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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 6385 | 🙂 | Suggestion | I quite like the visual effect of the pulse laser and photon cannon so far, but I feel like the middle sized beam laser turret is left out a bit. Any chance it could get more like a beam equivalent to the laser pulse? | 2026-03-15 04:05:31 | |
| 6384 | 😟 | Suggestion | When I lose buildings in combat and then have to rebuild them, it's often hard to select them and re-enable the build sites. I know there's an option to auto-enable them, but that gets my units killed. What I'd like is for the button to re-enable them to be present even if other units (e.g. a piece of equipment on the floor) are also selected, or if I double click a build site to select them all (I really don't know why the button isn't there then?). Right now it's just a lot of extra hassle to nitpick the selection. | 2026-03-15 03:47:56 | |
| 6383 | 😟 | General | Недостаточное обучение и неточное описание компонентов. Иногда совершенно не понятно для чего использовать ту или иную деталь. Постоянная путаница с кнопками мыши - то правую нажимать надо, то левую - Нет какого-то интуитивного понимания где какая кнопка используется. Очень сыро для неопытного игрока, который не играл в факторио и подобные игры! | 2026-03-15 03:15:01 | |
| 6382 | 🙂 | Bug | Loop Producers seems to be missing a couple of the alien producers. Attached save game has two examples (on the integrated behavior controller). Note this save was started several versions ago. | 2026-03-14 22:36:24 | |
| 6381 | 🙂 | Bug | Description unsatisfying: In the codex units and buildings are described as: ".. having the same interface except <units are movable>" But in Behaviours a "unit" can also be a building, e.g. "loop through units in range" | 2026-03-14 22:34:47 | |
| 6380 | 😀 | Suggestion | Hi! Today patch notes says: "Hide the virus particle effect if the player has researched Virus Protection tech" Following that logic, Would it make sense for the "infected" icon to disappear in the units once we unlock the antivirus technology? That way, having a completely infected base wouldn't be visually distracting. (It should continue to appear in the unit details) Amazing game, im 40 hours in and loving it! | 2026-03-14 22:07:34 | |
| 6379 | 🙂 | General | Cool | 2026-03-14 21:44:10 | |
| 6378 | 😟 | Bug | the can loot filter does not work as intended i dont think. see the ruin here, the signal tower beside it signals can loot but does not detect that this ruin has rods in it | 2026-03-14 21:42:06 | |
| 6377 | 😟 | General | The picture under the text "By clicking on the Store register" on this screenshot does not look intentional | 2026-03-14 21:31:49 | |
| 6376 | 😠 | General | Copying a building with drones inside will ignore the drones. | 2026-03-14 21:11:16 | |
| 6375 | 😠 | General | Codex (Components) says that I can produce drone packages. It doesn't say how and I have no clue how to do it. When I produce Drones, they are unpacked and they are not packages. | 2026-03-14 21:10:48 | |
| 6374 | 😟 | Bug | If "Place construction" behavior is used with a blueprint containing more buildings (1 works fine) it always fails. | 2026-03-14 20:57:27 | |
| 6373 | 😟 | Bug | Building 2x1 (1M) does not keep intgrated behavior during save/load. | 2026-03-14 20:54:52 | |
| 6372 | 🙂 | Bug | Relocating buildings become stuck at 100% if a new building is in construction next to them | 2026-03-14 20:18:06 | |
| 6371 | 😠 | General | 人类仓库的运输器每次运输物品只有每次一个太慢了 建议一次一组 | 2026-03-14 18:48:29 | |
| 6370 | 😟 | Bug | Anomaly Particle not collected when blight crystal node is affected by Blight Magnifier. As soon as I move to a resource node with no magnifier in range, the particles are generated. | 2026-03-14 17:35:46 | |
| 6369 | 😟 | Bug | 调了资源倍率找不到红土矿? | 2026-03-14 15:35:37 | |
