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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 6483 | 😟 | Suggestion | It would be convenient to make the variables display a list. Or add a switch for different displays. Do it as in the registers of the fraction. Lists. Otherwise, it is inconvenient to navigate serious logic. It also makes sense to add a variable filter field so that you can enter part of the variable name, and only those values that contain the entered substring remain in the window. I am silent about the occurrence of several substrings. I think it might be too much. I'm attaching a save so you can see examples of the logic I'm writing. I don't think it's redundant, I try to break it up into modules and do it without copying, but it still turns out a lot of variables. | 2026-03-19 16:45:26 | |
| 6482 | 😠 | Bug | Unequip Component index overrides type - Load save - Select twinbot in controlgroup 1 - Has Solar panel equipped - Unpause - Solar panel gets unequipped - Check behaviour --> Expected: Try Unequip internal capacitor in slot 1 (impossible) --> Actual: Unequips ANY equipment in first slot that is not integrated?? | 2026-03-19 15:43:37 | |
| 6481 | 🙂 | Suggestion | アノマリーを収集するためにブライトを収集せざるをえない。不要な資源を消滅させたり圧縮する技術があってもいいように思います。 | 2026-03-19 15:02:03 | |
| 6480 | 😟 | Bug | I'm trying to set up links between the behavior controller parameter and the signal and visual parameters inside the bot. Automation passes through these nodes, but no links are created. | 2026-03-19 14:42:54 | |
| 6479 | 😀 | Suggestion | The Internal Storage component should have an in-world model and display the stored item, just like the Small Storage component does. | 2026-03-19 12:49:54 | |
| 6478 | 😟 | Bug | 通关没有阵营选择 | 2026-03-19 11:59:45 | |
| 6477 | 😠 | General | 最高难度400%的虫族,我想知道是不能建造任何生产基地吗?要一直游牧打法吗? | 2026-03-19 09:07:42 | |
| 6476 | 😀 | Suggestion | I use GEMINI 3.1 PRO to write the behavior of units. I recently found a tool for converting behavior strings to JSON and back. Now the AI can give me advice more precisely. But there is an inconvenience: When the AI gives a link to the node id, I cannot understand which node it is talking about. Earlier, I had already left a suggestion to search for comments in the nodes. I want to complement it with the idea of searching by node id, as well as output the node id near the node itself, so that it is convenient to see it in all the logic. | 2026-03-19 08:42:54 | |
| 6475 | 🙂 | Bug | The reformation synthesizer needs ingrediants, but doesn't tell what is needed. | 2026-03-19 07:09:28 | |
| 6474 | 😟 | Bug | supply items is unchecked, yet bots keep coming to take items away. so it seems like it is supplying items | 2026-03-19 01:59:21 | |
| 6473 | 🙂 | General | в "кодексе" , вкладка "компоненты" снимок работы радара дублируется еще в двух местах ниже, места описания принципа действия радара. | 2026-03-18 20:26:28 | |
| 6472 | 😠 | Suggestion | Don't let people play controller if it's not possible to use the full game with it. The 8th step of the tutorial isn't even doable without controller (no icon to press). | 2026-03-18 20:02:23 | |
| 6471 | 😟 | Bug | I tried to find solution online, but noone has the problem. My wind turbines stopped produce power. They do nothing. I think it happened before and after some time they started working. I checked wiki and they supposed to work all the time. | 2026-03-18 19:53:53 | |
| 6470 | 🙂 | General | See Notification in save. It is the last loop in the behavior, at the bottom. That miner can be produced, but still requires research to unlock. This keeps producer empty for the loop. But somehow still enters loop, and then breaks with "while not on loop" error. | 2026-03-18 19:50:30 | |
| 6469 | 😟 | Bug | For some reason, switch always outputs to 1, but skips 2 and 3. It's very strange in this context. | 2026-03-18 17:55:27 | |
| 6468 | 😟 | Bug | I'm trying to write a register with a metal ore icon and coordinates to the parameters, but the Combine Register and Set Number nodes give me an empty icon with coordinates. There is a feeling that this should not be the case. | 2026-03-18 16:56:09 | |
