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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 6616 | 🙂 | Suggestion | Double-click to select units would work a lot better IMO if it were based on identical names or at least identical equipment. The modular nature of units in this game means I almost never want to select by chassis, but I often do want to quickly select visible units I've given the same names to. | 2026-03-28 16:15:17 | |
| 6615 | 😟 | Bug | ID:6608 ワスプは、システムインデックスの画面以外では、リシミュレーターのウイルスレシピに表示されます。 | 2026-03-28 16:08:27 | |
| 6614 | 😟 | Bug | Starting as Human, the first foundation tile you can place, is already a high-tier one that requires materials you don' t have access at that moment | 2026-03-28 14:36:30 | |
| 6613 | 😀 | Bug | 磐石,说明附带特殊空间,属性里面也有。但是制造出来后没有附带空间 | 2026-03-28 13:25:26 | |
| 6612 | 😠 | Bug | 建筑看不到 | 2026-03-28 13:02:53 | |
| 6611 | 😟 | General | 玩不懂,不会操作,教程也看不懂 | 2026-03-28 12:50:51 | |
| 6610 | 😠 | Bug | 我的建筑看不见!!! | 2026-03-28 12:41:39 | |
| 6609 | 😠 | Bug | 正式战役看不到建筑哇 | 2026-03-28 12:41:01 | |
| 6608 | 😟 | General | バグなのかわからないけど。 全て研究が終わっているのに、ワスプという飛行タイプのようなバグが要研究になっています。 (詳細ウィンドウで「研究」ボタンを押して研究画面にいっても何もハイライトされない。) | 2026-03-28 08:09:10 | |
| 6607 | 🙂 | Suggestion | Power Grid Opacity Setting: Consider adding a setting for power grid opacity, i think many players will want to be able to see the grid while still being able to enjoying the games graphics :) | 2026-03-28 07:27:25 | |
| 6606 | 😠 | General | WaitComponent Node Gets Stuck: The WaitComponent node tends to get stuck a lot, in particular when using it with miner components. I think this happens when the unit receives a move order while mining. | 2026-03-28 06:28:34 | |
| 6605 | 😀 | Suggestion | ID Reply Author Date 584 setting the GOTO register should be an easy way to make it dock into the unit. Admin 2026-03-22 02:21:32 . es una buena forma de resolverlo pero disparar el arma tiene mayor prioridad por lo que no se queda dentro. pude resolverlo quitando el componente pero quedo un poco raro. pense que podria añadirse algo. muchas gracias por el juego los aprecio profundamente. tambien agrego para su base de datos que mi novia la paso muy bien con mi ayuda. lo cual es curioso considerando que su tipo de juego favorito seria pou. considerarian añandir animales bonitos? | 2026-03-28 05:05:53 | |
| 6604 | 😀 | Suggestion | El soldado de obsidiana pesado es muy pequeño deberia ser del tamaño del minero o mas grande | 2026-03-28 05:01:52 | |
| 6603 | 😟 | General | 11 - Deployable building During the tutorial I accidentally clicked Deploy on Scout then placed it on my Command Center. Now I am stuck | 2026-03-28 02:41:48 | |
| 6602 | 🙂 | Suggestion | I think attacking non enemy object or enter blight area should not change the BGM to battle music | 2026-03-28 00:45:20 | |
| 6601 | 😟 | Bug | Small hardpoints installed on a medium tank chassis are mounted to low and clip into it | 2026-03-27 22:55:19 | |
| 6600 | 😟 | Bug | The Anchor-point for the medium hardpoint of the Human Bunker is either - to low, if the weapon should be mounted on the top, or - to high, if, whatever you fit, should be invisible. | 2026-03-27 22:52:05 | |
| 6599 | 🙂 | General | In the mision of reapir the mothership you do not need fused electrones even in the milestone to unlock say that you need them | 2026-03-27 21:38:08 | |
| 6598 | 😟 | General | Anomaly particles is a huge bottleneck. The only way to get them is the AI explorer. Codex says it can also be manufactured in "Unknown". It'd help to show what it can be made in - that would at least give me an idea which part of research to focus on. | 2026-03-27 21:19:14 | |
| 6597 | 😠 | General | Step 10 of Human Evolution doesn't seem to work. It asks to put the Higgs AI Core and Blight Core into my resimulator. I did that. Nothing happened. There doesn't seem to be any recipe usable in the resimulator either. Even the previous step was difficult to figure out. It said to extract the Higgs ai core from the elevator. That didn't work. Problem is the quest didn't say you can only do it with the AI explorer vehicle. | 2026-03-27 21:06:02 | |
| 6596 | 😀 | General | 正式版のフル研究データです(^^) | 2026-03-27 19:46:01 | |
