Desynced Feedback

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IDRatingCategoryDescriptionScreenshotDate
2399😠GeneralRequesting items (e.g. medium power grid spanner) on a medium building is not automatically applying this item into the medium slot. Thus, requesting multiple items for multiple medium buildings result into one item gets moved from one empty building to another, without any building applying the item (in this case the power grid spanner) to the medium slot.

Why is requesting an item for a slot not possible? Why is moving an item per drag&drop to a building an automated slot-filler but requesting an item to the inventory of the building not?
 2023-09-15 18:28:54
2398😀GeneralI think a recycler for smaller items would help 2023-09-15 18:26:25
2397😠GeneralFollowing the tutorial, the games get to a very hard point where one needs to scale up resource farming as the nearest two big crystal/iron mines are farmed up. The research for more performant power grid wasn't complete yet and it was a nightmare to slowly recover from such a (tutorial) mistake, as the bots kept being out of power, one had too less power plants, more bots were needed to transfer resources, resources went draining, etc... it seems to me, that the low level research is somehow too expensive. 2023-09-15 18:25:45
2396😀GeneralNeed power?2023-09-15 18:24:51
2395😠GeneralFollowing the tutorial, I was at one point ahead of the tutorial and the screens never disappeared ... until, I found out that I need to actually do everything the screen says to me. Including finding a bot (from the beginning) to connect it to the network. Bummer, that I already had more than 80 bots and needed to find the correct one ... 2023-09-15 18:21:37
2394😟Bugall production stopped... item transport, logistic channel does not work 2023-09-15 14:56:12
2393🙂BugThe Alien Terraformer seems to always display as "Active: No" despite when it appears to be working (as evidenced by generation of blight). I'm not sure whether it shouldn't be working and I've gotten lucky, or if the converse is true and the label is wrong.2023-09-15 14:22:14
2392🙂GeneralThe variaity of components, tools and vehicels is hard to overview and the purpose of each one is not always clear. Perhaps it could be helpful for players to have a smal quest to introduce each component and makes the purpose clear. 2023-09-15 08:06:24
2391🙂SuggestionSuggestion upgrade (and potentially downgrade) paths for buildings between for same-dimension, same module-sizes:

E.g. upgrade 1x2(2M) with 4 slots to 1x2(2M) with 8 slots

Currently we have to deconstruct and reconstruct a building to accomplish same thing. Would be nice QoL to have a way to upgrade in place and leave modules and such in place, only losing operation of the structure while upgrading
 2023-09-15 03:54:13
2390😀Generalhi
 2023-09-15 03:34:58
2389😀BugEl componente interno de transferencia, no copia el estado con C y V correctamente
 2023-09-15 01:59:08
2388😟BugIssue with AMAC:
If launch/land executed too quickly, the satellite will no longer have option to land - and yet it still show up in the "items" page.
2023-09-15 01:38:08
2387😟BugI have a satellite in space that doesn't have a "land" button anymore. I think it was caused by pressing launch then land too rapidly. 2023-09-15 00:43:21
2386😀GeneralSolicitar componentes internos desde la ranura de la estructura 2023-09-14 23:56:47
2385😠BugDrone mining when not told to follow up from the other drone bug2023-09-14 23:05:05
2384😠Bugwhy drone no mine, also sometimes mines when not told to mine, drones broken beatwho pls fix2023-09-14 22:36:33
2383😟GeneralRequest wait is not "waiting" for power field medium component. It seems to work on other components link chips and re-enforced plates. 2023-09-14 21:59:33
2382😀SuggestionIt would be good to have additional camera (like in old game Earth 2150). It improves control and debug the second priority of process without changing the screen (e.g. following by unit to control how works behaviour component) 2023-09-14 21:18:37
2381😟SuggestionThe Aquire panel goes over the inventory of bots7buildings selected2023-09-14 16:51:14
2380😀GeneralYour game is just too damn good 2023-09-14 09:51:44
2379😀SuggestionIf you do an 'request item' on anything, and you set the number to be infinity, it creates a request for 1 X the inventory space.
I would have throught that if you make a 'infinate' request, it would create a never ending request of an item
 2023-09-14 09:51:29
2378😟BugSometime, with my bot (scout usually) right next a ruin, I go to pull the loot and it takes same/none itself and instead awaits someone else to transfer the rest. thought I screwed something up in my logistics but then I just had it happen on a brand new freeplay game within the first few minutes 2023-09-14 05:04:49
2377😟General 2023-09-14 03:33:45
2376😟GeneralStandard Gamma is too high 2023-09-14 02:56:39
2375🙂SuggestionPlease add a decimal place to the speed of bots in their tooltip so that it shows the actual speed after being modified by the speed boost components. 2023-09-14 01:03:54
2374😀GeneralThanks for resolving the issue where the game didn't unload from memory2023-09-14 00:17:03
2373🙂BugPress 2 to select bot, look in inventory, why does it have outstanding requests that can't be cancelled ?2023-09-13 22:38:10
2372😟SuggestionThe resources seem to be very few compared to the need for components. I find myself always looking for new resources rather than automating/scaling my base. This is kind of annoying. 2023-09-13 21:41:26
2371😀Generaljeu tres beau graphiquement, musique au top, gameplay interressant.
j'ai hate de le découvrir dans l'ensemble.
continuez comme ca !!!
merci
 2023-09-13 21:06:50
2370😀GeneralCan we have the area around these laterite nodes reduced? They currently have the same foot print as a rich crystal node (3x3) while visually being smaller than a rich metal ore node (2x2).2023-09-13 20:21:24
2369😟BugWhen receiving a radio signal, and the signal is an entity, the entity isn't highlighted in yellow as in the other registers.2023-09-13 19:38:05
2368😀SuggestionThe behaviour editor could use some at least minor refactoring tools, stuff like replace all A's with B's or B's with P2's would be cool, replace everything after this instruction in the flow with a call to a new subroutine containing those trailing instructions would be amazing 2023-09-13 18:58:46
2367😠SuggestionHey there!