| 6467 | 🙂 | Suggestion | Are there plans to add node search inside the behavior? It would be very convenient. If there is a search simply based on the description of the node, then this will already allow you to make crutches like labels with the name of the variable that is being created in the node. Although searching from all nodes in which a variable is involved also sounds very good, I think that its implementation will be much more difficult than just searching through comments on nodes. | 2026-03-18 16:27:11 | |
| 6466 | 😟 | General | This game could really stand to put finished research in a minimized notification when I'm doing something, instead of popping up and closing what I'm doing. | 2026-03-18 15:56:55 | |
| 6465 | 😟 | Bug | I tried to drag the result from the register combination node to the copy node, but I get an error. At the same time, if I first create a variable in the result field of the register combination node, then after that I can transfer it to the copy node. | 2026-03-18 15:53:23 | |
| 6464 | 😟 | Bug | 150% коэффициент не работает на выработку электроэнергии. Это баг? | 2026-03-18 15:06:17 | |
| 6463 | 😠 | General | 我现在的任务做到搜索星际枢纽了,但是这个任务到底怎么做,还有异常粒子除了把车放采集旁边,没办法自己做了吗?显示未解锁的一个转换方式 | 2026-03-18 11:48:10 | |
| 6462 | 🙂 | Suggestion | 翻译问题,此处数量与序号参数反了,我订阅的mod中没有修改此处 | 2026-03-18 11:16:47 | |
| 6461 | 😟 | Bug | When the research facility is overclocked, the display of the research rate multiplier and the remaining research time is incorrect. | 2026-03-18 06:55:51 | |
| 6460 | 😟 | Bug | i cannot get audio from the game to play through my DAC which is the only audio output device currently in use. the wi9ndows volume mixer dosent even show the game as trying to play any audio. all other programs are able to play audio. | 2026-03-18 06:06:23 | |
| 6459 | 😟 | Bug | 无发现红土矿 | 2026-03-18 03:12:32 | |
| 6458 | 😟 | Suggestion | "Get Battery" does not allow setting a unit like most other "get" instructions. It would also be awesome it (and Get Health) could output the current, max, and percent, like "Get Shield" does. | 2026-03-18 02:59:56 | |
| 6457 | 🙂 | General | Доброго времени. В кодексе, после разяснений о функционале радара, снизу к двум другим разяснениям приложены снимки настройки радара, хотя их там не должно быть. | 2026-03-17 21:12:57 | |
| 6456 | 😀 | General | DANKE DAS ES EINEN CLOUD SPEICHER GIBT...meine sschöne fabriiiikk...linux hatte ich einen bösen crash | 2026-03-17 20:25:01 | |
| 6455 | 😠 | Bug | 无人机停止在原分配停泊港外,自循环返回基地指令,其他手动指令会识别但是会被返回指令频繁覆盖,手动重新分配进入原停泊港后,可重新激活受控,期望得到原因回复 | 2026-03-17 18:27:22 | |
| 6454 | 😟 | General | Какой смысл от тераформера если он не может сделать чумной кристал? | 2026-03-17 17:46:08 | |
| 6453 | 😟 | Bug | Некорректрый перевод описания модуля скрытности - описание: невозможность обнаружить иноплонетян | 2026-03-17 16:56:42 | |
| 6452 | 😟 | Bug | Tutorial Mission 19 is Bugt and can´t be solved | 2026-03-17 16:29:19 | |
| 6451 | 😟 | Performance | Something is very weird about issuing orders in this game. They are SUPER unresponsive, to the point that I can more easily kite with a scripted unit than one I control manually. I'm trying to click on the ground to tell it to move but it feels like manual controls have some kind of rate limit even when things are otherwise performing normally. | 2026-03-17 16:20:33 | |
| 6450 | 😟 | Performance | Please tone down the mass spawns in Swarm mode. Even with our host machine using a 9800X3D the game starts to become unplayable with very pronounced hitching. And it seems to come out of nowhere: we go around clearing hives for a long way in each direction and it goes quiet, then suddenly bam, a constant stream of enemies is pouring in from multiple sides and the game is hitching every few seconds. It feels like they didn't even ramp up again but rather just all dropped in so suddenly the performance tanked right away. We like the swarm mode bc it seems like the only way we can make the game less passive, but this is starting to ruin it. | 2026-03-17 16:02:42 | |