| 6595 | 🙂 | Suggestion | May I request a button to suppress the popup when hovering a component? Sometime I need to check their range but the popup make it very difficult to see. | 2026-03-27 17:47:07 | |
| 6594 | 😟 | Bug | This Maps Terrain has some strange Pathing - some cliffs are passable that should not be, and some which look like the should, are not. overall, most plateaus on this Setting have hardly any access points. | 2026-03-27 16:50:41 | |
| 6593 | 😟 | General | Why on god's green earth do you count FOUNDATIONS towards the number of 'player buildings' used to calculate bug wave strength...?! | 2026-03-27 15:03:16 | |
| 6592 | 😟 | General | It is really annoying how units get dragged around by their equipment having a target. Any time I have a behaviour that briefly lets go of something (e.g. to wait to heal or recharge) it tries to run back out to fight or mine or something because of what its gun is doing. Clearing this in a behaviour also seems really annoying. "set to component" seems to absolutely hard require a type in order to work, I can't just say it's the component in slot 3 (even though it is) or it doesn't work. I have no idea why, because other things (like unequip) only need to know where the component is located. But for this I either need to know the specific equipment (and have variants for each weapon or mining laser), or make the behaviour first check what it is by looping through its gear, and then clear its target. All that just to make a unit obey the rest of its behaviour. I wish this could just be straightforward like clearing almost anything else. | 2026-03-27 12:43:31 | |
| 6591 | 😀 | Suggestion | 希望添加英雄类机器人,性能超越马克5号 | 2026-03-27 12:06:44 | |
| 6590 | 😀 | General | Shields On Tower thingy | 2026-03-27 08:39:20 | |
| 6589 | 😟 | Performance | In the large attack waves spawned at the other player in this game, something seems to massively drop FPS for both of us when we look there. I think it might be wasps, because they seem to die first and then the FPS recovers. Sadly I couldn't pause while typing this as it's a dedicated server but it's happened two attacks in a row now. | 2026-03-27 08:32:59 | |
| 6588 | 😀 | General | New optional Move function parameter: Priority. A numerical input parameter, default 0 (numbers allow multiple priority levels). When calculating the path, all bots with a larger number on their last called Move function are considered not passable (on moving bots this might have to be projected into the future in space-time), and thus, not being pushed away. E.g., Move Offset (0,0) with plus infinite Priority would command a bot to always hold position. Move Away with minus infinite position would always use a clear path with no other bots in its way for a faster (not waiting for other bots) response (or return Path Blocked, if none was found). So in general, positive numbers make bots more pushy, while negative numbers make them more evasive. A Move with Priority 1 would already push all default bots out of its path. This would allow finer control over how bots move with behaviors. | 2026-03-27 08:12:57 | |
| 6587 | 😟 | General | How can I filter for only picking up equipment or processed items? My trilobyte has a behaviour to look for things that are lootable but aren't resources and it still picks up loose ore. I tried "can loot" and "dropped items", each paired with a "!= resources", sometimes even throwing in "!= mineable" just in case, but it always does this. I don't have enough filters to tell it not to pick these up individually, surely something must filter to only dropped items that aren't raw? | 2026-03-27 08:05:32 | |
| 6586 | 😟 | General | Blueprints being destructible and dying apparently at random in combat is frustrating and drags down the experience of this game. The whole reason I would want a blueprint to spring up where something died is so I don't have to manually replace it each time. To do that and then have the blueprint itself die is self-defeating, it reintroduces the only problem it was solving. | 2026-03-27 06:32:44 | |
| 6585 | 🙂 | General | Доброго времени. Из человеческих руин не подбираются предметы | 2026-03-27 04:49:18 | |
