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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 6455 | 😠 | Bug | 无人机停止在原分配停泊港外,自循环返回基地指令,其他手动指令会识别但是会被返回指令频繁覆盖,手动重新分配进入原停泊港后,可重新激活受控,期望得到原因回复 | 2026-03-17 18:27:22 | |
| 6454 | 😟 | General | Какой смысл от тераформера если он не может сделать чумной кристал? | 2026-03-17 17:46:08 | |
| 6453 | 😟 | Bug | Некорректрый перевод описания модуля скрытности - описание: невозможность обнаружить иноплонетян | 2026-03-17 16:56:42 | |
| 6452 | 😟 | Bug | Tutorial Mission 19 is Bugt and can´t be solved | 2026-03-17 16:29:19 | |
| 6451 | 😟 | Performance | Something is very weird about issuing orders in this game. They are SUPER unresponsive, to the point that I can more easily kite with a scripted unit than one I control manually. I'm trying to click on the ground to tell it to move but it feels like manual controls have some kind of rate limit even when things are otherwise performing normally. | 2026-03-17 16:20:33 | |
| 6450 | 😟 | Performance | Please tone down the mass spawns in Swarm mode. Even with our host machine using a 9800X3D the game starts to become unplayable with very pronounced hitching. And it seems to come out of nowhere: we go around clearing hives for a long way in each direction and it goes quiet, then suddenly bam, a constant stream of enemies is pouring in from multiple sides and the game is hitching every few seconds. It feels like they didn't even ramp up again but rather just all dropped in so suddenly the performance tanked right away. We like the swarm mode bc it seems like the only way we can make the game less passive, but this is starting to ruin it. | 2026-03-17 16:02:42 | |
| 6449 | 🙂 | Bug | Using "Load Behavior" on self, and passing using a parameter on the current behavior as an input for the parameter on the new behavior does not work, the new behavior loads with empty parameters. Attached save has demostration. | 2026-03-17 15:17:39 | |
| 6448 | 😟 | General | Как оно работает? Вообще ничего не понятно | 2026-03-17 14:55:47 | |
| 6447 | 😀 | Bug | Pathfinding bug. Unit has the command center in the goto but is pathblocked. This does not seem to happen after more of the area is discovered. | 2026-03-17 14:20:50 | |
| 6446 | 😟 | Bug | Из-за того что в спутник нельзя положить компонент напрямую или через запуск спутника, получается, что невозможно отправить на материнский корабль зараженный обсидиан. И так как материнский корабль не может принять запрашиваемый зараженный обсидиан, потому что у него тоже нет компонента, приходится идти на уловку: создавать спутник с компонентом и выкладывать его в инвентарь, чтобы потом передать его на материнский корабль | 2026-03-17 14:18:52 | |
| 6445 | 😟 | Bug | При оформлении заказа на группу объемом свыше 20 единиц ресурса фактически заказывается только 20 на каждого. | 2026-03-17 14:06:19 | |
| 6444 | 😟 | Suggestion | Как настроить поиск месторождений с запасом более 50 единиц ресурса? Пытаюсь создать ферму кристаллов и хочу предотвратить полную выработку жилы, но не получается выставить фильтр поиска так, чтобы он учитывал только те месторождения, где осталось свыше условных 50 единиц | 2026-03-17 13:55:40 | |
| 6443 | 😟 | Bug | Critical error while executing Main/ui/RegisterSelection.lua:430: attempt to index a nil value (local 'db') stack traceback: Main/ui/RegisterSelection.lua:430: in method 'RefreshTab' Main/ui/RegisterSelection.lua:524: in function <Main/ui/RegisterSelection.lua:523> | 2026-03-17 13:08:55 | |
| 6442 | 😟 | General | Turn down the volume of this sound Main/sounds/component/blight power loop_01.ogg | 2026-03-17 12:37:17 | |
| 6441 | 😟 | Bug | The blight turret does not return a DPS value when using the "Get Item Info" instruction | 2026-03-17 12:33:51 | |
| 6440 | 🙂 | Suggestion | Было бы не плохо копировать рецепт как в факторио чтобы сразу выставлять закрепленные ячейки у производства. Я понимаю что можно копировать с одного здания в другое, но когда строишь МОЛЛ приходится каждый раз выставлять все закрепы на каждый рецепт, да и в целом каждый новый продукт приходится выставлять закрепрепленные ячейки вручную сильно много действий приходится нажимать на производимый предмет от туда копировать элементы и фиксировать в складе. | 2026-03-17 11:11:06 | |
