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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 6862 | 😟 | Performance | Aftr the last patch the game is choppy. deleting shader cache does not fix. downgrading to the previous patch makes it fuent at high quality graphics. | 2026-05-21 09:30:18 | |
| 6861 | 😟 | General | 11111111 | 2026-05-21 05:45:23 | |
| 6860 | 😟 | General | Neutral units will move into construction and then construction can't finish. I can't move them since they are neutral/enemy units | 2026-05-21 04:22:44 | |
| 6859 | 😠 | Suggestion | Index provided by Loop over components, depsite the same, is fundamentally different than the one used for Set Component which doesn't appear ot be providable anywhere. This would require looping again, or memory, to track what should be a provided index. | 2026-05-20 22:31:50 | |
| 6858 | 🙂 | General | Please make it easier to change a bot's Logistics settings from the "Unit Editor" and Library interfaces. Currently, one either needs to edit the Logistics settings after the bot's been printed, or save to library -> export -> decode -> edit -> encode -> import. It's strange how a lot of other settings are available through the "Unit Editor" and Library interfaces, such as even delivery requests, but not Logistics settings. The suggested UX could even be as simple as the little drop down arrow, as it currently appears in the main UX. | 2026-05-20 14:51:46 | |
| 6857 | 😠 | Suggestion | Hello, Stage Games developers First of all I want to say Desynced is a excellent game, it is art of scripts and logistics. I have played for 200 hours. but I feel disgruntled about the incremental cost of mothership repairing. if a gamer have completed all missions, the only thing they can do to continue game is mothership repairing for more global overclocking boost component. but the incremental cost of mothership repairing make it actually impossible to acquire 20+ global overclocking boost component because there are physical computer limits. It took my an entire weekend day to write script to automate mothership repairing and installing global overclocking boost. it turned out that the cost of repairing is incremental just 11 global boosters later, this made my passion and effort look like a joke: as long as GameDesigner move their fingers laboriously to set a big number , your effort will turn into worthless. my point is, this is just a single player game, even if i acquire a pile of global boosters that will spoil no one's fun except making me feel very very good. In short, i hate the incremental cost of mothership repairing, maybe fixed cost 500 of each items or cheaper? Looking forward to your reply. thanks! | 2026-05-20 11:50:20 | |
| 6856 | 😟 | Suggestion | Need an 'information' type that matches all components, so that I can programatically dump all non-components our of inventory (component recycler). | 2026-05-19 17:17:09 | |
| 6855 | 😟 | Bug | The warehouse for some reason refuses to give Reinforced Plates to the selected two buildings. SOMETIMES if I manually order a stack to one of them, the Warehouse will send to the other one, but not always. They have the same logistics settings as the other buildings (aside from the wire production, since they require outside silica). I don't know what's wrong with themmm ;-; | 2026-05-19 04:35:39 | |
| 6854 | 😟 | Bug | The wind turbines seem to stop working after not looking at them for a while. I notice occasionally the power has dropped off and then look at my mass of turbines on the plateau to see they have stopped but start spinning again after a moment. Maybe they go to sleep when out of view for a while? | 2026-05-19 01:19:14 | |
| 6853 | 😀 | Suggestion | Allow for more than 4 networks. Let players set network number. I would love to have each resource gathering on it's own network and seperate out various production lines via networks. Also allow for a range of priority. Instead of is priority and isn't, allow to set a number for priority. I have multiple construction buildings that I want priority but I want specific ones over others but I still want those others to be build right after. Being able to set the level of priority would be great. You can even make both of these suggestions into internal components for balance if necessary. | 2026-05-18 23:30:17 | |
| 6852 | 😟 | Bug | The scout's radar is not detecting enemies that are on the plateau to the right. If I move it down or up a short distance, the enemies are detected, and continue to be detected when returning to this position. | 2026-05-18 19:37:42 | |
| 6851 | 😟 | Bug | My Re-Simulator does not consume robotics datacubes that it requested and were delivered to it. If I manually move them to a different slot in its inventory, it starts consuming them. | 2026-05-18 16:57:55 | |
