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IDRatingCategoryDescriptionScreenshotDate
6984😟SuggestionBesseres Tutorial Handling um den Eingang zu erleichtern, bessere Erklärung wie alles genau funktioniert 2026-09-13 20:35:26
6983😟Buguse windows layout for keyboasd (wasd / zqsd) 2026-09-13 16:41:35
6982😟Suggestion看不懂。感觉好复杂。 2026-09-13 15:13:48
6981😟SuggestionEs müsste ein richtiges Fenster geben wo alle Server aufgelisted sind. und zusätzlich sollte man die Möglichkeit haben, 1-3 Server als Favoriten festzulegen, wo auch die Zugangsdaten gespeichert werden, sodaß man auf einem bevorzugten server einfach draufklicken kann zum joinen. 2026-09-13 08:13:08
6980😟BugWhen upgrading to a different structure, sometimes the structure rotates itself for no reason, deleting the structures around it. It makes so much more work that upgrading isn't even worth it.2026-09-12 01:50:48
6979😀SuggestionSomething while doing research is a bit odd. You can't directly set an uplink to do preferred research from the queue (as far as I can tell?), but when you do blight research and the building can't or doesn't have any blight gas, it will automatically do the next research in the queue that it can do. It's convenient, but at the same time, I'd like if we could easily set the research that's getting done, and maybe increase the number we can queue up. That way we could set up research corners along with the appropriate faction tech. Or maybe a setting on an uplink (/other research buildings? haven't finished the game yet) to only do a certain faction's research ;) 2026-09-11 10:34:27
6978🙂BugDie einstellung "Hohe Priorität" wird bei mir von den läufern volständig ignoriert.
So habe ich im Moment 6 "Gebäude 1x1 (2S) in Bau und eines davon auf "Hohe Priorität"
dortzdem sind 2 der anderen bereit mit mehr Material beliefert worden und genau so läufts auch weiter.
gefühlt werden die anderen 5 ohne "Hohe Priorität" alle schneller beliefer XD
 2026-09-11 02:56:13
6977😟SuggestionThe Larva bug units do far too much damage when they self-destruct, one-shotting everything but my Scythers, and it's way too much of a hassle to re-equip units when replacing the ones I lost. I either need losses to be more avoidable, or for it to not take all this boring click-dragging to re-equip my units after each fight, otheriwse I'm going to have to just tank-rush everything with an army of Scythers, which is dumb. Duplicating unit equipment settings is being very problematic and I can't get it to work. I've attached a savegame to see if you can even find where I tried to copy a unit to a clipboard earlier, or if it just vanished. 2026-09-09 00:16:00
6976🙂BugThe yellow outline when moving the mouse over a rotating unit (happens with drill spike, too) has a wrong initial angle when the unit was newly build in the current game session. It's fine again after loading a saved game. This bug is old.2026-09-08 12:10:02
6975🙂BugThe destroyed category of information does not appear in the list of information types making it hard to purge memory arrays of values that are no longer applicable. Alternatively add an option for memory arrays to automatically remove values for things that no longer exist.2026-09-06 11:56:23
6974😟BugThe Anomaly Re-Simulator will not accept the Virus Source Code from a scout unit2026-09-05 14:11:34
6973😀GeneralOne game save for ENAY to make testing the Mortako projectile fix easier, coming right up2026-09-04 15:18:22
6972😠BugMouse curser keeps disappearing whilst using bluetooth mouse on steam deck. Makes the game unplayable. 2026-09-04 11:45:16
6971😀SuggestionCreative Mod

Thanks
 2026-09-02 11:09:36
6970😟SuggestionHi, I had trouble completing the tutorial because it happend more than once that the storage of the command center was full and it couldnt produce the desired items. I had to figure out myself that I would need to build a storage block and transfer the items. Plus at the end of the tutorial, it says I should produce a behaviour control item but I couldnt figure out where 2026-09-02 10:55:00
6969😟Generalmission wont trigger. im near end of game now. this on mission wont begin2026-08-31 23:02:06
6968😀SuggestionHi guys! Loving your game! It took a little to get going with the behaviours, but with some tries it slowly start making more sense. And bit by bit the automation takes over.

What is annying is the autosave not pausing when the game pauses. As i spend some time trying out different behaviours when the bugs attack, i have to pause the game. And after a bit i cannot reload an autosave 10 seconds game time ago, because all autosaves are from the same exact moment when i paused.

Would make life for the developping programmer way more easy.
Thanks!
 2026-08-31 17:59:59
6967😟BugGame failes to save blueprint if a new parameter has been added.
Existing blueprints that already contain parameters work as expected.

