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IDRatingCategoryDescriptionScreenshotDate
6586😟GeneralBlueprints being destructible and dying apparently at random in combat is frustrating and drags down the experience of this game. The whole reason I would want a blueprint to spring up where something died is so I don't have to manually replace it each time. To do that and then have the blueprint itself die is self-defeating, it reintroduces the only problem it was solving. 2026-03-27 06:32:44
6585🙂GeneralДоброго времени. Из человеческих руин не подбираются предметы2026-03-27 04:49:18
6584🙂SuggestionAn instruction to get the grid's Total Battery Power and the Total Energy Used (all four numbers from the top two bars of the power tab of the control center). This would allow detecting getting close to the grid's limit before that limit is reached.

Rather than adding new instructions, this might be in place as extra outputs under the "Get grid efficiency" instruction. I would assume in that case that it should only return the information about the current power grid, not the entire faction. (If modifying that instruction, might also be a good time to add an optional unit input).
2026-03-27 02:13:19
6583😟BugBug Artillery Range:

Sometimes the bug artillery is shooting at absurd ranges, in the screenshot you can (barely) see a projectile from the edge of the screen hitting my army. Ive noticed this happening several times now, its probably due to how they are trying to aim ahead of my units.
2026-03-27 02:03:23
6582😠GeneralCompress Unit Display:

As you can see in my screenshot, the unit display leaves very little room on my screen. When more than 30 units are selected, the list should be compressed into just 1 image with a unit counter instead.
Note that grouping units by type in this way will be pretty useless, so they should be grouped by name instead.
2026-03-27 01:48:33
6581😀SuggestionLine Formation Tool:

With units selected and pressing and holding RMB on the ground and then dragging the mouse, the game should record the path that the mouse takes, and upon release it should try to line up the selected units along the path.

This will be a massive QoL upgrade for how units are moved around, and could eventually be used by automated beaviors too.
2026-03-27 01:16:33
6580😟GeneralSound-FX

game desperately needs to have more interactive sounds.

except the blight power generator module... that one needs to be silenced!
2026-03-26 22:49:19
6579🙂SuggestionConfigurable Gates:

I think it would be good for multiplayer to be able to set a filter on gates for who can pass through them (neutral, allies, enemies). That way we can block off certain zones for AI or human allies or allow them in if needed.
2026-03-26 22:13:16
6578😀SuggestionExplosive Component:

Would be great to have some explosive bomb components that we can use for making mine fields or suicide bombers :D
2026-03-26 22:08:21
6577😟BugIt isnt possible to pass the tutorial with the current instuctions2026-03-26 21:33:37
6576😟SuggestionNotification Sounds:

Please add more notification sounds that we can use in behaviors, i often miss important stuff because every notification sounds the same. It would be great to have some generic alarm sounds, or maybe some AI generated voice lines or something.
2026-03-26 20:57:32
6575😀GeneralDetter er et veldig bra game. jeg elsker gamet . elske deg fordi du laga det. <3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<32026-03-26 13:59:27
6574😟Generalin the file "mods\main\ui\Program.lua"
line 623 must be:
row.keyreg.coord = { x = x//1, y = y//1 }
 2026-03-26 13:56:06
6573😟Suggestion希望能多个建筑一起迁移 2026-03-26 13:21:38
6572😟SuggestionThere is a lot of information about how to craft an item but none about what this item is used for.
I'd love to figure out why I researched something, what recipies it is used in for example.
2026-03-26 11:39:32
6571🙂Suggestionwould love the ability to change the speed that the game is running at. Have no controle at the moment and some times it seems to run fast and other times it seems to be really slow 2026-03-26 11:11:37
6570🙂SuggestionIn the information about Laterite and Obsidian, please mention that it can not be mined with normal mining equipment. Maybe even show a list of all the unlocked equipment it CAN be mined with.2026-03-26 10:37:59
6569😟BugDrill Spikes spawn with Logistic Network enabled by default even though the blueprint shows it disabled2026-03-26 10:26:40
6568😟GeneralMetal Visibility on Map:

Metal nodes are kinda hard to spot on the map because they look exactly like foundations, please make them easier to distinguish.
2026-03-26 07:30:17
6567😟Bugcannot complete human questline because i skipped exporer step2026-03-26 05:00:29
6566😟PerformanceDisable Building Animations:

Would be great to have an option to disable building animations to save on some performance, like the wind generators etc, i think they are a major source of lag.
2026-03-26 04:14:06
6565😠SuggestionNo clear indication of what's causing waves or how best to handle them. It probably seems 'fun' or 'cool' when you have a 10,000 foot view as a developer, but you're offering only the illusion of choice for anyone that wants to play the game as intended in Swarm mode. If you don't rapidly pursue virus cores, you will die, full stop. Scripted events (such as researching Matrix technology) produce waves outside of the normal cycle with no warning or clear indication of cause (this is fine for non-swarm casual play, but is confusing/game breaking in real play) 2026-03-26 03:43:15
6564😀SuggestionSelected Unit Visibility:

So with how the games graphics are done, its kinda hard to see which units are selected, the indicator is just too faint (at least for me), so it would be great if we could get an option in the menu where we can set the alpha / visibility of selected unit highlighting.

2026-03-26 02:49:42
6563😠Suggestion异星人的历史始终找不到星际枢纽 2026-03-26 02:38:53
6562😟Bugcannot research Mass Storage. It's stuck at 46/50. Human infantry is second in queue, but is the one being actively researched.2026-03-26 01:28:50
6561🙂SuggestionДобавте пожалуйста ускорение течения времени, либо отключите блокировку достижений при использовании модов. Начинать с 0 адски скучно и долго... 2026-03-26 00:46:01
6560😟BugНе могу развернуть фабрику с помощью устройства развертывания.2026-03-25 15:11:39
6559😟BugIf a Large 1x1 building is used, the second slot I lock to a parameter will stack empty on the actual build which can be seen in the lower left corner of the screenshot.

Possible reasons:
-Parameter 1 is set to default infinite
-Building was previously a M 1x1 and got changed within the blueprint

Same blueprints for medium builds work without issue
2026-03-25 15:09:04
6558😀General目前存档我已经完成了一次“满稳定启动模拟器”,并且完成了“逃脱模拟”,现在正在重复修复母舰,我有如下几个问题:
1、请问在同一个存档下可以同时完成“满稳定启动模拟器”和“满不稳定启动模拟器”吗?
2、在模拟器中,我已经装在了病毒核心,为什么模拟器的“装载病毒核心”还是灰色的?我该如何进一步研究病毒科技呢?
2026-03-25 13:59:31
6557😟Bugバグなのかわからないけど。
アーリーの時は拡大機で増やしたブライトからもアノマリー粒子を収集できたと思います。
正式版では収集できなくなっています。
2026-03-25 12:59:12
6556😟BugI have noticed that the voice acting of the AI talking no longer comes through the speakers. I can hear other games sounds but since update the voice acting has gone silent2026-03-25 12:42:33
6555😟GeneralA lot of things would be easier if bots were simply able to pick items up from the ground and use them. Then the issue of preferred storages wouldn't be that important. 2026-03-25 09:47:38
6554😠GeneralThere needs to be a way to mark storages as being the first ones to provide items to requesters. I spent a lot of time creating a vacuum cleaner bot. The bot will pick up items from the ground and put them to storage. Except those items will almost never be used, because the bots will almost always prefer other storage - especially storage linked to a producer of the items. This makes it very difficult to deal with trash, e.g. from destroyed units. 2026-03-25 09:46:57
6553😠GeneralOnce you research visibility into the blight, it's almost impossible to see where blight is. But you have to know, because some buildings only work inside the blight. The blight needs to remain a little visible. It's not fun having to move buildings just because I guessed wrong where the blight ends. 2026-03-25 09:44:59
6552😀GeneralI also need to say I appreciate very much someone actually reading these reports and responding. Thanks for that. 2026-03-25 09:38:26
6551😠GeneralI haven't figured out how to use miner drones. There isn't any info in the codex.

I tried to build a drone port, or drone launcher. I have miner drones in there. I tried to drag the drone port's regsiter to the deposit - that gives an error "Research required to produce metal deposit". I don't want to produce a metal deposit, I want to mine it. I'm fairly sure that this worked in early access. I am getting that same error in my old early access save where the drones are happily mining, and where the port's register is set to the deposit in buildings that existed in the past.

