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IDRatingCategoryDescriptionScreenshotDate
3705🙂Generalvery impressed with the technology, bit of a learning curve, but love the agent based system 2023-12-23 12:39:04
3704😟BugThe top order shows an order it says has no carrier assigned, but there is one. This order blocks the order below it (which subsequently blocks all the orders below that because there are no items to deliver)2023-12-23 05:29:44
3703😀GeneralLove the orders screen updates 2023-12-23 03:43:54
3702😟SuggestionThere needs to be a way of showing unit types and of moving between units.

Somewhere on this screen is a scout. Where? I have no idea.
 2023-12-23 01:40:48
3701🙂Generalmoin,
also, das game macht schon echt fun, aber ihr müsstest mal die logisches herstellungsgänge auch erklären oder durchdenken. ich rate ja gerne aber das game hat mich mehr nerven gekostet als das ich es noch länger spiele weil man öfters im spiel vor aktionen steht wo man denkt was habt ihr da gemacht. teilweise ganz normale info anzeigen die nicht existieren oder nur durch große umwege zufinden sind . zb das ihr ihr sagt das elekro nicht überall verfügbar ist aber ich musste zuerst mal rausfinden das ich das netzt ausdehnen kann in dem ich modle dafür baue etc...... hab ich mir halt mal gedacht und gemacht( gutes system aber da kommt bestimmt nciht jeder dahinter und hört vorher auf). der forschungsbaum ist in meinen augen unübersichtlich, man kann sich zwar zurechtfidnen aber muss das so sein. ich könnte noch einiges sagen wo ich denke warum....
Aber zum schluss, ich werde das game im auge behalten und hoffe es mit meinen besten freund zusammen zuzocken können in zukunft, weil von den momenten die einen zum verzweifeln bringen (wo man nicht weiß was man machen muss um weiterzukommen), ist das echt nn gutes game.
ich bin echt mal darauf gesapnnt ob ihr die kurve bekommt.
versucht doch nicht was neu zuerfinden , tut was ihr in dem game von anfang getan habt , schaut was den spielern spass macht und das game näher bringt und entwickelt euch dadurch weiter. schaut euch bei anderen spielen ab was diverse funtionen es einfacher machen . ich hätte gerne das ich sehe welche routen zu einem haus gehören , da ist total unübersichtlich.

Gruß Sebastian Diener
sebastianwdieneryahoo.de
 2023-12-23 00:47:17
3700😟BugFrom a french keyboard, doing alt+shift ( Azerty --> Qwerty (switchiting english config)) make all control group unsuable  2023-12-22 21:57:28
3699😠BugVersion: 0.1.12137-steam
The "Radio Receiver" and "Read Radio" (Behavior Controller) don't behave the same way.
The receiver can use a specific entity as the "Band" but read radio only checks the type.

instructions.lua read_radio
if bands[i].id == band.id and bands[i].num == band.num then

