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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 6544 | 😀 | Suggestion | Selection Ranks: So you know when we drag with left mouse and make a box to select units? By default, this selects ALL units, which is kinda undesirable in most cases. It would be much better if units had a selection rank that allows us to filter what units are selected. The selection rank would be a number ranging from 1 to 3, and when you drag a box it select only units that have rank 1 by default, units with other ranks can be selected by holding shift or ctrl modifier keys. I think this wont be hard to add, and it would be a massive QoL upgrade for the game. | 2026-03-24 17:29:22 | |
| 6543 | 😟 | Bug | Supplying the mothership with materials doesn't seem to count as "satellites launched" in the milestones tab. Even after sending 5 loads of materials, the tracker still stands on 1. | 2026-03-24 16:35:16 | |
| 6542 | 😟 | Bug | 誤記な気がする上にかなり混同しやすい気が。 瘴毒水晶電力コンポは「水晶」とあるので資源の水晶と混同するように思います。 「結晶」の方が良いかと。 | 2026-03-24 14:48:32 | |
| 6541 | 🙂 | General | Many things need to be built within the blight but once concrete has been layed down, it is impossible to find out where the blight areas were. Please give me an option to show a biome overlay maybe. Thanks! | 2026-03-24 13:23:23 | |
| 6540 | 😀 | Bug | When hovering my mouse over *any* building, it outlines in yellow. This is normal. What's not is that all "in progress" buildings on my screen also turn yellow, but don't have a highlight. | 2026-03-24 13:07:18 | |
| 6539 | 😀 | Suggestion | When buildings are close to each other, or a short building is behind a tall building, it can obscure certain information. For example, I have a storage building behind a 2x3 structure, the 2M2S, and I cannot see the "store target" line. Perhaps, on top of the arrow bridge, a color coded outline could be used to show "goto" and "store" targets. | 2026-03-24 13:06:31 | |
| 6538 | 😀 | Bug | Garage components do not have a value that shows how much they repair per cycle. | 2026-03-24 13:00:08 | |
| 6537 | 😀 | Suggestion | I think it would be neat if you could possibly add a component module that improves range stat for any item with the range stat present. | 2026-03-24 12:30:00 | |
| 6536 | 🙂 | Bug | "Is Passable" instruction is claiming that water is passable. Save file attached. | 2026-03-24 12:16:48 | |
| 6535 | 😟 | Bug | 完全なバグというわけじゃないけど。 ブライト中じゃないと動作しないものの場合、動作しない時に「!」表示が出る。 ブライトカテゴリの資源変換機もブライト中である必要があるけど「!」表示が無くて非ブライト中でどうして動かないのか気づけない。 | 2026-03-24 11:57:34 | |
| 6534 | 😀 | Bug | From Steam Diskussion: Bug: Freezse when opening build or right click menu https://steamcommunity.com/app/1450900/discussions/0/802342466057520737/ Despite this bug: Its a fun game! Good Job! I regret only to not got the game earlier :-) | 2026-03-24 11:26:07 | |
| 6533 | 😟 | Suggestion | May be make a difference between Is Moving and Has Move Command, such that Is Moving returns Not Moving, while a unit waits for path calculation or a clear path. Has Move Command can still return positive. Can also help if Move Command can return if it is a behavior move or a manual move by player or an evasive move to make room for other bots path. Attached is a save where only two units get stuck into each other on open field, until one bot dies. | 2026-03-24 09:40:47 | |
| 6532 | 😠 | Bug | 人类开局,解锁完枯萎区的控制台无法解锁异星人科技 human start,solve the console still can't unlock alien discover tech | 2026-03-24 08:47:10 | |
| 6531 | 😟 | Bug | addition to submission 6498; save file attached. Worker has power plant inside deployer but can't deploy it. | 2026-03-24 08:37:38 | |
| 6530 | 😠 | Bug | 按提示破解枯萎区控制台不解锁异星人科技 | 2026-03-24 08:17:19 | |
