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IDRatingCategoryDescriptionScreenshotDate
6575😀GeneralDetter er et veldig bra game. jeg elsker gamet . elske deg fordi du laga det. <3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<32026-03-26 13:59:27
6574😟Generalin the file "mods\main\ui\Program.lua"
line 623 must be:
row.keyreg.coord = { x = x//1, y = y//1 }
 2026-03-26 13:56:06
6573😟Suggestion希望能多个建筑一起迁移 2026-03-26 13:21:38
6572😟SuggestionThere is a lot of information about how to craft an item but none about what this item is used for.
I'd love to figure out why I researched something, what recipies it is used in for example.
2026-03-26 11:39:32
6571🙂Suggestionwould love the ability to change the speed that the game is running at. Have no controle at the moment and some times it seems to run fast and other times it seems to be really slow 2026-03-26 11:11:37
6570🙂SuggestionIn the information about Laterite and Obsidian, please mention that it can not be mined with normal mining equipment. Maybe even show a list of all the unlocked equipment it CAN be mined with.2026-03-26 10:37:59
6569😟BugDrill Spikes spawn with Logistic Network enabled by default even though the blueprint shows it disabled2026-03-26 10:26:40
6568😟GeneralMetal Visibility on Map:

Metal nodes are kinda hard to spot on the map because they look exactly like foundations, please make them easier to distinguish.
2026-03-26 07:30:17
6567😟Bugcannot complete human questline because i skipped exporer step2026-03-26 05:00:29
6566😟PerformanceDisable Building Animations:

Would be great to have an option to disable building animations to save on some performance, like the wind generators etc, i think they are a major source of lag.
2026-03-26 04:14:06
6565😠SuggestionNo clear indication of what's causing waves or how best to handle them. It probably seems 'fun' or 'cool' when you have a 10,000 foot view as a developer, but you're offering only the illusion of choice for anyone that wants to play the game as intended in Swarm mode. If you don't rapidly pursue virus cores, you will die, full stop. Scripted events (such as researching Matrix technology) produce waves outside of the normal cycle with no warning or clear indication of cause (this is fine for non-swarm casual play, but is confusing/game breaking in real play) 2026-03-26 03:43:15
6564😀SuggestionSelected Unit Visibility:

So with how the games graphics are done, its kinda hard to see which units are selected, the indicator is just too faint (at least for me), so it would be great if we could get an option in the menu where we can set the alpha / visibility of selected unit highlighting.

2026-03-26 02:49:42
6563😠Suggestion异星人的历史始终找不到星际枢纽 2026-03-26 02:38:53
6562😟Bugcannot research Mass Storage. It's stuck at 46/50. Human infantry is second in queue, but is the one being actively researched.2026-03-26 01:28:50
6561🙂SuggestionДобавте пожалуйста ускорение течения времени, либо отключите блокировку достижений при использовании модов. Начинать с 0 адски скучно и долго... 2026-03-26 00:46:01
6560😟BugНе могу развернуть фабрику с помощью устройства развертывания.2026-03-25 15:11:39
6559😟BugIf a Large 1x1 building is used, the second slot I lock to a parameter will stack empty on the actual build which can be seen in the lower left corner of the screenshot.

Possible reasons:
-Parameter 1 is set to default infinite
-Building was previously a M 1x1 and got changed within the blueprint

Same blueprints for medium builds work without issue
2026-03-25 15:09:04
6558😀General目前存档我已经完成了一次“满稳定启动模拟器”,并且完成了“逃脱模拟”,现在正在重复修复母舰,我有如下几个问题:
1、请问在同一个存档下可以同时完成“满稳定启动模拟器”和“满不稳定启动模拟器”吗?
2、在模拟器中,我已经装在了病毒核心,为什么模拟器的“装载病毒核心”还是灰色的?我该如何进一步研究病毒科技呢?
2026-03-25 13:59:31
6557😟Bugバグなのかわからないけど。
アーリーの時は拡大機で増やしたブライトからもアノマリー粒子を収集できたと思います。
正式版では収集できなくなっています。
2026-03-25 12:59:12
6556😟BugI have noticed that the voice acting of the AI talking no longer comes through the speakers. I can hear other games sounds but since update the voice acting has gone silent2026-03-25 12:42:33
6555😟GeneralA lot of things would be easier if bots were simply able to pick items up from the ground and use them. Then the issue of preferred storages wouldn't be that important. 2026-03-25 09:47:38
6554😠GeneralThere needs to be a way to mark storages as being the first ones to provide items to requesters. I spent a lot of time creating a vacuum cleaner bot. The bot will pick up items from the ground and put them to storage. Except those items will almost never be used, because the bots will almost always prefer other storage - especially storage linked to a producer of the items. This makes it very difficult to deal with trash, e.g. from destroyed units. 2026-03-25 09:46:57
6553😠GeneralOnce you research visibility into the blight, it's almost impossible to see where blight is. But you have to know, because some buildings only work inside the blight. The blight needs to remain a little visible. It's not fun having to move buildings just because I guessed wrong where the blight ends. 2026-03-25 09:44:59
6552😀GeneralI also need to say I appreciate very much someone actually reading these reports and responding. Thanks for that. 2026-03-25 09:38:26
6551😠GeneralI haven't figured out how to use miner drones. There isn't any info in the codex.