[2026.08.30-22.01.23:398][196]Error: Critical error while executing attempt to index a number value
[2026.08.30-22.01.23:399][196]Error: stack traceback:
[2026.08.30-22.01.23:399][196]Error: [C]: in for iterator 'for iterator'
[2026.08.30-22.01.23:399][196]Error: Main/ui/Library.lua:1124: in function 'UILibrarySaveItem'
[2026.08.30-22.01.23:399][196]Error: Main/ui/BlueprintEditor.lua:120: in function <Main/ui/BlueprintEditor.lua:118>
[2026.08.30-22.01.23:399][196]Error: [C]: in method 'Clear'
[2026.08.30-22.01.23:399][196]Error: Main/ui/Library.lua:519: in method 'editorbox_close'
[2026.08.30-22.01.23:399][196]Error: Main/ui/Library.lua:568: in method 'refresh_list'
[2026.08.30-22.01.23:399][196]Error: Main/ui/Library.lua:974: in function <Main/ui/Library.lua:971>
[2026.08.30-22.01.23:399][196]Error: stack traceback:
[2026.08.30-22.01.23:400][196]Error: [C]: in method 'Clear'
[2026.08.30-22.01.23:400][196]Error: Main/ui/Library.lua:519: in method 'editorbox_close'
[2026.08.30-22.01.23:400][196]Error: Main/ui/Library.lua:568: in method 'refresh_list'
[2026.08.30-22.01.23:400][196]Error: Main/ui/Library.lua:974: in function <Main/ui/Library.lua:971>
 2026-08-30 22:06:04
6966😟Bug太空电梯点击提取后卡在任务9无法继续 2026-08-29 21:37:28
6965😟SuggestionSome might disagree, but using a combined image and index to access array elements isn't the most convenient idea. Why didn't they make it so that the image and index could be specified as separate arguments? One argument for the image, one for the index.2026-08-29 13:02:26
6964😟BugWhen I try to save subprogram(call instruction), behavior controller switch behavaior from main program to sub program. 2026-08-29 08:41:02
6963😟BugI started a new save file and found that all the storylines related to the Alien Base are stuck and cannot progress.2026-08-29 02:00:13
6962😟BugAfter the automatic Steam update to the official version on August 28, the Anomaly Re‑simulator in the side quest is blocked, and the Viral Source Code cannot be delivered to the Alien Simulator.2026-08-28 15:59:56
6961🙂SuggestionCan the display box be changed from being displayed at the top right corner in the blueprint to another orientation? This is blocking the blueprint and makes it difficult to check if the connections are correct.2026-08-26 14:30:44
6960😟SuggestionIt is hoped to add some information about "outside the logistics network". For the unfinished buildings outside the logistics network, they cannot be selected based on the current conditions. The previous method of selecting using the information of "battery depletion + unfinished buildings" has also failed. 2026-08-22 14:10:59
6959😟GeneralОчень не хватает информации как пользоваться I разъемами.
Многое приходится догадываться как оно должно работать и очень часто ожидание не равно логика которую прописали в неё.
 2026-08-20 10:48:15
6958🙂SuggestionSequence behaviour should show in tooltip information how jump/label behaviours works within their scope. Jump from first node to third does not skip second node.

It runs like that: First node --jump--> Third Node --> Second Node --> Third Node.

It is a little confusing and can cause issues with complex programs.
 2026-08-19 13:45:38
6957😟BugTwo bots are work stealing in a loop. Not sure why each of them thinks it has priority. The installed behaviour is only for visuals and no mods are installed.2026-08-19 13:16:01
6956😟PerformanceIch kann mit mein Kumpel nicht weiter spielen. Der Server kann mir nicht schnell genug alle benötigten Daten schicken. Der PC ist nur zu Hälfte ausgelastet. Ich bekomme die ganze Zeit eine Meldung, das ich mit Ticks hinterher hänge und der Abstand wird immer größer mit der Zeit. 2026-08-18 19:22:19
6955🙂Bugbuilt a human warehouse over the two bottom virus codes, got this in the log:

[2026.08.16-13.26.30:540][936]Error: Critical error while executing Main/data/actions.lua:530: attempt to compare number with nil
[2026.08.16-13.26.30:540][936]Error: stack traceback:
[2026.08.16-13.26.30:541][936]Error: Main/data/actions.lua:530: in upvalue 'fill_upgrade_inventory'
[2026.08.16-13.26.30:541][936]Error: Main/data/actions.lua:613: in local 'DoPlaceConstruction'
[2026.08.16-13.26.30:541][936]Error: Main/data/actions.lua:669: in function <Main/data/actions.lua:554>
[2026.08.16-13.26.30:541][936]Error: Unexpected error in simulation code can result in an unrecoverable state.
2026-08-16 13:28:35
6954😠GeneralTutorial "Set the Command Center to produce 3 Fabricators"

I did...
2026-08-15 21:22:08
6953😟BugThe resource converter will not convert Blight Crystals. I have 20 in inventory of the building that houses the converter (which is in a medium slot). No other inventory slots are currently in use. When I put them in, nothing happens. (one time it did convert them properly, then it simply stops, even if i put in more.) 2026-08-13 20:00:27
6952😟BugGame has been freezing at times when the music tracks end - longer freezes over time.