| 6439 | 😠 | Bug | As a user, I am unable to progress past 19 - Edit and Place a Building step, even after completing the step. It bugs me, really... A tutorial doesn't allow me to experience the game... | 2026-03-17 10:28:52 | |
| 6438 | 😟 | Suggestion | "Брошенный предмет" и "можно взять" две одинаковые команды, обе выдают результат любого предмета на земле, и нет возможности найти только предметы которые не являются рудой или песком, когда я задаю поиск он постоянно выдает кучи песка или кристала, и нет возможности разделить поиск по компонентам и материалам (простым и продвинутым) и в логике задать не как нельзя сравнение по группам является ли этот предмет материалом или компонентом только условие на точное совподение. Добавьте хотя бы в логику чтобы можно было поставить условие явлется ли предмет компонентом. | 2026-03-17 09:55:50 | |
| 6437 | 😟 | General | 编程讲解的大白话一些,看不懂 | 2026-03-17 09:34:59 | |
| 6436 | 😟 | Suggestion | Регулярно сталкиваюсь с проблемой что нельзя задать группе интегрированное поведение без копирования и вставки настроек. Каждый раз приходится каждой еденице ставить поведение вручную. | 2026-03-17 09:16:05 | |
| 6435 | 😟 | Bug | Невереное описание на русском языке. Написано что выводит из строя технику, а должно быть разбирает компоненты | 2026-03-17 08:38:39 | |
| 6434 | 😟 | Bug | неверное описание на русском языке. | 2026-03-17 08:35:20 | |
| 6433 | 😟 | Suggestion | 物品内容引导不够,有些建筑或者设施不知道其作用 | 2026-03-17 07:18:57 | |
| 6432 | 😟 | Bug | Alien techonology research stopped at last step. Need to cancel and research again to continue research. | 2026-03-17 07:06:58 | |
| 6431 | 😀 | Suggestion | An instruction to get the direction a unit is facing would be very helpful for determining the direction the unit moved last without needing to record past coordinates. | 2026-03-17 02:50:09 | |
| 6430 | 🙂 | General | Got stuck during the tutorial. Instructions did not make it clear to deploy the fabricator near the command center and I was unable to produce metal bars to setup production during step 15. I was able to correct this by moving the fabricator to a platform that the command center was on. | 2026-03-17 02:40:55 | |
| 6429 | 🙂 | General | это пустая клетка. в данном месте нет выпавших предметов. только ресурсы. | 2026-03-17 01:05:05 | |
| 6428 | 😟 | Bug | la derniere partie de la mission "Histoire Humaine" ne ce déclenche pas, on me demande d'installer le noyau IA de HIGGS dans l'assenseur spacial, mais quand je le fait, il ne ce passe rien. j'ai raté quelques choses ou il y a un problème? | 2026-03-17 01:04:49 | |
| 6427 | 😠 | Bug | Game freezes/deadlocks consistently. Load attached save, unpause and wait around 20 seconds. | 2026-03-16 23:50:40 | |
| 6426 | 😟 | Bug | "Count Slots" instruction has no output when given a 1x1 Building (2S) unit type as input. | 2026-03-16 21:41:31 | |
| 6425 | 😟 | Bug | I cannot progress on the Alien History mission. I'm stuck at Alien History 7/10 where I'm supposed to take my Nexus Warp to the heart of The Simulation. The Observer defaultly sees the heart of the simulation when not targetting anything. I've tried many variations including using a signal reader to get the information from the observer to the nexus warp, and nothing seems to work (not C/V, not signal readers, not radio transmitters). | 2026-03-16 21:04:04 | |
| 6424 | 😀 | General | I think the Time Egg is delicious, both for long range remote mining site logistics, and as an omelette. I love feeling the power from each logistical upgrade! | 2026-03-16 20:41:32 | |
| 6423 | 🙂 | Bug | "Data Type Switch", when passed a unit type as an input, will branch to "Item" instead of "Unit". | 2026-03-16 18:40:40 | |
| 6422 | 😀 | Bug | Wasps probably shouldn't behave like this. | 2026-03-16 17:52:45 | |
| 6421 | 😀 | Suggestion | Можно ли менять наименование юнита с помощью поведения? Например, если я в ресимуляторе рабочего из чертежа (у него свое название, отличное стандартного) превращаю в инженера, то хочу переименовать его. Есть ли такая возможность? | 2026-03-16 15:37:21 | |