| 6368 | 😟 | General | buen dia desarrolladores. tengo un problema con la mision 6 de 8: descubrimiento humano. me pide fabricar un nucleo del resimulador. No consigo la receta y estoy bien avanzado en la investigacion. antes de la version 1.0 habia logrado superar esta mision pero ahora estoy completamente estancado... espero que me ayuden, muchas gracias. | 2026-03-14 14:59:38 | |
| 6367 | 🙂 | General | Думаю, верхний выход здесь лишний. | 2026-03-14 14:38:16 | |
| 6366 | 🙂 | Suggestion | 人類載具工廠的坦克框架與再生模擬器的人類坦克是兩種不同的載具 是否可整合成同一種 | 2026-03-14 12:34:12 | |
| 6365 | 😟 | Bug | robots keep scheduling deliveries to a warehouse that is both disabled and disconnected from logistics and other things marked as high priority are not getting those items, which makes it hard to build. | 2026-03-14 12:25:37 | |
| 6364 | 😀 | Suggestion | Blight Power Generator do not specify the need of Blight Gas for production. It say nott to be in Blightso if you build it is blight with no gas extractor it is not working. | 2026-03-14 11:54:17 | |
| 6363 | 🙂 | Bug | Transfer orders don't get fulfilled when the target has "Only Item Transporters" checked. Maybe this is working as intended, but is a bit confusing as 1) "Only Item Transporters" is under logistic settings and this applies even when the target has Logistics disabled 2) Manually ordering a transfer usually disregards logistic settings anyway | 2026-03-14 11:16:38 | |
| 6362 | 🙂 | Bug | Deploy button or clicking the Target register does not work when deployer contains a hacked explorable. It does deploy normally when I copy a location into the Target register. | 2026-03-14 11:07:45 | |
| 6361 | 😠 | General | Событие происходит только один раз. Как я понимаю, событие должно происходить каждый раз при изменение параметра. Behavior: DSC7k4MuupU2oVOV61wlqdV0dkfyP49MLQp3SYhim3tRB1m06mWPq0VzQVQ0RvJgF2R1Rsm0qHd3A2y35FI1eZ4U049FXtG4L9DMp0RVqdY1d9pGj0Qvygi2M3tgN4MAC6W1C1XC01BraB20iwHbw1ppJAs0NNSUP1Qrn9s2ynD07096pAa1n5vhn3ZZOXx3tV1Bq2OhlXQ42f4tA3TCAEu1TLHLA0wCQcn2DPECqACy4 | 2026-03-14 11:06:04 | |
| 6360 | 😟 | Bug | I have a dropped item thats in an inaccessible location. The bot cannot enter. | 2026-03-14 09:08:46 | |
| 6359 | 😠 | General | Warum bekomme ich keine Erungenschafften | 2026-03-14 09:07:17 | |
| 6358 | 😟 | General | 如果在智库使用历遍原料配方一个配方出现两种及以上原料就显示不出来,只能显示最后一种 | 2026-03-14 08:05:24 | |
| 6357 | 😠 | Suggestion | 便携式自动运输模块不起作用,同类物品相邻的储存模块不能自动运输 | 2026-03-14 07:13:19 | |
| 6356 | 😠 | Performance | 不能群体性选择存储位置就很麻烦,只能一个个的添加 | 2026-03-14 07:11:31 | |
| 6355 | 🙂 | Bug | На человеческую фабрику не действуют бусты 20% и от ИИ ядер) для починки корабля надо 500 топливных стержней улучшенных) он делается 1шт за 1.2 минуты) т.е. порядка 8 часов реального времени если делать на одной фабрике)) на мой взгляд это глупо) я понимаю что фабрик можно сделать штук 50) но ... | 2026-03-14 01:11:17 | |
| 6354 | 😟 | Bug | I can not activate the Simulator via the Console even though my stability is at max (10000). It says "Low stability" | 2026-03-14 00:38:55 | |
| 6353 | 🙂 | Bug | Ao aumentar a escala da interface para 120% a lista de pedidos ficou maior que a altura da tela, uso monitor ultrawide 2k, ao gerar a lista, vocês devem ler a altura do monitor e definir a altura maxima da janela de acordo, mesmo que isso signifique menos itens na lista de pedidos. Como eu defini uma interface maior, meu objetivo é enchergar melhor, porem não posso perder o primeiro item da tela com isso, mas aceito ter que rolar caso tenha muitos pedidos pendentes | 2026-03-14 00:36:31 | |
| 6352 | 😟 | General | c'est hyper compliqué de rammasser ce qu'il y a par terre, et la partie programmation est très dur / impossible à prendre en main, il y a trop peu d'explication ! | 2026-03-13 21:55:59 | |
| 6351 | 🙂 | Suggestion | 6350 here again. I'm stupid, please disregard. It already works that way and I was just using it wrong. | 2026-03-13 20:27:11 | |
