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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 6324 | 😠 | Bug | При использовании средней кнопки мыши для вращения камеры чувствительность влево/вправо оказывается ОЧЕНЬ высокой. Никакими настройками изменить это не удается. When using the middle mouse button to rotate the camera, the left/right sensitivity is VERY high. There's no way to change this in any of the settings. | 2026-03-12 22:23:19 | |
| 6323 | 😟 | Bug | I dont think the recurring request in storage works as intended. See the storage above the foundation factory at the right edge of my plates production. If i do a single request, all is well, the drones fulfil it. If i try and do a recurring request for say 320 ( see my storage above foundation factory) it makes a request for the remaining (at the time of save) 68, which is not fulfilled because it thinks it needs to order 68 items but then decides that the storage already has more than 68. so it appears to be a calculation problem. Took me ages to figure out. I was trying to find the most efficient way to have a chest do infinite requests on a certain item, and this seemed to be it but it does appear bugged | 2026-03-12 21:55:15 | |
| 6322 | 😟 | Bug | Curing a Pyon of the virus will turn it on if it's off. | 2026-03-12 20:15:36 | |
| 6321 | 😠 | General | your shit is far too obstuse and cryptic. I just played 21 hours not enjoying the grind but expecting to at least put this to bed, and somehow reset the end game to new game plus instead of completing the game, because your story and mission structure is so poorly done and the game details so completely unexplained across every level. I put the AI cores in the wrong building- the re-simulator instead of the simulator, not even knowing there were so many different versions of the exact same thing... not sure I care enough to bother continuing at this point, and it's all firmly on your design choices that were not clearly indicated- you need to be clearer upfront that this game isn't a game and instead some bizarre thought experiment to be meticulously unraveled. It sure as shit ain't 'fun'. | 2026-03-12 19:40:47 | |
| 6320 | 😟 | Bug | 电力传输器无法把电力传给双生机器人 | 2026-03-12 19:31:06 | |
| 6319 | 😟 | General | Whilemplaying as Aliens, sending a Transport Bot through a Nexus Warp cleared all its Recurring Requests | 2026-03-12 19:22:56 | |
| 6318 | 😟 | Suggestion | 制作物品时不够方便比如不能准备好所有材料一键合成 | 2026-03-12 16:53:28 | |
| 6317 | 😀 | Suggestion | I would like a behavior node that allows the program to detect whether the unit is currently selected. It allows to only do certain specific actions (e.g. ping) while the unit is selected, or suppress default behavior such that it can be used manually and automatically resumes operation when deselected. | 2026-03-12 16:20:47 | |
| 6316 | 😟 | Suggestion | 能不能有个动画提示,这个文字提示不行啊 | 2026-03-12 15:35:36 | |
| 6315 | 🙂 | General | teh save that said crash | 2026-03-12 15:33:18 | |
| 6314 | 😀 | General | Обратите внимание на правый верхний угол) 101 из 1))) микро интерфейсный баг))))) | 2026-03-12 15:03:49 | |
| 6313 | 😠 | General | Возможно какой-то баг или глюк. Но в игре ничего не происходит НИ с +10000 стабильности ни при -10000 стабильности Симулятор Изучил! построил) сделал мультиключи! все 3 возможных ИИ ядра активировал только надпись "Выгрузка завершена" прилагаю сохранение для проверки) 3 ИИ ядра в командном центре рядом с симулятором! | 2026-03-12 14:57:05 | |
| 6312 | 😟 | General | Too complicated, i got even overwhelm by in tutorial! | 2026-03-12 13:10:46 | |
| 6311 | 😀 | General | Small Advanced Turret says it's "longer ranged" but it actually has more DPS. It has longer range than the pulse lazers I guess, but that looks like it's in a completely different class of turrets. | 2026-03-12 12:28:39 | |
