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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 6191 | 🙂 | Bug | Должен ли блок "get from component remotely" получать значения из другого юнита только на дистанции в 1 клетку? Или предполагается, что этот блок позволяет получать результат на любой дистанции? Если только на дистании в одну клетку, то добавте пожалуйста это в описании блока, а то до этого сложно догадаться. | 2026-03-09 08:31:56 | |
| 6190 | 🙂 | General | Runner isn't running | 2026-03-09 08:19:34 | |
| 6189 | 😟 | General | I can't figure out how to prevent the slot from being reserved so I can lock it to ore instead of bars | 2026-03-09 08:19:13 | |
| 6188 | 😟 | General | In Behaviors, when using "Get From Component" and "Set to Component", if you pass the component index but there is only one instance of the component, nothing happens. It is a bit frustrating to have to check for the number of components equipped just to change whether and index is passed or not. It would also be neat to be able to get from and set component based on index alone. | 2026-03-09 07:58:24 | |
| 6187 | 😟 | General | My wind turbines stopped and I didn't know why, so I had to go on the steam forums to find out that they get stopped by blight storms. It would be better if I could know this from the component description. | 2026-03-09 07:52:15 | |
| 6186 | 🙂 | Bug | 模拟器研究技术可以在研究中心设置行为的方式,将研究设置为模拟器,提前解锁模拟器研究 | 2026-03-09 07:34:18 | |
| 6185 | 😟 | Bug | I am trying to save the coordinates of a found construction site to memory, but first checking if that site already exists. The value of the coordinates seem to be wiping after the register comparison occurs, making the insertion not happen. However, if I put the insertion right after finding the coordinates, it does insert successfully. | 2026-03-09 06:44:01 | |
| 6184 | 😟 | General | Происходит непонятная ошибка. ремонтный бот находит несуществую цель и пытается раз за разом ее отремонтировать. хотя в фильтре выбрана поврежденная единица. на скрине хорошо видно куда он пытается ехать и что записано в фильтр | 2026-03-09 06:14:36 | |
| 6183 | 😟 | Suggestion | Could you make an option for the list of items in your logistics network to only show items that are in bots/buildings with logistics enabled? I frequently use miners with logistics disabled, and they buffer large quantities of ore that makes it difficult to tell how much ore is actually available for use. | 2026-03-09 05:56:03 | |
| 6182 | 😟 | General | 卡在这一步,不知道如何往下进行了,提示不到位 | 2026-03-09 04:57:39 | |
| 6181 | 🙂 | General | I feel like this has potential, but the tutorial didn't capture my interest. Thank you for the opportunity to play your demo, I enjoyed it! | 2026-03-09 02:32:01 | |
| 6180 | 🙂 | Suggestion | Plus d'expliquations sur ce que font les batiments et les modules serait vraiment utile. | 2026-03-08 23:11:02 | |
| 6179 | 😟 | Bug | Behaviours can enable construction on the blight before the required techs leading to building with depleting health. A suggested fix would be to toggle the passable flag for the terrain. | 2026-03-08 22:40:23 | |
| 6178 | 😠 | General | et du coup, meme si on perd tout, pas de game over ? | 2026-03-08 21:45:35 | |
| 6177 | 😟 | General | ce faire attaquer des le debut de la aprtie en popant sur une zone sans ressource c'est stupide | 2026-03-08 21:45:17 | |
| 6176 | 🙂 | Bug | When the camera is fully zoomed out the LOD used for greenery changes very obviously when panning the camera causing distracting motion. An easy(?) work around might be to allow setting a global LOD bias in the graphics settings, which would let people bypass the LOD selection change if they have the GPU oomph for it. | 2026-03-08 21:35:57 | |
| 6175 | 🙂 | General | Gestion azerty depuis querty est pas terrible. C'est difficile de comprendre si les worker stocke ou pas tout seul en etant sur le network. j'ai un peu de mal a savoir si les cousier sont vtaux en plus des recolteur. Aucun moyen de voir si un ouvirer est inactif. mais sinon le jeu est sympa :) Ajoutez des musique svp ! | 2026-03-08 21:12:01 | |
| 6174 | 🙂 | General | Игра в принципе интересная, спасибо за проделанную работу. Хотелось бы более информативную карту и миникарту, за всё время игры ни разу ими не ползовался, так как она бесполезны. | 2026-03-08 20:01:48 | |
| 6173 | 🙂 | Bug | The tooltip for ththe highlighted button says "Select All Buildings" instead of "Select All Units" | 2026-03-08 19:45:28 | |
