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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 2086 | 😟 | General | Sry Jungs euer Tragbares Radar scheint buggy zu sein. Anstatt die eingestellte Resource von einem Feld zu sammeln, kümmert der Bot sich nur um ein Feld. Ist dieses feld leer fährt er alle möglichen Gebäude ab, anstatt weiter diese eingestellte Resource zu sammeln und die ist direkt ein Feld neben dran. | 2023-09-05 09:06:47 | |
| 2085 | 😟 | General | Lots of item transporters are stuck inside chained storage containers. Items are not moving down the chain and are stuck in "reserved for outgoing order" | 2023-09-05 08:00:23 | |
| 2084 | 😀 | Bug | This script runs well - with one exception, Set P1 from the behavior module to say Iron Ore / 200. P2 to the storage chest you are loading from, P3, P4, P5 to different storage chest or building location. The problem is that even though P1 is Iron Ore - 200. When it drops off, it only drop 20. Scout Bot Script, scout should have one small storage and optionally 2 internal storage DSCAd3k91HU0tML8z0xxlZ22QQ7un10pKcr0qG6ZR0ew1jX0xeXAu3PMmmp2Nds5E1GPytH3ZFmef0psXq13AJzpI4gcuhi2pkFzq02caJu04IHUx3iRj0k3skvgx3wN5Pl213aRZ0XqJS71z4uo10lzg1V0pdMxp2Je7s84FkDeV27H49P2W1B1o1xGseR2tW4nG1C8vT12NvC5e06JzEy1sEmG02fkHsV0Eb6no1THGMP4TDx0l0yJQHK1ZEypC1jFAQj0bWekj0P0gAF3DxfeQ26gldg2LOWDL3X6g7p1FOeik1zDy8M456 | 2023-09-05 06:40:23 | |
| 2083 | 😀 | Bug | You can automate small module reactors, before unlocking the technological research for them if you find the item via a explorable ruin! | 2023-09-05 03:04:23 | |
| 2082 | 😟 | General | Make it more clear how certain components work such as the item transporter. Additional mechanics are unclear. I've forbid bots from supplying/receiving items yet other bots are picking up their inventory etc. feel like i'm constantly trying to understand the core fundamentals rather than developing my colony | 2023-09-05 02:53:50 | |
| 2081 | 😠 | Suggestion | Why can I not put comments on program start, every other instruction block I can but this is the one that makes the most sense for general notes about the behaviour without limiting it to my font size or screen resolution by putting it in the description which you cannot see in the library anyways rendering the description more harm than good. | 2023-09-05 02:13:23 | |
| 2080 | 😟 | Bug | Graphics are not updated while paused for distant units so if I pause (eg. attacked) and pan the camera far away to the battle the units are partly missing sometimes, almost always in the wrong place, etc. and I have to unpause and repause as fast as I can just to force it to redraw before I can start giving orders to deal with the situation! | 2023-09-05 01:24:33 | |
| 2079 | 😠 | Bug | Distance instruction to target with no unit set gives me as the value but distance to that enemy as number. The expected outcome is if I put get self output in target and the actual target enemy in unit, then I get as output the enemy with its distance, a number that is unique to my relationship to THAT enemy, telling me I have a relationship of 10 meters to myself (the former case) is kinda pointless and violates the principle of least surprise IMO | 2023-09-05 00:29:52 | |
