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IDRatingCategoryDescriptionScreenshotDate
6335😠General人类科技无法解锁 2026-03-13 13:09:46
6334😟General他们到处都是!2026-03-13 08:09:18
6333😟Suggestion默认难度下虫群不会扩张也不会进攻玩家基地,当游戏进程推动至中后期玩家会率感无聊,但如果将虫群敌意调整为扩张,前期又缺乏有效对付虫子的手段,虫群的进攻过于频繁且进化速度极快,建议官方参考游戏”Factorio“的难度曲线设计,虫子进化与扩张与玩家科研等级以及基地规模相关联而不仅仅是随着时间推移不断进化,毕竟玩家之间的游玩节奏并不相同,合理且适当的难度曲线能大幅提高玩家的游玩体验 2026-03-13 08:06:42
6332😟BugMove Unit (Async or Sync doesn't matter) ALWAYS moves to 100 away from target if the "Range" set to the destination is over 100.

Get a Target to move to, set the number to be the range away from the target you want to move to.
Move the unit more than 100 distance from the target. E.g. 150
Set the range of the target to move to, to be greater than 100. E.g. 140.
So, you have a destination with the number component set to 140. Move Unit with that destination ALWAYS moves to 100 range and not 140.

2026-03-13 08:02:24
6331😟Suggestion掉在地上的东西只能自己手动一个一个捡太麻烦了 2026-03-13 04:49:22
6330😟BugWhy do bug hives spawn around my enemies every second? This feels like a game bug that spawns bug hives. Unless the Stability rating has something to do with it, and if it does, it doesn't speak about it anywhere that I could find. I am not on bug evolution, and this just creates endless litter of silica around the entire map where I fight, plateau or not.2026-03-13 01:58:16
6329😟GeneralDrill Spikes should be created with "Deliver Items" set to off, they're too slow to be useful for that and it makes it hard to find them to assign a mining point. 2026-03-13 00:59:23
6328😟SuggestionIl manque des unités pour un peu tout, les batteries : on stock des kiloWH ? des patates ?
Il manque de la cohérence des abres à silice vraiment ? la silice c'est dans le sable. Comment de la silice + du fer peut donner du fil de cuivre ? ....
 2026-03-12 23:07:57
6327😀Generalad 2026-03-12 23:03:45
6326😟GeneralThe volume text overlaps the numbers.2026-03-12 22:44:39
6325😟SuggestionI did not realise there were two steps on some structures. I have been lock for an hour, and I had to find a video to figure it out 2026-03-12 22:34:22
6324😠BugПри использовании средней кнопки мыши для вращения камеры чувствительность влево/вправо оказывается ОЧЕНЬ высокой. Никакими настройками изменить это не удается.
When using the middle mouse button to rotate the camera, the left/right sensitivity is VERY high. There's no way to change this in any of the settings.
 2026-03-12 22:23:19
6323😟BugI dont think the recurring request in storage works as intended. See the storage above the foundation factory at the right edge of my plates production.

If i do a single request, all is well, the drones fulfil it. If i try and do a recurring request for say 320 ( see my storage above foundation factory) it makes a request for the remaining (at the time of save) 68, which is not fulfilled because it thinks it needs to order 68 items but then decides that the storage already has more than 68. so it appears to be a calculation problem. Took me ages to figure out.

I was trying to find the most efficient way to have a chest do infinite requests on a certain item, and this seemed to be it but it does appear bugged
2026-03-12 21:55:15
6322😟BugCuring a Pyon of the virus will turn it on if it's off. 2026-03-12 20:15:36
6321😠Generalyour shit is far too obstuse and cryptic. I just played 21 hours not enjoying the grind but expecting to at least put this to bed, and somehow reset the end game to new game plus instead of completing the game, because your story and mission structure is so poorly done and the game details so completely unexplained across every level. I put the AI cores in the wrong building- the re-simulator instead of the simulator, not even knowing there were so many different versions of the exact same thing...