components.lua c_radio_receiver RadioConnect
if band == bands[i] then
 2023-12-22 20:52:14
3698😟GeneralI forgot to send my savegame with the pins not working bug2023-12-22 17:43:31
3697😟BugPins arent working in today's update. I tried to place a pin above a sand patch to the north and its not showing on the map tho I get told that the pin is placed.2023-12-22 17:43:09
3696😟GeneralAfter setting an option for a fabricator to produce X amon of an item, or going into that type of window, the arrow keys stop working for key scrolling until the unit is deselected or ordered to move, the arrow keys scrolling vanishes 1 second after the order is given for production or visual change window is dismissed 2023-12-22 17:17:12
3695😀SuggestionA way to prioritize who gets what resources. Right now things are evenly distrobuted but a way to say this production line is higher than this one would be great. 2023-12-22 13:44:08
3694😟GeneralThese exploration unlock puzzles are infuriating. 2023-12-22 10:10:59
3693😀GeneralFeels Great! 2023-12-22 05:29:00
3692🙂GeneralFound & fixed human explorer.
Found and destroyed huge tree.
Found second human explorer. Did not fix yet.
Huge tree pin appears on map where second human explorer was (even before map was revealed). Pin cannot be removed.
2023-12-21 15:57:02
3691😟BugLooks like radar is not picking up infected circuit boards. Look at Weed Killah v2 behaviour, 3rd call. Weed killah v2 is ignoring the infected boards.  2023-12-21 15:38:05
3690🙂Suggestiona form of Gate or laser barrier/wall that would allow our faction units out, but prevent bugs or other factions from entering, or some sort of way to make a door system using walls, because turning off a wall doesn't disable its blocking ability when i tried it2023-12-21 10:37:20
3689😀SuggestionHi,
es wäre toll, wenn man Items, die man bei Erkundung findet und deren Technologie man noch nicht erforscht hat auch in Gebäuden montieren könnte. Bsp: ich finde eine kleine Solarzelle, diese kann ich in Fahrzeugen montierten, nicht aber in Gebäuden.
 2023-12-20 11:25:58
3688😟BugWHen a mod drop lands on top of an unaccesssable plateu. there is NO way of getting rid of it. broke every one of my cleaning bots, they are all stuck trying to get that dang piece of sand. Needs to be some way of removeing it from game.
 2023-12-19 23:50:34
3687😠GeneralPathfinding is terrible. Even with two openings in the wall, it is possible to get two incoming bots to block two outgoing. 2023-12-19 21:09:42
3686🙂GeneralIn the tutorial it is extremely unclear how one is supposed to deploy the first power pole. I finally remembered in Nilaus' intro video he said "everything is either a platform or a component," which was the hint I needed to get the pole a platform. In a tutorial context I'd suggest being a bit more explicit. 2023-12-19 13:45:20
3685🙂Suggestioni couldnt figure out the puzzle where you have to click a bunch, the ones that spin were easy. but cool other than that 2023-12-19 06:46:44
3684😟BugThe crafting components get a weird "ghostly" appearanc. Only sending an unhappy face because there's no inbetween face. Love the game though!2023-12-19 00:22:16
3683😟SuggestionI have protected my base with 90 Medium Turrets and 162 Repair Compontents. I ought to replace those with Photon Cannons and AOE Repair, but that would require too much work with the mouse. Also I would need 16x16 storage yards just to hold the old items.
A new special building that could be instructed to replace all instances of one unit with another and destroy/deconstruct the old items would be much appreaciated.
 2023-12-18 23:27:44
3682😠GeneralThe Blight Extractor is much too slow. I have 34 units working and Blight Research still takes forever. 2023-12-18 23:16:09
3681🙂GeneralI have been working as a software develope since 1997, so the last thing I want from a video game is to have a work-like experince. Simple autotomation is fine, and it is possible to do a production-chain without the logistic network using the Portable Transporter and Behaviour Controller with pickup only.
This means that the game has lots of useless items like: Sign Post, Signal Reader, Shared Storage, Radio Trans/Rec, Portable Power Field. Even the Item Transporter and drones are useless as cheaper/earlier tech gets the job done.
 2023-12-18 23:08:45
3680🙂BugGame, when minimalized, print on the screen random horizontal line 2023-12-18 22:50:05
3679😠GeneralPower handling seems completely broken. Even with aggresive bugs, space is not an issue. Two Solar Cells and two Capacitors can be crammed into one tile and spammed to produce all the power the base needs for cheap. It would be be even cheaper using only one panel per tile and small batteries instead.
There is no need to ever build Crystal Power, Solar Panels, Wind Turbines or Medium Batteries — they are all too expensive.
The Power Fields are fine in early game to extend the base a bit. With aggresive bugs, the game is a challenge as the bugs may go for the Power Fields. Later, it becomes sensible to build seperate power fields with Power Transmitters and Power Cores rather than extend. These also makes the game too easy.
Renewable Energy is fine, but it seems wrong that the sun shines every day and the wind blows constantly. At least Crystal Power burns crystals while the Power Cores generate power from thin air. All power generation without every needing any service or cleaning.
 2023-12-18 22:43:27
3678😟GeneralThe varity of bots saddens me.
The Runner is nice for internal transport routes, the Transporter for external.
The Cub/Hound are fine for exploration with firepower.
The Twinbot is suberb as a miner/extracter or external storage yard.
The Rock can hold a 1000 power core, but that is like it's only purpose.
The Engineer is too expensive and slow. I would never build one.
The Scout is fine for early game exploration and it is nice that we get one, but to expensive to build.
The Dashbot does not seem to have any real purpose. Too weak for an early game fighter.
I have found no purpose for Hauler and Mark V.
 2023-12-18 22:21:15
3677😟GeneralThe turrets seems unbalanced.
The Small Adv. is too expensive and does too little damage. It is fine that we get one for free at the start, but I would never build one.
The Blight Turret is nice, but the Blight Research takes a long time.
The Viral Turret seems too good and cheap. Virus Research is fast and this turret makes the other small ones irrelevant.

The Medium Turret is cheap and fine to spam for base defence.
Plasma Cannot is too expensive to spam, but fine for an early exploration.
The Laser Turret is pointless as the Photon Cannot is so much better and not much further in research.

