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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 1987 | 🙂 | Suggestion | I suggest a request and demand setting per network. To allow input from one network, and output to another. Otherwise supplies can and do bounce between two building that both supply and demand items. | 2023-09-02 17:45:12 | |
| 1986 | 🙂 | Suggestion | I suggest | 2023-09-02 17:43:19 | |
| 1985 | 😠 | Bug | The mine command is broken. Units with "Mine" behavior sit right in front of the resource and do nothing. | 2023-09-02 17:00:32 | |
| 1984 | 😠 | General | not realy helping i have to build a fabricator but i have none and i canĀ“t build one????????????? | 2023-09-02 16:25:32 | |
| 1983 | 😟 | General | With the storage block configuration shown in the image, I cannot manually request more than 20 data cubes. Anything over 20 will result in a message stating there isn't enough room to store that amount even thought I should be able to store 40. | 2023-09-02 16:12:09 | |
| 1982 | 🙂 | Performance | vbcv | 2023-09-02 15:32:50 | |
| 1981 | 😀 | Suggestion | Here are a few suggestions for a couple of issues I've stumbled across: 1; There is no way to disassemble items again. 2; The scout program is not good, the range is too low and it doesn't use extended view range either. 3; There is no way to determine with "Solve Explorable" whether I can already produce the "Data Key", for example. So an automatic puzzle solver doesn't really work. 4; It's a pity that you can't use coordinates or anything like that in the program. Then you could program a scout yourself. 5; There are no options to read the charge status of the re-simulator. Then you could make a program for it. 6; Likewise, there are no possibilities to start the AMAC satellite and to let the satellite land again, 7; It would be nice to be able to group units together. 8; For some units and groups you should have a quick access option. Such as a definable icon. I always have to look for my "vacuum cleaner" and the combat group first. That sucks! 9; It is difficult to determine which unit the power transmitters are connected to. If you click on the icon, the assignment is canceled. Since you don't know which unit it was, you have to wait until one stays somewhere. 10; It would be a good idea if you could fix the configuration of units. It has often happened to me that I have selected the wrong building and then changed a production. 11; 4 channels are not enough for me. Freely definable channels with a name would be better. 12; The settings for the networks, channels, high priority and only item transporters are uncomfortable you always have to right-click first. If you have to adjust the settings to 100 units, it becomes a click orgy. 13; Although fast enough drones can get the job done, simple dashbots often take on a task as well. Better prioritization would be desirable. 14; bulk settings. Sometimes I want to change the channel or Only Item Transporter status of multiple buildings. You can't do that with copy and paste, otherwise I'll change everything else too. | 2023-09-02 15:30:29 | |
| 1980 | 😟 | General | The scout behavior needs to be async. It moves way too far while blocking my script so I can't check for enemies. Even doing a radar scan first it still frequently travels 40+ units right into enemies. | 2023-09-02 14:54:54 | |
| 1979 | 🙂 | Suggestion | This mineable resource in an inaccessible spot is breaking my behaviour program on my mining base, fix terrain generation please. | 2023-09-02 14:30:54 | |
| 1978 | 🙂 | Bug | clicking on the mini-map should cancel the command for the camera to follow a unit (it doesn't). | 2023-09-02 12:58:57 | |
| 1977 | 😟 | Suggestion | Lights would work better as internal components, small slots are much more useful for other things so filling them with lights seems wasteful | 2023-09-02 12:46:24 | |
| 1976 | 😀 | General | I'm really geeked about the programming. I'm figuring it out, having used actual programs with such logical visual programming things, it's why I got the game. However, the learning curve on it is steep and lacks clear explanation leaving me to use trial and error. I'm fine with that, but don't always have the time for it or will start a game new to remove complexity to explore something. I hope that gets more in game info and pop ups to help teach players to do basic stuff. | 2023-09-02 12:44:54 | |
| 1975 | 😟 | Suggestion | Updating a behaviour blueprint should propagate to all units with that blueprint currently loaded to avoid having to manually update each unit | 2023-09-02 12:34:36 | |
| 1974 | 😟 | Bug | When two units or buildings are requesting the same item, they shouldn't be able to fulfill that request from each other's inventories -- currently they often enter endless loops cycling the same item between each other | 2023-09-02 12:01:12 | |
