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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 6639 | 😟 | Bug | The aoe repair component or repair component does not repair our faction's flowers automatically. Flower built, not captured. | 2026-03-30 18:43:09 | |
| 6638 | 🙂 | Suggestion | ive been thinking about the virus recently, it kinda bothers me how it becomes mostly irrelevant pretty early in the game, so ive come up with an idea to make it more interesting: the core idea is that there are 3 different strains of the virus (red, green, blue), and the player is made to specialize in 1 of them via research. the infection logic would use a rock-paper-scisors system - red beats blue, blue beats green and green beats red. possible effects of virus strains: red: increase/decrease weapon damage; green: increase/decrease movement and production speed; mess with movement orders; blue: increase/decrease energy production and shield power; turn off shields; now about the research, you can make it so you have to chose 1 strain that you get immunity to / positive effects from, that leaves u with 2 good strains and 1 bad one that u can now deal with in new ways (if there is mainly green virus in an area, the red virus will have a hard time spreading). so basically it doesnt just matter if you got the virus or not, later on it will matter which strain of the virus you got in which area etc. this would make the virus also a relevant weapon in pvp again :D ps: obviously some people wont like this, so you can make it an option in the map settings or whatever | 2026-03-30 16:35:45 | |
| 6637 | 😟 | Suggestion | Unit death notifications could really use more info, at the very least a name. Location and an icon only really tells me what it looked like and what gear it had, but I can have multiple units with the same chassis and gear doing different jobs, I need to know which one it was that died. Which means going through the list to see what I am short of, when it could just tell me to begin with. | 2026-03-30 15:27:51 | |
| 6636 | 😠 | Bug | IsInsideLogisticsNetwork node broke, it always returns false onn checking a coordinate even when its clearly inside the logistics network discord link with further details: https://discord.com/channels/426249804981600259/1377790745506877560/1488190680760193156 | 2026-03-30 15:21:55 | |
| 6635 | 😟 | General | Every game so far it feels like crystal is a huge issue long before other resources. Is this intended? It's strange how quickly it gets used up compared to sand, metal, or even special resources. Of course things that use other resources also use crystal, so now my whole game is about, "go out to get crystal so I can use the other things I have in abundance". | 2026-03-30 14:49:05 | |
| 6634 | 😠 | General | 2026-03-30 14:25:15 | ||
| 6633 | 😟 | Bug | ID:6510 再現性の高い方法がわかりました。 私はターゲットにフォーカスを移す時にShiftキー+左クリックをよく使います。 例えば、テレポートコンボはテレポート先がターゲットになっていますが、画面をターゲットに移動したい時にターゲットをShift+左クリックし、Nキーでカメラ移動しています。 この時に元の可視範囲がそのままになっているようです。 | 2026-03-30 10:33:39 | |
| 6632 | 😟 | Bug | I cannot seem to get the Mothership requirements showing. I got the long range scanner on my hq and amac build. Satellite takes stuff there ok, but how to see what it needs? I must be doing smt wrong? | 2026-03-29 20:16:01 | |
| 6631 | 😟 | Bug | When using large-scale buildings to collect Blight Crystal Chunk, sometimes the Anomaly Particle cannot be captured. This bug is difficult to reproduce consistently. Sometimes no Anomaly Particle comes out for a long time, and sometimes they start to appear in large quantities. | 2026-03-29 16:27:50 | |
| 6630 | 😟 | Bug | 枯萎区,枯萎水晶数量不大于200且旁边有枯萎放大器,采集时就不会产生异常粒子; | 2026-03-29 15:32:03 | |
| 6629 | 😟 | Bug | I activated the console before the mission, and now I can't complete rhe mission | 2026-03-29 12:30:18 | |
| 6628 | 😠 | General | I SET ALL MY PRODUCTION BUILDINGS TO METAL BARS COMPLETE THE TUTORIAL WTFFFF | 2026-03-29 10:46:59 | |
| 6627 | 😟 | Suggestion | How tf shall i complete tutorial step 17? i have put in the metal bar production but wont take next step ur game is really counter intuitive | 2026-03-29 10:40:19 | |
| 6626 | 🙂 | General | Bonjour il serait symphatique de mettre des objectif plus clair dans le jeu on avance globalement dans un flou abyssale | 2026-03-29 10:39:30 | |