not sure I care enough to bother continuing at this point, and it's all firmly on your design choices that were not clearly indicated- you need to be clearer upfront that this game isn't a game and instead some bizarre thought experiment to be meticulously unraveled.
It sure as shit ain't 'fun'.
 2026-03-12 19:40:47
6320😟Bug电力传输器无法把电力传给双生机器人 2026-03-12 19:31:06
6319😟GeneralWhilemplaying as Aliens, sending a Transport Bot through a Nexus Warp cleared all its Recurring Requests 2026-03-12 19:22:56
6318😟Suggestion制作物品时不够方便比如不能准备好所有材料一键合成 2026-03-12 16:53:28
6317😀SuggestionI would like a behavior node that allows the program to detect whether the unit is currently selected. It allows to only do certain specific actions (e.g. ping) while the unit is selected, or suppress default behavior such that it can be used manually and automatically resumes operation when deselected. 2026-03-12 16:20:47
6316😟Suggestion能不能有个动画提示,这个文字提示不行啊 2026-03-12 15:35:36
6315🙂Generalteh save that said crash2026-03-12 15:33:18
6314😀GeneralОбратите внимание на правый верхний угол) 101 из 1))) микро интерфейсный баг))))) 2026-03-12 15:03:49
6313😠GeneralВозможно какой-то баг или глюк. Но в игре ничего не происходит
НИ с +10000 стабильности ни при -10000 стабильности
Симулятор Изучил! построил) сделал мультиключи!
все 3 возможных ИИ ядра активировал только надпись "Выгрузка завершена"
прилагаю сохранение для проверки) 3 ИИ ядра в командном центре рядом с симулятором!
2026-03-12 14:57:05
6312😟GeneralToo complicated, i got even overwhelm by in tutorial! 2026-03-12 13:10:46
6311😀GeneralSmall Advanced Turret says it's "longer ranged" but it actually has more DPS. It has longer range than the pulse lazers I guess, but that looks like it's in a completely different class of turrets. 2026-03-12 12:28:39
6310😟Bug勘違いかもしれないけど。
フライヤーにIコンポーネントのアノマリー格納容器を持たせてもアノマリーを輸送しなくなってるような。
なんだか全般的にフライヤーが動かないような気もします。
(ネット有効での通常アイテム輸送も行わない。)
アーリー時点では着陸パッドが不要だったので、そこは正式版で作成し、フライヤーも着陸パッドで作成してみましたが、それでも同現象です。
2026-03-12 11:43:45
6309🙂GeneralNeeds quickbinds for Relocate, Deconstruct, Copy Building (build similar) and similar actions for base control to streamline the base building part. 2026-03-12 11:42:10
6308🙂SuggestionThings I would wish

(Visuals) Make buildings more distinct - I would really love if the 1x1 and 2x1 buildings were more visually distinct. It's hard to tell them apart and makes getting in to the actual Puzzles and Game, more difficult than it initially is in the first place.

(Quality of life, accessibility) Reduce micromanagement, in the beginning for example I find my Production Building's inventory is full... I would like to quickly empty it so I can fix the actual problem I was having at that time. T here is no quick button to drop all inventory and one has to find bots and manually start doing the emptying.... this is tedious. It takes 3-4x the effort it should and makes again, getting in to the actual Puzzles and Game, more difficult than it is even in the first place. I get it and agree that the end goal should be something complex with a purpose, however doing even simple things is difficult, I don't enjoy that aspect.

(Game Design Overall) I love the fact that logistics are controlled by individual units instead of say, conveyor belts. I think that's great!!

I must draw comparison to a very old game that imo perfected the economy system. The game is Tropico 1.... It had individual units transport goods And it had many different resources. However the Sugar and Salt (the good) of that game was that it had an export economy and money. Everything in the end was abstracted to Money... and then you had a slow growing inflation.

Is Money and Export something you would consider in your game?

I will send more feedback if I can think of something.
 2026-03-12 11:37:55
6307😟BugMy scavengers set to pick up single specific items keep accidentally getting other items (from the same tile I guess?). This is annoying as they aren't designed to dispose of those, and it makes the concept of a scavenger for a single item kind of annoying if it must nevertheless be prepared to get any random thing. 2026-03-12 11:26:28
6306🙂GeneralНашел способ дупликации предметов)
Шаги воспроизведения:
1. в спутник помещаем любой модуль в I или S слот
2. в установке запуска переносим спутник в левую ячейку затем на его место(при переносе спутник сворачивается в устройство развертывания) и выбрасывает интегрированный модуль на землю! НО при разворачивании этот модуль остается на спутнике)
таким образом можно надублировать целую кучу модулей

для проверки бага загрузите мое сохранение и переносите спутник с 5ой ячейки в 4ую и назад) на земле будут появлятся кучи модулей
2026-03-12 10:14:50
6305🙂SuggestionThe Viper Worms are rather overtuned. Or the GigaKaiju is severely undertuned. Viper Worms can spawn in numbers of up to 5-6 at once, and they are much more difficult in numbers than the "boss" monster that was supposed to be an EXTREME threat.

