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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 6285 | 😟 | General | In codex, there is typo at the end of second row for "request". The sentense ends in the middle and restarts on the third row. | 2026-03-11 19:49:12 | |
| 6284 | 😀 | Suggestion | A la hora de crear un nuevo proyecto en el catalogo el cual esta formado por diferentes estructuras, se guarda con un nombre el cual no se puede editar, lo que provoca que al tratar de planificar, todos los planos tienen el mismo nombre y no muestran una previsualizacion, por lo que no se pueden distinguir de ningun modo. Seria de agradecer que o bien, se pudiese cambiar el nombre a ese plano multiple, o que mostrase una previsualizacion al situar el cursor sobre el mismo. Gracias y gran trabajo con este gran juego. | 2026-03-11 18:56:25 | |
| 6283 | 😀 | General | jade | 2026-03-11 18:55:28 | |
| 6282 | 😟 | Suggestion | 采矿速度过慢 | 2026-03-11 16:58:45 | |
| 6281 | 😟 | General | cant found the shop in mission 33 set transport route | 2026-03-11 16:54:55 | |
| 6280 | 🙂 | Bug | That ground patch is fully paved over, but constantly flashes like this, even while paused | 2026-03-11 16:50:42 | |
| 6279 | 😀 | Suggestion | Thanks for a great game! | 2026-03-11 16:44:17 | |
| 6278 | 😠 | General | 户外解密折磨人,科技树有问题 | 2026-03-11 16:40:26 | |
| 6277 | 🙂 | General | Правильно ли я понимаю, что этот блок именно для разработчиков игры и игроки им не могут воспользоваться? Или где игрок может посмотреть результат работы? | 2026-03-11 15:29:52 | |
| 6276 | 😟 | General | In this save I'm trying to test out automating as much as I can with behaviours, but I've hit a snag with my auto-explore routine. I can get it to find explorables, and try to solve them, and come back for what it's missing if it can't. But that seems to rapidly leave it waiting for things I don't have access to, and sometimes things I haven't even heard of. First it went off and opened a few, only needing things like circuits which my base could provide. Then it came back wanting an intel scanner. This took ages to get, because it's very deep in the tech tree. Then I added equipping items to the behaviour and it went and scanned something, only to come back right away asking for an "alien lock". I don't know what that is and haven't even got into the alien tech tree, and I half expect I need to do the explorables to even get it, which is what this bot is meant to be doing. So, in order for automated exploring to be anything but an end-game activity, I need some way to blacklist uncooperative sites. Otherwise it just finds them over and over. But it's not really clear how, or if, I can do that. The game explains very little about any of this. The fact that there is such a thing as "solve explorable" suggests this is meant to be a thing that can work, but it's not looking hopeful when my bot just goes out an immediately requests advanced items. It didn't even have to roam far from my spawn. | 2026-03-11 14:53:58 | |
| 6275 | 🙂 | Bug | This is a follow up on previous submission 6249. The new save game has a MWE next to the command center for how this state triggers. The behavior on the Dashbot spams a Move Unit command (while already at the destination, thus, not moving), which then overrides the indicated evasive movement to make room for the Worker (which tries to move onto the same tile with its behavior). The Bug might be, that the Move Unit spaming behavior does not reset the Is Moving state, that was triggered by the interrupted evasive movement to make room for the worker. | 2026-03-11 14:48:33 | |
| 6274 | 😟 | Bug | Place Construction does not seem to work with Multi Blueprints. The attached save has a runner with a behavior to demonstrate. | 2026-03-11 13:53:00 | |
| 6273 | 😟 | Bug | 放大器作用在大体积矿点上的时候,也只能回复一个格子的量吗? | 2026-03-11 13:03:37 | |