| 2078 | 😠 | Suggestion | You should be able to multi select and then move to folder or delete all behaviours selected in the library instead of doing it one at a time, if I want to move the last few behaviours of the 60 I have not in any folder up into a folder to clean things up I have to scroll down, up, and back down again for every single behaviour I want to move!!!! so I just don't which makes the problem worse | 2023-09-05 00:01:00 | |
| 2077 | 🙂 | Bug | Fiber Optic Cable no longer showing on Resource bar | 2023-09-04 23:59:56 | |
| 2076 | 😠 | Bug | WTAF - Why does Move Async and Radar clear requested items? | 2023-09-04 23:04:16 | |
| 2075 | 😠 | Bug | cursor didappears frequently | 2023-09-04 22:47:51 | |
| 2074 | 😠 | Bug | REQUEST ITEM DOES NOT WORK UNDER SPECIFIC CONDITIONS THAT I CANNOT DEDUCE. (I can manually request the item with the bot. A less complex behavior allows for me to set a Request Item:Value in a Parameter and then request that... but in this behavior, it simply is passing through the Request Item without actually requesting the item. And there's no explanation as to why... It's an auto explorable solver. It gets the missing item, makes sure that the faction has the item, and then is supposed to set the request item to 1 unit of whatever is in P3. P3 shows 1 item of the missing item type... but it refuses to make a request to the logistics network.) | 2023-09-04 22:42:22 | |
| 2073 | 😠 | Suggestion | Scroll wheel zoom-in and -out in the behavior UI needs to focus on where the mouse is currently. ZOOMING from the upper left corner only makes following the visual code SO VERY MUCH MORE DIFFICULT THAN IT NEEDS TO BE. | 2023-09-04 22:39:39 | |
| 2072 | 😟 | General | Please pause game when going puzzul. | 2023-09-04 20:40:04 | |
| 2071 | 😟 | Bug | When editing behavior if you pick: place construction and you have large library of structures you can't scroll through them, you can only pick from what is visible on screen | 2023-09-04 19:03:07 | |
| 2070 | 🙂 | Suggestion | Support multiple visual register values Larger buildings can show multiples, but they do not show up in places like the control center. Smaller units, like transporters, can only easily indicate THAT they are transporters or WHAT they are transporting not both. Labels might work for this, but it would still be useful for the visual register to show up wherever the unit is seen as an icon, like control group ui, group selection ui, control center, register slots, etc.. | 2023-09-04 18:40:18 | |
