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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 857 | 😟 | General | I assumed that 'wait' instruction locks unlocked behaviour. Have many bugs because of that. It should be like this, or should there be a 'lock' instruction. | 2023-08-20 14:48:44 | |
| 856 | 😟 | Bug | puzzle open is unsolvable? | 2023-08-20 14:44:37 | |
| 855 | 😟 | Bug | I believe this puzzle is unsolvable? | 2023-08-20 14:43:27 | |
| 854 | 😟 | Bug | My air bot flew away space. | 2023-08-20 14:17:59 | |
| 853 | 🙂 | General | Forget the previous about Blight transport issues, the blight is not being sent until it has the Blight Rocks, it transfers when rock is there. Sorry | 2023-08-20 13:56:31 | |
| 852 | 😟 | Bug | New version issue again. Yesterday i did a Blight Plasma facility, and its been working fine, cos since i got the update the buildings were full, but now Plasma is being used, and the Blight Storage is having 200, but the 3 Plasma factories is not getting Blight from the Storage which has the transporter. Worked when i made it, but not any more... | 2023-08-20 13:54:48 | |
| 851 | 😟 | General | Simple math does not work on the result from 'get space for item.' Trying to subtract 20 from this value gives me a result of -20 regardless of the amount in inventory. | 2023-08-20 13:44:47 | |
| 850 | 🙂 | Suggestion | RTS-style camera location hotkeys would be really nice | 2023-08-20 13:43:16 | |
| 849 | 🙂 | Suggestion | I would like an option to auto-pause when any unit takes damage | 2023-08-20 13:40:07 | |
| 848 | 🙂 | General | I had a bit of a confusing issue: I was unable to finish a research since there was a depowered uplink reserving 1 segment of the reasearch, and another uplink in a building with a filled inventory. I had an uplink in a building that was available but it wasn't being used. In hind sight the fix is clear but it was a bit confusing figuring it out. | 2023-08-20 13:31:49 | |
| 847 | 🙂 | Bug | unequip component not working | 2023-08-20 13:29:30 | |
| 846 | 😟 | General | Micromanaging groups of bots, programming them all en masse, etc. is reaaaaally tedious and it's not clear how to automate a lot of that. | 2023-08-20 13:23:51 | |
| 845 | 🙂 | Bug | No automation ( 22:44 H played ) What am i doing wrong ?? | 2023-08-20 13:07:10 | |
| 844 | 🙂 | Bug | The "Have Item" behaviour doesn't give me the option to indicate the quantity to compare against when I select a fixed value. | 2023-08-20 13:05:10 | |
| 843 | 😟 | Bug | Unable to scroll through or sort Building types when creating a behavior to build things. | 2023-08-20 13:03:26 | |
| 842 | 🙂 | Bug | Prefab Preview does not show the correct version of the mining laser only the base version it seems | 2023-08-20 13:00:17 | |
| 841 | 🙂 | Bug | Hi, There seems to be a error in the check of inventory space, attached is the screenshot showing the issue as well as the save file. As you can see the command building has plenty of space yet the error in the robotic assembler is that there is no space. Thanks | 2023-08-20 13:00:12 | |
| 840 | 🙂 | General | It will be great if the name of the program is always displayed, and not only when it isn't work. | 2023-08-20 12:57:43 | |
| 839 | 😀 | General | Hello Flying building Surely you already know :) Watch Save | 2023-08-20 12:56:22 | |
| 838 | 🙂 | General | Cool game, but really feels laggy some times. Might need some optimization in rendering because it stutters a lot, and the text what I am typing is even lagging behind. Keep it up, will be coming back to this! | 2023-08-20 12:40:06 | |
| 837 | 😀 | General | An in depth manual to look up stuff, or a better wiki would be super | 2023-08-20 12:38:55 | |
| 836 | 🙂 | Bug | This production error is wrong. It says that it is missing reinforced plates which is not true. The actual problem is that it is missing space for the output. | 2023-08-20 12:36:32 | |
| 835 | 😟 | Bug | Loop signal instruction completely broken in this savegame after some experimentation with enemy as filter and no units having enemy in their signal. | 2023-08-20 12:36:00 | |
| 834 | 🙂 | Bug | Dual Monitor Setup: Monitor1: 3840*2160, Primary Monitor2: 2560*1400 During first start, the Game launched on the first monitor. I switched Graphic Settings from "Borderless" to "FullScreen". Played for 5+hrs. Next day, when loading the Game, it launches on the second monitor with the 4K Resolution (stretched content). When changing Gaphic Settings, shizophrenia happens and a weird frame buffer duplication: Monitor 2 has a darkened fullscreen/borderless render of the menu. Monitor 1 has a normal brightness, 1920*1080 borderless 1:1 floating image aligned to 0,0 (top left corner of the display) No matter which settings I change (Mode, Resolution)... No matter which combination of procedures, change, relaunch game, reboot pc, ... ... the game now renders | 2023-08-20 12:23:29 | |
