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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 6221 | 🙂 | General | Attention aux règles cachées : Les gros batiments donne de meilleur performance pour la production, quand même c'est le même "outils" qui fabrique | 2026-03-09 21:38:05 | |
| 6220 | 😟 | Bug | I have set the register to produce metal bars in the 1x1 building but the tutorial isn't progressing? This is in 1st tutorial task 17. I tried turning it off and on again but nothing happened. | 2026-03-09 21:31:43 | |
| 6219 | 😟 | Bug | 编程功能: "等待组件"这个模块, 有概率出现流程卡死. 举个例子: 多个装置使用炮台攻击同一个目标. 在编程模块, 给炮台设置好首选攻击目标, 然后等街炮台组件运行, 大概率会有部分装置的炮台攻击流程卡在"等待组件"这一步. 详细情况可以参考我上传的最新存档. | 2026-03-09 21:10:58 | |
| 6218 | 😠 | General | The tutorial is bad. I have no idea how to play the game. | 2026-03-09 20:11:31 | |
| 6217 | 😟 | Bug | Step 24 of tutorial is completed but it's not detected and i am unable to proceed | 2026-03-09 19:09:52 | |
| 6216 | 😟 | General | I play with the UI scaled to 120%. This pannel with power/orders ect' seems to be cut off. I tried sending a screenshot but the send button was also cut off of the screen. | 2026-03-09 19:08:32 | |
| 6215 | 😟 | General | It feels as if the story is entirely out of order. What is a Simulator? Why is the narrator telling me they've unlocked Assemblers 14 hours into the game when I found my first Human ruins? Why am I down in the last category of the middle tech tree, but still haven't been able to start Human/Alien research yet? | 2026-03-09 19:08:15 | |
| 6214 | 😟 | Bug | The quest says that human technology is now available to us, but that's not actually true. The human technology branch remains closed. | 2026-03-09 19:01:09 | |
| 6213 | 😟 | Bug | The blight magnifier works when placed on Cub, but not on the building (same position). | 2026-03-09 18:52:17 | |
| 6212 | 😟 | Suggestion | Das aktuelle Tutorial ist meiner Meinung nach zu kurz. Ich habe keine Ahnung was ich jetzt machen soll. Ansonsten hat das Spiel denke ich schon Potential! Prinzipiell gefällt es mir gut, aber die Einstiegshürde ist defintiv zu hoch. | 2026-03-09 17:41:34 | |
| 6211 | 😟 | Bug | The courier was assigned a route using an asynchronous MoveTo instruction, but no movement occurred and the courier's status was constantly set to "moving." | 2026-03-09 17:33:22 | |
| 6210 | 😟 | Suggestion | Key bind for Reposition, please! | 2026-03-09 17:22:12 | |
| 6209 | 😠 | Bug | 无法获取异常粒子。 | 2026-03-09 17:11:37 | |
| 6208 | 😀 | General | 希格斯和艾琳提取出来后,我找到他们们了,但是玩家核心找了一晚上还是一点眉目都没有。我也将ai核心提取出来了,可是找不到它,ai核心是你说的玩家核心吗?我想最终看到 | 2026-03-09 16:48:24 | |
| 6207 | 🙂 | Suggestion | Es wäre cool, wenn man den einheiten auch Befehlen kann KEINE aufgaben Automatisch nach zu gehen ! Mit hauen teilweise die einheiten ab :D | 2026-03-09 16:06:33 | |
| 6206 | 😠 | Bug | 打开任何建造设备 不能选建造什么东西了 | 2026-03-09 15:38:24 | |
| 6205 | 🙂 | Suggestion | MONSTER IS WAR! | 2026-03-09 15:11:52 | |
| 6204 | 😀 | General | 你们真是坏得很 | 2026-03-09 14:04:23 | |
| 6203 | 😠 | Suggestion | 这个人头非常的吓人, 恐怖谷吓出来了, 希望加个开关可以关闭这个蓝色的人头像 | 2026-03-09 13:43:44 | |
| 6202 | 😟 | General | 已经将希格斯核心,艾琳核心和普通核心全部提取了一遍,只是完成了一个成就,后面到底还有没游戏内容啊?任务提示里面说提示说,建立连接通道,穿越边界,ai核心是关键 | 2026-03-09 13:39:16 | |
| 6201 | 😀 | General | 这个异常体到底怎么获得,我要从哪些地方才能获得跟这个材料相关的信息呢 | 2026-03-09 13:24:12 | |