| 2069 | 🙂 | Suggestion | Would it be possible to create a "hold" command for bots so as they request or deliver items, they do so without moving? (so they act like a building) It would also be very important for these bots to not queue deliveries to locations not adjacent to them. They most only look for request locations immediately near them. In addition, it would be very helpful if a bot, when attempting to queue a delivery, could first look at it's path and decide if the path is valid before queuing a delivery. Therefore, a bot that was boxed in by buildings would not queue a delivery outside of its box. Generally, if the bot can not make the path to the delivery location, either because it is holding position, or because it is trapped, please do not let it queue that delivery. | 2023-09-04 18:05:18 | |
| 2068 | 🙂 | Suggestion | Behaviour desperately need a static variable setting. Maybe an instruction that works like copy and set number but will not wipe the variable just like top level variables that persist when the behaviour ends and restarts naturally. Certainly not for all subroutine variables and I get that you would want to have it instanced per call site of that subroutine but honestly even if its global across all calls to that subroutine and not instanced to the call site it would be super helpful as the only other way I can think of is to always have like cache output variables that must be propogated at least up to top level behaviour variables if not params so they persist across runs & calls but that requires propogation of what can end up a heap of variables with little to do with the higher subroutines, to say nothing of forcing the top level behaviour to consume more variables/params and figure out what if anything to do with them... | 2023-09-04 17:54:08 | |
| 2067 | 😀 | General | Destructing a large explorable sometimes leaves graphic artifacts 2 tiles out. I'd like to color my bots so I can easily see which routes they are on. (or flashing light) Absolutely no performance or gameplay problems. | 2023-09-04 17:49:28 | |
| 2066 | 😠 | Bug | Behaviors looping seems to be broken they will run once and exit regardless of jump label loops or normal non loops. | 2023-09-04 16:50:26 | |
| 2065 | 😟 | Bug | Movement orders (right click) cause power transmitters to lose their target | 2023-09-04 14:24:33 | |
| 2064 | 😀 | Suggestion | Hello ! First of all, thanks for the game, having a lot of fun with it ! I was thinking maybe having a way to get the missing ingredient from a recipe in the behavior controller would be awesome ? | 2023-09-04 14:07:29 | |
| 2063 | 😀 | Bug | Bug(s) - I just destroyed their hive and they're just cool enough to hang out as long as I don't attack them/ | 2023-09-04 13:24:55 | |
| 2062 | 😟 | Suggestion | I would like to see the gamma and minimap settings maintained after restarting the game. Currently, I have to change them every time I close and start the game, which is a hassle. I enjoy the game itself but the screen is too bright. Regarding the mini-map, the magnet function turns off when you click on the mini-map, but I would prefer it to remain on. | 2023-09-04 11:59:48 | |
| 2061 | 🙂 | Suggestion | It would be very useful if subroutines had some way to save state between calls. Currently we need to use parameters which is awkward because (a) they are in the caller's scope but the caller doesn't use them, and (b) if there are a lot of values it becomes visually very messy. | 2023-09-04 11:35:08 | |
