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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 6369 | 😟 | Bug | 调了资源倍率找不到红土矿? | 2026-03-14 15:35:37 | |
| 6368 | 😟 | General | buen dia desarrolladores. tengo un problema con la mision 6 de 8: descubrimiento humano. me pide fabricar un nucleo del resimulador. No consigo la receta y estoy bien avanzado en la investigacion. antes de la version 1.0 habia logrado superar esta mision pero ahora estoy completamente estancado... espero que me ayuden, muchas gracias. | 2026-03-14 14:59:38 | |
| 6367 | 🙂 | General | Думаю, верхний выход здесь лишний. | 2026-03-14 14:38:16 | |
| 6366 | 🙂 | Suggestion | 人類載具工廠的坦克框架與再生模擬器的人類坦克是兩種不同的載具 是否可整合成同一種 | 2026-03-14 12:34:12 | |
| 6365 | 😟 | Bug | robots keep scheduling deliveries to a warehouse that is both disabled and disconnected from logistics and other things marked as high priority are not getting those items, which makes it hard to build. | 2026-03-14 12:25:37 | |
| 6364 | 😀 | Suggestion | Blight Power Generator do not specify the need of Blight Gas for production. It say nott to be in Blightso if you build it is blight with no gas extractor it is not working. | 2026-03-14 11:54:17 | |
| 6363 | 🙂 | Bug | Transfer orders don't get fulfilled when the target has "Only Item Transporters" checked. Maybe this is working as intended, but is a bit confusing as 1) "Only Item Transporters" is under logistic settings and this applies even when the target has Logistics disabled 2) Manually ordering a transfer usually disregards logistic settings anyway | 2026-03-14 11:16:38 | |
| 6362 | 🙂 | Bug | Deploy button or clicking the Target register does not work when deployer contains a hacked explorable. It does deploy normally when I copy a location into the Target register. | 2026-03-14 11:07:45 | |
| 6361 | 😠 | General | Событие происходит только один раз. Как я понимаю, событие должно происходить каждый раз при изменение параметра. Behavior: DSC7k4MuupU2oVOV61wlqdV0dkfyP49MLQp3SYhim3tRB1m06mWPq0VzQVQ0RvJgF2R1Rsm0qHd3A2y35FI1eZ4U049FXtG4L9DMp0RVqdY1d9pGj0Qvygi2M3tgN4MAC6W1C1XC01BraB20iwHbw1ppJAs0NNSUP1Qrn9s2ynD07096pAa1n5vhn3ZZOXx3tV1Bq2OhlXQ42f4tA3TCAEu1TLHLA0wCQcn2DPECqACy4 | 2026-03-14 11:06:04 | |
| 6360 | 😟 | Bug | I have a dropped item thats in an inaccessible location. The bot cannot enter. | 2026-03-14 09:08:46 | |
| 6359 | 😠 | General | Warum bekomme ich keine Erungenschafften | 2026-03-14 09:07:17 | |
| 6358 | 😟 | General | 如果在智库使用历遍原料配方一个配方出现两种及以上原料就显示不出来,只能显示最后一种 | 2026-03-14 08:05:24 | |
| 6357 | 😠 | Suggestion | 便携式自动运输模块不起作用,同类物品相邻的储存模块不能自动运输 | 2026-03-14 07:13:19 | |
| 6356 | 😠 | Performance | 不能群体性选择存储位置就很麻烦,只能一个个的添加 | 2026-03-14 07:11:31 | |
| 6355 | 🙂 | Bug | На человеческую фабрику не действуют бусты 20% и от ИИ ядер) для починки корабля надо 500 топливных стержней улучшенных) он делается 1шт за 1.2 минуты) т.е. порядка 8 часов реального времени если делать на одной фабрике)) на мой взгляд это глупо) я понимаю что фабрик можно сделать штук 50) но ... | 2026-03-14 01:11:17 | |
| 6354 | 😟 | Bug | I can not activate the Simulator via the Console even though my stability is at max (10000). It says "Low stability" | 2026-03-14 00:38:55 | |
| 6353 | 🙂 | Bug | Ao aumentar a escala da interface para 120% a lista de pedidos ficou maior que a altura da tela, uso monitor ultrawide 2k, ao gerar a lista, vocês devem ler a altura do monitor e definir a altura maxima da janela de acordo, mesmo que isso signifique menos itens na lista de pedidos. Como eu defini uma interface maior, meu objetivo é enchergar melhor, porem não posso perder o primeiro item da tela com isso, mas aceito ter que rolar caso tenha muitos pedidos pendentes | 2026-03-14 00:36:31 | |
| 6352 | 😟 | General | c'est hyper compliqué de rammasser ce qu'il y a par terre, et la partie programmation est très dur / impossible à prendre en main, il y a trop peu d'explication ! | 2026-03-13 21:55:59 | |
| 6351 | 🙂 | Suggestion | 6350 here again. I'm stupid, please disregard. It already works that way and I was just using it wrong. | 2026-03-13 20:27:11 | |