| 6310 | 😟 | Bug | 勘違いかもしれないけど。 フライヤーにIコンポーネントのアノマリー格納容器を持たせてもアノマリーを輸送しなくなってるような。 なんだか全般的にフライヤーが動かないような気もします。 (ネット有効での通常アイテム輸送も行わない。) アーリー時点では着陸パッドが不要だったので、そこは正式版で作成し、フライヤーも着陸パッドで作成してみましたが、それでも同現象です。 | 2026-03-12 11:43:45 | |
| 6309 | 🙂 | General | Needs quickbinds for Relocate, Deconstruct, Copy Building (build similar) and similar actions for base control to streamline the base building part. | 2026-03-12 11:42:10 | |
| 6308 | 🙂 | Suggestion | Things I would wish (Visuals) Make buildings more distinct - I would really love if the 1x1 and 2x1 buildings were more visually distinct. It's hard to tell them apart and makes getting in to the actual Puzzles and Game, more difficult than it initially is in the first place. (Quality of life, accessibility) Reduce micromanagement, in the beginning for example I find my Production Building's inventory is full... I would like to quickly empty it so I can fix the actual problem I was having at that time. T here is no quick button to drop all inventory and one has to find bots and manually start doing the emptying.... this is tedious. It takes 3-4x the effort it should and makes again, getting in to the actual Puzzles and Game, more difficult than it is even in the first place. I get it and agree that the end goal should be something complex with a purpose, however doing even simple things is difficult, I don't enjoy that aspect. (Game Design Overall) I love the fact that logistics are controlled by individual units instead of say, conveyor belts. I think that's great!! I must draw comparison to a very old game that imo perfected the economy system. The game is Tropico 1.... It had individual units transport goods And it had many different resources. However the Sugar and Salt (the good) of that game was that it had an export economy and money. Everything in the end was abstracted to Money... and then you had a slow growing inflation. Is Money and Export something you would consider in your game? I will send more feedback if I can think of something. | 2026-03-12 11:37:55 | |
| 6307 | 😟 | Bug | My scavengers set to pick up single specific items keep accidentally getting other items (from the same tile I guess?). This is annoying as they aren't designed to dispose of those, and it makes the concept of a scavenger for a single item kind of annoying if it must nevertheless be prepared to get any random thing. | 2026-03-12 11:26:28 | |
| 6306 | 🙂 | General | Нашел способ дупликации предметов) Шаги воспроизведения: 1. в спутник помещаем любой модуль в I или S слот 2. в установке запуска переносим спутник в левую ячейку затем на его место(при переносе спутник сворачивается в устройство развертывания) и выбрасывает интегрированный модуль на землю! НО при разворачивании этот модуль остается на спутнике) таким образом можно надублировать целую кучу модулей для проверки бага загрузите мое сохранение и переносите спутник с 5ой ячейки в 4ую и назад) на земле будут появлятся кучи модулей | 2026-03-12 10:14:50 | |
| 6305 | 🙂 | Suggestion | The Viper Worms are rather overtuned. Or the GigaKaiju is severely undertuned. Viper Worms can spawn in numbers of up to 5-6 at once, and they are much more difficult in numbers than the "boss" monster that was supposed to be an EXTREME threat. The mention is because after I killed the giga, getting some new loot items was exciting, but the actual fight itself was easier than clearing plateaus. | 2026-03-12 09:48:52 | |
| 6304 | 😀 | General | a | 2026-03-12 09:45:13 | |
| 6303 | 😀 | General | could be nice if the componet recycler also add a garrage slot, so it could be used to recycle runners. and it was able to recycle vecheicals | 2026-03-12 09:34:36 | |