| 6529 | 😠 | Bug | ka zhu lL | 2026-03-24 06:31:28 | |
| 6528 | 😟 | General | Прошу поправить русский перевод. Эти инструкции имеют не противоположные значения. например "открыть окно" - "закрыть откно", "открыть кран" - "закрыть кран" а "зафиксировать" - это остановить, привязать, приклеить и т.д. не интуитивно название у 2х инструкций. зная одну инстуркцию, невозможно догадаться о названии второй. ps: очень плохое описание инструкций, оно вносит больше неясности, чем помогает разобраться. запустите в дискорде опрос среди пользователей, как назвать инструкции и описания для них | 2026-03-23 20:04:01 | |
| 6527 | 😟 | General | Почему нулевое значение не является пустым? ноль - это же пусто. ноль импульсов - это отсутствие ипульсов - пусто. ноль денег - отсутствие денег, пустой кошелек... | 2026-03-23 19:53:56 | |
| 6526 | 🙂 | General | Swarm mode is in kind of a weird place for me. The start is fun when I'm fighting off hoards of trilobytes and worms. This is the best part for me. Then there's this kind of bumpy part where, until you get the Hound, you haven't really got a good combat unit to work away from the base, because all are either slow or weak. But if you research toward Hounds the bugs get worse and can snowball to the point the game is freezing from all the spawns. So I end up having to stop tech for a while and grind through them with cubs, then research hounds when the nests are clear. On the other side of that, it just goes really quiet. There are tougher bugs but no attacks. Just roaming bots skirmishing now and then. IMO it would be better if the extremes were not so extreme. Spawns getting so bad the game starts freezing isn't fun anymore, but neither is the big attacks going away totally. I think if it gets to the point of the attached save, there should still be occasional large incursions toward you, to try to create an opening for them to reproduce again. That way the player could get some breathing room, but would still need to keep building defences, instead of just pruning the new hives. | 2026-03-23 13:19:08 | |
| 6525 | 😠 | Bug | Hey, my main base started stuck in resources. this is so stupid. | 2026-03-23 12:03:08 | |
| 6524 | 😟 | General | Не уверен что это баг. Но не работают внутренний компонент сдерживание внутренней аномалии при статичном их сборе со зданий! Собирается только если чусная руда добывается с подвижного дрона. В предыдущих версиях игры это работало! | 2026-03-23 11:01:44 | |
| 6523 | 😟 | Suggestion | It might help to add an instruction that checks an Explorable’s state: never opened, missing items, or fully explored. Another option would be adding an Information icon that lets radar detect completely unopened Explorables. Right now, Solve Explorable behaves very differently depending on those two cases. If the input is a completely unopened Explorable, the instruction first moves toward it in a synchronized way, and there’s no way to set a timeout or run it asynchronously. Because of that, the bot can sometimes get attacked by bugs. At the moment, there’s no way to check an Explorable’s state in advance, so it’s impossible to predict how the Solve Explorable instruction will behave. | 2026-03-23 10:43:58 | |
| 6522 | 😟 | Bug | I have edited my unit "Warden II" in my library, but when I try to export to favourites it says the unit already exists. This is partly true (there's an old unit of the same name) but I've changed its whole chassis and loadout. Shouldn't it prompt me to overwrite? It does that for behaviours. It's as if it doesn't check in this case what the unit is. | 2026-03-23 10:28:10 | |