| 6200 | 😀 | Bug | Tower Defense, Hallo fliegende Einheiten sind wieder bei voller HP wenn sie über die Eingrenzungen fliegen und wieder zurück auf den Boden kommen. Dadurch kann man sie nicht schnell genug töten. In anderen Tower Defense spielen, müssen die Flugeinheiten trotzdem den gesamten Weg laufen und dürfen nicht abkürzen :) | 2026-03-09 13:22:49 | |
| 6199 | 😟 | General | problem with options, while try to remap any buttons menu open way to right | 2026-03-09 12:34:54 | |
| 6198 | 😟 | General | 我已經複製建築好幾次為什麼無法通過18的引導 | 2026-03-09 11:55:01 | |
| 6197 | 😟 | General | Wind Turbine (medium component) requires Wire but does not depend on the tech which _unlocks_ Wire. | 2026-03-09 11:39:09 | |
| 6196 | 😟 | General | resource patches should get bigger/more chunks the further from spawn i get | 2026-03-09 11:14:58 | |
| 6195 | 😟 | Bug | portable transporter wont allow the blight gas to teleport to adjacent builds with gas storage and gas request | 2026-03-09 11:13:13 | |
| 6194 | 😀 | Bug | When building drones with the Building 2x1 (1M1L) model with the robotic arm attachment on the higher section, they are actually fluttering inside the model after they're built rather than beside or properly above it. I took a screenshoot to include so that I could show you, but there's no feature for that and I forgot (maybe add an 'attach screenshot' feature too for submissions, but it's an easy thing to reproduce that I'm sure you're probably aware of anyway) Just wanted to let you know :) Thanks for all your hard work and dedication to this incredible game! | 2026-03-09 10:14:19 | |
| 6193 | 🙂 | Suggestion | 对于这个回放进度无法自由拖动,我是认为可以在开始记录的时候给予两种记录方式选择,对于我自己近100小时的存档来说,我宁愿存档大些我都不想在这里等待几十分钟去找到我想要的时间节点 | 2026-03-09 10:04:33 | |
| 6192 | 😟 | Suggestion | 为什么回放系统里的回放进度条不能自由拖动当前进度呢? | 2026-03-09 09:42:55 | |
| 6191 | 🙂 | Bug | Должен ли блок "get from component remotely" получать значения из другого юнита только на дистанции в 1 клетку? Или предполагается, что этот блок позволяет получать результат на любой дистанции? Если только на дистании в одну клетку, то добавте пожалуйста это в описании блока, а то до этого сложно догадаться. | 2026-03-09 08:31:56 | |
| 6190 | 🙂 | General | Runner isn't running | 2026-03-09 08:19:34 | |
| 6189 | 😟 | General | I can't figure out how to prevent the slot from being reserved so I can lock it to ore instead of bars | 2026-03-09 08:19:13 | |
| 6188 | 😟 | General | In Behaviors, when using "Get From Component" and "Set to Component", if you pass the component index but there is only one instance of the component, nothing happens. It is a bit frustrating to have to check for the number of components equipped just to change whether and index is passed or not. It would also be neat to be able to get from and set component based on index alone. | 2026-03-09 07:58:24 | |
| 6187 | 😟 | General | My wind turbines stopped and I didn't know why, so I had to go on the steam forums to find out that they get stopped by blight storms. It would be better if I could know this from the component description. | 2026-03-09 07:52:15 | |
| 6186 | 🙂 | Bug | 模拟器研究技术可以在研究中心设置行为的方式,将研究设置为模拟器,提前解锁模拟器研究 | 2026-03-09 07:34:18 | |
