Desynced Feedback

Search
IDRatingCategoryDescriptionScreenshotDate
3748😟BugI believe my save is broken, I can't count items to return the correct number 2023-12-28 08:49:14
3747😀Generalmy trade is in machine controls and I just have to say you are creating one of the most wonderful games i have ever had the honor to play.

Thank you for finally giving me the challenge I deserve.
 2023-12-28 05:44:42
3746😟Suggestionlet me collapse the completed2023-12-28 02:46:03
3745😠BugI can't close the "explorable" screen anymore. The X in the corner doesn't work. Only if I physically move the units away will the screen close. For me this is a gamebreaking bug. 2023-12-28 02:41:37
3744😟BugDesynced uses all available RAM and game freezes, when I try:
Control Center -> Units -> Idle bots
System has 32Gb of RAM, 2,5Gb used by Desynced and 4Gb from other processes. When the above happens there is a spike in RAM usage and game freezes. I have to logout (if I cannot start Task Manager), or kill the Desynced process.
CPU and GPU usage remain normal.
 2023-12-27 18:37:03
3743😟Buggame froze 2 times after going back to this battelfield over the minimap
after spawning hives 3 times on the same spot there is a lot of stuff on the ground, maybe it's what causing it?
 2023-12-27 18:18:00
3742😟Suggestiona bunch of hives with a ton of enemies spawned 3x within my base on the same spot
would be nice that destoyed buildings would leave a hologram (probably another colour than a new building)
that hologram would keep the settings of the destroyed building and could be rebuilt similar to a new building,
 2023-12-27 18:15:38
3741🙂SuggestionLoving the game! Here are some issues I think should get attention moving forward:

1) When toggling a building as “Only Item Transporters” all pending orders that can no longer be filled should be automatically canceled. Currently they must be canceled manually and it’s a huge pain (or real problem if you forget to do it)
2)“Scout” behavior is basically worthless as units will move themselves deep into blight and take considerable damage. Also they seem to be able to move into places that I/the-user cannot send them due to interference.
3) The command center (especially the units tab) needs a lot of love. I really hope that's already on your radar. One giant need is the ability to shift click to select multiple units at a time off it (just like you can when clicking on them directly)
4) Drone Interface... I think you're going to need one. As a reference, even with robots with custom behaviors and a thriving (huge) factory supporting the effort, it takes HOURS to fully surround an infinite resource node with buildings full of mining drones. I've done it. I don't plan to do it again. I hope big changes are coming for how we create/deploy/interact-with drones. [note: it can be made easier if you leave drone internal slots empty but that shouldn't be the solution]

I'll keep playing obsessively. You keep up the good work!
 2023-12-27 15:04:01
3740😀SuggestionHi first of all thank you for this great game. Next, I submitted tons of crash reports and I later realised that it was related to either image scaling or frame generation, but since I disabled both my game didn't crash any more. Finally, I would like to suggest some new features:
- a way to obtain the number of drone slots
- a way to obtain the number and type of the drones occupying a slot
- a way to interract with these drones in order to read and write their equipement
2023-12-27 14:13:56
3739🙂SuggestionHi  2023-12-27 14:07:01
3738😟Suggestion對於剛初階玩家操作介面不是很友好 2023-12-27 14:02:16
3737😟PerformanceHallo wollte nur mal melden das wir im Koop massive Lags haben 2023-12-27 12:32:11
3736😀GeneralHey guys, I like ur game :) Is great!
I have question: is possible to remove/destroy objects at map like builds or solver ruins spot?
 2023-12-27 07:30:58
3735😠PerformanceI feel there is something missing, something that has been changed which has taken some enjoyment out of the game. I was one of the people that said that the research was going too quickly, and it was. But now its going too slowly. I am also having problems with getting enough power, even my mining teams are struggling. That may be because Ive changed the behaviours, but I dont remember having issues with power for them before. I have built the 'islands' or however you want to call them because the throughput of items to get a decent rate of research to avoid boredom is very high. There is an issue with the amount of time things take to produce? I dont think they were like this before? I really like this game, I have some really good games in my library atm and this is the game I go for over all the others. There is just some of that magic missing. I did a lot of wandering in the early part of the game, which was fun. But now Im trying to balance a lot of issues and its not as enjoyable as before. There is so much that you have added that I want to investigate but cant because I am being held back. Silicon is still an issue to get when you dont play on aggressive bugs, there just isnt the amount needed in the ore piles. For instance, on the plateau there are very few patches and they arent very high. Tho I think I am playing on the next highest ore amount before infinite. Yes you can make them infinite but I havent got there yet. Which brings me to the tree you have to explode. Thats not quite in the right level because I always am dealing with the tree after I have needed to set up my silicon mining team(s). Sorry for the wall of text, I am autistic and want to let you know what I think of the game so that it can be got back to its amazing level it was before.2023-12-26 23:22:45
3734🙂SuggestionWhen you explore a structure and can't take everything, there should be an indication that there are still items to take or allow you to mark the location.