| 6850 | 😟 | Bug | Der Uplink funktioniert nicht mehr, wenn man ein Verhalten aktiviert hatte. Es lässt sich keine Forschung mehr betreiben. | 2026-05-18 09:24:36 | |
| 6849 | 😟 | Suggestion | While on borderless with multiple monitors, the mouse cursor goes to the other monitor when reaching the edge instead of panning the camera | 2026-05-17 22:49:43 | |
| 6848 | 😟 | Suggestion | The bug hives should slowly regenerate any bugs that are inside them instead of healing a flat 50% of what health they are missing when they enter the hive. Hacked worms can be very quickly healed to good enough by repeatedly leaving and entering the hives. | 2026-05-17 12:15:37 | |
| 6847 | 😠 | General | ??? | 2026-05-15 11:38:03 | |
| 6846 | 😟 | Bug | when supply is disabled and store register is empty, units are still supplying to network Reproduction Step 1: Select Scout. Verify Supply is off and Store Register is empty Step 2: Request an item (such as Metal Bar since that is in-demand Step 3: Get mugged by another unit (╯°□°)╯︵ ┻━┻ | 2026-05-15 11:12:01 | |
| 6845 | 😠 | Suggestion | 无限资源为什么没有开关? | 2026-05-14 18:07:58 | |
| 6844 | 😠 | General | 什么垃圾塔防 | 2026-05-11 05:28:08 | |
| 6843 | 😟 | Bug | Scyther Eggs spawn broken experimental build | 2026-05-11 00:34:04 | |
| 6842 | 😟 | Bug | Error "Break called while not in a loop" when the game is unpaused. Energized plates are not researched yet so there are no producers, but the break instruction is clearly in the loop (and should not be executed since there's nothing to loop). | 2026-05-10 13:37:05 | |
| 6841 | 😟 | Bug | Enemy waves have visible problems with pathfinding in current version of Experimental. I can't suggest repro steps without knowing what debug tools/options/commands you have access to, but it seems to happen a lot on bigger waves, so shouldn't be hard. Also, the waves and AI themselves seem to bug out on occasion preventing waves and expansion. I've found a temporary fix requiring changing the difficulty settings from Swarm to Agressive, then to Agressive with Hive Evolution enabled, then back to Swarm to reset the AI and allow it to spawn waves and expand again. | 2026-05-09 09:05:39 | |
| 6840 | 😠 | Suggestion | If you officially added the mod and steam workshop than why you block achivements? Its players desition how to play and reach something. the game is too slow to reach some items at least add game speed settings. x1 is hell | 2026-05-07 12:36:38 | |
| 6839 | 😀 | General | Eu realmente gostei muito do jogo . Se possivel avaliar criar rotinas de comportamentos baeadas em modo if...then...else. O jogo inclusive merece um desynced 2 Uma duvida: antes a tela de conclusao de uma tecnologia era central e maior. atualmente sta bem menor e desaparece | 2026-05-06 04:00:09 | |
| 6838 | 😟 | General | 2026-05-05 16:51:17 | ||
| 6837 | 😀 | General | Hi Bros,i find a Bug or may be a hidden perk. if you program a robot go to point-0, and then plant a mine block at point-0, it will plant next to rather than at point-0. This method can break the 2 grid density limit of planting mine. you might want to have a look at "混乱复制者" in my saving. | 2026-05-05 11:30:02 | |
| 6836 | 😀 | General | 我发现逻辑模块中有一个奇怪的地方,“遍历装置库存”这一模块支持传入特定装置的变量以遍历特定装置的库存,但是通过“通过索引获取装置库存”这一模块却不支持传入特定装置的变量,只能获取到执行逻辑的装置本身的库存,这导致我无法在遍历装置库存的循环中获取当前索引下的库存对象,循环因此无法获取到实时的数据,虽然不算bug,希望能解决一下这个问题。 | 2026-05-04 15:19:52 | |
| 6835 | 😀 | Bug | BIG FKK AIRSHIPS TO BOMB THESE BUGS! | 2026-05-04 00:36:01 | |
| 6834 | 😠 | Bug | 无法遍历研究所需的总材料数或步数,只有每步所需的材料数 之前发到一般类别了,这次特意发到BUG里,希望尽快更新解决 | 2026-05-03 10:32:41 | |
| 6833 | 😟 | General | 这个研究遍历不出需求材料总数,只有一步研究的材料数 | 2026-05-03 10:27:14 | |
| 6832 | 😟 | Suggestion | You can chain move commands holding down "Shift"-Key but you can't chain attack-move command (middle mouse Button) the same way | 2026-05-02 16:53:06 | |
| 6831 | 😟 | Bug | Pulse lasers don't get any visible bonus from increase efficiency of Defence Blocks | 2026-05-02 01:24:45 | |
| 6830 | 😟 | Bug | Local fauna is blocked on terrain, as per discussion in #experimental-chat https://discord.com/channels/426249804981600259/1479721995192107079/1499560696017588265 | 2026-05-01 02:02:08 | |
| 6829 | 🙂 | Bug | low Prio: Heavy Tank without Turret shows ugly open mesh where the turret shall be mounted | 2026-04-29 20:20:46 | |
| 6828 | 😟 | Bug | My logistics system seems to have frozen :( I have tons of things able to move stuff around, including all the wasps flying idle... | 2026-04-29 06:20:25 | |
| 6827 | 😟 | Bug | I cannot 'set to component' radio emiter component index 2 do not set the value of the radio emiter, seem like i only can set the band | 2026-04-28 16:24:02 | |
| 6826 | 😠 | Suggestion | 制造在装配太过繁琐。 | 2026-04-28 06:48:08 | |
| 6825 | 😟 | Bug | Early Day 4, multiple trilobytes building multiple hives simultaneously to the left of base | 2026-04-27 17:19:05 | |