| 6185 | 😟 | Bug | I am trying to save the coordinates of a found construction site to memory, but first checking if that site already exists. The value of the coordinates seem to be wiping after the register comparison occurs, making the insertion not happen. However, if I put the insertion right after finding the coordinates, it does insert successfully. | 2026-03-09 06:44:01 | |
| 6184 | 😟 | General | Происходит непонятная ошибка. ремонтный бот находит несуществую цель и пытается раз за разом ее отремонтировать. хотя в фильтре выбрана поврежденная единица. на скрине хорошо видно куда он пытается ехать и что записано в фильтр | 2026-03-09 06:14:36 | |
| 6183 | 😟 | Suggestion | Could you make an option for the list of items in your logistics network to only show items that are in bots/buildings with logistics enabled? I frequently use miners with logistics disabled, and they buffer large quantities of ore that makes it difficult to tell how much ore is actually available for use. | 2026-03-09 05:56:03 | |
| 6182 | 😟 | General | 卡在这一步,不知道如何往下进行了,提示不到位 | 2026-03-09 04:57:39 | |
| 6181 | 🙂 | General | I feel like this has potential, but the tutorial didn't capture my interest. Thank you for the opportunity to play your demo, I enjoyed it! | 2026-03-09 02:32:01 | |
| 6180 | 🙂 | Suggestion | Plus d'expliquations sur ce que font les batiments et les modules serait vraiment utile. | 2026-03-08 23:11:02 | |
| 6179 | 😟 | Bug | Behaviours can enable construction on the blight before the required techs leading to building with depleting health. A suggested fix would be to toggle the passable flag for the terrain. | 2026-03-08 22:40:23 | |
| 6178 | 😠 | General | et du coup, meme si on perd tout, pas de game over ? | 2026-03-08 21:45:35 | |
| 6177 | 😟 | General | ce faire attaquer des le debut de la aprtie en popant sur une zone sans ressource c'est stupide | 2026-03-08 21:45:17 | |
| 6176 | 🙂 | Bug | When the camera is fully zoomed out the LOD used for greenery changes very obviously when panning the camera causing distracting motion. An easy(?) work around might be to allow setting a global LOD bias in the graphics settings, which would let people bypass the LOD selection change if they have the GPU oomph for it. | 2026-03-08 21:35:57 | |
| 6175 | 🙂 | General | Gestion azerty depuis querty est pas terrible. C'est difficile de comprendre si les worker stocke ou pas tout seul en etant sur le network. j'ai un peu de mal a savoir si les cousier sont vtaux en plus des recolteur. Aucun moyen de voir si un ouvirer est inactif. mais sinon le jeu est sympa :) Ajoutez des musique svp ! | 2026-03-08 21:12:01 | |
| 6174 | 🙂 | General | Игра в принципе интересная, спасибо за проделанную работу. Хотелось бы более информативную карту и миникарту, за всё время игры ни разу ими не ползовался, так как она бесполезны. | 2026-03-08 20:01:48 | |
| 6173 | 🙂 | Bug | The tooltip for ththe highlighted button says "Select All Buildings" instead of "Select All Units" | 2026-03-08 19:45:28 | |
| 6172 | 😀 | Bug | Kurz und knapp wenn ich ein "bot" mit einem Verhaltenscontroller so programiere das er in der map rumlaufen kann, läuft er automatisch auch in die Lila zone und bekommt schaden, ich als spieler kann die truppen aber nicht dort rein befehlen, also haben die Controller mehr befahls macht als der Spieler selber | 2026-03-08 19:41:09 |