I find without that I keep needing to go back to sites to see if that's the one that needed an item for repair or if there was additional items to take.
 2023-12-26 19:59:36
3733😟GeneralBefore starting my suggestion, I think it's a really good game and there's a lot of potential. Thanks for developing it.

Actually, It is too rough to work programming units correctly. There is not enough information of programming in this game. Even I tried in many test cases, I don't know why continuous dropping items doesn't work. I need a guide clearly about programming. Is some calculation(ex. div) problem? What is wrong?... or just bug? I am not sure... I think many players also have simular problems like mine. I mean problems are challenge for programming. Even I do programming in real world as a job, it is too hard lol.
Anyway, I think the core of this game is programming units for automatic factorying. it's why I suggest to make guides clearly and detaily for programming.

I am not sure that this screenshot will help you or not, because it printed in Korean.

Have a good day and happy new year early.
2023-12-26 17:23:40
3732😀GeneralNICE 2023-12-26 13:05:12
3731🙂Suggestionit would be really nice if there was a better way to mass change and assign behaviers and to get upgrades etc, manually assigning modifiers to buildings and each unit and then trying to keep track of which unit has what is unmanagable at this point. i may be doing something wrong but if i am i don't see how to do it, it was not covered in the tut.
thanks
 2023-12-26 01:55:49
3730🙂Generalslow start 2023-12-25 22:53:02
3729🙂GeneralHi there,

iam trying to unlock the alien tech, i already got 16 alien artifacts but after killing mutiple alien's the drop just stopt?
is the alien tech still not open for use/ play?

i really hope that this will be open in the future becouse i like the game.

and i hope that we can fight against more ia.

kind regards Ronald
 2023-12-25 21:17:59
3728😟GeneralGrass isnt rendering properly. Notice the hard circle where it stops rendering the grass. If I move the camera upwards it does render2023-12-25 19:27:29
3727🙂SuggestionWould be very nice to be able to disign a group/squad/wing of bots together with interconnected signals and have some way to either order them sequentially in a single building or in parallel in multiple.
Also would be very nice to be able to get current research progress in steps and single step cost.
 2023-12-25 18:44:19
3726😀GeneralAll aliens killed produce no extra units to research, stuck at 15 of 20 alien blocks.

Love the game though
 2023-12-25 18:31:25
3725😀GeneralDas es eine Deutsche übersetzung gibt ist sher geil, aber sie hat naoch ein poar Fehler. z.B. werden "Späher2 im Tutorial als "Scout bezeichnet"  2023-12-25 14:52:07
3724😟BugNumber keys to select and assign unit group stop working. Tried reintstalling and starting a new game, still bugged. 2023-12-25 14:04:50
3723😟BugThe Subtract action in Behaviors isn't working properly. I try to use it to change a coordinate and it subtracts like 20 where I told it to only change it by 1 2023-12-25 13:33:21
3722😟BugIt looks like I'm unable to copy/paste beacon settings--maybe the slots are misconfigured? I also find that creating a blueprint in the library first, and then building it, the resulting beacon would never have the right configuration. 2023-12-25 07:39:48
3721😟GeneralI finished the tutorial - now what? 2023-12-25 07:22:22
3720😠GeneralMeine Basis ist komplett von dem Virus infiziert. Das Spiel macht auch gerade aufgrund der fehlenden Perspektive den Virus in Griff zu bekommen keinen Spass.
Spasskiller in so einem frühen Stadium.
 2023-12-25 04:33:50
3719🙂Suggestionwhen you select a lot of things, it would be nice to be able to scroll through them (on the left) instead of some not showing up2023-12-25 02:47:12
3718😟Performanceif bots r primaried as mining they should not stop mining just because they r on the network and just dropped off there load to storage they should go right back to mining instead of running around the delivering items 2023-12-25 02:07:16
3717😟GeneralI don't know how to destroy buildings. 2023-12-24 23:41:09
3716😟GeneralA mensagem de confirmação quando eu começo um jogo sem fazer o tutorial é ambígua e mal escrita. Aparece escrito "confirmar" e se você escolhe "não" ele confirma e se você escolhe "sim" ele cancela 2023-12-24 18:24:15
3715😠BugDear Desynced Game Development Team,

I have encountered a bug in your game involving the creation of behaviors for bots using the visual scripting feature. Specifically, the issue arises when working with subroutines and blueprints.

Description of the Bug:

Context: In the game, players can create behaviors for bots using a visual scripting system. This system allows for the creation of subroutines and blueprints where behaviors can be stored.
Action: The bug occurs when I create a behavior that includes a subroutine. Within this subroutine, I spawn a blueprint that contains the behavior itself.
Issue: Upon spawning, the object unexpectedly uses a previous version of the behavior/blueprint, even if that version has been deleted.
Expected Behavior: When spawning a blueprint containing a self-referential behavior, the most recent version of the behavior should be used, not a previous, potentially deleted one.

This issue seems to involve some form of caching or referencing problem, where the game does not correctly update to the latest version of the behavior/blueprint upon spawning.

