Desynced Feedback

Search
IDRatingCategoryDescriptionScreenshotDate
2352🙂PerformanceNoticing that my bots are getting hung up for quite some time when routing to places blocked by areas of blight. I understand that travel through blight is slow without the Charger; however, I'm noticing that the bots approach the blight and then just stop, as if their path is blocked. It seems like they reach the blight and then get hung up trying to decide whether there is a viable path around the blight, and then eventually start the very slow journey through the blight. Not sure if this is intentional "fear" behavior, perhaps, but it seems like a possible bug.2023-09-12 23:52:22
2351😠BugYou need to have the delivery setting in the network settings to move stuff out of things. That wasnt befor, now it is - and its not good at all. Having your scout do... scouting, opening ruins, you need to have a chanel to request items.

BUT - if the chanel is set and you put on 'delivery' - your scout will want to make a run for the next 'fetch quest'.

Just one of the examples you could point out that makes it bad if you want to do some simle manual actions. Heck - you cant even use a transport bot to just grab stuff for a bit till something is rebuild.

Need to serieously change that one back so you can do manual item transfare without touching the network settings pls!
 2023-09-12 21:18:11
2350🙂SuggestionProgramming is not very user friendly. I dont understand the different types in the parameters (item-type, number, coord) and how this mix works. Since i am developer myself i dont enjoy figure out this programming style (more visual feedback/debug info) 2023-09-12 20:48:52
2349🙂Bug-Shuttle bots do not trigger the spawn of bugs when near bug holes/nests.
-When a Shuttle bot or Flyer Bot's GoTo register is set to a Glitch Bot, the Glitch Bot gets removed.
 2023-09-12 20:07:51
2348🙂GeneralI'm finding regularly that this Radar instruction is returning no result when the unit is right next to a mineable resource. I see the 'Notify' pop-up and I look and it is usually right next to a resource that the Radar should have found. I start and stop the script and it immediately finds the nearby resource as expected. I have no idea why this is happening.2023-09-12 20:03:48
2347😟GeneralThe vision radius remains in place when moving from a distance to a unit using a hotkey2023-09-12 19:25:05
2346😀Bugвфцы 2023-09-12 19:16:49
2345🙂SuggestionI'd like to know how many bugs each of my bots have killed. Perhaps a kill count in their tooltip box would be possible? 2023-09-12 18:04:41
2344😀BugThe blight scrubber (purifying terraformer) says it requires 1000 power, but doesn't use any. I like this. 2023-09-12 18:00:07
2343🙂GeneralI was constructing 2 1x2 buildings next to each other. One of the DashBots who delivered the last building materials could not leave the building area. It seemed to try and get away from the bottom right field. There were DashBots below and right of it, so it couldn't move there. It moved to the bottom left and right of the building spaces without finding a way out. Only after I moved one of the DashBots away it finally left the area and construction did begin. 2023-09-12 17:24:00
2342🙂Suggestionthe game needs a speed increase so that the bots can move faster 2023-09-12 17:01:01
2341🙂Suggestionchange the information icon colors so that its easier to see...instead of white on white and maybe can be black red or yellow 2023-09-12 16:38:17
2340😟BugI deployed a building from an empty deployer and now the building blueprint does not go away. Sorry if I am missing something. 2023-09-12 14:19:16
2339😀SuggestionWhen selecting what unit or construction to place, in the list it would be nice to highlight the unit you editing a behaviour on so we can find it in the list 2023-09-12 11:26:12
2338😟GeneralUsing the internal 'Alien Terraformer' component is really confusing. I think it is broken as it is not apparent how to make the blight collectors work. Sometimes they do sometimes they don't. See my save to see what I mean. 2023-09-12 11:17:17
2337😟BugShield models inconsistent, particularly when not placed in internal slots (picture left – small slot, picture centre – drone).2023-09-12 11:04:32
2336😀Bug扽分 2023-09-12 08:18:53
2335😟SuggestionYo beatwho, shouldn't Elain protest going on adventures without protection?2023-09-12 03:01:36
2334😟BugI was trying to use a shared storage as a splitter (so I've got a 3x2 mining building with two 3x2 buildings adjacent that have shared storage components and they're all set to transporters only) but it seems like shared storage generates bot requests that are impossible to fulfill because it's set to item transporters only. Seems like shared storage shouldn't generate non-transporter orders if the unit set to only transporters. 2023-09-12 02:41:26
2333🙂Suggestionthere needs to be something that allows you to scan the global network or a certain network for items that are needed to tell the bots to grab needed items and supply it to locations that its needed 2023-09-11 23:23:11
2332😀GeneralThis is great! There are and will be a lot of tweaks because everything can get very complex, but that's because everything is complicated and lets you have fun in a great way! I've restarted many bases just to build and adjust behaviors.