| 2060 | 😟 | Suggestion | As you drag a build from a blueprint or paste out to create multiple of that building in a row it should show a counter near the cursor to show how many of that building your current drag would build. Easier than counting the shimmery boxes up to 13 | 2023-09-04 11:19:52 | |
| 2059 | 🙂 | Suggestion | I would like labels to be arbitrary strings that I type in like every other language. I don't see why they need to be instances of in-game types. | 2023-09-04 10:56:12 | |
| 2058 | 😀 | Bug | Ignore previous report, @Johan told me about ctrl-home. It would be nice to have that documented somewhere. Many thanks! | 2023-09-04 10:11:35 | |
| 2057 | 😠 | Bug | When I copy one unit and paste it only another single unit with v all is well but if I do it with a group selection the behaviour is not copied | 2023-09-04 09:57:50 | |
| 2056 | 😟 | Bug | Potential bug: I decided to package up my command hub in a spare deployment container, and move it. Since then, the default camera position when I click 'reset camera' has been moved to 0,0. I can't figure out how to move it back again, and it didn't reset to the new position when I re-deployed my base. | 2023-09-04 09:50:08 | |
| 2055 | 😠 | Bug | If i copy a unit with a running behaviour to another unit the behaviour and all that comes across but its paused even though the original unit had it running | 2023-09-04 09:49:46 | |
| 2054 | 😟 | Bug | As requested by beatwho on Discord: I have a weird problem with a transporter, just set up a iron smeltery with a 2x2 building with a transporter, everything is tripple checked for settings, but the main building will not throw iron bars into the storage, if i unlink it and link it again it empties its contents into the store, but then stops, occationally it transfers its stock to the output storage. The storage is a 24 slot, and i have never seen this issue before, not even on a 24 slot store before. While writing it has filled the output storage about half, but is still full internally, and is not throwing at a steady pace. Got a savefile of it. FrankieDK | 2023-09-04 09:21:21 | |
| 2053 | 😟 | General | [Experimental] Order transfer to instruction seems to have stopped working in current version. Drop off item with destination of construction site is not an alternative currently either. Example in this testing save | 2023-09-04 08:15:21 | |
| 2052 | 😟 | General | エイリアンソルジャーを倒せない | 2023-09-04 07:49:43 | |
| 2051 | 😟 | General | [Experimental] Unfortunatelly the descriptions are broken a bit | 2023-09-04 07:32:47 | |
| 2050 | 😠 | Bug | Where is my sand? (terrain texture) | 2023-09-04 05:32:37 | |
| 2049 | 😀 | Suggestion | Instead of making behviour updating from your library easier it might be more in spirit with the game if there was an instruction or component that could upload and or download behaviours to controllers, then a unit could periodically check in with its "factory" for "software updates" and return for updates when needed which tickles me just describing it! | 2023-09-04 03:55:05 | |