I hope this information helps in resolving the bug. Thank you for your attention to this matter.

Ps.: Look at One-Way-Miner-A and B
Best regards,
 2023-12-24 05:54:40
3714😀GeneralMy last bug report contained unhappy, that's not the case at all! I"m used to happy being on the far right :)
This game is great, you guys created the perfect mix between factorio and Swarm :)
 2023-12-24 05:16:13
3713😠GeneralThe "Mine" command doesn't follow the "Cannot Mine" path if there's no ore in range. I'm assuming it should? 2023-12-24 05:15:04
3712😀SuggestionIt would be nice to be able to group more units like with the CTRL+NUM. Except, somehow, have a switch - like FN numbers or... ALT+NUM, and switch to another grouping. That would give 10X10 groups, and make things more easy to organize.

ALSO!! It would be cool to have some UI for it. Unit organization is tough when trying to layer different unit types during a fight, and also keep certain groups for different purposes, etc.
 2023-12-24 01:23:21
3711😟BugResearch appears to have broken. While I had Human Intel queued, another technology completed, but the game gave me a pop-up for Human Intel, which no longer progresses no matter what I do. Other instances of the game when loaded also no longer seem to allow research at all for some reason. I'm going to verify game files.2023-12-24 01:01:17
3710🙂Generalthe ui could use some improvements 2023-12-23 22:25:38
3709🙂Performancebetter fps for wqhd would be nicegot nearly 30 fps thx love the game2023-12-23 19:48:17
3708😟BugI am unsure how to get the minimap recentered. 2023-12-23 18:27:20
3707😟SuggestionI am at the point where i've done the tutorial and im in a new map but stuck at the ruined structures point. It seems pretty uneventful and I am unsure what to do next. Been exploring the map but tech is at a standstill... resources are maxed and im kinda wondering wtf to do?
 2023-12-23 18:26:26
3706😟PerformanceI have been stuckthe tutorial section Set up Transport Route 2, I have been stuck 2023-12-23 15:58:14
3705🙂Generalvery impressed with the technology, bit of a learning curve, but love the agent based system 2023-12-23 12:39:04
3704😟BugThe top order shows an order it says has no carrier assigned, but there is one. This order blocks the order below it (which subsequently blocks all the orders below that because there are no items to deliver)2023-12-23 05:29:44
3703😀GeneralLove the orders screen updates 2023-12-23 03:43:54
3702😟SuggestionThere needs to be a way of showing unit types and of moving between units.

Somewhere on this screen is a scout. Where? I have no idea.
 2023-12-23 01:40:48
3701🙂Generalmoin,
also, das game macht schon echt fun, aber ihr müsstest mal die logisches herstellungsgänge auch erklären oder durchdenken. ich rate ja gerne aber das game hat mich mehr nerven gekostet als das ich es noch länger spiele weil man öfters im spiel vor aktionen steht wo man denkt was habt ihr da gemacht. teilweise ganz normale info anzeigen die nicht existieren oder nur durch große umwege zufinden sind . zb das ihr ihr sagt das elekro nicht überall verfügbar ist aber ich musste zuerst mal rausfinden das ich das netzt ausdehnen kann in dem ich modle dafür baue etc...... hab ich mir halt mal gedacht und gemacht( gutes system aber da kommt bestimmt nciht jeder dahinter und hört vorher auf). der forschungsbaum ist in meinen augen unübersichtlich, man kann sich zwar zurechtfidnen aber muss das so sein. ich könnte noch einiges sagen wo ich denke warum....
Aber zum schluss, ich werde das game im auge behalten und hoffe es mit meinen besten freund zusammen zuzocken können in zukunft, weil von den momenten die einen zum verzweifeln bringen (wo man nicht weiß was man machen muss um weiterzukommen), ist das echt nn gutes game.
ich bin echt mal darauf gesapnnt ob ihr die kurve bekommt.
versucht doch nicht was neu zuerfinden , tut was ihr in dem game von anfang getan habt , schaut was den spielern spass macht und das game näher bringt und entwickelt euch dadurch weiter. schaut euch bei anderen spielen ab was diverse funtionen es einfacher machen . ich hätte gerne das ich sehe welche routen zu einem haus gehören , da ist total unübersichtlich.

Gruß Sebastian Diener
sebastianwdieneryahoo.de
 2023-12-23 00:47:17
3700😟BugFrom a french keyboard, doing alt+shift ( Azerty --> Qwerty (switchiting english config)) make all control group unsuable  2023-12-22 21:57:28
3699😠BugVersion: 0.1.12137-steam
The "Radio Receiver" and "Read Radio" (Behavior Controller) don't behave the same way.
The receiver can use a specific entity as the "Band" but read radio only checks the type.

instructions.lua read_radio
if bands[i].id == band.id and bands[i].num == band.num then

components.lua c_radio_receiver RadioConnect
if band == bands[i] then
 2023-12-22 20:52:14
Previous Page - Next Page

EULA    |    Privacy Policy    |    Presskit


© 2025 Stage Games • All rights reserved