Desynced Feedback

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IDRatingCategoryDescriptionScreenshotDate
4356🙂SuggestionExperimental UE5: I miss the show power grid button that was under the minimap, i know there a way to change the overlay to see the energy range, still that button was way more convinent for me2024-06-02 12:45:17
4355🙂SuggestionChange the functionality of copy and paste to require you to click on a unit to copy. Preventy unintentional copying.
 2024-06-02 02:10:43
4354🙂GeneralWhen I select the field to change "Upscaling" my game freezes and becomes unresponsive2024-06-01 18:38:30
4353🙂Suggestionwould be nice to be able to write code, there is a reason why visual programing is not used rl2024-06-01 17:36:32
4352😟GeneralBug, Experimental UE5: Drones seems broken, they are ignoring their port  2024-06-01 16:39:19
4351😟GeneralBug, Experimental UE5: Deons  2024-06-01 16:36:57
4350🙂SuggestionSome bots are more valuable than other, or at least require more attention. It'd be nice to be able to use standard RTS control groups to designate and quick select my scouts, combat drones, and deconstruction drone. 2024-06-01 09:49:33
4349🙂SuggestionI would love that if I RMB clicked the search text field in behaviour editor it would remove the current text and gave focus - basically it would make the search much faster
 2024-06-01 07:24:00
4348😟GeneralWhy do the programs work right one moment and then they stop working? 2024-05-31 15:30:32
4347🙂SuggestionWould be nice if the box for naming the buildings/bots be able to use more characters. 2024-05-31 10:49:50
4346😟BugBug, Experimental UE5: On the Broken Human Explorer, binding the repair materials request to its Visual register, the visual persists on the screen after the required material changes.2024-05-31 05:33:48
4345😀SuggestionI just want to be able to write a script. The visual stuff is nice, but I'm a real life software engineer and I'd like some kind of in game scripting language. Selfishly something TS like. 2024-05-30 22:03:52
4344😟Generalplease make it so that you can discretely type in numbers in the settings, such as trying to set framerate to exactly 60. Thanks! 2024-05-30 18:25:47
4343😟BugLoop Signal (Match) Does not descriminate signals other than signal type. Meaning the numaric value you assaign to a signal is not taken into account when the loop signal option loops through signals.

If this is a desired feasture the I suggest instead you could make it so that when the Loop Signal (Match) has some signal that it is supposedto check for, that if singal it will look through has a numarical value if infinity, then it will loop through all signal despite the numarical value attached to the signal.
 2024-05-30 16:47:33
4342😟GeneralThe optional "component" part of the "can produce" module, seems to not work at all. It always returns true for the fabricator and assembler, and always false for the refinery and robo assembler 2024-05-30 13:19:52
4341🙂SuggestionHallo - Die Übersetzung ins deutsche sind teilweise recht holperig ... Gerne könnte ich dabei helfen das Spiel an dieser Stelle besser zu machen. ---- Ansonsten freue ich mich sehr über das Spiel - Danke :-) 2024-05-30 01:19:21
4340😀SuggestionWenn eine Einheit Schaden nimmt, sollte natürlich "Angriff" als Benachrichtigung ausgelöst werden. Wenn jedoch eine einheit mit Schild ausgestattet ist, dieses Schaden absorbiert, dann sollte noch kein "Angriff" ausgelöst werden. Ich kann nicht klar erkennen welche einheit wirklich Schaden nimmt. Kann man vielleicht durch ein Verhaltensmnodul lösen, gerade am anfang eines Spiels hat man nicht gerade Slots für Komponenten im Übnerfluss. 2024-05-29 10:42:13
4339😟BugA phase flower teleported a bor into a place where it can't get out.2024-05-28 16:43:03
4338😟General能不能增加销毁器或者分解器,有的东西不想要了拿炮台打太麻烦 2024-05-28 05:24:52
4337🙂Suggestionzoom in and out to mouse pointer also on minimap and in behaviour screen 2024-05-27 21:56:10
4336😟SuggestionHello,

I have noticed a programming instruction that needs adjustment:
The “Get Ingredients” instruction has only 3 outputs, but “Power Cell” production requires 4 ingredients.

Thank you in advance for your work.
Best regards,

VictorNet
 2024-05-27 17:03:15
4335😟GeneralNodes need documentation.
I assumed matching no entity to a filter would always fail, but it doesnt. However 'is a' produces the expected result. What is the intended use case for these nodes? just from the name I assumed they are identical
2024-05-27 09:02:04
4334😟BugLaser Extractor (M) is missing from medium components (when picking up behavior)2024-05-26 16:05:38
4333😟GeneralThe Codex is lacking in information about robot types.

If there's a unit type I have, the Codex should have an entry.

The tutorial never explains the difference between what I have or can have make. Runner, Worker, Enineer, Scout. I think I get what they are supposed to do, but I can't tell some of the tradeoffs.

Even when clicking on the unit in the build menu I'm not getting all the info.
2024-05-26 15:08:03
4332😟GeneralThe game's default UI scale is very crowdeed on my screen.

It appears to be scaling the UI choices based on my system scaling (I think? I haven't had the chance to ). This is awkward on my 4k screen watcing on TV. My UI elements are very packed together.

