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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 6515 | 😟 | Bug | I've completed this challenge but the steam achievement for completing a challenge map is not firing. | 2026-03-22 14:44:26 | |
| 6514 | 😟 | Bug | Bots or drones will not deliver recurring request to storage. They will deliver to other buildings but not storage building. | 2026-03-22 13:16:04 | |
| 6513 | 😠 | General | I'm on step 6 of Repair the mothership. I'm supposed to search through remains of human research in human bases. I've been doing that for days now. Nothing happens. By googling, I kinda think I'm supposed to find a Human data cube. I have no idea where to find it. There aren't any in any of the 10 or so human research bases that I discovered. I'm getting microchips, alunimum robs, and blight chunks. Nothing else. If the idea is to keep searching for several more real-life days, then that doesn't seem fun. If the idea is to do something else, then the game isn't explaining that. Am I supposed to search through a specific number of human bases first? If yes, then there should be a progress bar or some kind of info - "5 of 15 bases needed searched". If I'm supposed to research something before the human data cubes are meant to appear, that needs to be explained in the quest. | 2026-03-22 12:05:26 | |
| 6512 | 😟 | General | 感染黑耀岩块发射不到母舰中 | 2026-03-22 11:10:04 | |
| 6511 | 😟 | Bug | マウスオーバー表示後のIキー表示。 全部は確認してませんが、そのアイテムを使うアイテムが表示されますが、少なくとも黒曜石レンガで表示した時にエイリアンの遺物が表示されてないです。 | 2026-03-22 10:10:03 | |
| 6510 | 😟 | Bug | はっきりした再現条件はわからないのですが。 可視範囲の表示が消えなくなります。 いくつかの現象を見た限りだと、オーバーレイがフル表示で、エイリアンのテレポートコンポーネントをボットが利用すると起きやすい気がします。 | 2026-03-22 09:57:00 | |
| 6509 | 🙂 | Suggestion | Would be nice to have another wall tier before virus/blight. The default walls are extremely weak and I quickly want to upgrade them, but there is a big gap before getting a new wall type. Meanwhile I *can* make a more effective wall out of the defensive blocks, but then that looks silly. Maybe there could be one that is similar to a defensive block, but trades its hardpoint for extra hp (and looking like a wall)? | 2026-03-22 09:47:24 | |
| 6508 | 😠 | Suggestion | Behaviours: The scripting is horrible. Autoconnecting nodes often breaks everything when dragging nodes around. Nodes need to be able to be dragged without snapping to this fucked up grid (dragging without snapping, free placement). Often shit snaps somewhere it should not go and autoconnects to another node and breaks an existing connection. Why the fuck? The Debug Print node seems it needs the game started with -log command line. Why the fuck is that not stated in the description of the node? | 2026-03-22 09:19:06 | |
| 6507 | 🙂 | General | Sorry that I forgot the save on 6470. I reproduced the loop break error in the bahavior on the Command Center. | 2026-03-22 09:03:20 | |
| 6506 | 😟 | Suggestion | 这个枯萎放大器我觉得是不是对掉落物也生效会比较好一点,不然等待后期基地周边的资源都没了就必须从很远的地方运输,后期太难玩了 | 2026-03-22 08:59:04 | |
| 6505 | 🙂 | Bug | 这是贴图问题吗? | 2026-03-22 06:45:58 | |
| 6504 | 😟 | Bug | 这个ai研究所放在采集器旁边这么近,为什么不收集异常粒子呢?这个收集装置都存满了,还是一个都没有。再就是可以增加一个可收集的范围显示,我根本不知道他放在什么地方可以收集 | 2026-03-22 05:27:28 | |
| 6503 | 😟 | Suggestion | EL controlador de funciones necesita una opcion para entrar a la unidad. el carguero humano tiene espacio para robots pero la orden mover a no lo mete a dentro | 2026-03-22 02:19:12 | |
| 6502 | 🙂 | Suggestion | Hey! love the game. Been playing it with a friend and it has been a blast! I noticed when building systems as My friend and I started poking around with blueprints that energy isn't explained in terms of units. After I checked the game's wiki, I learned it was per second, not per tick or per occurance (I.E. 25 energy every 4 seconds for a fabricator). My Suggestion is that you list how the energy is consumed along side the energy cost for things. Let the user know if it is EPS (energy per second) or however you hae things made. I've attached a save file just to show where we are at. We love the game, Thanks for making it! :) | 2026-03-21 21:29:36 | |
| 6501 | 😀 | General | The Internal Storage component should have an in-world model when put on a small, medium, or large component socket and display the stored item, just like the Small Storage component does. | 2026-03-21 21:16:38 | |