I then kinda figured out I can select an individual drone and set its own register to the deposit. Doing that for every single drone manually would take ages. And I haven't found a way to encode this into the building blueprint.

There needs to be a user friendly way to set miner drones to operation in bulk for each port, or at least via multiselect. This also needs to be documented in the codex.

As a more general feedback, taking into account my previous submissions - this game feels like the player has to reverse engineer the game rules and the UI :(
 2026-03-25 09:37:52
6550🙂PerformanceBonjour,
Jusqu'ici tout était bien fonctionnel mais maintenant j'ai un souci de performances énorme dans ma partie...
J'ai essayé de baisser les graphismes, la résolution mais rien n'y fait...
Merci de votre retour,
 2026-03-25 06:18:07
6549😀BugWhen adding a socket to a visual with mods it does not update the position on a hot reload.

in data.visuals.v_
mesh_sockets = { ["fx"] = {0,0,100}, },
Will not update fx position with a hot reload. Needs to close the game first.
 2026-03-25 03:05:02
6548🙂PerformanceI am unsure why but the performance drops to low frame rates ever since i attempted to use hex flooring over a large area, then canceled when I realized I didn't have enough of the higher end resources. I'm only using a few behaviors and most of the production is done using UI. The nvidia overlay is showing low FPS, but neither the GPU or CPU percentages are even hitting much more than 40%. I tried changing the settings all the way down to low and it was still fairly bad. I know this rig is a little dated, but it is an alienware area-51m R2 w/ a rtx2080 ultra.. it was fine for the longest time too. 2026-03-25 02:53:45
6547😟Generalmetal plaka sorunu çok fazla demiri çıkarıyorum eritiyorum sorun yok ama plaka yaptıktan sonra her üretim plakadan geçiyor örneğin sonsuz kaynak modunu açtım ve küçük bir bölgeye kurulup swarm modunda oynuyorum düşmanlar sürekli saldırıyor ve ben metal plaka sorunu yaşadığım için gelişemiyorum 2026-03-25 02:23:18
6545😟BugI believe that since we can set a zero value to a memory cell (or get it in another way, for example, when a unit that was written to the memory cell has disappeared), then when reading this cell we need to return zero, and not empty.2026-03-24 20:14:28
6544😀SuggestionSelection Ranks:

So you know when we drag with left mouse and make a box to select units? By default, this selects ALL units, which is kinda undesirable in most cases. It would be much better if units had a selection rank that allows us to filter what units are selected.

The selection rank would be a number ranging from 1 to 3, and when you drag a box it select only units that have rank 1 by default, units with other ranks can be selected by holding shift or ctrl modifier keys.

I think this wont be hard to add, and it would be a massive QoL upgrade for the game.
2026-03-24 17:29:22
6543😟BugSupplying the mothership with materials doesn't seem to count as "satellites launched" in the milestones tab. Even after sending 5 loads of materials, the tracker still stands on 1.2026-03-24 16:35:16
6542😟Bug誤記な気がする上にかなり混同しやすい気が。
瘴毒水晶電力コンポは「水晶」とあるので資源の水晶と混同するように思います。
「結晶」の方が良いかと。
2026-03-24 14:48:32
6541🙂GeneralMany things need to be built within the blight but once concrete has been layed down, it is impossible to find out where the blight areas were. Please give me an option to show a biome overlay maybe. Thanks! 2026-03-24 13:23:23
6540😀BugWhen hovering my mouse over *any* building, it outlines in yellow. This is normal. What's not is that all "in progress" buildings on my screen also turn yellow, but don't have a highlight. 2026-03-24 13:07:18
6539😀SuggestionWhen buildings are close to each other, or a short building is behind a tall building, it can obscure certain information. For example, I have a storage building behind a 2x3 structure, the 2M2S, and I cannot see the "store target" line. Perhaps, on top of the arrow bridge, a color coded outline could be used to show "goto" and "store" targets. 2026-03-24 13:06:31
6538😀BugGarage components do not have a value that shows how much they repair per cycle. 2026-03-24 13:00:08
6537😀SuggestionI think it would be neat if you could possibly add a component module that improves range stat for any item with the range stat present. 2026-03-24 12:30:00
6536🙂Bug"Is Passable" instruction is claiming that water is passable. Save file attached. 2026-03-24 12:16:48
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