I tried to build a drone port, or drone launcher. I have miner drones in there. I tried to drag the drone port's regsiter to the deposit - that gives an error "Research required to produce metal deposit". I don't want to produce a metal deposit, I want to mine it. I'm fairly sure that this worked in early access. I am getting that same error in my old early access save where the drones are happily mining, and where the port's register is set to the deposit in buildings that existed in the past.

I then kinda figured out I can select an individual drone and set its own register to the deposit. Doing that for every single drone manually would take ages. And I haven't found a way to encode this into the building blueprint.

There needs to be a user friendly way to set miner drones to operation in bulk for each port, or at least via multiselect. This also needs to be documented in the codex.

As a more general feedback, taking into account my previous submissions - this game feels like the player has to reverse engineer the game rules and the UI :(
 2026-03-25 09:37:52
6550🙂PerformanceBonjour,
Jusqu'ici tout était bien fonctionnel mais maintenant j'ai un souci de performances énorme dans ma partie...
J'ai essayé de baisser les graphismes, la résolution mais rien n'y fait...
Merci de votre retour,
 2026-03-25 06:18:07
6549😀BugWhen adding a socket to a visual with mods it does not update the position on a hot reload.

in data.visuals.v_
mesh_sockets = { ["fx"] = {0,0,100}, },
Will not update fx position with a hot reload. Needs to close the game first.
 2026-03-25 03:05:02
6548🙂PerformanceI am unsure why but the performance drops to low frame rates ever since i attempted to use hex flooring over a large area, then canceled when I realized I didn't have enough of the higher end resources. I'm only using a few behaviors and most of the production is done using UI. The nvidia overlay is showing low FPS, but neither the GPU or CPU percentages are even hitting much more than 40%. I tried changing the settings all the way down to low and it was still fairly bad. I know this rig is a little dated, but it is an alienware area-51m R2 w/ a rtx2080 ultra.. it was fine for the longest time too. 2026-03-25 02:53:45
6547😟Generalmetal plaka sorunu çok fazla demiri çıkarıyorum eritiyorum sorun yok ama plaka yaptıktan sonra her üretim plakadan geçiyor örneğin sonsuz kaynak modunu açtım ve küçük bir bölgeye kurulup swarm modunda oynuyorum düşmanlar sürekli saldırıyor ve ben metal plaka sorunu yaşadığım için gelişemiyorum 2026-03-25 02:23:18
6545😟BugI believe that since we can set a zero value to a memory cell (or get it in another way, for example, when a unit that was written to the memory cell has disappeared), then when reading this cell we need to return zero, and not empty.2026-03-24 20:14:28
6544😀SuggestionSelection Ranks:

So you know when we drag with left mouse and make a box to select units? By default, this selects ALL units, which is kinda undesirable in most cases. It would be much better if units had a selection rank that allows us to filter what units are selected.

The selection rank would be a number ranging from 1 to 3, and when you drag a box it select only units that have rank 1 by default, units with other ranks can be selected by holding shift or ctrl modifier keys.