| 6500 | 😟 | Bug | Hi, my Quest ist bugged i fear, my goal is to research Satelites, so i did, but the game doesnt recognize ist, i have a Sattelite an i can launch it but nothing happens :( Greeting Arnd | 2026-03-21 19:50:00 | |
| 6499 | 😟 | Bug | sdfs | 2026-03-21 12:29:54 | |
| 6498 | 😟 | Bug | Deployer can acquire hacked buildings (warehouse, powerplant, research lab...) but then can't deploy it. The 'deploy' button doesn't give you a ghost-preview like it normally would and clicking to place this non-existing preview just cancels the order. At this point this specific deployer is completely useless/broken with the blueprint locked inside. If you're not meant to relocate captured buildings, don't allow the acquire. But I would love to build my own city of captured buildings. | 2026-03-21 12:17:21 | |
| 6497 | 😀 | Bug | BRAK DZWIEKU ( smsl USB DAC ) NO SOUND ( smsl USB DAC ) | 2026-03-21 10:49:28 | |
| 6496 | 😟 | Bug | Drones are collecting resources from buildings that are not connected to the logistics network | 2026-03-21 05:39:29 | |
| 6495 | 😟 | Bug | Flyers are close to useless now. Requesting items from a unit far outside will now always move the unit back to base to fetch it itself. I have 6 flyers which are more or less entirely pointless nowadays. Doing construction far away still works, but item deliveries does not work | 2026-03-20 22:02:15 | |
| 6494 | 😟 | General | Blight data cubes being displayed in world with the wrong color, red (like alien data cubes) instead of purple. | 2026-03-20 17:10:14 | |
| 6493 | 😀 | Suggestion | An instruction for getting the Square Root of a number would be immensely helpful for all kinds of coordinate math. Currently, recreating a square root function with the existing math instructions requires several loops of multiple steps each. I assume, like divide, that it would always round down. | 2026-03-20 15:12:38 | |
| 6492 | 😀 | Suggestion | Can you have weapon components show their reload speed? | 2026-03-20 13:14:33 | |
| 6491 | 🙂 | General | 你好,请问“枯萎分析中心”这个建筑配方如何解锁? | 2026-03-20 12:09:11 | |
| 6490 | 😟 | Suggestion | For the ressource managment aspect it would be nice to see how much of a material is/ can be produced and how much of that material is used, similar to how it is currently done in the energy tab, where one can easily see producer and consumers. | 2026-03-20 11:46:31 | |
| 6489 | 🙂 | Suggestion | Indicate paused research with something different on UI. Something like orange colored research icon borders. | 2026-03-20 06:32:48 | |
| 6488 | 😀 | Bug | Time Egg can only be constructed in the blight land. But it can be relocated out of it. | 2026-03-20 05:52:39 | |
| 6487 | 😟 | General | Opening the memory view tab takes a very long time if the memory contains more than 10,000 items. It also eats up a huge amount of RAM. Can we make the memory that contains more than 1,000-10,000 items open collapsed? Also, can we make the memory icon display the number of items in it? I'd also like a feature for deleting individual items, rather than the entire memory? | 2026-03-19 23:48:06 | |
| 6486 | 😟 | Bug | Putting miners around large obsidian nodes when infinite large nodes is turned on causes the miners to be unable to find obsidian chunks. Moving the mining building to a small node works. | 2026-03-19 22:05:26 | |
| 6485 | 😟 | Bug | Even with "Only item transporters" selected, "supply items" off and explicit storage targets set, items are ordered to some unreachable shared storage. Cancelling just re-creates the order. It looks like there is no way to prevent the shared storage to reserve items from anything on the same channel regardless of settings. | 2026-03-19 21:04:04 | |
| 6484 | 😠 | General | I'm really struggling to get the Simulator's location from the Observer. I've tried multiple methods and I just can't get it to work. | 2026-03-19 19:17:22 | |
| 6483 | 😟 | Suggestion | It would be convenient to make the variables display a list. Or add a switch for different displays. Do it as in the registers of the fraction. Lists. Otherwise, it is inconvenient to navigate serious logic. It also makes sense to add a variable filter field so that you can enter part of the variable name, and only those values that contain the entered substring remain in the window. I am silent about the occurrence of several substrings. I think it might be too much. I'm attaching a save so you can see examples of the logic I'm writing. I don't think it's redundant, I try to break it up into modules and do it without copying, but it still turns out a lot of variables. | 2026-03-19 16:45:26 | |