| 6449 | 🙂 | Bug | Using "Load Behavior" on self, and passing using a parameter on the current behavior as an input for the parameter on the new behavior does not work, the new behavior loads with empty parameters. Attached save has demostration. | 2026-03-17 15:17:39 | |
| 6448 | 😟 | General | Как оно работает? Вообще ничего не понятно | 2026-03-17 14:55:47 | |
| 6447 | 😀 | Bug | Pathfinding bug. Unit has the command center in the goto but is pathblocked. This does not seem to happen after more of the area is discovered. | 2026-03-17 14:20:50 | |
| 6446 | 😟 | Bug | Из-за того что в спутник нельзя положить компонент напрямую или через запуск спутника, получается, что невозможно отправить на материнский корабль зараженный обсидиан. И так как материнский корабль не может принять запрашиваемый зараженный обсидиан, потому что у него тоже нет компонента, приходится идти на уловку: создавать спутник с компонентом и выкладывать его в инвентарь, чтобы потом передать его на материнский корабль | 2026-03-17 14:18:52 | |
| 6445 | 😟 | Bug | При оформлении заказа на группу объемом свыше 20 единиц ресурса фактически заказывается только 20 на каждого. | 2026-03-17 14:06:19 | |
| 6444 | 😟 | Suggestion | Как настроить поиск месторождений с запасом более 50 единиц ресурса? Пытаюсь создать ферму кристаллов и хочу предотвратить полную выработку жилы, но не получается выставить фильтр поиска так, чтобы он учитывал только те месторождения, где осталось свыше условных 50 единиц | 2026-03-17 13:55:40 | |
| 6443 | 😟 | Bug | Critical error while executing Main/ui/RegisterSelection.lua:430: attempt to index a nil value (local 'db') stack traceback: Main/ui/RegisterSelection.lua:430: in method 'RefreshTab' Main/ui/RegisterSelection.lua:524: in function <Main/ui/RegisterSelection.lua:523> | 2026-03-17 13:08:55 | |
| 6442 | 😟 | General | Turn down the volume of this sound Main/sounds/component/blight power loop_01.ogg | 2026-03-17 12:37:17 | |
| 6441 | 😟 | Bug | The blight turret does not return a DPS value when using the "Get Item Info" instruction | 2026-03-17 12:33:51 | |
| 6440 | 🙂 | Suggestion | Было бы не плохо копировать рецепт как в факторио чтобы сразу выставлять закрепленные ячейки у производства. Я понимаю что можно копировать с одного здания в другое, но когда строишь МОЛЛ приходится каждый раз выставлять все закрепы на каждый рецепт, да и в целом каждый новый продукт приходится выставлять закрепрепленные ячейки вручную сильно много действий приходится нажимать на производимый предмет от туда копировать элементы и фиксировать в складе. | 2026-03-17 11:11:06 | |
| 6439 | 😠 | Bug | As a user, I am unable to progress past 19 - Edit and Place a Building step, even after completing the step. It bugs me, really... A tutorial doesn't allow me to experience the game... | 2026-03-17 10:28:52 | |
| 6438 | 😟 | Suggestion | "Брошенный предмет" и "можно взять" две одинаковые команды, обе выдают результат любого предмета на земле, и нет возможности найти только предметы которые не являются рудой или песком, когда я задаю поиск он постоянно выдает кучи песка или кристала, и нет возможности разделить поиск по компонентам и материалам (простым и продвинутым) и в логике задать не как нельзя сравнение по группам является ли этот предмет материалом или компонентом только условие на точное совподение. Добавьте хотя бы в логику чтобы можно было поставить условие явлется ли предмет компонентом. | 2026-03-17 09:55:50 | |
| 6437 | 😟 | General | 编程讲解的大白话一些,看不懂 | 2026-03-17 09:34:59 | |
| 6436 | 😟 | Suggestion | Регулярно сталкиваюсь с проблемой что нельзя задать группе интегрированное поведение без копирования и вставки настроек. Каждый раз приходится каждой еденице ставить поведение вручную. | 2026-03-17 09:16:05 | |
| 6435 | 😟 | Bug | Невереное описание на русском языке. Написано что выводит из строя технику, а должно быть разбирает компоненты | 2026-03-17 08:38:39 | |
| 6434 | 😟 | Bug | неверное описание на русском языке. | 2026-03-17 08:35:20 |