| 6272 | 😟 | Bug | Я предполагаю, что "задать число" должно присваивать число найденному юниту, но тут результат равен нулю. | 2026-03-11 12:32:21 | |
| 6271 | 😟 | General | В радаре не работает третий параметр, если не указан второй. | 2026-03-11 12:28:44 | |
| 6270 | 🙂 | Suggestion | Production buildings should be able to reserve less ingredients than they request. For example, a fabricator making metal bars infinitely could reserve one metal ore but request the building to have at least 10 in stock. That way the producer won't have to wait in between ingredient deliveries but the ingredients are still free to be moved around, such as in an automated line of buildings sharing input. | 2026-03-11 12:25:39 | |
| 6269 | 🙂 | General | love it so far :) good work guys! | 2026-03-11 10:48:06 | |
| 6268 | 😟 | Bug | 共享存储无法传送物品至仓库中 | 2026-03-11 07:45:24 | |
| 6267 | 😟 | Bug | Stuck on step 4 of alien history, it require research of alien tech, however, I was not able to get the alien tech from doing consoles. multiple consoles. | 2026-03-11 06:03:39 | |
| 6266 | 😟 | Suggestion | I would really like a convenient way to group and prioritise items in this game besides the pre-made groups like "dropped items". In particular I'm trying to set up scavengers that only collect items I actually want, so they won't flood my storage and their inventories with items I don't. I can't seem to do it without a chain of get nearest and pick up for a specific item. But, because the radar component has an activation time, and I can't apparently make a custom list of items, the chain is super slow unless I make the checks visual only and unlock them, in which case they go faster but have a shorter range. At one point I even tried using unlock to rapidly get the nearest of each desirable item, compare the distances in elimination rounds until I know which is the closest, and then get that first. Which all seemed to work except that it refuses to go to the item, probably because I had its range written to the variable during the comparison. All of this would be so much easier if I could just add items to a list and say "get any of those". | 2026-03-11 04:53:13 | |
| 6265 | 😀 | General | geewwRTA | 2026-03-11 04:25:00 | |
| 6264 | 😠 | General | This game is way too buggy | 2026-03-11 03:11:20 | |
| 6263 | 😟 | General | If you set a worker to pick up stuff from more than 4 miners it breaks | 2026-03-11 03:01:54 | |
| 6262 | 🙂 | Bug | You can't see my curser in the screen shot so its harder to show you the problem. The grid is not aligned properly with the curser. My curser is hovering over the metal there and as you can see the grid is not centered on it. I did have 2 mods active earlier but I disabled them before taking this screen shot to see if that would fix it. The mods are: Science multiplier x10 by Beathoven and Production Monitor by Moekumo. I attached the game file. Hopefully the problem shows up when you open it. Other than that love the game. | 2026-03-11 02:55:15 | |
| 6261 | 😟 | Bug | Similar to my previous bug, I get in this weird mode where my left clicks only cause these "thunderbolts" to occur where I click. I can't interact with any other objects and can't zoom in and out. | 2026-03-11 02:19:07 | |
| 6260 | 😟 | Bug | I'm unable to zoom in and out with the mouse wheel. Also, while typing this, the backspace worked only for a few letters. | 2026-03-11 02:17:49 | |
| 6259 | 🙂 | Suggestion | My metal bar setup has a low throughput for the ore because the first fabricators reserve almost all of the input ingredient. It would be nicer if producers set to infinite production did not reserve everything. According to the forum this can be worked around with a hack where you connect the signal register to the fabricator recipe registers and set a low order amount. | 2026-03-11 00:29:35 | |
| 6258 | 😀 | General | 有以下问题: 1. 我还有什么没有触发的任务吗? 2. 稳定性是由什么决定的?如何实现最不稳定? 3. 如何使用AI核心制作全局超频加速? 4. 希格斯损毁核心有什么用吗? 5. 复合钥匙有什么用吗? 6. 里程碑中的母舰修复,要如何实现后面的修复次数? 很不错的游戏,这次游玩体验还是很开心的。也很感谢对我之前问题的及时解答。 | 2026-03-10 23:28:17 | |