I think this wont be hard to add, and it would be a massive QoL upgrade for the game.
2026-03-24 17:29:22
6543😟BugSupplying the mothership with materials doesn't seem to count as "satellites launched" in the milestones tab. Even after sending 5 loads of materials, the tracker still stands on 1.2026-03-24 16:35:16
6542😟Bug誤記な気がする上にかなり混同しやすい気が。
瘴毒水晶電力コンポは「水晶」とあるので資源の水晶と混同するように思います。
「結晶」の方が良いかと。
2026-03-24 14:48:32
6541🙂GeneralMany things need to be built within the blight but once concrete has been layed down, it is impossible to find out where the blight areas were. Please give me an option to show a biome overlay maybe. Thanks! 2026-03-24 13:23:23
6540😀BugWhen hovering my mouse over *any* building, it outlines in yellow. This is normal. What's not is that all "in progress" buildings on my screen also turn yellow, but don't have a highlight. 2026-03-24 13:07:18
6539😀SuggestionWhen buildings are close to each other, or a short building is behind a tall building, it can obscure certain information. For example, I have a storage building behind a 2x3 structure, the 2M2S, and I cannot see the "store target" line. Perhaps, on top of the arrow bridge, a color coded outline could be used to show "goto" and "store" targets. 2026-03-24 13:06:31
6538😀BugGarage components do not have a value that shows how much they repair per cycle. 2026-03-24 13:00:08
6537😀SuggestionI think it would be neat if you could possibly add a component module that improves range stat for any item with the range stat present. 2026-03-24 12:30:00
6536🙂Bug"Is Passable" instruction is claiming that water is passable. Save file attached. 2026-03-24 12:16:48
6535😟Bug完全なバグというわけじゃないけど。
ブライト中じゃないと動作しないものの場合、動作しない時に「!」表示が出る。
ブライトカテゴリの資源変換機もブライト中である必要があるけど「!」表示が無くて非ブライト中でどうして動かないのか気づけない。
2026-03-24 11:57:34
6534😀BugFrom Steam Diskussion:
Bug: Freezse when opening build or right click menu
https://steamcommunity.com/app/1450900/discussions/0/802342466057520737/

Despite this bug:
Its a fun game!
Good Job!
I regret only to not got the game earlier :-)
2026-03-24 11:26:07
6533😟SuggestionMay be make a difference between Is Moving and Has Move Command, such that Is Moving returns Not Moving, while a unit waits for path calculation or a clear path. Has Move Command can still return positive. Can also help if Move Command can return if it is a behavior move or a manual move by player or an evasive move to make room for other bots path. Attached is a save where only two units get stuck into each other on open field, until one bot dies. 2026-03-24 09:40:47
6532😠Bug人类开局,解锁完枯萎区的控制台无法解锁异星人科技
human start,solve the console still can't unlock alien discover tech
2026-03-24 08:47:10
6531😟Bugaddition to submission 6498; save file attached. Worker has power plant inside deployer but can't deploy it. 2026-03-24 08:37:38
6530😠Bug按提示破解枯萎区控制台不解锁异星人科技2026-03-24 08:17:19
6529😠Bugka zhu lL 2026-03-24 06:31:28
6528😟GeneralПрошу поправить русский перевод. Эти инструкции имеют не противоположные значения.
например "открыть окно" - "закрыть откно", "открыть кран" - "закрыть кран"
а "зафиксировать" - это остановить, привязать, приклеить и т.д.

не интуитивно название у 2х инструкций. зная одну инстуркцию, невозможно догадаться о названии второй.

ps: очень плохое описание инструкций, оно вносит больше неясности, чем помогает разобраться.
запустите в дискорде опрос среди пользователей, как назвать инструкции и описания для них
2026-03-23 20:04:01
6527😟GeneralПочему нулевое значение не является пустым?
ноль - это же пусто. ноль импульсов - это отсутствие ипульсов - пусто. ноль денег - отсутствие денег, пустой кошелек...
2026-03-23 19:53:56
6526🙂GeneralSwarm mode is in kind of a weird place for me. The start is fun when I'm fighting off hoards of trilobytes and worms. This is the best part for me. Then there's this kind of bumpy part where, until you get the Hound, you haven't really got a good combat unit to work away from the base, because all are either slow or weak. But if you research toward Hounds the bugs get worse and can snowball to the point the game is freezing from all the spawns.

So I end up having to stop tech for a while and grind through them with cubs, then research hounds when the nests are clear. On the other side of that, it just goes really quiet. There are tougher bugs but no attacks. Just roaming bots skirmishing now and then.

IMO it would be better if the extremes were not so extreme. Spawns getting so bad the game starts freezing isn't fun anymore, but neither is the big attacks going away totally. I think if it gets to the point of the attached save, there should still be occasional large incursions toward you, to try to create an opening for them to reproduce again. That way the player could get some breathing room, but would still need to keep building defences, instead of just pruning the new hives.
 2026-03-23 13:19:08
6525😠BugHey, my main base started stuck in resources. this is so stupid.  2026-03-23 12:03:08
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