| 2048 | 😠 | Suggestion | Loop signal match is awesome but there are huge gaps in the filters, eg. I can detect signals of any enemy but I cannot detect signals for components or hi tech resources... | 2023-09-04 03:51:39 | |
| 2047 | 😟 | General | just hard to get what you need to do. | 2023-09-04 02:46:54 | |
| 2046 | 😟 | Suggestion | QoL: when selecting building site with semi-transparent building wireframe preview, give a hint of current rotation index. Player can then build several parallel buildings without worrying those builds will have different orientation. | 2023-09-04 02:45:30 | |
| 2045 | 😀 | General | Tutorial is a bit confusing in the end, too much info, but it was fun. | 2023-09-04 02:39:41 | |
| 2044 | 😟 | Bug | Invisible bug hole | 2023-09-04 01:28:15 | |
| 2043 | 😟 | General | having a hard time | 2023-09-04 00:44:21 | |
| 2042 | 😀 | Suggestion | It would be helpful to be able to select a structure and have lines drawn to all the transport bots which serve it. | 2023-09-04 00:36:13 | |
| 2041 | 😟 | Suggestion | RE: Re-simulator and Stability I know you're saying "it's a pretty building" for right now, and that at some future point the story will center around 'stability' and player progress... but I hope you look at improving the UI feedback to the players around whatever 'stability' is intended to measure and how to influence it. Right now, it's too mysterious and just a little bit frustrating. | 2023-09-03 23:05:03 | |
| 2040 | 😀 | General | Bug: mini map goes black, i have not determined the cause/trigger but it seems to happen eventually every time i play. I do tend to leave the program up for hours at a time, even when not playing. Feedback: awesome game- the programmatic nature of everything in this game is very fun and engaging, and after spending a handful of days playing this game, it has drastically changed my view of the factory game landscape. Very effective game mechanic/style in that it plays on a genre that is well-established, with many entries from different developers, yet this game discovered a new and powerful mechanic which perfectly opens up the world of factory games. Wonderful job, I'll be playing for a long time | 2023-09-03 22:52:16 | |
| 2039 | 😀 | Suggestion | For the behavior module, an inventory item count node would be nice. We found a way around it, but that would make it faster | 2023-09-03 22:26:19 | |
| 2038 | 😟 | General | Good news - found a blueprint string that messes up with library heavily. Bad news - it's due to nesting Terrible news - this is not even self-recursive blueprint (though it is few layer