| 6521 | 😟 | Bug | I made a Surveyor bot that has its blueprint link its parameters to radio output. However each time I make one I end up finding it with the parameters not linked and having to relink them manually for some reason. I'm not sure why because I have other similar bots for spotting enemies that remember their links, but maybe it's because it has two radios and they only have one? I will try to attach a save but we're on a dedicated server so idk how well that will work. | 2026-03-23 08:29:53 | |
| 6520 | 😠 | General | My friend and I are unable to join each other's servers. We can connect to other players in multiplayer, but for some reason cannot connect to each other. We have tried through steam and in game with multiple server settings. We keep getting a message that says "Time out while trying to connect". I'm not sure if this is a bug or network/location issue so I'm listing it as a bug. I've also checked the discord and discussion forums, but could not find anything regarding my issue. Please provide any advice possible. Thank you! | 2026-03-23 00:04:52 | |
| 6519 | 😟 | Bug | “人类进化”任务无法进行 第一点,探索发现的的损坏的人类探索器无法进入模拟器中,新建造的人类探索器可以进入模拟器,但是不显示任务相关的配方; 第二点,探索发现的人类探索器在详情页面会显示“需要研究”提示,但所有科技树均已完成,现有科技可以直接制造任务目标需要的探索器“AI探索器”,但是任务不识别。 | 2026-03-22 23:49:37 | |
| 6518 | 😟 | Bug | 多分バグだと思うけど。 エイリアン系の施設はブライトエリアにしか作成できないが、作成した後、配置変更で非ブライトエリアに移動できてしまう。 | 2026-03-22 20:57:33 | |
| 6517 | 😟 | Bug | Fabricator bonus from slot size is inconsistent. Size Difference Efficiency Base Per Minute Actual Per Minute What it should be Difference Same 10 10 10 0 Bigger 10 15 15 0 Same 150 15 15 15 0 Bigger 150 15 20 20 0 Bigger 250 25 30 30 0 Bigger 300 30 33.33333 35 1.66667 Bigger 350 35 37.5 40 2.5 Bigger 400 40 42.9 45 2.1 Bigger 550 55 60 60 0 | 2026-03-22 19:49:48 | |
| 6516 | 😠 | General | Relocating a building with drones inside will break the drones. They will be left behind, orphaned, and the relocated building will have no drones. | 2026-03-22 19:29:48 | |
| 6515 | 😟 | Bug | I've completed this challenge but the steam achievement for completing a challenge map is not firing. | 2026-03-22 14:44:26 | |
| 6514 | 😟 | Bug | Bots or drones will not deliver recurring request to storage. They will deliver to other buildings but not storage building. | 2026-03-22 13:16:04 | |
| 6513 | 😠 | General | I'm on step 6 of Repair the mothership. I'm supposed to search through remains of human research in human bases. I've been doing that for days now. Nothing happens. By googling, I kinda think I'm supposed to find a Human data cube. I have no idea where to find it. There aren't any in any of the 10 or so human research bases that I discovered. I'm getting microchips, alunimum robs, and blight chunks. Nothing else. If the idea is to keep searching for several more real-life days, then that doesn't seem fun. If the idea is to do something else, then the game isn't explaining that. Am I supposed to search through a specific number of human bases first? If yes, then there should be a progress bar or some kind of info - "5 of 15 bases needed searched". If I'm supposed to research something before the human data cubes are meant to appear, that needs to be explained in the quest. | 2026-03-22 12:05:26 | |
| 6512 | 😟 | General | 感染黑耀岩块发射不到母舰中 | 2026-03-22 11:10:04 | |
| 6511 | 😟 | Bug | マウスオーバー表示後のIキー表示。 全部は確認してませんが、そのアイテムを使うアイテムが表示されますが、少なくとも黒曜石レンガで表示した時にエイリアンの遺物が表示されてないです。 | 2026-03-22 10:10:03 | |
| 6510 | 😟 | Bug | はっきりした再現条件はわからないのですが。 可視範囲の表示が消えなくなります。 いくつかの現象を見た限りだと、オーバーレイがフル表示で、エイリアンのテレポートコンポーネントをボットが利用すると起きやすい気がします。 | 2026-03-22 09:57:00 | |
| 6509 | 🙂 | Suggestion | Would be nice to have another wall tier before virus/blight. The default walls are extremely weak and I quickly want to upgrade them, but there is a big gap before getting a new wall type. Meanwhile I *can* make a more effective wall out of the defensive blocks, but then that looks silly. Maybe there could be one that is similar to a defensive block, but trades its hardpoint for extra hp (and looking like a wall)? | 2026-03-22 09:47:24 | |