At the end of a particular music track, the game froze for about 30-40 seconds, and I was unable to get any HUD or select any units.

Reloading a different save from the same instance of the .EXE carries this problem over to the loaded game.
2026-08-11 02:47:35
6951😠BugSomething has happened, and I can no longer select what to build on any of my construction buildings.  2026-08-07 01:45:12
6950😟BugCorrecting, expanding and merging my old feedbacks: 6906,6938,6939
1: Fabricator on Medium slot production time visually incorrect. In Last tick it says 0.0 sec instead of 0.2 (tested on Command Center)
2: Manual item dropping to adjacent building, interrupts the operation of mining component.
3: Sometimes constructions starts are delayed a few extra ticks. It should have started after all the materials were gathered. (Not always occur)
4: Batteries and Capacitors should conserve the energy they store when unplugged or upgraded to medium size.
5: It would be good to add a behavior function that pauses game.
6: It would be good to add a function loop over base register. I have no idea how to loop if it has multiple value.
7: In replay mode, it would be good to add a vertical graphical interface with a scroll bar where the player's manual commands can be viewed and edited.
For example:
Tick 1 - Runner move Pos A,B
Tick 10 - Runner pickup Pos C,D
Tick 10 - Build Storage Pos E,F
Tick 11 - Any command/input from player

Tested on version 1.0.18104
 2026-08-06 15:42:32
6949😟General Make it possible to set a list of storage targets within a behaviour. Currently it can only be set manually to a list (see screenshot)2026-08-05 17:56:26
6948🙂SuggestionStop icon (square) for block Stop Behavior, not cross. Rename UI buttons Start/Pause/Stop Program, to Start/Pause/Stop Behavior to unify naming. 2026-08-04 08:20:12
6947😟SuggestionMake it possible to set a list of storages within a behaviour. Currently it can only be set manually to a list.. 2026-08-03 21:00:28
6946😠BugAlien Faction Monolith hit my units for more than 600 dmg / hit, not 252 as written on it. 2026-08-03 13:16:30
6945🙂BugIf you have a unit that has a drone bay and is full of mining drones, you should be able to click on a resource to have it mine the resource with the drones, even though it doesn't have a miner on it.  2026-08-01 00:29:05
6944😠GeneralHuman Power Plant is only generating 50 power. Are you sure there aren't a few missing zeros there? Seems a massive waste of resources to only get a measly amount of energy.2026-07-31 17:11:27
6943🙂BugHuman Transport does not state the power distribution radius in the UI.2026-07-31 08:26:19
6942😀PerformanceResolution scaling settings do not save between sessions. Please make them persistant. 2026-07-30 10:50:25
6941🙂GeneralThis game is so good. I really enjoyed the demo and will buy the game today.
Just one thing. That really pushed me back:
The behavior settings did not allow me to change % of battery to do a different action than on full battery, also I couldnt really set up to continue mining or wait for full battery. i had to work around this by increasing the size of my logistical network to cover all resource nodes. Please revisit the behavior interface, make it more intuitive to set up behavior loops please.
 2026-07-30 09:31:47
6940😟BugThe little U-shaped human miner mech cannot mine anything. Not worth the microscope! 2026-07-28 18:24:17
6939🙂SuggestionBatteries and Capacitors should conserve the energy they store when unplugged or upgraded to medium size. 2026-07-28 16:30:32
6938😟BugBug 1: Fabricator on Medium slot (tested on Command Center) production time is not 2.8s, bugged 3 seconds.
Bug 2: Manual item dropping to adjacent building, interrupts the mining operation.
Question: Is there a function like loop over store base register if it has multiple object?
Suggestion: Can you add a behavior function that pauses game.
 2026-07-28 03:05:06
6937😠General怎么做的新手引导,真的逻辑做的特别混乱,就是说不明白,特别是中文版的,人为提高门槛 2026-07-26 07:07:08
6936🙂Suggestion这个可视化逻辑树功能上有点意思, 但是用法太玄学了, 而且非常不便利, 一点点小功能就要拖好大一片...
而且就它目前的复杂度而言, 其实也很难说指望普通用户去容易理解..
要不你内置个API文档, 然后支持用JS直接写机器人脚本呢...
这个逻辑树可以保留, 但是也给懂代码的有点更便利,自由度更高的方案.
 2026-07-24 01:33:30
6935😟BugFeed the trilobyte achievement bugged or unclear - i've tried feeding chitin, various materials and components - the trilobyte recycles them down to raw materials, but no achievement. 2026-07-23 18:52:48
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