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IDRatingCategoryDescriptionScreenshotDate
6658🙂SuggestionControl Groups in Behaviors:

Would be great if we could add or remove units to / from control groups via behaviors.
2026-04-01 18:02:49
6657😟BugThe invisibility module functions on the bugs. However, there is no visual invisibility effect.2026-04-01 15:49:08
6656😟BugWhen using recurring request (keep filled up to amount), when there is already some of the requested item in the inventory, that amount is subtracted from the entered amount.

For example in the image I requested to keep circuits filled up to 80. However, there were already 79 there, so this resulted in it only being filled up to 1.
2026-04-01 14:59:38
6655😟BugGame freezes a few seconds after unpausing, as the scout arrives at its destination. Apparently the Is Moving instruction in the behaviour does something bad, possibly related to looping back to itself while the unit is still moving.2026-04-01 14:19:15
6654😟Bugthe "mine" node mines a random nearby resource instead of the targeted resource, causing all sorts of issues2026-04-01 14:11:59
6653😟GeneralOptional allied unit outline option in overlay. I really struggle to find my own units through the map, and also feel selecting them through menus feels too roundabout. This is my #1 gripe. 2026-04-01 13:29:45
6652😟GeneralAlien Playthrough - have to stop after a few hours struggling to get a working production up.
for me, its similare, if not worse then the Human faction, because you have only a handfull of units and after the initial square of research, you basically have to build a robot base to continue.
 2026-04-01 13:14:12
6651😟BugWeird flickering black segments. They appear on different plants when you change your viewport by zooming or moving it.2026-04-01 12:47:39
6650😟Performance有一个很重要的建议,对于资深玩家特别重要请官方人员重视,谢谢!
编写行为时,解锁还是太慢了。资深玩家喜欢程序瞬间响应的感觉。我需要能瞬间获取位置,瞬间获取数值,瞬间获取组件寄存器数值的功能,他们的优先级要低于[程序开始],但是要高于[解锁],高于一切。
有一种可能性是[遍历可生产物]、[遍历配方原料]的过程拖慢了程序速度,可以的话请你们想办法优化
 2026-04-01 11:40:52
6649😟GeneralAlerts in this game are annoyingly vague. Every sound is the same, whether it's urgent or not. "Under attack" and "taking damage" also seem interchangeable for some reason. I can click on "under attack" and see a bot wandering through the blight, or on "taking damage" and see one engaging enemies.

Things like attack and infection should not sound like a random signal. Attacks and environmental damage should also not appear similar or be literally interchangeable. If they aren't distinct enough to inform properly then they are just pointless noise: if I pay attention to them I quickly learn not to because they're so often frivolous. If I don't then I miss important ones because they're all alike.
 2026-04-01 10:39:18
6648😟BugPower Nova does not auto-request crystals to generate power
also
ZERO indicator that this thing runs on purple crystals
2026-04-01 10:17:25
6647😟SuggestionPlease make it, that i can place foundations under existing buildings, without having to manually placing the blueprint holding shift+click on each tile2026-04-01 10:10:46
6646😀SuggestionWould it be possible to add the State Icons as more Object Type Filters? Some of them already exist, but I am particularly interested in the "Running a Behavior" and "Has a Stale Order" statuses.2026-03-31 19:58:19
6645😀Suggestion"Faction Item Amount" returns the total amount of unreserved items across the entire faction. Could an alternate form be added as a dropdown that only returns the amount in the current logistics network? Checking if an item is stocked and it doesn't do me much good if I have some in a random unit a thousand miles from the network. 2026-03-31 19:50:52
6644🙂GeneralThank you for the ability to move comments to a new line. Is it possible to add the option to submit/close a comment with Ctrl+Enter or insert a new line with Shift+Enter, similar to how it's implemented in Discord, for example?2026-03-31 18:21:43
6643🙂SuggestionPlease add some "ingegrated behaviour" chips equivalent to the Alien start.