| 6172 | 😀 | Bug | Kurz und knapp wenn ich ein "bot" mit einem Verhaltenscontroller so programiere das er in der map rumlaufen kann, läuft er automatisch auch in die Lila zone und bekommt schaden, ich als spieler kann die truppen aber nicht dort rein befehlen, also haben die Controller mehr befahls macht als der Spieler selber | 2026-03-08 19:41:09 | |
| 6171 | 😠 | General | t | 2026-03-08 19:23:21 | |
| 6170 | 🙂 | Bug | small battery's charge got cleared after unequipped, bug or feature? | 2026-03-08 19:02:43 | |
| 6169 | 😀 | Suggestion | 我的滑鼠滾輪有問題 能不能添加自訂鍵盤按鍵縮放鏡頭的功能呢? 因為工廠大小 這樣會比較方便! | 2026-03-08 18:28:40 | |
| 6168 | 😟 | Bug | in tutorial as in freeplay there seems to be a bug where wasd and some actions are deactivated, happened multiple times, but it seem like it "fixes" itself after some time. fairly regular happens when i switch between my desktop and the game. | 2026-03-08 16:18:00 | |
| 6167 | 😟 | General | Just starting out. My runners seem to work sometimes, but by bar manuf. buildings get full. They have a storage bldg right next to them and the runners do nothing. I've tried watching YT vids on how to use signals, visual, but too many are 2 years old. Can you add some basic to help with this to the tutorial. Insead of signal / visual maybe something more intuituve? Request # / Excess / deliver to (I think that is "storage". AND you can drag visual to signal and VV...wut | 2026-03-08 16:08:07 | |
| 6166 | 🙂 | Bug | Кнопка "Применить" не активируется, чтобы сохранить новое поведение, когда изменяются настройки в блоке "Set logistics" | 2026-03-08 15:55:10 | |
| 6165 | 🙂 | General | 鼠标滚轮在测试版的教程中无法完成任务 | 2026-03-08 15:04:02 | |
| 6164 | 😠 | Suggestion | 游戏基础还是可以的,教程如屎一样。 希望你们好好考虑下提示指引怎么做, | 2026-03-08 14:52:48 | |
| 6163 | 😟 | General | too difficult | 2026-03-08 14:23:49 | |
| 6162 | 😠 | General | Le centre de controle a été détruit, on ne sait pas par quoi, et on ne peut pas le reconstruire ? | 2026-03-08 14:11:16 | |
| 6161 | 😟 | General | I'm still trying to figure out how to play the game. I am stuck on behaviors. I don't understand how to set a simple light to change colors depending on what my power looks like on my network. The tutorials seem very confusing to me. | 2026-03-08 13:49:15 | |
| 6160 | 😠 | General | 引导教程“18-复制建筑”无法完成 在按指引进行“C“和”V“复制粘贴完成后,仍不显示完成 | 2026-03-08 13:40:03 | |
| 6159 | 😀 | General | 1 | 2026-03-08 13:25:01 | |
| 6158 | 😟 | General | 怎么删除不要的道具 | 2026-03-08 13:24:53 | |
| 6157 | 😟 | Bug | 我制造的无人机直接消失了什么意思 | 2026-03-08 13:18:20 | |
| 6156 | 😟 | Bug | Behaviours are able to stack construction sites under existing structures | 2026-03-08 12:43:29 | |
| 6155 | 😟 | General | 遍历已解锁组件写入库存,发现有很多组件有重复 | 2026-03-08 11:40:25 | |
| 6154 | 🙂 | General | 在编辑行为界面,点击一个行为时,在左下角弹出的提示下面,增加一个玩家可以编辑的地方,用来记录提示不完善的地方,有时候一些测试出来一些行为的特点,但是回头再使用时就忘了,还要重新测试,如果能增加一个自己编辑的提示说明,这样以后 | 2026-03-08 11:21:20 | |
| 6153 | 😟 | Bug | Selected building doesn't have any resource nodes it could mine, but the miner component doesn't throw an error | 2026-03-08 11:18:50 | |
| 6152 | 😟 | General | 异星人建筑控制台没有详细的说明,不知道是用来干啥的? | 2026-03-08 10:33:34 | |
| 6151 | 🙂 | General | love you fan | 2026-03-08 10:26:34 | |
| 6150 | 😟 | Suggestion | Need a relocate key binding or a batch relocate. I find myself needing to relocate dozens of buildings every now and then... and it is ridiculous, especially when trying to move the whole base somewhere else. | 2026-03-08 10:22:51 | |
| 6149 | 😟 | General | 生産施設が何を指しているのか分からない | 2026-03-08 10:01:11 | |
| 6148 | 😟 | Bug | Seems like the pathing algo got borked in my base. Cleared up after I selected them all and moved them all, but it took a while to realize what was going on. | 2026-03-08 09:18:07 | |
| 6147 | 😀 | General | haowan | 2026-03-08 08:56:24 | |
| 6146 | 😠 | Bug | This behavior should pick some ingredients up, and then drop the produced items off, but if there are no produced items to drop off, it will drop any ingredients not reserved. I don't think the "Item / Amount" of the "Drop Off Item" takes into account the item. | 2026-03-08 08:54:55 | |
| 6145 | 😟 | Bug | Bad rendering of special terrain feature in plateau | 2026-03-08 08:44:18 | |
| 6144 | 😀 | General | Great so far would love to se ingame video tutorials for the start due to the steap learning curve. | 2026-03-08 07:50:08 | |
| 6143 | 😟 | Suggestion | 有没有可以一键清除垃圾的功能 每次不要的建筑拆除了一地的垃圾 强迫症看着很不舒服 | 2026-03-08 06:57:48 | |
| 6142 | 😀 | General | 非常好的游牧模式!完全有和本体游戏一样的潜力!考虑特异性的减少对加固板的需求,一般工人没法加工,速运工人上熔炉有点久了,地图上为什么没有遗迹?然后这个模式完全可以加入仅限母舰使用的拓展sm位置来做大工厂,谢谢你们的好游戏 | 2026-03-08 06:29:49 |