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IDRatingCategoryDescriptionScreenshotDate
6738🙂SuggestionSet Unit Speed:

Ability to set unit speed (capped at its max speed obv.) would be great for when we want our units to move at the same speed.

Use case: i want to set up a rover as a squad leader and have mechs follow him, but the rover is faster and arrives at the target before the mechs.
2026-04-09 17:07:25
6737🙂BugSimilar bug to 6729 but with Order Transfer To now. Run behavior on Command Center to reproduce. Sending same item type while previous delivery is still active makes next not work. So it's likely not caused by specific functions but somewhere deeper in the Order logic. Please tell me if I am giving "too much" feedback in this one >_<

(I could catch all these bug effects with existing functions, so my production is fine for now.)
 2026-04-09 10:34:51
6736😟SuggestionPlease make it, that we can lock the soulweavers integrated converter-slots to a specific task individually.
early Alien gameplay you most likely need to convert obsidian to silica sand, but also converting anomaly particles to clusters.

because the conversion happens automatically, with a fixed priority for the obsidian, it requires lots of micromanagement to get both done in the one Weaver we got for the start.
2026-04-09 09:46:12
6735😀SuggestionSome behavior feedbacks:

Flow Control:
Here it would be great if:
- Subroutines could jump to labels in the main behavior
- Subroutines could have multiple output pins (maybe by placing an output node and setting a channel on it?)


Player Command Overrides:
Maybe you can make it so we had some events that when placed in a units behavior, override how the unit reacts to player commands or what they do when registers are set, and runs our own code instead.
- Move
- Attack Move
- Store Register
- Goto Register

Having overrides for the above because would be really helpful because they can cause some massive annoyances with our custom behaviors.
2026-04-09 00:02:22
6734😀GeneralI was asking AI about a game that someone played and it thought it was this so i gave it a go and i just want to say amazing job i look forward to buying the game soon




- Aiden The Grape
 2026-04-08 23:30:39
6733🙂GeneralThe 7th step of the alien mission is not responding. I cannot place the simulator to the teleporter unit. Others appears to have the same issue. What am I missing? 2026-04-08 20:45:32
6732🙂BugWhen using a label inside a loop, the flow continues the loop after exiting the label.

I discussed the subject on reddit here: https://www.reddit.com/r/Desynced/comments/1sf0ym6/using_labels_as_functions_in_behaviors/ -

I was using it in the following behavior before realizing this is probably a bug: DSC1Mz1Y0A1I1BbRzp219pNg2OF22O2d5Wb22UcTqP0fCzw73iUPyI3LgEFt11Evu22Q1KF72ck6XK2b1Rpc09KK7f24JFEv2NKpJz1lz9nP0Lhdoc4VWInH11RIIm4HbHdL35FtdG3HW4Ge42mrcr21Huuz1z9D6c339BG30HRLDf1GSaWq1wZkh41T8Ugs1TpWqY2057d4415SnE1ByJgQ0NL2OV49tX9x0KZM8H23AppB0tCZkT0nfe3M0hUE9F2AIkQM2YhnP34Bjmdq0NuY3M3nJfsP1bz4de4PmtEN05c5kc0sx5Su3bgjy811zcZM0cYY9R06hoRW2BtKEm21U1Ey2TcNFH4GNzBj1KokfC1eL8dB0oAvz71VzWFX04F6gE0sZEOZ3fpzWj1r53TV4e4x024ZdikU0ZQr4V1cHKLk35RfEf4GjXQ50P2zkO3MqJ5Z0x14062DqwyB1GInlf3y0Rhp1DH5fS48bPH41kCQDg1IA50y1OMqXc3t8pBK3hTUMu4MRMMM1reZUh0fKZHc0qj6vm1P67DS0IPps54cZMEC1A5EFY1BnwEY2531Rr1ZbI5n2Y6hVn3jJlqF1ALGew1r02KP0bGNV402YVsB3zx3uf4FWxNo3jtJ7g3dIjpR3mxIHD2R0kfk3aII3Q3PGG8C13xJsc3thfsy25WrhN0Axsg94dvy6R0Egk9u2qhXRf2WnWtu4ZWGtN11Wicu1CS4gd1X0SDz1crmlX0US9l04abfht2SlAhJ3fIexh3k21L51tJeM52dhdBc3Ek34J3QPC9W0IZ3gN0g6y3J22mTUD1GmW970TT8hB0G6Q6v4HKB7210eVse3M4Dk01Gp6Sd1UxkZr25AFN52WqC3v1Wth7x3Q0HEW2iAyDf2Dh7xl0B6GYE2ZLpPo4Q5OWW3YK8Z12RwhX129uzj72Sm2P70CxhBx3Ig6gs3CFUEr3doDWP44nBq54WNaxk4SkyXQ18hZxf4gGEZ43O96WP0uUXsS33OiIF38L1lD3Je7cn1OngcU1ifYYH20sVTT2lX3gt4GLvj44eLjT41lvLAz4XKogS3jAs644HtdcC2hVCBu0sdEoz0eLg2F08P9st4PLx2m0fKlFr0tqsAv09tBzz0GEKTY4Lhk8j3jKTBR2DQHzR0LmqjsFgHP
 2026-04-08 20:31:30
6731🙂BugLoop Memory with no input to loop over all Array IDs will completely freeze if the array IDs contain both an item and a unit reference. If there are only items or only unit references, then it works.