| 1973 | 😟 | Suggestion | I can search every place that contains blueprints from my library EXCEPT for the build menu! I get tabs for folders but even those get squished fast when I have more then a couple folders or god forbid names longer than one or two short words and the icons are not enough if I get a heap of blueprints so searching by name would be ideal. Also if I could include variable values in names even if its like some special font glyph or something it would be great to have a folder with eg. the enemy info value in the name so I can see the combat folder at a glance, or putting the transport info value icon in the name of bot blueprints made for hauling items back and forth would be great! | 2023-09-02 11:12:22 | |
| 1972 | 😠 | Bug | Deleting library folders doesn't delete the contents but rather dumps it into the root of the library so you still have to manually delete each item... what other kind of "folder" works like that! | 2023-09-02 11:03:46 | |
| 1971 | 🙂 | Suggestion | full screen map please! | 2023-09-02 10:15:42 | |
| 1970 | 😟 | Bug | When I use a behaviour to move a unit to another unit, I don't want it to push the target unit when it arrives. This causes an endless push + follow because now the desitnation has moved. It should stop next to the unit. The pushing should only happen if the target distination is elsewhere. | 2023-09-02 09:38:56 | |
| 1969 | 😀 | Bug | I got a Shuttle bot saved on shortcut 7. Follow with N and while flying over some plateau the camera goes up outside the map and game crashes. Greetings from Everlist :-) | 2023-09-02 09:04:29 | |
| 1968 | 😀 | General | I got a Shuttle bot saved on shortcut 7. Follow with N and while flying over some plateau the camera goes up outside the map and game crashes | 2023-09-02 08:57:14 | |
| 1967 | 🙂 | Suggestion | Configurable Auto-Pause would be nice. Top option: taking damage | 2023-09-02 08:18:31 | |
| 1966 | 😀 | Bug | Errrr, i dont want it to be a bug...but put a portable shield on a large beacon LOL | 2023-09-02 08:06:17 | |
| 1965 | 🙂 | Suggestion | Drone ports/launchers should load drones when docked | 2023-09-02 07:28:08 | |
| 1964 | 🙂 | General | Playing at what i thought was rather early game with bugs set to aggresive and it went from 2 lil bigs to tons of huge ones without any real advancment. am enjoying but this one was a tad annoying | 2023-09-02 07:19:40 | |
| 1963 | 😀 | Suggestion | i need more planes | 2023-09-02 06:50:02 | |
| 1962 | 😀 | Suggestion | resources too little,i must use infinit mode to buid more things | 2023-09-02 06:49:44 | |
| 1961 | 😀 | Suggestion | f | 2023-09-02 06:47:30 | |
| 1960 | 😠 | Suggestion | behaviour variables and perhaps even parameters should be able to be given descriptions just like the behaviours themselves and all the descriptions should be shown in tooltips when you hover over that variable, param, or subroutine. sometimes the small space provided for param name is not enough to describe how it should be used and variables currently have 0 context, this way i could note why a variable is used instead of having to trace its usage backwards through the behaviour to see what its even for and what might be in it | 2023-09-02 05:33:18 | |
| 1959 | 🙂 | Suggestion | Allow us to choose any letter for a behaviour variable, not just those used or the next unused. If i keep expecting to see a variable that stores distance it really sucks that it isn't stored in the D variable because I wasn't up to it yet or I would have to create a bunch of trash instructions with outputs just to get the full range of letters to choose from so the variables make sense.... It just makes the code harder to read in a heap of cases | 2023-09-02 05:31:00 | |
| 1958 | 😟 | Suggestion | Please allow unbinding camera drag (pan camera) from right mouse button and allow binding it to a different button. Sometime when right clicking quickly, the camera pans instead and the move command doesn't go through, which feels terrible. | 2023-09-02 04:45:51 | |
| 1957 | 😟 | General | It's very hard to figure out how to use drones. I can unpack them, but how do i get them to do logistics orders? | 2023-09-02 04:32:47 | |
| 1956 | 😀 | Suggestion | There should be a "Select All" button in Control Panel | 2023-09-02 03:47:34 | |
| 1955 | 🙂 | Performance | Hi friends, I've been enjoying the game but I've noticed that when the game is running, and while I'm watching Mindhunter on the same monitor (I have 3 monitors) using MPC-HC media player (version 2.0.0.45), sometimes the media player starts to stutter. When I pause the game, the stuttering goes away. I've got the game on max settings with a frame limit of 120fps. My base is pretty tiny because I have absolutely no clue whats going on. Thanks! | 2023-09-02 02:41:37 | |