Even after decreasing the scaling (as pictured), dialogs aren't centered. The Codex is always packed against the lower right corner of the screen.
2024-05-26 15:02:07
4331😠General This feedback window should not send feedback as soon as you click an emoticon. It should be clear in a UI when the user is taking action, not rely on the user to read the fine print. Add an OK button and you will get fewer poorly thought out and suprisingly sent messages in this window. 2024-05-26 13:44:20
4330😟GeneralThe ap 2024-05-26 13:41:03
4329😟Bugif there is key pressed while the game is auto-saving it gets stuck presssed 2024-05-26 12:27:24
4328🙂BugBonjour, et merci pour ce superbe travail...
Néanmoins quelques soucis lorsque je fais travailler mes bots à plusieurs (ou pas d'ailleurs) :
Lorsque je paramètre l'outil d'extraction pour extraire des cristaux flaetiques, ce paramétrage n'est jamais conservé. Lorsque je clique pour déplacer le bot vers un autre spot (je clique sur la map pour lui faire suivre un chemin précis), le paramètre est immédiatement vidé. Cela le rend inutile.
Dans le même ordre, j'ai paramétré une recherche(avec le module radar), dans l'espoir que mes bots trouvent la mine suivante tout seuls, mais alors ils reviennent dans la base et ignorent mes ordres.? S'ils ne trouvent pas de ressource à portée, ne devraient-ils pas rester immobiles?
Voilà les deux soucis que m'ennuient en ce moment.
 2024-05-26 07:03:18
4327🙂SuggestionIm loving the game so far, would be nice to have a way to send a behaviour update to all units using a determinated program+ 2024-05-25 17:45:45
4326😟GeneralWhy the visual is not showing?2024-05-25 14:54:51
4325🙂Suggestion"Idle" Drones should not count as idle 2024-05-25 14:53:23
4324🙂SuggestionBehaviors are very interesting, but as a programmer myself I find it hard to follow the visual editor. Having a text-based programming language would make things a lot easier; it would also make reusing pieces of behaviors possible. If that's too much, at the very least I would ask that you leave an interface so that someone could write a mod for that. 2024-05-25 06:52:01
4323😟SuggestionPlease increase the computation cap. I've reached it in a way that is not a bug. It is to make a self adapting single connected graph between all bots that display a brown signal. I spent almost a week and a half on this, I really don't want it to go to waste like this. 2024-05-23 13:06:39
4322🙂GeneralCore mechanics are neat. I get kinda bored without the world having stuff to interact with. I'd love to find enemies or some kind of environmental threat to manage. 2024-05-23 11:55:07
4321😟BugIn a Transport Route, if the courier can't offload all its cargo because the destination doesn't have room, it will start to go back to its source. Logically, however, if the purpose of a transport route is to get materials to the destination as fast as possible, it should just wait till it's empty before going back. I suppose it might have been designed this way on purpose, but it feels like a bug to me, like it's an unintended consequence of using the goto register. I know I could write my own transport behavior, and would do so if, for example, I wanted my courier to only make the trip when it's full; but waiting to return till it's empty feels like it should be base/default behavior. 2024-05-23 03:54:53
4320😀GeneralЧат есть?
 2024-05-22 16:43:09
4319🙂General"Faction Item Amount" shows the total number of items, including items not in the logisitics network. It would be nice to see the number of items in the logistics network, and better yet the number of items in a specific logistics network (1-4). 2024-05-22 16:32:12
4318🙂SuggestionBeing able to loop over radar results the way you can loop over visible entities would be very useful. Sometimes you want to go to something other than the closest result, or refine the search results through a parameter that doesn't work as a filter (look for mineable resources with quantity > 100, for example) 2024-05-22 06:55:25
4317🙂SuggestionAllow creation of blueprints of a group of buildings 2024-05-21 19:37:56
4316😟BugEverything is bigger than infinity (except infinity itself), making it kinda useless for logic things.2024-05-21 05:32:39
4315😟GeneralStuck in map2024-05-20 21:02:26
4314😟BugI just wan to build a bot from a blueprint, I can select the blueprint, I valid ... nothing happen.
The assembler build order is not updated!

I tried from the command center, using assembler, robotics assembler.
And I also tried from a building (2*1 1M and 2*2 2M).

I believe the save is corrupted, I will start a new game ...
2024-05-20 13:19:54
4313😟BugIn my 'new' game, I'm trying to fix my AI (refer to script W&C Bot AI).

I made a first save (this one), at an early stage.
Then I progressed in my fixes, and reloaded the 'first save'.

I have 2 bots near my command center which I try to update the script using the latest version.
Update from the behaviour menu has no effect (even the scripts have the same name).
I go directly inside the bot behaviour and load the latest 'main version' of the script. I can see the script is updated. I confirm ...
When I come back it's still the old script.
 2024-05-20 13:16:54
4312😟BugPathing issues where Blight meets plateau

- Select watchdog officer (Hotkey 2)
- Check its goto location (run its behaviour to restore it if lost)
--> Pathing is blocked, but with manual navigation its possible (i.e. around the corner bext to blue crystals)

(This issue also applies to units more to the west where blight also meets the plateau, so I guess both overlapping might be part of the issue)
 2024-05-20 06:40:50
4311🙂SuggestionThe ability to place additional structures instead of having to go back in the build menu even though you are going to build the same2024-05-19 21:35:11
4310😟BugVisibility module require power but still work when out of battery 2024-05-19 12:48:33
4309😠PerformancePathfinding issues, the bots get stuck at the cliff trying to get up to the other bots 2024-05-19 09:52:57
4308🙂BugPrerequisites:
Have command center with Assembler installed.

STR:
Move Assembler from one M slot to another.

AR:
Assembler looks blury as if it moves.

ER:
It should look stationary (normally)

Note:
If you uninstall it and then install again instead of hot swapping from slot to slot it looks as expected.
2024-05-19 01:21:23
4307🙂BugPrerequisites:
Have command center with M building installed in it
2024-05-19 01:18:17
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