1. Behavior library needs to be sorted alphabetically.
2. The behavior management mod is fantastic, you should pay this guy and incorporate it.
 2023-09-11 22:57:51
2331🙂SuggestionHi Awesome game, very inovative, different from others. I find interface un-intuitional (is that the right word?) . your game requires comintment and inteligence to master, but i think entry level is bit high due to interface, simpifying or improving tutorials would help a lot, i look for things online but they are super long even for most basic stuff, its a bit intimidating to start. I would love to see how it progreses, keep up great work! 2023-09-11 22:15:45
2330😀BugThe miners are refusing to mine this sand deposit. Miners are said to mine Silica not "Ressource".2023-09-11 21:07:43
2329😟GeneralSet to Component seems to be trying to read from the component instead. When i try to use it to write a value to the signal register, it never actually writes. 2023-09-11 20:02:13
2328😀BugPutting a twinbot into the re-simulator causes the resimulator to break. The bot flips in and out over and over again and it no longer processes inventory items 2023-09-11 18:35:58
2327🙂Bugwhen zoomed in the game music glitches out, just flips through songs and doesnt work. but when i zoom out a tad it works fine 2023-09-11 18:06:42
2326😟GeneralSince latest patch the layout for the Assembler dialog has been broken. The scrollable section is very small and hardly shows any items because the World Object/Coordinate section takes up most of the space.2023-09-11 15:47:27
2325😟GeneralI do not understand your riddle? Noting happening. Nothing i can do. Please patch this. Explain more. 2023-09-11 15:31:19
2324🙂SuggestionCould there be a checkbox in the radar filters to 'not include' a specific item type? 2023-09-11 14:05:48
2323🙂PerformanceBlight Power Generators and Blight Extractors are extremely loud, suggestion is to lower their volume 2023-09-11 14:03:25
2322🙂SuggestionWhen will we be able to copy more than 1 building at a time with all links and settings? 2023-09-11 13:27:26
2321🙂BugRepair of a frame can be done much faster with merely acquired and re-deployed.2023-09-11 12:34:39
2320😟BugI just open the game and I can't select any structure or unit. When I click, a yellow line shows on clicked structure, and the entity menu does'nt open.2023-09-11 12:01:50
2319😟SuggestionPower transmitters should be able to draw from batteries. 2023-09-11 12:01:01
2318😟BugThis is a UI/UX issue. There is no way to tell how much power generation that I need to support my transmitters. The transmitter draw is lumped together with the battery draw so I have no idea how much I need. They need to be separated in the UI. 2023-09-11 12:00:44
2317😟BugI just open theame2023-09-11 11:58:52
2316😟Bugthis I combination blocks buttons, at the lover left.2023-09-11 10:59:55
2315😠BugI constantly have transporter queing deadlocks where no more ore can be transported due to all the slots being stuck with a red 0. 2023-09-11 10:52:24
2314😟SuggestionShould be a way to unset a value without clearing the number, like clicking the same value again or left/right clicking the background of the value picker, sucks to have to pause the game, copy the number, change the value, paste the number back in, and unpause just so things don't mess up 2023-09-11 09:51:35
2313😀Suggestion- It would be nice if I could re-order parameters, purely for organization. Having to rename them is rough.