My suggestion would be, integrating the AI-Behaviour chip into the Heart, and at least a "signal reader" into all Alien frames/buildings
2026-03-31 15:15:08
6642😟Suggestion控制中心中,装置太多了很乱,可以上线排序的功能吗 2026-03-31 01:40:52
6641😟BugThe loop producer items node in the behavior panel does not contain all the actual producer items, for example when it is given an assembler it does not contain a robotics assembler.  2026-03-30 22:56:54
6640😟BugI am not sure if this is a bug or a "feature" but either way I think it needs looking at since the crafted drones that can be crafted by an assembler have no way to easily be filtered out if you want to do something like a mall crafter. Like only having unlocked or all items is really limiting, like I would like a non deployables option on that loop producer items or some way to filter the crafted items by their actual categories in the producer menus.2026-03-30 20:11:31
6639😟BugThe aoe repair component or repair component does not repair our faction's flowers automatically.
Flower built, not captured.
2026-03-30 18:43:09
6638🙂Suggestionive been thinking about the virus recently, it kinda bothers me how it becomes mostly irrelevant pretty early in the game, so ive come up with an idea to make it more interesting:

the core idea is that there are 3 different strains of the virus (red, green, blue), and the player is made to specialize in 1 of them via research. the infection logic would use a rock-paper-scisors system - red beats blue, blue beats green and green beats red.

possible effects of virus strains:
red: increase/decrease weapon damage;
green: increase/decrease movement and production speed; mess with movement orders;
blue: increase/decrease energy production and shield power; turn off shields;

now about the research, you can make it so you have to chose 1 strain that you get immunity to / positive effects from, that leaves u with 2 good strains and 1 bad one that u can now deal with in new ways (if there is mainly green virus in an area, the red virus will have a hard time spreading).

so basically it doesnt just matter if you got the virus or not, later on it will matter which strain of the virus you got in which area etc.

this would make the virus also a relevant weapon in pvp again :D



ps: obviously some people wont like this, so you can make it an option in the map settings or whatever
2026-03-30 16:35:45
6637😟SuggestionUnit death notifications could really use more info, at the very least a name. Location and an icon only really tells me what it looked like and what gear it had, but I can have multiple units with the same chassis and gear doing different jobs, I need to know which one it was that died. Which means going through the list to see what I am short of, when it could just tell me to begin with. 2026-03-30 15:27:51
6636😠BugIsInsideLogisticsNetwork node broke, it always returns false onn checking a coordinate even when its clearly inside the logistics network


discord link with further details:
https://discord.com/channels/426249804981600259/1377790745506877560/1488190680760193156
2026-03-30 15:21:55
6635😟GeneralEvery game so far it feels like crystal is a huge issue long before other resources. Is this intended? It's strange how quickly it gets used up compared to sand, metal, or even special resources. Of course things that use other resources also use crystal, so now my whole game is about, "go out to get crystal so I can use the other things I have in abundance". 2026-03-30 14:49:05
6633😟BugID:6510
再現性の高い方法がわかりました。
私はターゲットにフォーカスを移す時にShiftキー+左クリックをよく使います。
例えば、テレポートコンボはテレポート先がターゲットになっていますが、画面をターゲットに移動したい時にターゲットをShift+左クリックし、Nキーでカメラ移動しています。
この時に元の可視範囲がそのままになっているようです。
2026-03-30 10:33:39
6632😟BugI cannot seem to get the Mothership requirements showing.
I got the long range scanner on my hq and amac build. Satellite takes stuff there ok, but how to see what it needs? I must be doing smt wrong?
2026-03-29 20:16:01
6631😟BugWhen using large-scale buildings to collect Blight Crystal Chunk, sometimes the Anomaly Particle cannot be captured. This bug is difficult to reproduce consistently. Sometimes no Anomaly Particle comes out for a long time, and sometimes they start to appear in large quantities.2026-03-29 16:27:50
6630😟Bug枯萎区,枯萎水晶数量不大于200且旁边有枯萎放大器,采集时就不会产生异常粒子; 2026-03-29 15:32:03
6629😟BugI activated the console before the mission, and now I can't complete rhe mission 2026-03-29 12:30:18
6628😠GeneralI SET ALL MY PRODUCTION BUILDINGS TO METAL BARS COMPLETE THE TUTORIAL WTFFFF 2026-03-29 10:46:59
6627😟SuggestionHow tf shall i complete tutorial step 17? i have put in the metal bar production but wont take next step ur game is really counter intuitive 2026-03-29 10:40:19
6626🙂GeneralBonjour il serait symphatique de mettre des objectif plus clair dans le jeu on avance globalement dans un flou abyssale 2026-03-29 10:39:30
6625🙂SuggestionImprove the Human Warehouse

The Human Warehouse is a great idea but please give it more than just one internal slot!
In no playthrough did I actually use it because of this.
Reasons: Every big storage like this is probably supposed to be a shared storage and thus the slot is already gone. At the point of unlocking the Human Warehouse, almost all my buildings are running a behavior, even if it is just to sort and display their inventory. Then also looking at it's size of 3x2 it is way easier to build other buildings which have enough slots to support all my needs and still offer a great amount of storage.