The console outputs the following when this happens:
[2026.04.08-15.59.15:693][286]Error: Critical error while executing attempt to compare string with number
[2026.04.08-15.59.15:694][286]Error: stack traceback:
[2026.04.08-15.59.15:694][286]Error: [C]: in function 'table.sort'
[2026.04.08-15.59.15:694][286]Error: Main/ui/utilities.lua:47: in function 'GetSortedTableKeys'
[2026.04.08-15.59.15:694][286]Error: Main/ui/utilities.lua:52: in function 'SortedPairs'
[2026.04.08-15.59.15:694][286]Error: Main/data/instructions.lua:7512: in field 'func'
[2026.04.08-15.59.15:694][286]Error: Main/data/components.lua:4049: in function <Main/data/components.lua:4018>
[2026.04.08-15.59.15:694][286]Error: Unexpected error in simulation code can result in an unrecoverable state.
2026-04-08 16:03:07
6730😟BugRecurring item requests are deleted when i move my unit through a warp gate.

Expected behavior: keep requesting the same number of items.
2026-04-08 15:57:25
6729😟BugI have tried using non-wait Request Item now and ran into another bug. When I request the same item type again while a previour request is still being delivered, it overwrites the previous request. MWE on Command Center in attached save game. 2026-04-08 14:20:13
6728😟BugPrevious submission ID: 6722, Reply ID 754. The Send to Shared Storage is not the cause. Now, I am unsure how Request Wait shall behave. I expected it to get a number of items delivered and wait for that delivery to be finished. But ANY interaction that lowers the current item amount during the delivery (Consumed by production, Taken out, Dropped off, Ordered elsewhere ...) leaves an empty space in the active Request Wait which is filled with new Orders. On the Command Center MWE it leads to endless item delivery. It looks like the wait time is calculated from the current items in inventory, not the amount delivered. The delivery is hard to track right now, there is no Loop Orders (with source/destination filter) and looping over all carriers feels too excessive while not catching all Orders anyway. 2026-04-08 11:13:42
6727🙂Suggestionadd ability to filter slot type in "loop inventory slots" as present in "count slots" instruction 2026-04-08 08:23:44
6726🙂Suggestion"drop off items" instruction can drop units from garage but only when "item/amount" is empty.
this does not allow to drop less than all units from garages if multiple slots are present.
moreso it would be great to be able to drop specific units from garage or anything from specific slot.
 2026-04-08 08:19:13
6725😟BugRight click drag scrolling should also apply to minimap scrolling.2026-04-07 23:18:35
6724😟BugAliens can only build inside the blight, but can relocate buildings outside the blight just fine, something doesnt quite add up here.2026-04-07 14:57:27
6723😟BugAlien Scout Radar:

Alien scout radar range (10) is much lower than its view range (25).
2026-04-07 13:03:06
6722😟BugStart behavior on Command Center: Order to Shared Storage interferes with folowing Request Wait and makes it request a whole stack too many items in this case. May be Specific adds to current inventory item count value, which still counts items that were already ordered to Shared Storage? Shared Storage delivery reduces that current value, and then the Request is requesting a too large Amount? My Assembler building ran full because of that bug. 2026-04-07 12:19:51
6721😠BugSetToComponentRemotely node does NOT fire its failed pin when it fails to set a register due to the unit being outside the grid. This wasted 3 hours of my life trying to debug it.2026-04-07 09:30:55
6720😟BugSetting two components on same building to produce two (or three or ... may be less than one stack, but not only one!) of same item during same tick reserves one ingredient item too few during first production cycle. E.g., behavior on command center sets to make two metal bars twice, but only reserves three ore. 2026-04-07 09:08:44
6719🙂GeneralCopy and paste feels a little clunky to use 2026-04-07 06:07:34
6718😟BugWasp used in Base as logistic drones flying to low, clipping through everything.2026-04-07 01:12:45
6717🙂Bugrecurring requesting 40 particles on channel 3 on a magnifier on channel 3
a phase transporter within range on #1-4 requests particles on #1
but even it the transporter has particles it wont deliver them (delivery is set)
BUT when I single request a single particle on any of the magnifiers in range ALL get a single stack
2026-04-06 20:49:15
6716😟Performance游戏玩到后面突然非常卡顿,现在突然卡的玩不了了 2026-04-06 15:46:39
6715😟GeneralWhen trying to place a construction right after deconstructing a building at the same spot as shown in my screenshot, the construction will fail without ever triggering the "construction failed" pin. Another wait node is required after the deconstruct for it to work properly.2026-04-06 15:06:19
6714😠Bug黑曜石已经解锁,但是无法采集 2026-04-06 13:14:28
6713😠General黑曜石已经解锁,但是依旧无法采集 2026-04-06 13:14:12
6712🙂SuggestionTurning units on or off remotely would be massive.2026-04-06 12:22:43
6711😟BugBatteries/Capacitors losing charge:

Batteries and capacitors seem to lose their charge when unequipped, meanwhile shields retain their charge. Not sure if this is an oversight or intended, but one would assume batteries to retain their charge when unequipped too, just like shields, at least that would open up some interesting gameplay options.
2026-04-06 12:14:33
6710😟BugAs you can see in my screenshot, the LOD of the sand item that is shown on the storages is having problems at certain zoom levels. All of the storages are full, but it only shows a hand full of the items actually on the storage. For the crystal storages it seems to work fine.2026-04-06 09:54:31
6709😟GeneralДублируется одинаковый текст в двух раздела справки "Подключение к сети" и "Как это работает". 2026-04-05 21:12:36
6708😟GeneralДля открытия расширеных настроек управления сетью нужно нажимать не ЛКМ(LMB), А ПКМ(RMB)2026-04-05 21:05:14
6707😟BugSpäher einheit (und Begleiter) nach soeichern nicht mehr im SPiel...habe alles abgesucht, finde se net. vlt eine einheiten Ünbersicht einbaun? :) LG! 2026-04-05 19:34:43
6706😟Bugизображение в самом низу раскрытого раздела Справки не имеет никакого отношения к разделу. Возможно оно должно находиться в каком-то другом разделе2026-04-05 18:49:24
6705😟BugRadar Filter, loot + != Virus Source code, always tries to lock onto virus source code as if the filter was not there. 2026-04-05 18:40:50
6704😀General请问如何创建一个自己的资源节点?我使用病毒复制器复制一个节点后,他就无法在选择别的资源节点了。2026-04-05 17:20:51
6703😠Generalhé vasy les mobs qui agro et qui sont intuable pdt qu'on a des tourelles de pd faut aller se faire foutre mdr 2026-04-05 16:19:14
6702🙂Generalignore my last feedback about plasma turret, i got confused about the slot sizes2026-04-05 15:40:29
6701😟BugBlight Turret vs Plasma Turret:

The blight turret has basically the same stats as a plasma turret when you put it into an M slot. 55 DPS on both weapons kinda sounds like somewhat of an oversight and needs rebalancing.
2026-04-05 15:37:10
6700😟GeneralEngineer View Range:

Engineers have a rather lousy view range compared to other units like twinbots, which is kinda bad for their automation, consider rebalancing this.
2026-04-05 12:57:27
6699🙂Suggestion我不太清楚你们具体的任务分配算法是如何的,但目前看起来,当我有多个金属锭的存放地点,当别的地方有请求的时候好像只会找最近的存放地点,即使这个存放地点是空的,也不会去找较远的但有很多金属锭的地方,毕竟是自动化类型游戏,这会严重耽误产线生产效率啊。
I'm not sure about your specific task allocation algorithm, but right now it seems that when I have multiple storage locations for metal ingots, the system only fetches from the nearest storage when there’s a request elsewhere — even if that nearest location is empty. It never looks for farther locations that actually have plenty of metal ingots.Since this is an automation game, this seriously hinders production line efficiency.
 2026-04-05 04:29:15
6698😟Bugin a trilobyte with an anomoly container, i am attempting to convert anomaly particles to unstable matter. the trilobyte drops these on the ground along with some anomaly particles. when the anomaly particles are attempted to be dragged back into the trilobyte, it may work the first time, but afterwards you cannot drag the anomaly particles as it will pick the unstable matter two boxes to the left every time.2026-04-05 00:06:23
6697😠BugSupport Bot Behavior:

When doing an attack move, bots without weapons start following a random unit, this is very annoying and messes up combat behaviors, please add an option to turn this off.
2026-04-04 19:07:00
6696😟Bug異星人科技無法研發 2026-04-04 19:06:21
6695🙂GeneralIl y a vraiment un besoin pour un speed controlleur
Voir le mod - MERCI
 2026-04-04 18:37:25
6694😠General教程死档了 2026-04-04 15:21:15
6693😟BugI have a small building near blight magnifiers which mines blight crystal. Its behaviour checks its equipment and writes "shutdown" to it when it reaches 100 resources. I was told in a previous report this would disable weapons but AFAIK nothing will ever shut off a weapon unless you explicitly manually select the weapon type rather than getting what it is via behaviour, which is super annoying as I don't want a behaviour for each and every mining laser or weapon.

I've also tried writing a blank/zero value, using just "component" instead of "index", using just "index" instead of "component". Currently it uses both. None have worked.

Why is this such a pain? How can I make a behaviour turn off a weapon without specifically setting the type or using a ridiculously long chain of "is equipped" type things? It just seems like all the cleanest solutions do nothing.
 2026-04-04 13:11:26
6692😟Suggestion15 - Setting up Production, does not seem to work. 2026-04-04 11:51:47
6691😀SuggestionAs you can see from the picture the request panel becomes VERY busy so may I suggest that when you click on an expanded Catagorys name that it minimises it so that when you are tidying and rearranging the base you dont have to constantly scroll through the entire list in order to find the one item. This way one can minimise the list except for the catagory you are working with. This woud improve the quality of life for the player so please consider doing this. Thank you for a wonderful game that does not need conveyor belts to run factories if you have bots that do the same thing.2026-04-04 10:28:03
6690😟GeneralI don't really get why behaviour controllers are a thing in this game. Using the behaviours is such a big part of the draw that punishing the use of other factions' vehicles by making them spend a slot on a controller just seems anti-fun. I mean, sure you can play without them at all, but then it's just an RTS with an unreasonably long logistics chain. IMO the game would be better for just letting you automate all the things. 2026-04-04 09:23:00
6689😟GeneralI have somehow never got the unlock for trilobytes et al in this game. I don't know where it comes from or how to get it now, because I've always just had it without trying. I can't think of anything that I did differently this time, except that my first faction was overrun very early (we settled near this plateau and it seemed like the contents of it were very mad at me in particular). Somehow the next faction just never got the tech. The other player says that for them it's a "story unlock" but they don't know when it happened either.

I don't know if this is a bug or just some weird thing I'm missing, but I'm not loving the fact that it's an unlock we somehow never even knew we were unlocking, and that it can be missed with no clear path to getting it.
 2026-04-04 08:16:43
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