The mention is because after I killed the giga, getting some new loot items was exciting, but the actual fight itself was easier than clearing plateaus.
 2026-03-12 09:48:52
6304😀Generala  2026-03-12 09:45:13
6303😀General
could be nice if the componet recycler also add a garrage slot, so it could be used to recycle runners. and it was able to recycle vecheicals
 2026-03-12 09:34:36
6302😟Suggestion在我游玩的主要存档里,我不小心攻击了异星人,导致异星人与我敌对,我尝试调整存档设置以便恢复异星人与我的关系,但不起作用,我该如何手动调整异星人与我的关系回到中立? 2026-03-12 09:16:42
6301😟General病毒复制器复制出来的资源怎么用啊,枯萎水晶完全不够用 2026-03-12 09:09:42
6300😟General变压器和增能板生产原料相同,两者均作为生产材料没有其他功能,那为何不将二者合二为一? 2026-03-12 09:03:14
6299😠GeneralPlease add more power options. 2026-03-12 06:59:23
6298🙂GeneralДобрый день.
с починкой материнского корабля возникла проблема) для ремонта требуется 500 шт зараженного обсидиана) в спутник я установил контейнер для вирусов) и так же на пусковую площадку) но материал не передается ) и не учитывается, т.е. спутник тупо возит его туда назад)
2026-03-12 06:56:22
6297😟Bugachievements are not unlocking. i got infected, no achievement. i built a simulator, no achievement. etc.  2026-03-12 06:54:50
6296😟General水晶矿脉的含量远低于金属矿,和金属矿一样且作为贯穿整个游戏流程的初级资源其矿脉含量仅仅为金属矿的一半,当游戏进程进入中期阶段水晶矿的需求量就会大幅提高,而水晶矿脉的消耗速度极快,而这个阶段玩家早已开启了远程采矿,距离基地最近的几处金属矿甚至还没有完全消耗掉,而玩家已经跨越千里去采集水晶矿了(使用的语言为中文,如有翻译问题还请见谅) 2026-03-12 06:10:22
6295😟Suggestion水晶矿脉的含量远低于金属矿,和金属矿一样且作为贯穿整个游戏流程的初级资源其矿脉含量仅仅为金属矿的一半,当游戏进程进入中期阶段水晶矿的需求量就会大幅提高,而水晶矿脉的消耗速度极快,而这个阶段玩家早已开启了远程采矿,距离基地最近的几处金属矿甚至还没有完全消耗掉,而玩家已经跨越千里去采集水晶矿了 2026-03-12 06:08:13
6294😟GeneralMake The Virus less visually in your face once you have anti-virus upgrades. You get so much power from having the virus but it adds so much visual clutter even after removing the virus icon from the overlay.2026-03-12 05:42:22
6293😀GeneralI don't remember what I was doing! I'm going to start over. 2026-03-12 03:21:07
6292😟GeneralBlight Power Generator uses Blight Gas, but the object doesn't refer to any form of consumption.2026-03-12 03:15:01
6291😟Bug"Sort Items" for this components doesn't rearrange the inventory.2026-03-12 01:09:44
6290😀GeneralI would like to be able to see my stockpile while in the research panel for planning what I need to produce.  2026-03-11 23:20:58
6289😠Bug相同的两款运输机,一个可以前往多个建筑,一个只能前往一个建筑,到底闹那样 2026-03-11 23:07:29
6288🙂GeneralОтвечая на ваш вопрос про карту. На самом деле я не знаю, что туда ещё можно добавить, чтобы она стала удобнее. Просто у меня ни разу не возникала ситуация, когда она мне где-нибудь помогла. Возможно добавить больше способов взаимодействия с миром и помощью карты, сделать перемещение по карте с помощью левой кнопки мыши, а на правую сделать выход с карты.

Ещё я предполагаю, что в игре можно строить отдельные аванпосты, не соединенные общей электрической и логистической сетью, но мне не довелось с этим воспользоваться, так как жилы ресурсов встречаются довольно часто и нет необходимости строить отдельную базу, только расширять зону покрытия старой. Но при этом производственные мощности сильно не увеличишь, несмотря на то, что жил много, в самих жилах ресурсов не много и они быстро истощаются. Приходится часто переставлять склады на новые места, чтобы дроны-рабочие имели к доступ и к складам и к ресурсам.

Интегрированное поведение чуть-чуть попробовал. Весьма и весьма интересная функция, но при изучении часто оно не работало, как мне хотелось, а где смотреть информацию по отладке я не нашёл.

И ещё очень большая просьба. В игре огромное количество различных компоненотов, но у многих нет описания что они делают, а если и есть описание, то зачастую не понятное и не информативное. Приходится методом тыка изучать и понимать, что делает тот или иной компонент.
 2026-03-11 22:18:15
6287😟Suggestion在同一个装置上, 多个组件生产同一种物品时, 有很大概率发生死锁. 我不明白, 为什么游戏要把锁的粒度设置到物品格子(而不是物品数量)? 可能国外团队没怎么做过电商网站的研发, 如果是电商网站平台, 基本不会出现这种死锁的情况. 希望游戏以后的版本能改进吧, 这游戏的BUG实在是太多了.2026-03-11 20:57:05
6286😟SuggestionYou have a behavior called Loop Inventory Slots and you have another called Is Item Slot Locked? but the Loop does not supply the index required for Is Slot Locked. 2026-03-11 19:55:52
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