| 6508 | 😠 | Suggestion | Behaviours: The scripting is horrible. Autoconnecting nodes often breaks everything when dragging nodes around. Nodes need to be able to be dragged without snapping to this fucked up grid (dragging without snapping, free placement). Often shit snaps somewhere it should not go and autoconnects to another node and breaks an existing connection. Why the fuck? The Debug Print node seems it needs the game started with -log command line. Why the fuck is that not stated in the description of the node? | 2026-03-22 09:19:06 | |
| 6507 | 🙂 | General | Sorry that I forgot the save on 6470. I reproduced the loop break error in the bahavior on the Command Center. | 2026-03-22 09:03:20 | |
| 6506 | 😟 | Suggestion | 这个枯萎放大器我觉得是不是对掉落物也生效会比较好一点,不然等待后期基地周边的资源都没了就必须从很远的地方运输,后期太难玩了 | 2026-03-22 08:59:04 | |
| 6505 | 🙂 | Bug | 这是贴图问题吗? | 2026-03-22 06:45:58 | |
| 6504 | 😟 | Bug | 这个ai研究所放在采集器旁边这么近,为什么不收集异常粒子呢?这个收集装置都存满了,还是一个都没有。再就是可以增加一个可收集的范围显示,我根本不知道他放在什么地方可以收集 | 2026-03-22 05:27:28 | |
| 6503 | 😟 | Suggestion | EL controlador de funciones necesita una opcion para entrar a la unidad. el carguero humano tiene espacio para robots pero la orden mover a no lo mete a dentro | 2026-03-22 02:19:12 | |
| 6502 | 🙂 | Suggestion | Hey! love the game. Been playing it with a friend and it has been a blast! I noticed when building systems as My friend and I started poking around with blueprints that energy isn't explained in terms of units. After I checked the game's wiki, I learned it was per second, not per tick or per occurance (I.E. 25 energy every 4 seconds for a fabricator). My Suggestion is that you list how the energy is consumed along side the energy cost for things. Let the user know if it is EPS (energy per second) or however you hae things made. I've attached a save file just to show where we are at. We love the game, Thanks for making it! :) | 2026-03-21 21:29:36 | |
| 6501 | 😀 | General | The Internal Storage component should have an in-world model when put on a small, medium, or large component socket and display the stored item, just like the Small Storage component does. | 2026-03-21 21:16:38 | |
| 6500 | 😟 | Bug | Hi, my Quest ist bugged i fear, my goal is to research Satelites, so i did, but the game doesnt recognize ist, i have a Sattelite an i can launch it but nothing happens :( Greeting Arnd | 2026-03-21 19:50:00 | |
| 6499 | 😟 | Bug | sdfs | 2026-03-21 12:29:54 | |
| 6498 | 😟 | Bug | Deployer can acquire hacked buildings (warehouse, powerplant, research lab...) but then can't deploy it. The 'deploy' button doesn't give you a ghost-preview like it normally would and clicking to place this non-existing preview just cancels the order. At this point this specific deployer is completely useless/broken with the blueprint locked inside. If you're not meant to relocate captured buildings, don't allow the acquire. But I would love to build my own city of captured buildings. | 2026-03-21 12:17:21 | |
| 6497 | 😀 | Bug | BRAK DZWIEKU ( smsl USB DAC ) NO SOUND ( smsl USB DAC ) | 2026-03-21 10:49:28 | |
| 6496 | 😟 | Bug | Drones are collecting resources from buildings that are not connected to the logistics network | 2026-03-21 05:39:29 | |
| 6495 | 😟 | Bug | Flyers are close to useless now. Requesting items from a unit far outside will now always move the unit back to base to fetch it itself. I have 6 flyers which are more or less entirely pointless nowadays. Doing construction far away still works, but item deliveries does not work | 2026-03-20 22:02:15 |