| 6584 | 🙂 | Suggestion | An instruction to get the grid's Total Battery Power and the Total Energy Used (all four numbers from the top two bars of the power tab of the control center). This would allow detecting getting close to the grid's limit before that limit is reached. Rather than adding new instructions, this might be in place as extra outputs under the "Get grid efficiency" instruction. I would assume in that case that it should only return the information about the current power grid, not the entire faction. (If modifying that instruction, might also be a good time to add an optional unit input). | 2026-03-27 02:13:19 | |
| 6583 | 😟 | Bug | Bug Artillery Range: Sometimes the bug artillery is shooting at absurd ranges, in the screenshot you can (barely) see a projectile from the edge of the screen hitting my army. Ive noticed this happening several times now, its probably due to how they are trying to aim ahead of my units. | 2026-03-27 02:03:23 | |
| 6582 | 😠 | General | Compress Unit Display: As you can see in my screenshot, the unit display leaves very little room on my screen. When more than 30 units are selected, the list should be compressed into just 1 image with a unit counter instead. Note that grouping units by type in this way will be pretty useless, so they should be grouped by name instead. | 2026-03-27 01:48:33 | |
| 6581 | 😀 | Suggestion | Line Formation Tool: With units selected and pressing and holding RMB on the ground and then dragging the mouse, the game should record the path that the mouse takes, and upon release it should try to line up the selected units along the path. This will be a massive QoL upgrade for how units are moved around, and could eventually be used by automated beaviors too. | 2026-03-27 01:16:33 | |
| 6580 | 😟 | General | Sound-FX game desperately needs to have more interactive sounds. except the blight power generator module... that one needs to be silenced! | 2026-03-26 22:49:19 | |
| 6579 | 🙂 | Suggestion | Configurable Gates: I think it would be good for multiplayer to be able to set a filter on gates for who can pass through them (neutral, allies, enemies). That way we can block off certain zones for AI or human allies or allow them in if needed. | 2026-03-26 22:13:16 | |
| 6578 | 😀 | Suggestion | Explosive Component: Would be great to have some explosive bomb components that we can use for making mine fields or suicide bombers :D | 2026-03-26 22:08:21 | |
| 6577 | 😟 | Bug | It isnt possible to pass the tutorial with the current instuctions | 2026-03-26 21:33:37 | |
| 6576 | 😟 | Suggestion | Notification Sounds: Please add more notification sounds that we can use in behaviors, i often miss important stuff because every notification sounds the same. It would be great to have some generic alarm sounds, or maybe some AI generated voice lines or something. | 2026-03-26 20:57:32 | |
| 6575 | 😀 | General | Detter er et veldig bra game. jeg elsker gamet . elske deg fordi du laga det. <3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3 | 2026-03-26 13:59:27 | |
| 6574 | 😟 | General | in the file "mods\main\ui\Program.lua" line 623 must be: row.keyreg.coord = { x = x//1, y = y//1 } | 2026-03-26 13:56:06 | |
| 6573 | 😟 | Suggestion | 希望能多个建筑一起迁移 | 2026-03-26 13:21:38 | |
| 6572 | 😟 | Suggestion | There is a lot of information about how to craft an item but none about what this item is used for. I'd love to figure out why I researched something, what recipies it is used in for example. | 2026-03-26 11:39:32 | |
| 6571 | 🙂 | Suggestion | would love the ability to change the speed that the game is running at. Have no controle at the moment and some times it seems to run fast and other times it seems to be really slow | 2026-03-26 11:11:37 | |
| 6570 | 🙂 | Suggestion | In the information about Laterite and Obsidian, please mention that it can not be mined with normal mining equipment. Maybe even show a list of all the unlocked equipment it CAN be mined with. | 2026-03-26 10:37:59 | |
| 6569 | 😟 | Bug | Drill Spikes spawn with Logistic Network enabled by default even though the blueprint shows it disabled | 2026-03-26 10:26:40 | |
| 6568 | 😟 | General | Metal Visibility on Map: Metal nodes are kinda hard to spot on the map because they look exactly like foundations, please make them easier to distinguish. | 2026-03-26 07:30:17 | |
| 6567 | 😟 | Bug | cannot complete human questline because i skipped exporer step | 2026-03-26 05:00:29 |