| 6350 | 🙂 | Suggestion | Modify the "Distance" instruction so that it can accept two coordinate inputs. Currently, at least one input must be a unit (or blank, which defaults to self), which means I cannot measure the distance between two points. | 2026-03-13 20:15:52 | |
| 6349 | 🙂 | Suggestion | 我这里有一个建议需求, 就是关于装置的库存格子. 能否让玩家可以自行设置这个格子的用途? 比如, 我只想让这个格子存储物品, 而不希望这个格子里的物品被用于订单需求. 举个例子, 这个例子是我在玩游戏时的实际情况. 就是我在设置一个产品的产线时, 经常用到"便携式运输器", 这个组件在产线内部运输物品时非常方便. 但是这里有一个问题, 我无法确定运输器运输的物品是用来给下一个装置产生产品用, 还是仅仅只是让下一个装置暂时存储这个物品, 并让它把这个物品进一步传递下去, 直到那个需要这个物品来生产的装置为止. | 2026-03-13 19:46:37 | |
| 6348 | 😟 | Suggestion | "便捷式运输器"在向周围多个装置运输同一种物品时, 在库存没有溢出的情况下(可能库存不足以运输到全部的装置), 能不能按顺序均匀的运输? 像图中所示, 排到后面的装置经常接收不到物品运输, 这对优化产线是个麻烦, 希望以后的版本有所改进! 谢谢~ | 2026-03-13 19:09:39 | |
| 6347 | 😟 | Bug | I have found the human explorer, I gave it the necessary items (metal bars, metal plates and crystal chunks) but it has not unlocked the human technologry research branch. I have interacted with other human settlements but no change. I am running on the latest update but no change. I have enjoyed playing the game, but I really have to have the human technology wing open to proceed. Help please! | 2026-03-13 17:53:12 | |
| 6346 | 😀 | General | Thank you for your operational answering and patching ^_^. Love you game with such amasing opportunity to programming behavior. Здесь в двух блоках нет локализации. Can equip и такт симуляции. Thanks for adding new algorithm blocks and behavior features. | 2026-03-13 17:35:47 | |
| 6345 | 😟 | General | Everything is a chore to do. First build a base plate, then select a building type (component), then find the building to make that component, swap components out if there are not enough M slots, forget to swap them back to continue research.... it's just tedious. While the Temu Starcraft Protoss ripoff artstyle is okay, this game will be DOA if all this pointless click/search bloat remains. There's a reason why other successful automation games makes building their assemblies fairly easy and straightforward. | 2026-03-13 17:21:26 | |
| 6344 | 😟 | General | How and what do you even need to do in this game ... there is no explanation for anything, no tooltips or any kind of guide at the begining to tell me what Im even suposed to do. | 2026-03-13 17:20:10 | |
| 6343 | 😟 | General | 图中圈中的两台运输设备,1台是顶着太阳能的运输机,其断开了物流网;另1台是顶着挖矿机的侦察机,其追着给运输机送物资。我没弄懂的是我的运输机是断开了物流网的,为什么会有物流网中的机器给它送货,随便怎么设置都会被追着送。而我设置了其它仓库需求物资,这破侦察机不去送,就追着运输机疯狂弄。感觉这物流网断了和没断一样。 | 2026-03-13 17:09:07 | |
| 6342 | 😟 | General | 希望快点能给说明,从23点找到模拟器,到现在还是找不到打到任务要修的稳定性的方法 | 2026-03-13 16:48:42 | |
| 6341 | 😟 | General | the lilac power lines showing which bots are powered by power transmitters is very inconsistent. Sometimes it shows, sometimes it doesnt. I cannot figure out the rhyme nor reason as to when it decides to show | 2026-03-13 16:43:29 | |
| 6340 | 😟 | Suggestion | 稳定性到底要怎么才能变高和变低,找几个小时找不到。这个任务提示起码得清楚, 任务让我改变稳定性,又不说如何改变,到出点几个小时都找不到方法,全是垃圾时间 | 2026-03-13 16:35:19 | |
| 6339 | 😟 | Performance | My FPS Drops after a while from 40-50 to 15-20 some sort of memory leak or throttling happening | 2026-03-13 16:32:53 | |
| 6338 | 🙂 | Bug | Easy question (most likely bug): Why is the color code in the explanation "input = YELLOW arrow down" and "output = BLUE arrow up" but "in reality" it is "input = BLUE arrow down" and "output= YELLOW arrow up" | 2026-03-13 16:05:22 | |
| 6337 | 😟 | Bug | Some alien/human/virus buldings/components that prduce unit do not have rally point register. And some unit, like the alien worker, come connected to the network out of the box even when I turned it off in the unit editor before making them. So they always immediately run off to deliver something before I can select them and tell them to do something else. | 2026-03-13 15:33:40 | |
| 6336 | 😠 | Bug | 运输机逻辑有问题 | 2026-03-13 13:31:14 |