| 6482 | 😠 | Bug | Unequip Component index overrides type - Load save - Select twinbot in controlgroup 1 - Has Solar panel equipped - Unpause - Solar panel gets unequipped - Check behaviour --> Expected: Try Unequip internal capacitor in slot 1 (impossible) --> Actual: Unequips ANY equipment in first slot that is not integrated?? | 2026-03-19 15:43:37 | |
| 6481 | 🙂 | Suggestion | アノマリーを収集するためにブライトを収集せざるをえない。不要な資源を消滅させたり圧縮する技術があってもいいように思います。 | 2026-03-19 15:02:03 | |
| 6480 | 😟 | Bug | I'm trying to set up links between the behavior controller parameter and the signal and visual parameters inside the bot. Automation passes through these nodes, but no links are created. | 2026-03-19 14:42:54 | |
| 6479 | 😀 | Suggestion | The Internal Storage component should have an in-world model and display the stored item, just like the Small Storage component does. | 2026-03-19 12:49:54 | |
| 6478 | 😟 | Bug | 通关没有阵营选择 | 2026-03-19 11:59:45 | |
| 6477 | 😠 | General | 最高难度400%的虫族,我想知道是不能建造任何生产基地吗?要一直游牧打法吗? | 2026-03-19 09:07:42 | |
| 6476 | 😀 | Suggestion | I use GEMINI 3.1 PRO to write the behavior of units. I recently found a tool for converting behavior strings to JSON and back. Now the AI can give me advice more precisely. But there is an inconvenience: When the AI gives a link to the node id, I cannot understand which node it is talking about. Earlier, I had already left a suggestion to search for comments in the nodes. I want to complement it with the idea of searching by node id, as well as output the node id near the node itself, so that it is convenient to see it in all the logic. | 2026-03-19 08:42:54 | |
| 6475 | 🙂 | Bug | The reformation synthesizer needs ingrediants, but doesn't tell what is needed. | 2026-03-19 07:09:28 | |
| 6474 | 😟 | Bug | supply items is unchecked, yet bots keep coming to take items away. so it seems like it is supplying items | 2026-03-19 01:59:21 | |
| 6473 | 🙂 | General | в "кодексе" , вкладка "компоненты" снимок работы радара дублируется еще в двух местах ниже, места описания принципа действия радара. | 2026-03-18 20:26:28 | |
| 6472 | 😠 | Suggestion | Don't let people play controller if it's not possible to use the full game with it. The 8th step of the tutorial isn't even doable without controller (no icon to press). | 2026-03-18 20:02:23 | |
| 6471 | 😟 | Bug | I tried to find solution online, but noone has the problem. My wind turbines stopped produce power. They do nothing. I think it happened before and after some time they started working. I checked wiki and they supposed to work all the time. | 2026-03-18 19:53:53 | |
| 6470 | 🙂 | General | See Notification in save. It is the last loop in the behavior, at the bottom. That miner can be produced, but still requires research to unlock. This keeps producer empty for the loop. But somehow still enters loop, and then breaks with "while not on loop" error. | 2026-03-18 19:50:30 | |
| 6469 | 😟 | Bug | For some reason, switch always outputs to 1, but skips 2 and 3. It's very strange in this context. | 2026-03-18 17:55:27 | |
| 6468 | 😟 | Bug | I'm trying to write a register with a metal ore icon and coordinates to the parameters, but the Combine Register and Set Number nodes give me an empty icon with coordinates. There is a feeling that this should not be the case. | 2026-03-18 16:56:09 | |
| 6467 | 🙂 | Suggestion | Are there plans to add node search inside the behavior? It would be very convenient. If there is a search simply based on the description of the node, then this will already allow you to make crutches like labels with the name of the variable that is being created in the node. Although searching from all nodes in which a variable is involved also sounds very good, I think that its implementation will be much more difficult than just searching through comments on nodes. | 2026-03-18 16:27:11 | |
| 6466 | 😟 | General | This game could really stand to put finished research in a minimized notification when I'm doing something, instead of popping up and closing what I'm doing. | 2026-03-18 15:56:55 |