| 6256 | 🙂 | Suggestion | A sound que for notifications would be nice. Maybe different sounds depending on the urgancy. | 2026-03-10 20:54:53 | |
| 6255 | 🙂 | General | Assemblers locks too much. for Minimal setup Building 1x1 (2S) with 2 fabricators and portable transporters i noticed that 20 units are reserved by fabricator, meaning that using none internal storage mods production is clogged - no ore can be passed down to other buildings in line. its probably no issue for bot/drone managed factory, but for 1 input 1 output factories using portable transporters to push resources further down the line, this is overkill. | 2026-03-10 19:28:38 | |
| 6254 | 😟 | Bug | Продолжение id 6253 Дополнительный скрин https://feedback.desyncedgame.com/?id=6253 | 2026-03-10 18:17:41 | |
| 6253 | 😟 | General | При перетягивании мышкой параметра РР2 на первое место в списке параметров поведения, то в подпрограммах они также меняются. Я думаю, что это некорректное поведение, т.к. в других блоках такого поведения нет. Если в уже написанной программе хочется изменить порядок параметров, то прийдется заново вручную передавать переменный в подпрограммы. | 2026-03-10 18:16:39 | |
| 6252 | 😟 | Bug | Корректное ли это поведение? Уходит в ветку "есть значение" | 2026-03-10 17:38:07 | |
| 6251 | 😟 | Performance | When you press ALT+tab then come back to the game you cant control the camera and the game becomes funky. Also cant found the building efficiency stuff. Is small components still get 50% on medium slot? And what they get on large? | 2026-03-10 16:01:31 | |
| 6250 | 😟 | General | 任务:异星人历史,打不过就加入,建造枢纽翘曲门并跳跃至模拟器所在位置。 各种尝试,也不知道如何完成。请问完成它的步骤? (这是一个修改过材料数量的存档,应该对完成任务没有影响吧。) | 2026-03-10 15:12:24 | |
| 6249 | 😟 | Bug | Metal transporter north of base is NOT moving, but behavior detect this as moving. This happened a few times already now. Seems like its waiting to get an other path cleared, even thought there are many free routes to its target (the twinbot). Is Moving should detect that as not moving, at least after a few seconds. | 2026-03-10 14:49:26 | |
| 6248 | 😟 | Suggestion | 订单信息如何传递到建筑中,让建筑生产订单的物品。 | 2026-03-10 14:32:49 | |
| 6247 | 😟 | Bug | In the list of memory arrays, arrays whose name consists of coordinates are displayed without a name. | 2026-03-10 14:26:57 | |
| 6246 | 😟 | Bug | ID:6245に追加スクショ。 | 2026-03-10 14:08:20 | |
| 6245 | 😟 | Bug | 勘違いしてるかもしれないけど。 ブライト発電機がブライト中なのに発電しなくなってる。 | 2026-03-10 14:04:35 | |
| 6244 | 😟 | Bug | 這裡對 "可生產" 的 "組件" 說明應該是 "要檢查的可選組件 (如組件未裝備)" check 應翻譯為 "檢查" 而不是 "勾選" | 2026-03-10 13:19:04 | |
| 6243 | 😟 | Bug | リクエストが自動的に発生しアイテムの排出を妨げています。 | 2026-03-10 13:01:59 | |
| 6242 | 🙂 | Suggestion | 按照你的建议 升级成双生机器人 采矿 10个勉强维持消耗 这采矿机采集率太低了 | 2026-03-10 12:37:38 | |
| 6241 | 😟 | General | 可以开启机器人自动存储附近仓储单元的设置吗,还有一键选取资源或者单元的功能,以及清扫地面资源的能力,前期手动化管理太繁琐,建议简化前期仓储收集以及资源采集。 | 2026-03-10 12:03:15 | |
| 6240 | 😟 | Bug | bots are still delivering items to buildings in the middle of a chain (reinforced plate), which is serviced by a beacon. All buildings are "off the network", bots still come and try to race the beacon to deliver the item. | 2026-03-10 11:47:37 | |
| 6239 | 😟 | Bug | Unable to work out why I can't seem to find any autosave save games, even though the notification says it's saving, and the setting is set to 1m. Also, options aren't saving so I have to redo them everytime I load the game. | 2026-03-10 11:45:32 | |
| 6238 | 😀 | General | 编组之后将鼠标放到组上面,提示在组12中有1个机器,应该是在组1中有12个机器 | 2026-03-10 11:38:53 | |
| 6237 | 😀 | General | 感谢开发人员的指导,终于全部完成了这个游戏,看到了最后的上传。非常非常喜欢这个游戏,希望后续能有新的内容或者开发新的游戏,支持! | 2026-03-10 10:45:03 | |
| 6236 | 😟 | General | Сложный интерфейс, без просмотра сторонних видео начала игры не мог разобраться. 2а раза начинал, при том что играю в стратегии и очень давно. | 2026-03-10 10:32:11 | |
| 6235 | 😟 | General | 物资清单在哪里看? | 2026-03-10 09:10:46 |