| 6350 | 🙂 | Suggestion | Modify the "Distance" instruction so that it can accept two coordinate inputs. Currently, at least one input must be a unit (or blank, which defaults to self), which means I cannot measure the distance between two points. | 2026-03-13 20:15:52 | |
| 6349 | 🙂 | Suggestion | 我这里有一个建议需求, 就是关于装置的库存格子. 能否让玩家可以自行设置这个格子的用途? 比如, 我只想让这个格子存储物品, 而不希望这个格子里的物品被用于订单需求. 举个例子, 这个例子是我在玩游戏时的实际情况. 就是我在设置一个产品的产线时, 经常用到"便携式运输器", 这个组件在产线内部运输物品时非常方便. 但是这里有一个问题, 我无法确定运输器运输的物品是用来给下一个装置产生产品用, 还是仅仅只是让下一个装置暂时存储这个物品, 并让它把这个物品进一步传递下去, 直到那个需要这个物品来生产的装置为止. | 2026-03-13 19:46:37 | |
| 6348 | 😟 | Suggestion | "便捷式运输器"在向周围多个装置运输同一种物品时, 在库存没有溢出的情况下(可能库存不足以运输到全部的装置), 能不能按顺序均匀的运输? 像图中所示, 排到后面的装置经常接收不到物品运输, 这对优化产线是个麻烦, 希望以后的版本有所改进! 谢谢~ | 2026-03-13 19:09:39 | |
| 6347 | 😟 | Bug | I have found the human explorer, I gave it the necessary items (metal bars, metal plates and crystal chunks) but it has not unlocked the human technologry research branch. I have interacted with other human settlements but no change. I am running on the latest update but no change. I have enjoyed playing the game, but I really have to have the human technology wing open to proceed. Help please! | 2026-03-13 17:53:12 | |
| 6346 | 😀 | General | Thank you for your operational answering and patching ^_^. Love you game with such amasing opportunity to programming behavior. Здесь в двух блоках нет локализации. Can equip и такт симуляции. Thanks for adding new algorithm blocks and behavior features. | 2026-03-13 17:35:47 | |
| 6345 | 😟 | General | Everything is a chore to do. First build a base plate, then select a building type (component), then find the building to make that component, swap components out if there are not enough M slots, forget to swap them back to continue research.... it's just tedious. While the Temu Starcraft Protoss ripoff artstyle is okay, this game will be DOA if all this pointless click/search bloat remains. There's a reason why other successful automation games makes building their assemblies fairly easy and straightforward. | 2026-03-13 17:21:26 | |
| 6344 | 😟 | General | How and what do you even need to do in this game ... there is no explanation for anything, no tooltips or any kind of guide at the begining to tell me what Im even suposed to do. | 2026-03-13 17:20:10 | |
| 6343 | 😟 | General | 图中圈中的两台运输设备,1台是顶着太阳能的运输机,其断开了物流网;另1台是顶着挖矿机的侦察机,其追着给运输机送物资。我没弄懂的是我的运输机是断开了物流网的,为什么会有物流网中的机器给它送货,随便怎么设置都会被追着送。而我设置了其它仓库需求物资,这破侦察机不去送,就追着运输机疯狂弄。感觉这物流网断了和没断一样。 | 2026-03-13 17:09:07 | |
| 6342 | 😟 | General | 希望快点能给说明,从23点找到模拟器,到现在还是找不到打到任务要修的稳定性的方法 | 2026-03-13 16:48:42 | |
| 6341 | 😟 | General | the lilac power lines showing which bots are powered by power transmitters is very inconsistent. Sometimes it shows, sometimes it doesnt. I cannot figure out the rhyme nor reason as to when it decides to show | 2026-03-13 16:43:29 | |
| 6340 | 😟 | Suggestion | 稳定性到底要怎么才能变高和变低,找几个小时找不到。这个任务提示起码得清楚, 任务让我改变稳定性,又不说如何改变,到出点几个小时都找不到方法,全是垃圾时间 | 2026-03-13 16:35:19 | |
| 6339 | 😟 | Performance | My FPS Drops after a while from 40-50 to 15-20 some sort of memory leak or throttling happening | 2026-03-13 16:32:53 | |
| 6338 | 🙂 | Bug | Easy question (most likely bug): Why is the color code in the explanation "input = YELLOW arrow down" and "output = BLUE arrow up" but "in reality" it is "input = BLUE arrow down" and "output= YELLOW arrow up" | 2026-03-13 16:05:22 | |
| 6337 | 😟 | Bug | Some alien/human/virus buldings/components that prduce unit do not have rally point register. And some unit, like the alien worker, come connected to the network out of the box even when I turned it off in the unit editor before making them. So they always immediately run off to deliver something before I can select them and tell them to do something else. | 2026-03-13 15:33:40 | |
| 6336 | 😠 | Bug | 运输机逻辑有问题 | 2026-03-13 13:31:14 | |
| 6335 | 😠 | General | 人类科技无法解锁 | 2026-03-13 13:09:46 | |
| 6334 | 😟 | General | 他们到处都是! | 2026-03-13 08:09:18 | |
| 6333 | 😟 | Suggestion | 默认难度下虫群不会扩张也不会进攻玩家基地,当游戏进程推动至中后期玩家会率感无聊,但如果将虫群敌意调整为扩张,前期又缺乏有效对付虫子的手段,虫群的进攻过于频繁且进化速度极快,建议官方参考游戏”Factorio“的难度曲线设计,虫子进化与扩张与玩家科研等级以及基地规模相关联而不仅仅是随着时间推移不断进化,毕竟玩家之间的游玩节奏并不相同,合理且适当的难度曲线能大幅提高玩家的游玩体验 | 2026-03-13 08:06:42 | |