- Would be nice to watch code running in subroutines as well.
 2023-09-11 09:44:31
2312😀SuggestionWould be nice if 2023-09-11 09:40:01
2311😀SuggestionI think that when a production component needs an ingredient and another production component in that building is going to produce it the building shouldnt reserve 2 slots for that ingredient. For example, if im trying to make a worker with a minner and a minner in the same building, the building blocks 2 spots for the minner component. It should be 1.
 2023-09-11 07:50:53
2310😀SuggestionSo far playing the game is fun to play and very captivating, however it'll be nice for a few things.
1: Possibly having a secondary color since the biggest thing on all units and buldings is the white plating. being able to modify it would be lovely.

2: On infinite resourses there should be more things to do that just sit there being all happy, sure the bugs get worse over time but there should be other issues to deal with, some even having you to leave the comfort of your base to deal with it, like a rouge ai is building a base near you to lauch attacks from etc.

3: Make the bots truely modular, changing whats on top os one thing but having a bot with different stat or ways of movement would be sweet.

4: Possibly make human vehicles bigger and also follow your color code. i know they're human sized but they are REALLY tiny.

5: When redeploying old human tech like powerplants factories etc give them a robot make over with a nice coat of paint, its functions stay the same.

6: Water, more water and things on water...under water exploration with bots? spooky.

7: the plateus have these giant holes, lets go in the holes and cause trouble and find cool stuff or new things to gather, more reasons to leave base and or expand even with inf resorses.

8: Have the bugs and aliens and possibly curious anomaly bots build bases and progress like us in a way.

9: Like the holes and underwater ideas, with the satilite space is also an option.

10: Have a component that gives shared vision with an ally.
2023-09-11 04:19:45
2309🙂Generalhi,
can;t get this box to close
 2023-09-11 02:55:04
2308😀SuggestionIs there a better way to deal with other factions Foundations? Do they need to be recognized by the radar as Enemy? I ask it because I had to destroy one by one near some resources, so my gatheres programing, which looks out for enemies, don't alert about the foundation. My suggestion is to not recognize other factions foundations has enemies and maybe add some way to deconstruct many foundations at once. Thank you! Loving the 100+ hours into the game until now. 2023-09-11 01:26:52
2307😀GeneralI imagine this is a minor bug. I can use a Deployer and Acquire a Explored construction. When I deploy it back to the map it shows up has being Explorable again and can be resolved once more. On the hotkey zero is my Deconstructor with two deployers near a Explorable I had resolved and after placing it again on the map ir was open to be resolved again. 2023-09-11 01:21:30
2306😠BugWhile you can manually set numbers on coords and you can have a value with a number + coords passed around in behaviour variables, there is no way to extract or set just the number and not grab or set the coord. If i set number with a coord with a number in the number input and a value in the value field I expected the output to be the value with the number from the coord that was not the X and Y but the value is ignored and I just get the coord. Similaly I cannot use set number to change the number outside the X and Y in the coord... Also why are coord one of the few places I can consistently use negatives and they don't get replaced with infinite but when I try set infinite in a coord it replaces it!

Consistency please!
 2023-09-11 01:18:45
2305🙂GeneralCan we please have bots move away from their last drop-off location if there isn't another delivery to be made immediately? The bots sit there and clog up an active construction area. 2023-09-11 00:32:48
2304😀GeneralIn the mothership U.I. where the material bars are there is a dark grey square following my mouse pointer(ahown here in the middle green bar, hope it helps!2023-09-10 21:38:29
2303🙂SuggestionIt would be nice if there was a way to control the scope of the Unlock instruction. Putting one inside a sub-behavior invoked via a Call instruction causes the entire behavior to be affected by the Unlock instruction. If end of a Call instruction reset the Unlock state, that would ease the cost of utilizing Unlock. Alternatively, if there was a matching Lock instruction, we could manually limit the scope.

As it is, having to add Wait instructions to every piece of a big behavior makes it hard to embrace using an Unlock instruction. Even if it wouldn't be a huge problem due to how many instructions can be run between Waits.
 2023-09-10 21:29:05
Previous Page - Next Page

EULA    |    Privacy Policy    |    Presskit


© 2025 Stage Games • All rights reserved