| 6625 | 🙂 | Suggestion | Improve the Human Warehouse The Human Warehouse is a great idea but please give it more than just one internal slot! In no playthrough did I actually use it because of this. Reasons: Every big storage like this is probably supposed to be a shared storage and thus the slot is already gone. At the point of unlocking the Human Warehouse, almost all my buildings are running a behavior, even if it is just to sort and display their inventory. Then also looking at it's size of 3x2 it is way easier to build other buildings which have enough slots to support all my needs and still offer a great amount of storage. The already integrated powercell is a nice touch but a storage building does not really have a need for power. Give us a second internal slot instead please! | 2026-03-29 09:46:24 | |
| 6624 | 🙂 | Suggestion | Dropping items (and may be picking up, too) should make the dropped item available only after the one tick it takes in a behavoir -- to make it more relyable, intuitive, and consistent with the behavior display or animation. In the save is a drop chain (lower chain) that effectively teleports the item over many building, but that depends on the order in which the simulation calculates the buildings, which can be unrelyable, see upper chain. Also, still count the item to faction amount during that one tick. | 2026-03-29 08:59:17 | |
| 6623 | 🙂 | Suggestion | 建议可以调整是否触发战斗音乐 | 2026-03-29 07:39:26 | |
| 6622 | 🙂 | Bug | Una disculpa no adjunte una foto al problema de los tanques que no pueden entrar al teleranpotador en tanques. las unidades arriba si pueden. | 2026-03-29 07:16:34 | |
| 6621 | 😀 | General | Un tanque humano tiene un teletransportador componente L y si se ordena a otros tanques humanos meterse, no pueden. pero a mis soldados de obsidiana si dejan. me refiero a cuando seleccionas a varios y les mandas a meterse al portal. los tanques humanos si pueden pasar por el teletransportador cuando esta en un edificio. pero no cuando esta en una unidad tanque humano pesado. | 2026-03-29 07:12:15 | |
| 6620 | 😟 | General | Lost Space Elevator: So i claimed all the area around me and forgot where is the space elevator, it would be great if there was a map marker added upon discovering it. I know i can find it using the menu, but others might have some trouble here. | 2026-03-29 03:22:33 | |
| 6619 | 😟 | General | Satellites Not Delivering all Resources: Satellites when equipped with storage modules and filled with resources often return with some of the resources still in inventory. | 2026-03-29 01:39:22 | |
| 6618 | 😀 | Suggestion | I saw your previous reply. I didn’t expect an official staff member to actually respond to me—thank you! I’d like to request that the developers add the "square root" feature as soon as possible. I’m currently designing a behavior where the robot moves in a circular path around bugs, and the biggest obstacle is that I can’t calculate the square root of a number, which makes it impossible for me to get the next coordinate (maybe there’s a smarter way to do it, but I don’t know how at the moment). Right now, I’m trying to use the idea of R² - X² = Y². Thank you! | 2026-03-29 01:35:24 | |
| 6617 | 😀 | Performance | Please officially add the "square root" function to the game. I don’t know how to calculate the radius between robots using addition, subtraction, multiplication, or division. | 2026-03-29 01:25:39 | |
| 6616 | 🙂 | Suggestion | Double-click to select units would work a lot better IMO if it were based on identical names or at least identical equipment. The modular nature of units in this game means I almost never want to select by chassis, but I often do want to quickly select visible units I've given the same names to. | 2026-03-28 16:15:17 | |
| 6615 | 😟 | Bug | ID:6608 ワスプは、システムインデックスの画面以外では、リシミュレーターのウイルスレシピに表示されます。 | 2026-03-28 16:08:27 | |
| 6614 | 😟 | Bug | Starting as Human, the first foundation tile you can place, is already a high-tier one that requires materials you don' t have access at that moment | 2026-03-28 14:36:30 | |
| 6613 | 😀 | Bug | 磐石,说明附带特殊空间,属性里面也有。但是制造出来后没有附带空间 | 2026-03-28 13:25:26 | |
| 6612 | 😠 | Bug | 建筑看不到 | 2026-03-28 13:02:53 | |
| 6611 | 😟 | General | 玩不懂,不会操作,教程也看不懂 | 2026-03-28 12:50:51 | |
| 6610 | 😠 | Bug | 我的建筑看不见!!! | 2026-03-28 12:41:39 | |
| 6609 | 😠 | Bug | 正式战役看不到建筑哇 | 2026-03-28 12:41:01 | |
| 6608 | 😟 | General | バグなのかわからないけど。 全て研究が終わっているのに、ワスプという飛行タイプのようなバグが要研究になっています。 (詳細ウィンドウで「研究」ボタンを押して研究画面にいっても何もハイライトされない。) | 2026-03-28 08:09:10 | |
| 6607 | 🙂 | Suggestion | Power Grid Opacity Setting: Consider adding a setting for power grid opacity, i think many players will want to be able to see the grid while still being able to enjoying the games graphics :) | 2026-03-28 07:27:25 | |