| 6332 | 😟 | Bug | Move Unit (Async or Sync doesn't matter) ALWAYS moves to 100 away from target if the "Range" set to the destination is over 100. Get a Target to move to, set the number to be the range away from the target you want to move to. Move the unit more than 100 distance from the target. E.g. 150 Set the range of the target to move to, to be greater than 100. E.g. 140. So, you have a destination with the number component set to 140. Move Unit with that destination ALWAYS moves to 100 range and not 140. | 2026-03-13 08:02:24 | |
| 6331 | 😟 | Suggestion | 掉在地上的东西只能自己手动一个一个捡太麻烦了 | 2026-03-13 04:49:22 | |
| 6330 | 😟 | Bug | Why do bug hives spawn around my enemies every second? This feels like a game bug that spawns bug hives. Unless the Stability rating has something to do with it, and if it does, it doesn't speak about it anywhere that I could find. I am not on bug evolution, and this just creates endless litter of silica around the entire map where I fight, plateau or not. | 2026-03-13 01:58:16 | |
| 6329 | 😟 | General | Drill Spikes should be created with "Deliver Items" set to off, they're too slow to be useful for that and it makes it hard to find them to assign a mining point. | 2026-03-13 00:59:23 | |
| 6328 | 😟 | Suggestion | Il manque des unités pour un peu tout, les batteries : on stock des kiloWH ? des patates ? Il manque de la cohérence des abres à silice vraiment ? la silice c'est dans le sable. Comment de la silice + du fer peut donner du fil de cuivre ? .... | 2026-03-12 23:07:57 | |
| 6327 | 😀 | General | ad | 2026-03-12 23:03:45 | |
| 6326 | 😟 | General | The volume text overlaps the numbers. | 2026-03-12 22:44:39 | |
| 6325 | 😟 | Suggestion | I did not realise there were two steps on some structures. I have been lock for an hour, and I had to find a video to figure it out | 2026-03-12 22:34:22 | |
| 6324 | 😠 | Bug | При использовании средней кнопки мыши для вращения камеры чувствительность влево/вправо оказывается ОЧЕНЬ высокой. Никакими настройками изменить это не удается. When using the middle mouse button to rotate the camera, the left/right sensitivity is VERY high. There's no way to change this in any of the settings. | 2026-03-12 22:23:19 | |
| 6323 | 😟 | Bug | I dont think the recurring request in storage works as intended. See the storage above the foundation factory at the right edge of my plates production. If i do a single request, all is well, the drones fulfil it. If i try and do a recurring request for say 320 ( see my storage above foundation factory) it makes a request for the remaining (at the time of save) 68, which is not fulfilled because it thinks it needs to order 68 items but then decides that the storage already has more than 68. so it appears to be a calculation problem. Took me ages to figure out. I was trying to find the most efficient way to have a chest do infinite requests on a certain item, and this seemed to be it but it does appear bugged | 2026-03-12 21:55:15 | |
| 6322 | 😟 | Bug | Curing a Pyon of the virus will turn it on if it's off. | 2026-03-12 20:15:36 | |
| 6321 | 😠 | General | your shit is far too obstuse and cryptic. I just played 21 hours not enjoying the grind but expecting to at least put this to bed, and somehow reset the end game to new game plus instead of completing the game, because your story and mission structure is so poorly done and the game details so completely unexplained across every level. I put the AI cores in the wrong building- the re-simulator instead of the simulator, not even knowing there were so many different versions of the exact same thing... not sure I care enough to bother continuing at this point, and it's all firmly on your design choices that were not clearly indicated- you need to be clearer upfront that this game isn't a game and instead some bizarre thought experiment to be meticulously unraveled. It sure as shit ain't 'fun'. | 2026-03-12 19:40:47 | |
| 6320 | 😟 | Bug | 电力传输器无法把电力传给双生机器人 | 2026-03-12 19:31:06 |