How about an (obviously missing) random number generator in the functions for the programming part ? I mean, if i knew it wasnt available, i wouldnt have bought this game..... ads are shining with promises of programmation, but it lacks the base!

kr
G.
 2023-09-13 18:41:41
2366🙂BugThe miner component is saying there is no sand in range when there is clearly a patch right there next to the bot.2023-09-13 18:28:52
2365😟BugMy transport bots can't seem to reliably figure out routing to get though or around this patch of blight. They are supposed to be picking up crystals from the mining team to the east; however, they initially route themselves directly through the blight, then stop at the edge and get hung up until they run out of energy. If I select them and keep refreshing their go-to target (by right-clicking on the same target), eventually they can be convinced to find a path; however, left unattended, I keep finding them hung up and doing nothing.2023-09-13 16:41:30
2364🙂BugCancel Orders on Crystal Chunks fails. On the next tick it automatically reorders, even though othing is produced. Bugged-out factory is 2M producing e-plates
 2023-09-13 14:45:55
2363😟BugThe radar scan that is currently in prograss on this Cub which is looking for mineable crystal is about to fail (return no result). Obviously there are minable crystals right there. You should see it happen if you load the attached save game.2023-09-13 13:50:37
2362😟SuggestionI have been having dificulty in finding enough crystal to continue to develope my base it seems I always have enough metal but more often than not crystal is hard to find. 2023-09-13 13:22:45
2361🙂SuggestionI would like to be able to multi-select units from this window.2023-09-13 13:22:25
2360🙂SuggestionCan we have 2 items be visible in the visual register? I have bots that collect 2 items to shuttle between factories and would like the visual register to show both items they are collecting. 2023-09-13 10:51:17
2359😟GeneralTrone set to a pick up > drop behavior but now only is going in a loop not transporting right because there isn't hill nearby that it can go down. It did transport the right way before. I don't know if it will reset when you load the savegame2023-09-13 10:08:16
2358😟SuggestionStarting location has locked in one of my Starting scouts, screwing me in the long term 2023-09-13 08:24:41
2357🙂BugFor some of the mini games, If you do connect all of the nodes without using all of the wires, the mini game will not complete. What you have to do (despite the help tooltop) is connect all the nodes AND all the wires 2023-09-13 08:11:34
2356🙂BugFor some of the mini Games 2023-09-13 08:10:33
2355😟GeneralPasting onto robots from robots shows message "Copied Unit Was Not a Building" when I clearly have a bot selected. I usually have to click the unit several times to get the copy to work.

Repro steps:
1. Select a Unit
2. Ctrl+C
3. Select another Unit
4. Ctrl+V (does not always work, maybe about 1/3 times)
 2023-09-13 05:36:37
2354😟BugOrder to Shared Storage Bug

Building A has behaviour to send items to Building B (Shared Storage) which has Item locked
Building C contains said item, with no orders to send the item, but with drones in range of B and C
item moves from C to B
 2023-09-13 01:48:23
2353😠Bug11111 2023-09-13 01:28:33
2352🙂PerformanceNoticing that my bots are getting hung up for quite some time when routing to places blocked by areas of blight. I understand that travel through blight is slow without the Charger; however, I'm noticing that the bots approach the blight and then just stop, as if their path is blocked. It seems like they reach the blight and then get hung up trying to decide whether there is a viable path around the blight, and then eventually start the very slow journey through the blight. Not sure if this is intentional "fear" behavior, perhaps, but it seems like a possible bug.2023-09-12 23:52:22
2351😠BugYou need to have the delivery setting in the network settings to move stuff out of things. That wasnt befor, now it is - and its not good at all. Having your scout do... scouting, opening ruins, you need to have a chanel to request items.

BUT - if the chanel is set and you put on 'delivery' - your scout will want to make a run for the next 'fetch quest'.

Just one of the examples you could point out that makes it bad if you want to do some simle manual actions. Heck - you cant even use a transport bot to just grab stuff for a bit till something is rebuild.

Need to serieously change that one back so you can do manual item transfare without touching the network settings pls!
 2023-09-12 21:18:11
2350🙂SuggestionProgramming is not very user friendly. I dont understand the different types in the parameters (item-type, number, coord) and how this mix works. Since i am developer myself i dont enjoy figure out this programming style (more visual feedback/debug info) 2023-09-12 20:48:52
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