 2023-12-18 22:07:08
3676😟BugThe Big Silica Tree quest is nice early game. I got it too late and one-shot it with a Photon Cannon. Another spawned allowing me to finish the quest, but useless quest at that point. 2023-12-18 21:43:45
3675🙂General 2023-12-18 14:48:15
3674😠BugFrame rate limit does not work, it keeps resetting to unlimited, both if changed from in game and from main menu 2023-12-18 14:17:27
3673😀Generalhow can im get future from here2023-12-18 10:08:38
3672😟BugSorry, didn't attach a save.
I've been working on a building that builds itself - "Expanding Power"
I can't build it at all now...
When i was building it, it behaved as though each iteration would build the previous iteration - When you say "place construction" is it saving a reference to the library entry, or is it saving a copy of the building as it is now?

I'd expect the first, but its behaving like the second
 2023-12-18 09:54:47
3671😟GeneralI'm unable to place my new building, "Expanding Power" 2023-12-18 09:53:05
3670🙂General选择目标显示不明显,建议直接改变选择目标的颜色 2023-12-17 07:19:27
3669😟SuggestionThe ability to change how integrated capacitors are charged/discharged on the grid so my attack bots aren't dead when enemies come. 2023-12-17 03:07:57
3668🙂GeneralHallo ,

Leider gibt es nur einen boost von etwas mehr als 30 % anstatt den angegebenen 50 % bitte ändern sonst alles super .
2023-12-16 21:34:17
3667😟General怎么解决这种问题?我实现了基本的自动化,但是这些物流车老是卡在这里 2023-12-16 14:17:59
3666🙂Bugnot sure if it is a bug: in fall the solar modules produce as much as in summer2023-12-16 04:56:12
3665😟BugShared Storage not requesting excess items.

Just below, an Assembler trying to produce Solar Cells is not pushing the Small Battery to the storage with a Shared Storage Component.
2023-12-16 02:36:32
3664😟BugShared Storage not requesting excess items. 2023-12-16 02:34:54
3663🙂BugHaven't noticed this before... I'm trying to request just 30 bug chitlin in "storechitlinbot" but it says "no space in inventory".... There is space for 100 chitlin and no current orders reserving them... i seem to be able to request amounts less than 20 but not over 2023-12-16 02:09:33
3662🙂BugMy Scout goes through the blight when traveling to other locations 2023-12-16 01:41:28
3661😟General这个版本的采矿无人机程序自己停了2023-12-15 13:46:23
3660😟BugAdvanced Miner Drone is not on the list of Unit Types when using the "Compare Entity" instruction. Please add them to this list once you've unlocked them. Not having them on the list makes checking for unpackaged miners harder because I need to package them to count them, which is clunky too because sometimes they just drop to the floor instead of the inventory when unpackaging, even when not full. 2023-12-15 00:12:13
3659😀GeneralDear Devs.!

First of all, I am not a native speaker. Please bare with me.

First of all, I was a little bit scared to buy this Game.
There was so much fuss about "You must programm, to get this game working."

And this is not true. I tried it, lets say, the "hard way" and it was good.
But I have to admit, with behavior routines, it began to shine.

There is so much QOL, like copy and past whole buildings including behavior and programming. To be honest, I have never experiend a game with such a comfort.

Of course there a still things missing, but I think this will be really an artwork.

The learning curve is still, well sorry to say, a bit abysmall, but there are enough Streams on Youtube to hold a hand out. Especially with your weekly Behaviour-Tutoring.

I really like this game and I hope for more.
My advise: Can you please tell those people who are too "shocked" by programming, that this of no concerne? There are a lot of friends of mine, who jugded this game too complex.
But I really want them to understand, that this a game they can play!

Good luck to you! Be true to your dreams.

Yours

Dragon-Whelp
 2023-12-14 21:43:37
3658😀GeneralFirst impression:
great new ideas (modules on building/vehicles)
map is easy to understand
those artifacts feel kinda off.. played only the tutorial so far though!
 2023-12-14 20:28:17
3657🙂BugBlinking anomaly on the map :( 2023-12-14 17:26:24
3656😀SuggestionPortable Tranporters work, but they crowd out drones. On a production building the levers are basically input-storage-output-power. So let's say there's an I slot that is just for Production that buildings get - type P. That is keyed, in the early game, to Portable Transporters and Storage Upgrades. Around when you get drones you can unlock another type P item that reduces power draw by 5% and boosts production speed 10%. That's where you start reblueprinting. Later you get real power reduction and efficiency but your first multipurpose will incentivise swicthing to drones.

Gating I slots to specific subtypes can freeze equipment diversity so why not have equipment slots that are both wildcard and give a bonus? You could also tier Equipment so that better bots bet better bonuses from better equipment.

One more suggestion. Have you considered multi-seed games, where players can earn a new building experience with some advantages on the new reseeds? I recognise that New Game + material is definitely for after 1.0, but a New Game + is worth a lot of enjoyement and replayability, and would be good for both your rating and bottom line.
 2023-12-14 17:23:23
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