blueprint): DSB24CW1ie7Oi3wCgNn1vzYjV09tDz82JEIUz1579Km0w6hCW3bVHxG1l6SGD0dW8zj3CJeXm2yIxSQ2cjYpX0fEzx30eHfHs3jip9i3W6yLA2YioTa1r9zYG4KTsn72c17uu4WhQJy25LUCE1octb90IcfBD29wI9w2uQCsQ4WhaXz3bcGWU1Q7LYW2SI1W93AvOnw29AFlQ394ahe42caJW2xzEcW1f8fNA3QF83O2WtFEs3QyEle1mcZI91ex5p31UFKkm15zxmK19qWm31v0tCR4JcxZ22B0XEI1rTcs33uZE0B20QRrs19qMcC3bmUPt3AQ1zY2qBtPy2TiZIm4FpfeK3XZwRa3JlMZu0gcPnT1qUIPJ0em9r90ZXu6h328HgI0oN8wc2yGtuS0RjKRf1Tj2Zm1MDc3z3MV7Za0fAImJ1efbTZ1wsScZ3S72bg1DYNsG1ZiVVW0TlVPo0cI0mI2cvEJD1XV65u0ho4SQ2RUcNe0mlEpG1WZMcr3FN6WC31u8542ub3jR40KVvi2VlHBy2VtYXx3zBgNh2pjdcB21C0eB1z66Md42oIqo2hBiFF1WjYfP2qJBeZ3FH7m621WVmC0SElLW0luAl60GZBWI2lLVgP3waoSv1mMLm54J2hbS0ac6ML1JmzQ03Z3pw12NvF6E02DOpL33vznX4XVoyA1FWoGk0gLLYh2gF46w3bKqrh0Mqq4L3ntYYk1ZwpPc2QWVKe12LEaB2ef6sl3me6At1tqg8Y34nM8q0kw2cc2sjlx316NVGq0T5Elo37IH0Z3fBUUF1OlD4y0yWRXr33ze4f2lugKg1X0p9S0EPKBG3QeuiY1YORtW3QivDF3b5XAP0VMeKV2LBOjF2PVdSM1LtTV21LtP3u34KveJ39xR7h4aJPAn0KtXvM3Wd7ME1PXoYu2IMRWR1eruZR2X1QAG035nnq3xe7ej44cfK00BcjId2FOYN93OSckP3KJPuG2mW75X2vGQjC3BE5aJ1ty8uS0T7tLL1Wg0f80BU6kW1w0ZR03uelsL0Az3Nn2wLNk20qEctf3nJPcD2hg2hH1sKnRF3MPOUg2ja1kC4GvflV3MN4qv39gVIW4Skvm51gBK2w0m6GUt0OuVbt2D2FkG2bZaUi1ga59K3zFGVf1i6ba305TPR511uI8z1hltGS4VYRTE2GDD0S2vMzJf3bLlky3rjYWr30OHkr355HJY17ZZO10sNvVj39KtSP4Ga3TT3SFSHj1iUvjZ21TmdV3hs24F1Y09wu2AQ4IX0Ao19t2b8WbT1uvXDK0z71fv0tfdP607atKt1SPGlH1xyiHj4Oo0es38OK3E1dBZM93s4bh22PS0md1UPu9S2xo1oU3IPNzA0LomID3jcXUf43Skqy2WLGS03zZ92X4bnpja4ZDmOc0RuP3W1rpigU3iyHw31eB3vR3rz4NC2knUol1UZr360HGQhO3iSq2p2Ocqnw2vi9xv4JTIOl0reMNp4JYPTw3rT4wd4HlUV31JXMEV3wfY0u0O7yyh0A6Kf801jYxc2r6QeT30xfG947m8zL06NmP032fNtT0lSpKy1Yo3fu2qOxsA1UnKVT1HYUjy2Et0EZ4I58Tv293kip1vXPXH1dQM2A1jTzGN2ODd2303SO8I0tzu9C0DLxEX06vl850eT5eu28V4VB37XMbk2pqYNj1LmvNx0iBfFT1Om21n3iZ1Cf3z4SN113Q7gT21CaMt2WzTpB2Hfvwg2OYTmW2BIuwc3no4a908F5Y23h9rzY2FjCLo1E9BKL0C1pHr49Xn4R0v0ZBm1qOUrd4HgcaK37XIhh2Zyab60Se2wY20LweG4ePo9D0PEIWk2agkDQ1c8RmI47ghCD04ZU1o3yLdzG2uhMyI3yUqD32GcLe14HofxC4ADS4w0JUBVF17Uvo30dUXG017X1Yw35s1Xe1aefYr1Sm8ry1W97Jg2Qkf1l07oJHa0XB8st3BrNyR3UqD7N1PH0oG25QyGi2awc6p0Fr5Eo3Nfw9w0Yvq1B0iKVe90FvEMd2gVkjo298uVK0fsRkw0KmjOd0T5C2o2vieCQ1KQWoh1aQTbW0yeRsJ3Fj7Jp4TWdaS3c7AyI24DlW30oqq7a4RuwF91XlLJM3OFYqP1UPlEj449Yhs0YDbDR4eeKPO1m5q161WILnK10wENa0rpyZv3JF1JX4eQoyx4JgY1O0IkbHo4CGSSg4aCJph4eET9e011Gfm0CCoCC3wsMHD1Cbbme3aRGYm4TVzyU4g9uFf3PSsJ13Hp49Z2Fu6yN3RA02t4TXQRV3rwrid2tmFhM2jJW0T2A6JxO4INlZj3Q1fkG1NnkhP3qnWpx3qIJRs0guU111pdKFD3jd2Gk2UsagD2ROYGc1pAkfl3yjbS70gvpEE2mtfYX3wJdiz1flxtN2zdpjA39Vim21NFARI08XVx405YcfF0PQJNX2gQNsU0f3Mdd1Non1o03lErq09PDRg1dh0XR4Zwmgu0oRjH62STCur1PCpDO0qdVlc2mkR9g3gJ2ir05wB8q4FfN4D3mJ52k0FJWjG4Aq4KK3bDIeb4fDZ6V3fjVbT08gFg80VhlGH2Yylb922saAt3o0SMy0A1UzT0qytVf3Te5li0RVYA24eGgbi0CUQn73m6i4t2ppxtp16IZHN4CUszZ1DonDY42HV5w4WPSKA1we2S63yBQb02SXqwi0R24IH1QdX0N3lgVhe2rqQxj4HqI0J0JwY653OmpNJ3yRIjg0vsxil0RoJ6y2d7sP52JYWA827LlY04ZvQ9K1Vb57C14t7e521Phii1F75Vk16MffY23DPeK2FB8N90ky7FV0jk6Bn03jetJ1TNzer0Up9UB2gWeGS1bht7c2S2AbS1Wv8ew36DTGM29UPyZ0fw7nE1LUfOy3bdPUA4ftf0y2MH7oC2TzwzS3OF7783AIZEc2Z7bnO2cTWCL23cWv511oS8b1daccG3HvnKo4KFbhy4cX1y70DDTmS15yUug24uIhS1rIlzB0efu9710gGvr0BcRCt2daxEb2x9uPw33ZuB627bZHb2erRHW1ehjG44BdQo846pNBy3ZdW671qKewK1bKmbF3epJy10OXOxC47Lt5c3RDGPn3eH3NR01irdw2vqu4T314qZA2Zc7z30AVGGo1SwJj13mpM1a2URauV2DsEL44GLzwC0jYVG50QKDJc4A2oFG3skJV61IAekQ24DgUB12fM723FPzGs0KBVRo1F9d3S0HxH1k19p66z4dIORw2K7Gng4ePZwO0rWyeo1MR6ci2THAXc4DR2ON22wAyT2GUhWR0M7Z5G3HE8VD0qsCjS0U2M9P0NdPzk2Yoiag1YuZRz2dwv4p40CQmk2jOPNV2TA3lK1RgFQK1S1vcA0cYNzb1Qps0c4RAUWf1LnuZW1SW5Rt3Tx6PL1ReZhg3y8WIj0TQUva3ykZg71Jryei49msaG4TKAzY4YOiIp4euQV30l8MOg3YXjMv0O57ys45cxUE3FYfPn1Yi2Jx4ZVX8F4PTbzV2Jwyjp4LqMqX2JKjxW2IQkv900WnWm4RrsyN0qB5xH4TLEje2BFpux1JirR42LEB0e42M6Mx0ATvdx0bdtQt3zAvc544Wt990Ef2cj1x3qHH3eC9T33A6Loc0SnrKE3ilVz13G9Jtt2r3pt30o4Wwm2Ts1pw25E93G2xnxKZ2ZTKXD3pEgUx3d4Hrd4X0GtX1FBV0K4NVWYJ0xvb5X0bVgEb2Q2iw70IqPMK1DNdRK2WBvAG0C3Z7X2PurBp0IqPMK1DNdRK0ArIZE0hRCGv3fLg5U2mvtPI1DBaTN0wBrAH3GN9pq3ql7nL3uMDrc4Oo5kT45lgUg2No1dX43v9E70Jv9da45EgzX0IrT134XnAib0daSXU0co3n94ZZlju0q4vHG05clt43mu2lj2bU4Lh4Emdyt3e4els27OJzR2wbSSC4gMeNM0VDZBB0XSO980JnDxY4dIORw4TBqDY3oldI31D4na33QskGN4WvvUy4NeYDG4Nj5Uo1SgA2U0daS1q0qgEAD2Bezz819RMdd19RMne2Isl0A3b7yWG4D8aaw16Xaoy46Sd5H4TiS5e3Fu0kR3v3S0t0sSJLo3eq3F13OTERu1GDHl40p76fW1C1I9O1OgoZv2AYWKe2WLhPL1R3gqt484Wbo3pDR7z0ViUjR3t3Mer0S30YT1hlzN73EVCtg3CWKR72ZG9om0GYL2I31Rymx1HbhYJ2iNpgf09sgEY0cZoWj2UJG6u0ZuY3U2JeCDy41jiiF0pKmje1amA0Z45GnlI2Ny0ug3kY2iM0rqu2v4XvO0T07Z9ci0EuInG0pkAeH1YujfG4FrB8e3oqWJn2172GD3uE0I62mX6GO2USWE22m2X0R0BTldF1rhuBN3QyMrn41hXGZ16J6MG2IuN8f2sHs6j0ocrZh0Qcp2H4PPEa74c2Los0u9FRh1hZ0LH18piUG2D4aff3fndNA46rKMB0OlysA4dMnJ52UOArz4a47rr2ZEusJ3PQvVu19Dj4k40YFfg4TC6393oldI31D4na309dx8B0cZoWj3pBT4G3N2WnH4MK0Ef37vLdQ1l81Bk2pgUF31pzi3s1a471R2GgWvv3h6gCy0xUiKI3AYsJc4KhtSr3WYjS94T5qGU3zIEEv1YGWH21lnmcO4JkLqO1MSOTE2nN9K20ocJHu0gEDLi1qHXit2WGPCn1DRtkq35nUrE3dgR450FnGJl1fOuCK3NLdfQ273kxJ0DpHqM0tr0eF3NLdfQ0Rjfo50PUX5K1n8jGq1JBf7m0cZoYW2UJG6u0ZuY3U2JeCDy0SWPKC2j1V3g14Y9HQ2eJ91w2ohSF00Wdi8i3zhbPj1CXgKf0y0E3O45jq1t3O4Bpd05gDVb0x8Khr343mmr40uMDk1GgZhb0zkYG42nPB3f0qi6O53ZL7PK2q8FG83goIkV1oPv5c0VlixD3wiPrA0I4vrn4b60FX2CLb5X18XpyU1yem9N4TBqDZ3oldI31D4na309dx8B4FWezd1OUjdX4bV01u4KwDhP4TWp1I2qAdKD1QMrvD4TufEo13XtvN0GNqme4UqrX60EsX7s2VGmLu0494mQ3RguVC0dbsSu1O4ciD4FJG2U1eeUT74OtjES22FAeo1acS2c1BzUgS0kvNFU3xwxFG0Fy74o2jiF052oameo2mSjgo1o4zxa2aeJZl3SsedP3QKyJl1YtDE80RaOkZ3C2e1U0l4e5u3IEgqk3lsKjT0IddpF3T97hu0ERQtw0sehDn0x36Ag2oEmQL3gjNcT1tHYgi0wkyX426kLI33PMtmW1kgsHI3A7T783VnGx921dLzJ1MTKNn3j0qPu2U2EdQ3UTLVB4BJhXw3yowju3LrTcR0itTw32yqdxu055poR1UboB310qAF202FNil2eLEtS1HAMCR0eRmgx4fuV7D1zlow63tvur22giQam0xWSmg1tVDte0rGt7s3Oj7bo016Tpy2XnQGD16gYmc1TgJKC0mQQqi2TA5Ly05oiBw3c3q68237Fz12iPziS3gs6pt3BWFj041G5Iv0vpiwA098yEQ3IVoOg3UZjJV1EH26W4VvDAL4JZ5yL332EP82EFX6g1F3Irs03oTPR1pigUK2n1rQj3yX8Kw4951n91pOj3V05Cr972j0lbJ0FQPfs1rKPpN1E9rhe2HJCts333skw4CTkF01aX8lm1uqd6d4fyeKC3wjmCv0hYa4z4Dcnjn0FLJLu3t6voM2M3u8U1MuVql3Z2Q2I2pC7Os3OZe0R3Uy99i13m2gf3t4UeH01DTSy2hiBVj3Edy3Z1DZQwJ3OXy4543gGOz3F0Rsc0Yrkec3dtSKK4XnwkC04sB8D0rN3G82nGic51seaJB0y577H28m6WS22qDBu0dC2df1cnWdY0llYqx18jkH44OfbH51g66vC3dFHcG412kas0OB3xA3NKDUs2oTGEN1jnvYb1hE8t92Dqu8o13hMGM2Zv3mv3pr7M33Qk9Dj3hP96l1tE9sn1dVbIl0i343Z0a9xyF0oFW0U4XQwPF3RAAr14JO8tm0dH8Ca3pvCcS4L7vdS0ikYLE It seems that multiple instances of same blueprint string are each saved as separate copy, which may lead to further nesting of data. | 2023-09-03 22:07:46 | |
| 2037 | 🙂 | Suggestion | I would make the resimulator have pruduction selection the same as normal buildings, but hide the imputs untill found. Possibly from salvaging a werck or exploration. It's never unclear how to use it currently. | 2023-09-03 21:19:38 |