| 6824 | 🙂 | General | 教程一头雾水。what's the crack? | 2026-04-27 10:03:04 | |
| 6823 | 😟 | Bug | When I read the resimulator's total cubes, I get a wildly incorrect answer after the behavior initially reads it. This causes any behavior I have on a building with a resimulator component or the actual resimulator to over fetch cubes. There appears to also be an inconsistent way to read this value. Both the cube component and the resimulator component have an indication. I seem to get the resimulator component to give me the number from the correct register number. But, in the resimulator building, its read from the cube component. Making the read of this "cubes loaded" register consistent is necessary. | 2026-04-26 16:18:47 | |
| 6822 | 😟 | Bug | When playing with multiple montiors, the mouse leaves the game and moves to the additional monitor regardless of game mode (windowed, borderless, or fullscreen. In a game where you can move the cursor to the edge of the screen to move around the map, this becomes a problem immediately. I had this happen within 10 seconds of starting the tutorial. | 2026-04-26 02:03:08 | |
| 6821 | 🙂 | General | No Mods used. Its all vanilla. Bug is related to buildings: Its possible to place buildings into the blight via behavior command "place contruction" It ignores otherwise blocked areas in the blight you get from manually trying to place into the blight without having anything unlocked in the blight research tree. | 2026-04-25 19:30:27 | |
| 6820 | 😟 | Bug | Similar to the last one 6819, if I cancelled this storage block's orders, the transporter nearby started sending resources out to the nearby stores. Unclear where the problem with "no carrier assigned" is coming from. | 2026-04-25 18:30:48 | |
| 6819 | 😟 | Bug | The logistics network keeps reporting that there are no carriers assigned. However, there are many spare carriers. If I set something to high priority, then these spares swarm. I haven't found anything myself that would suggest a problem. This seems to have happened with the latest experimental patch. There are no mods in use. | 2026-04-25 18:28:42 | |
| 6818 | 😟 | Bug | The logistics network seems to have just stopped for the most part. As far as I can tell, the only requests getting filled are those that are: 1. created by a behavior (e.g. the three buildings with the virus warp gateways are getting their virus orders filled). Not all of these seem to work, though, as the human spaceport that's fullfilling the mothership orders isn't getting what it wants. 2. Drag and drop orders I create, but *only* if one of the units involved can move (or has an item teleporter) to fullfil the request directly. If the request would have to go through a 3rd unit carrier it won't happen, it doesn't even make the order. | 2026-04-25 17:18:33 | |
| 6817 | 😟 | Bug | Hello. When Engineers mining, the mining register value is that resource type, but dragging it onto the inventory slot collecting that type doesn't make that slot a locked one, only to right click it and select Lock the Slot. | 2026-04-25 11:58:52 | |
| 6816 | 😀 | General | hh | 2026-04-25 10:48:31 | |
| 6815 | 🙂 | Suggestion | The Balancing of some recipes are quite extraordinary. Specifically the blight parts and human parts seem large in quantity. Blight plasma, Engine, Microprocessor and Blank Datakey to mention a couple. I have some calculations of "Demand/Available" in the middle on a bundle of storage containers with icons. Aluminum stuff has a VERY high demand very quickly, same with blight plasma resulting in extremely large farms or long waiting time. My suggestion is reducing the amount of items required on some of these recipes. | 2026-04-25 10:43:01 | |
| 6814 | 😀 | Bug | Hi, I have some trouble completing the quest "human discoveries". It's stuck at 2/8. I've read somewhere that when human explorer is in range of a human research lab a Connect button should appear. it doesn't. Unfortunately, it's been a while since I got the quest and I have no memory of how I did the first two labs. Is there a way to progress or skip the quest? Am I doing somthing wrong, maybe? Regards Repost: Sorry, I have reposted this because I'm not sure if I attached save file, I can't see from previous post. I'm sorry for causing entropy on you feedback site. | 2026-04-24 15:04:54 | |
| 6813 | 😀 | Bug | Hi, I have some trouble completing the quest "human discoveries". It's stuck at 2/8. I've read somewhere that when human explorer is in range of a human research lab a Connect button should appear. it doesn't. Unfortunately, it's been a while since I got the quest and I have no memory of how I did the first two labs. Is there a way to progress or skip the quest? Am I doing somthing wrong, maybe? Regards | 2026-04-24 15:01:35 |