| 6420 | 😟 | General | 当有了大的传输器或者无人机,我把建筑密集摆放了,物流机器人就会无法到达建筑导致卡住,这种能不能判断一下目的地无法到达则不要产生订单呢?我全都由传输器来运送就行了 | 2026-03-16 15:11:53 | |
| 6419 | 🙂 | Suggestion | Add the "New Starter Tech" research to the Register UI, so it can selected as an input of research related behavior instructions. | 2026-03-16 13:54:46 | |
| 6418 | 😀 | Bug | Robotic Assembler production rates/production times on the tooltip are inversed; seemingly for all products, regardless of the target output. Example: "15/min, 4 sec" when it should be "4/min, 15 sec" | 2026-03-16 13:04:10 | |
| 6417 | 😟 | General | The power readout in the top left is very weird in this game. I am sometimes taken by surprise by total power failure because batteries contributing to "generated" means everything looks properly balanced right up until there's nothing left. I don't want to be constantly opening this thing and looking at rows of info bouncing up and down. It would be more useful at a glance if it just told me what I generated (NOT from batteries), what I'm using, and how much is stored. | 2026-03-16 13:01:44 | |
| 6416 | 😟 | Bug | When I start a new game and import from my favourites, it often seems to mess up the order of my blueprints and forget what behaviours are assigned to what unit. This happens even though I import the behaviours first just in case. For a while I even had my other folders inside a single parent folder to import all at once but that somehow made it worse rather than better. | 2026-03-16 07:22:13 | |
| 6415 | 😟 | Bug | 关于我发送的id:6393bug反馈。在完成最终任务后会激活一个新的科技,如此可以重现这个bug,但是我不知道有什么方法可以增加稳定度所以无法完成,存档已经在6393中给你们了,你们应该可以重现这个bug。 另外关于稳定度的增加或减少有什么好的方法吗?游戏中的翻译做的不好,完全不明白要怎么做。 完成最终的模拟器。把所需的核心还有钥匙放进去之后发生了什么吗?我完成了这个成就但是并不知道结果。游戏中没有相关的指引。 | 2026-03-16 07:21:44 | |
| 6414 | 😀 | General | 11 | 2026-03-16 06:29:08 | |
| 6413 | 😟 | Bug | I have assembled a large chain of nodes in the behavior. I identified 5 parameters in it. Next, I selected all the nodes with Ctrl+A, copied them from Ctrl+C, and then transferred them to a new game. I inserted all the nodes in the editor, but not all the parameters were imported. Take a look at the screenshot. It can be seen that a link to parameter 5 has been inserted, but there are only 3 parameters in the editor's header. | 2026-03-16 00:50:32 | |
| 6412 | 😟 | Bug | Signed the node to which the problem relates: "What happens here? Why logic move to Outside?" For some reason, when I search through the units to find a resource, there is no way to get the coordinates of this deposit. And also the occurrence of this deposit inside the logical network is incorrectly determined. | 2026-03-16 00:37:27 | |
| 6411 | 🙂 | Suggestion | It would be nice to be able to insert line breaks inside the comment to the node. Otherwise, when I write long descriptions to make it easier to navigate in the future, the text turns out to be crumpled and difficult to understand. | 2026-03-15 23:16:24 | |
| 6410 | 😟 | Bug | Unable to see requirements for mothership repairs. Can't see them with the long-range sensor, cant see them within control panel. This is blocking the end game for me. | 2026-03-15 23:15:08 | |
| 6409 | 🙂 | General | I have an idea to make a single behavior for all units in the game. Therefore, we have to make a large scheme. It would be convenient if I could add comments not only to the blocks, but also to the links between them. This is a more visual option, although it is difficult to concisely implement it into the interface. | 2026-03-15 23:13:36 | |
| 6408 | 😟 | Suggestion | I ask you to add to the node for checking the blocked inventory slot the parameter of the unit for which the inventory is checked. Otherwise, it is not possible to check the inventory status through the central building. | 2026-03-15 22:57:03 | |
| 6407 | 😟 | General | make your game more intuitive. | 2026-03-15 22:17:17 | |
| 6406 | 😟 | Bug | Virus Duplicator cannot select a huge node if Infinite Huge Nodes is on. | 2026-03-15 21:53:15 |