| 6302 | 😟 | Suggestion | 在我游玩的主要存档里,我不小心攻击了异星人,导致异星人与我敌对,我尝试调整存档设置以便恢复异星人与我的关系,但不起作用,我该如何手动调整异星人与我的关系回到中立? | 2026-03-12 09:16:42 | |
| 6301 | 😟 | General | 病毒复制器复制出来的资源怎么用啊,枯萎水晶完全不够用 | 2026-03-12 09:09:42 | |
| 6300 | 😟 | General | 变压器和增能板生产原料相同,两者均作为生产材料没有其他功能,那为何不将二者合二为一? | 2026-03-12 09:03:14 | |
| 6299 | 😠 | General | Please add more power options. | 2026-03-12 06:59:23 | |
| 6298 | 🙂 | General | Добрый день. с починкой материнского корабля возникла проблема) для ремонта требуется 500 шт зараженного обсидиана) в спутник я установил контейнер для вирусов) и так же на пусковую площадку) но материал не передается ) и не учитывается, т.е. спутник тупо возит его туда назад) | 2026-03-12 06:56:22 | |
| 6297 | 😟 | Bug | achievements are not unlocking. i got infected, no achievement. i built a simulator, no achievement. etc. | 2026-03-12 06:54:50 | |
| 6296 | 😟 | General | 水晶矿脉的含量远低于金属矿,和金属矿一样且作为贯穿整个游戏流程的初级资源其矿脉含量仅仅为金属矿的一半,当游戏进程进入中期阶段水晶矿的需求量就会大幅提高,而水晶矿脉的消耗速度极快,而这个阶段玩家早已开启了远程采矿,距离基地最近的几处金属矿甚至还没有完全消耗掉,而玩家已经跨越千里去采集水晶矿了(使用的语言为中文,如有翻译问题还请见谅) | 2026-03-12 06:10:22 | |
| 6295 | 😟 | Suggestion | 水晶矿脉的含量远低于金属矿,和金属矿一样且作为贯穿整个游戏流程的初级资源其矿脉含量仅仅为金属矿的一半,当游戏进程进入中期阶段水晶矿的需求量就会大幅提高,而水晶矿脉的消耗速度极快,而这个阶段玩家早已开启了远程采矿,距离基地最近的几处金属矿甚至还没有完全消耗掉,而玩家已经跨越千里去采集水晶矿了 | 2026-03-12 06:08:13 | |
| 6294 | 😟 | General | Make The Virus less visually in your face once you have anti-virus upgrades. You get so much power from having the virus but it adds so much visual clutter even after removing the virus icon from the overlay. | 2026-03-12 05:42:22 | |
| 6293 | 😀 | General | I don't remember what I was doing! I'm going to start over. | 2026-03-12 03:21:07 | |
| 6292 | 😟 | General | Blight Power Generator uses Blight Gas, but the object doesn't refer to any form of consumption. | 2026-03-12 03:15:01 | |
| 6291 | 😟 | Bug | "Sort Items" for this components doesn't rearrange the inventory. | 2026-03-12 01:09:44 | |
| 6290 | 😀 | General | I would like to be able to see my stockpile while in the research panel for planning what I need to produce. | 2026-03-11 23:20:58 | |
| 6289 | 😠 | Bug | 相同的两款运输机,一个可以前往多个建筑,一个只能前往一个建筑,到底闹那样 | 2026-03-11 23:07:29 | |
| 6288 | 🙂 | General | Отвечая на ваш вопрос про карту. На самом деле я не знаю, что туда ещё можно добавить, чтобы она стала удобнее. Просто у меня ни разу не возникала ситуация, когда она мне где-нибудь помогла. Возможно добавить больше способов взаимодействия с миром и помощью карты, сделать перемещение по карте с помощью левой кнопки мыши, а на правую сделать выход с карты. Ещё я предполагаю, что в игре можно строить отдельные аванпосты, не соединенные общей электрической и логистической сетью, но мне не довелось с этим воспользоваться, так как жилы ресурсов встречаются довольно часто и нет необходимости строить отдельную базу, только расширять зону покрытия старой. Но при этом производственные мощности сильно не увеличишь, несмотря на то, что жил много, в самих жилах ресурсов не много и они быстро истощаются. Приходится часто переставлять склады на новые места, чтобы дроны-рабочие имели к доступ и к складам и к ресурсам. Интегрированное поведение чуть-чуть попробовал. Весьма и весьма интересная функция, но при изучении часто оно не работало, как мне хотелось, а где смотреть информацию по отладке я не нашёл. И ещё очень большая просьба. В игре огромное количество различных компоненотов, но у многих нет описания что они делают, а если и есть описание, то зачастую не понятное и не информативное. Приходится методом тыка изучать и понимать, что делает тот или иной компонент. | 2026-03-11 22:18:15 | |
| 6287 | 😟 | Suggestion | 在同一个装置上, 多个组件生产同一种物品时, 有很大概率发生死锁. 我不明白, 为什么游戏要把锁的粒度设置到物品格子(而不是物品数量)? 可能国外团队没怎么做过电商网站的研发, 如果是电商网站平台, 基本不会出现这种死锁的情况. 希望游戏以后的版本能改进吧, 这游戏的BUG实在是太多了. | 2026-03-11 20:57:05 | |