| 6606 | 😠 | General | WaitComponent Node Gets Stuck: The WaitComponent node tends to get stuck a lot, in particular when using it with miner components. I think this happens when the unit receives a move order while mining. | 2026-03-28 06:28:34 | |
| 6605 | 😀 | Suggestion | ID Reply Author Date 584 setting the GOTO register should be an easy way to make it dock into the unit. Admin 2026-03-22 02:21:32 . es una buena forma de resolverlo pero disparar el arma tiene mayor prioridad por lo que no se queda dentro. pude resolverlo quitando el componente pero quedo un poco raro. pense que podria añadirse algo. muchas gracias por el juego los aprecio profundamente. tambien agrego para su base de datos que mi novia la paso muy bien con mi ayuda. lo cual es curioso considerando que su tipo de juego favorito seria pou. considerarian añandir animales bonitos? | 2026-03-28 05:05:53 | |
| 6604 | 😀 | Suggestion | El soldado de obsidiana pesado es muy pequeño deberia ser del tamaño del minero o mas grande | 2026-03-28 05:01:52 | |
| 6603 | 😟 | General | 11 - Deployable building During the tutorial I accidentally clicked Deploy on Scout then placed it on my Command Center. Now I am stuck | 2026-03-28 02:41:48 | |
| 6602 | 🙂 | Suggestion | I think attacking non enemy object or enter blight area should not change the BGM to battle music | 2026-03-28 00:45:20 | |
| 6601 | 😟 | Bug | Small hardpoints installed on a medium tank chassis are mounted to low and clip into it | 2026-03-27 22:55:19 | |
| 6600 | 😟 | Bug | The Anchor-point for the medium hardpoint of the Human Bunker is either - to low, if the weapon should be mounted on the top, or - to high, if, whatever you fit, should be invisible. | 2026-03-27 22:52:05 | |
| 6599 | 🙂 | General | In the mision of reapir the mothership you do not need fused electrones even in the milestone to unlock say that you need them | 2026-03-27 21:38:08 | |
| 6598 | 😟 | General | Anomaly particles is a huge bottleneck. The only way to get them is the AI explorer. Codex says it can also be manufactured in "Unknown". It'd help to show what it can be made in - that would at least give me an idea which part of research to focus on. | 2026-03-27 21:19:14 | |
| 6597 | 😠 | General | Step 10 of Human Evolution doesn't seem to work. It asks to put the Higgs AI Core and Blight Core into my resimulator. I did that. Nothing happened. There doesn't seem to be any recipe usable in the resimulator either. Even the previous step was difficult to figure out. It said to extract the Higgs ai core from the elevator. That didn't work. Problem is the quest didn't say you can only do it with the AI explorer vehicle. | 2026-03-27 21:06:02 | |
| 6596 | 😀 | General | 正式版のフル研究データです(^^) | 2026-03-27 19:46:01 | |
| 6595 | 🙂 | Suggestion | May I request a button to suppress the popup when hovering a component? Sometime I need to check their range but the popup make it very difficult to see. | 2026-03-27 17:47:07 | |
| 6594 | 😟 | Bug | This Maps Terrain has some strange Pathing - some cliffs are passable that should not be, and some which look like the should, are not. overall, most plateaus on this Setting have hardly any access points. | 2026-03-27 16:50:41 | |
| 6593 | 😟 | General | Why on god's green earth do you count FOUNDATIONS towards the number of 'player buildings' used to calculate bug wave strength...?! | 2026-03-27 15:03:16 | |
| 6592 | 😟 | General | It is really annoying how units get dragged around by their equipment having a target. Any time I have a behaviour that briefly lets go of something (e.g. to wait to heal or recharge) it tries to run back out to fight or mine or something because of what its gun is doing. Clearing this in a behaviour also seems really annoying. "set to component" seems to absolutely hard require a type in order to work, I can't just say it's the component in slot 3 (even though it is) or it doesn't work. I have no idea why, because other things (like unequip) only need to know where the component is located. But for this I either need to know the specific equipment (and have variants for each weapon or mining laser), or make the behaviour first check what it is by looping through its gear, and then clear its target. All that just to make a unit obey the rest of its behaviour. I wish this could just be straightforward like clearing almost anything else. | 2026-03-27 12:43:31 | |
| 6591 | 😀 | Suggestion | 希望添加英雄类机器人,性能超越马克5号 | 2026-03-27 12:06:44 | |
| 6590 | 😀 | General | Shields On Tower thingy | 2026-03-27 08:39:20 |