The already integrated powercell is a nice touch but a storage building does not really have a need for power. Give us a second internal slot instead please!
2026-03-29 09:46:24
6624🙂SuggestionDropping items (and may be picking up, too) should make the dropped item available only after the one tick it takes in a behavoir -- to make it more relyable, intuitive, and consistent with the behavior display or animation. In the save is a drop chain (lower chain) that effectively teleports the item over many building, but that depends on the order in which the simulation calculates the buildings, which can be unrelyable, see upper chain. Also, still count the item to faction amount during that one tick. 2026-03-29 08:59:17
6623🙂Suggestion建议可以调整是否触发战斗音乐 2026-03-29 07:39:26
6622🙂BugUna disculpa no adjunte una foto al problema de los tanques que no pueden entrar al teleranpotador en tanques. las unidades arriba si pueden.2026-03-29 07:16:34
6621😀GeneralUn tanque humano tiene un teletransportador componente L y si se ordena a otros tanques humanos meterse, no pueden. pero a mis soldados de obsidiana si dejan. me refiero a cuando seleccionas a varios y les mandas a meterse al portal. los tanques humanos si pueden pasar por el teletransportador cuando esta en un edificio. pero no cuando esta en una unidad tanque humano pesado. 2026-03-29 07:12:15
6620😟GeneralLost Space Elevator:

So i claimed all the area around me and forgot where is the space elevator, it would be great if there was a map marker added upon discovering it.

I know i can find it using the menu, but others might have some trouble here.
2026-03-29 03:22:33
6619😟GeneralSatellites Not Delivering all Resources:

Satellites when equipped with storage modules and filled with resources often return with some of the resources still in inventory.
2026-03-29 01:39:22
6618😀SuggestionI saw your previous reply. I didn’t expect an official staff member to actually respond to me—thank you!

I’d like to request that the developers add the "square root" feature as soon as possible. I’m currently designing a behavior where the robot moves in a circular path around bugs, and the biggest obstacle is that I can’t calculate the square root of a number, which makes it impossible for me to get the next coordinate (maybe there’s a smarter way to do it, but I don’t know how at the moment).

Right now, I’m trying to use the idea of R² - X² = Y². Thank you!
 2026-03-29 01:35:24
6617😀PerformancePlease officially add the "square root" function to the game. I don’t know how to calculate the radius between robots using addition, subtraction, multiplication, or division. 2026-03-29 01:25:39
6616🙂SuggestionDouble-click to select units would work a lot better IMO if it were based on identical names or at least identical equipment. The modular nature of units in this game means I almost never want to select by chassis, but I often do want to quickly select visible units I've given the same names to. 2026-03-28 16:15:17
6615😟BugID:6608
ワスプは、システムインデックスの画面以外では、リシミュレーターのウイルスレシピに表示されます。
2026-03-28 16:08:27
6614😟BugStarting as Human, the first foundation tile you can place, is already a high-tier one that requires materials you don' t have access at that moment2026-03-28 14:36:30
6613😀Bug磐石,说明附带特殊空间,属性里面也有。但是制造出来后没有附带空间2026-03-28 13:25:26
6612😠Bug建筑看不到2026-03-28 13:02:53
6611😟General玩不懂,不会操作,教程也看不懂 2026-03-28 12:50:51
6610😠Bug我的建筑看不见!!!2026-03-28 12:41:39
6609😠Bug正式战役看不到建筑哇 2026-03-28 12:41:01
6608😟Generalバグなのかわからないけど。
全て研究が終わっているのに、ワスプという飛行タイプのようなバグが要研究になっています。
(詳細ウィンドウで「研究」ボタンを押して研究画面にいっても何もハイライトされない。)
2026-03-28 08:09:10
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