| 6286 | 😟 | Suggestion | You have a behavior called Loop Inventory Slots and you have another called Is Item Slot Locked? but the Loop does not supply the index required for Is Slot Locked. | 2026-03-11 19:55:52 | |
| 6285 | 😟 | General | In codex, there is typo at the end of second row for "request". The sentense ends in the middle and restarts on the third row. | 2026-03-11 19:49:12 | |
| 6284 | 😀 | Suggestion | A la hora de crear un nuevo proyecto en el catalogo el cual esta formado por diferentes estructuras, se guarda con un nombre el cual no se puede editar, lo que provoca que al tratar de planificar, todos los planos tienen el mismo nombre y no muestran una previsualizacion, por lo que no se pueden distinguir de ningun modo. Seria de agradecer que o bien, se pudiese cambiar el nombre a ese plano multiple, o que mostrase una previsualizacion al situar el cursor sobre el mismo. Gracias y gran trabajo con este gran juego. | 2026-03-11 18:56:25 | |
| 6283 | 😀 | General | jade | 2026-03-11 18:55:28 | |
| 6282 | 😟 | Suggestion | 采矿速度过慢 | 2026-03-11 16:58:45 | |
| 6281 | 😟 | General | cant found the shop in mission 33 set transport route | 2026-03-11 16:54:55 | |
| 6280 | 🙂 | Bug | That ground patch is fully paved over, but constantly flashes like this, even while paused | 2026-03-11 16:50:42 | |
| 6279 | 😀 | Suggestion | Thanks for a great game! | 2026-03-11 16:44:17 | |
| 6278 | 😠 | General | 户外解密折磨人,科技树有问题 | 2026-03-11 16:40:26 | |
| 6277 | 🙂 | General | Правильно ли я понимаю, что этот блок именно для разработчиков игры и игроки им не могут воспользоваться? Или где игрок может посмотреть результат работы? | 2026-03-11 15:29:52 | |
| 6276 | 😟 | General | In this save I'm trying to test out automating as much as I can with behaviours, but I've hit a snag with my auto-explore routine. I can get it to find explorables, and try to solve them, and come back for what it's missing if it can't. But that seems to rapidly leave it waiting for things I don't have access to, and sometimes things I haven't even heard of. First it went off and opened a few, only needing things like circuits which my base could provide. Then it came back wanting an intel scanner. This took ages to get, because it's very deep in the tech tree. Then I added equipping items to the behaviour and it went and scanned something, only to come back right away asking for an "alien lock". I don't know what that is and haven't even got into the alien tech tree, and I half expect I need to do the explorables to even get it, which is what this bot is meant to be doing. So, in order for automated exploring to be anything but an end-game activity, I need some way to blacklist uncooperative sites. Otherwise it just finds them over and over. But it's not really clear how, or if, I can do that. The game explains very little about any of this. The fact that there is such a thing as "solve explorable" suggests this is meant to be a thing that can work, but it's not looking hopeful when my bot just goes out an immediately requests advanced items. It didn't even have to roam far from my spawn. | 2026-03-11 14:53:58 | |
| 6275 | 🙂 | Bug | This is a follow up on previous submission 6249. The new save game has a MWE next to the command center for how this state triggers. The behavior on the Dashbot spams a Move Unit command (while already at the destination, thus, not moving), which then overrides the indicated evasive movement to make room for the Worker (which tries to move onto the same tile with its behavior). The Bug might be, that the Move Unit spaming behavior does not reset the Is Moving state, that was triggered by the interrupted evasive movement to make room for the worker. | 2026-03-11 14:48:33 |