| 1954 | 😟 | Bug | Units often get stuck not being able to move. | 2023-09-02 02:10:38 | |
| 1953 | 😀 | General | This game is pretty incredible, even at it's current state. Please keep up the great work! | 2023-09-02 00:28:19 | |
| 1952 | 😟 | Bug | Puzzle doesnt solve though all nodes are blue | 2023-09-01 23:55:31 | |
| 1951 | 🙂 | Suggestion | The power requirements jump into assemblers and refiners might be a little steep. Moving into the end of the basic research group into advanced causes you to have to spend nearly all your time and resources building out large wind turbine farms to support very little in the way of additional production. You limp along in this state until you can finally gain access to large wind turbines. After this point the number of power placements per production increase goes down drastically. Having access to the large turbines before the medium solar panels also doesn't play well since unless you simply run out of accessible high ground, it's pretty much always better to place another large turbine than build a medium panel; both from a resource cost and effectiveness point of view. | 2023-09-01 22:13:05 | |
| 1950 | 😟 | Bug | I have submitted some crash reports and done a ton of troubleshooting. Im honestly not sure what the problem is at this point but im leaning towards the issue being something that has to do with the lenght of a blueprint string. There must be a limit to the string where the game kills the task to build something when the string exceeds this threshold. Ive attached the game save if you want to check it out. The issue is that I can not build a "Power Core" blueprint when its behavior script "Power Expander" is telling it to build additional "Power Core" buildings. I think I should be able to work around this easily enough with subs and calls, but it would be nice to if the player was provided with string limitations or warned when they exceded the string limit | 2023-09-01 22:04:44 | |
| 1949 | 🙂 | General | Adding internal components to drones is a bit clunky. Selecting a drone will close the window that you need to move the internal component from. | 2023-09-01 21:42:40 | |
| 1948 | 🙂 | Suggestion | Mining drones should have the same behavior as bots. Right now they just drop their package on the ground if the storage is full, whereas bots will just stop mining. | 2023-09-01 21:41:47 | |
| 1947 | 😟 | Bug | The behaviour on the selected building is bugged. When I change the first parameter currently set to 520 to something else and run the behaviour, it does not do what it should, more specifically the first subroutine "Ratios into Storage" seems to be bugged and the end result are empty locked item slots. However, if I, before running the behaviour, just OPEN the behaviour AND the first subroutine and then close it with "OK", then the behaviour works like it should. It is very repeatable. | 2023-09-01 20:42:17 | |
| 1946 | 😀 | General | Not important. I have not yet researched "Human Intel", however I have a refinery producing "Blight Bar". I do not remember when it started being available for production. | 2023-09-01 19:48:01 | |
| 1945 | 😟 | Bug | Is this intended? I thought you couldn't path through unexplored areas? | 2023-09-01 18:53:14 | |
| 1944 | 😀 | General | 2 | 2023-09-01 18:26:36 | |
| 1943 | 😀 | Bug | The main bus seems to transfer items really slowly. Crystals for example have a lot of empty spots, even though input is full. | 2023-09-01 16:17:45 | |
| 1942 | 🙂 | Suggestion | We need a way to debug/step through subroutines | 2023-09-01 14:32:17 | |
| 1941 | 😀 | Suggestion | need memory component it's too hard to store and transport data in bulk now, but a memory component would help with that | 2023-09-01 14:21:15 | |
| 1940 | 😟 | Suggestion | We can set a high priority for a unit's requests but I would love to be able to set a high priority to also mean it is a priority supplier of this item, sucks that my general dump stockpiles are full of crystal that got left behind from old requests in other buildings that never gets used because they take from the stockpiles near the mine instead | 2023-09-01 13:44:54 | |
| 1939 | 😟 | Bug | Almost all my bots stoped doing stuff on the Network. Last thing i did was i build the Gas Extractor | 2023-09-01 13:34:42 | |
| 1938 | 😀 | Suggestion | Thanks for great game. Two suggestions: 1. Provide a global option for channels. For example, I'd like to set a channel to item transport only, so no robot will accidently recieve the command. 2. Provide example for each instruction, I get confused for pick up items. I thought it pick up specified amount, but it pick up amount until target number on item slots. | 2023-09-01 13:24:24 |