| 833 | 🙂 | General | with foundation placing i thing it would be better if a bot can carry more than one item to be delivered and place more that one tile down, for example if a bot can hold a stack of foundation than they should be able to pick the stack up and place the tiles down one after the other. | 2023-08-20 12:22:02 | |
| 832 | 😟 | Bug | in several minutes, all uplinks would skip the final segment of the current research and move on to the next one in the queue. i think it's probably a bug about the logic of the research queue system | 2023-08-20 12:21:04 | |
| 831 | 😟 | Bug | all uplinks would skip the final segment of the current research and move on to the next one in the queue | 2023-08-20 12:18:59 | |
| 830 | 😠 | Bug | Still crashes due to memory leak when looking at blighted area. Experimental and both stable branches affected. Min and max video settings affected. Proton Experimental and Proton 8 affected. | 2023-08-20 12:14:19 | |
| 829 | 🙂 | General | Is it ok, that the shild installed not in the internal slot looks like this? I'm not sure will it work like this or not. I think it should. | 2023-08-20 12:13:32 | |
| 828 | 🙂 | General | After an item is requested, at the reserved slot highlights whether that item is found, delivered or not available. | 2023-08-20 12:04:45 | |
| 827 | 😟 | Bug | This scout has spawned stuck between the resources unable to move out of it. | 2023-08-20 12:02:52 | |
| 826 | 🙂 | Suggestion | My bots often move through blight, i hear this combat music every few minutes, and ots get out undamaged from there quite fast, maybe this can be less annoying? | 2023-08-20 11:37:47 | |
| 825 | 😟 | General | Hey, feels difficult to see what is going into what when things are right next to eachother (storage >storage). Possibly making the arrow go higher/above what it is going into rather than through it) | 2023-08-20 11:29:46 | |
| 824 | 😠 | General | Tutorial is nigh incomprehensible | 2023-08-20 11:25:02 | |
| 823 | 😟 | General | Two 1x1(2s) building request 2 solor panel. Transfer between self, and solar panels are gone. In storage i have 5 panels, finally i have 1 panel in 1 building. 4 is gone | 2023-08-20 11:08:22 | |
| 822 | 😟 | General | UI feels very clunky and not intuative | 2023-08-20 11:01:44 | |
| 821 | 😟 | Suggestion | It is really hard to unequip item because the storage needs to be free. It should be possible to equip/uneqip items withouth going through storage. | 2023-08-20 10:05:22 | |
| 820 | 🙂 | General | Hi, - a key to find idle bots would be great - for me the transport system (which is transported where) is rather complicated. How do i set, where an item should be stored or used? - there is a movable energy field and a small energy field. Both do obviously the same (the small energy field can be put on a bot) | 2023-08-20 09:48:22 | |
| 819 | 😀 | General | Love the RGB light | 2023-08-20 09:47:15 | |
| 818 | 🙂 | Suggestion | It seems to me that the Twinbot is the objectively right choice no matter the task since, aside from the inital material cost, there is no real drawback to using a twin bot over a normal worker or a dashbot (cubs make sense for fighting) I think the worker bots need to have their base power draw lowered (which would also make sense in the early game since power is a little hard to come by at the start). This would also allow to decide if i want my remote mining team to operate more "energy efficient" so i do not have to bring as much power generation with me or just build a mega miner crew with a fleet of generators in tow. Also i think the twin bot is way OP in general with only 10 units of power draw for 3 speed AND 2S slots. | 2023-08-20 09:46:34 | |
| 817 | 😟 | Bug | Since the update that came out yesterday, i've experinced that a LOT of modules are not being delivered or moved around. I go to a building drag a component into another building, but it never gets delivered. Yesterday i did a lot of manual distribution of items, eg. i was updating my miners to laser once, but i had to go pick them up, deliver to re-sim, wait for them to finish, and then take them back to where i took them. Fairly sure this was NOT the way it was working the days before. And not the way it should work, way too much manual work, not much help from the helpers. Actually, i think module distribution is even higher priority than anything else, should superseed any and all other requests, usually a component request is made cos something is not working, and has ASAP prioirty to get it fixed. And the once that do not get services are weird, cos a building right next to it has no problems, only some buldings. Did extra storage slots for 6 big resource distribution complexes, i have 4 Med comp platforms, two at each end, output of iron had no issues mounting the 2 Med storage slot modules, but at the input end they never arrived, and in the end i did it manually. As i had to do for i guess 20-30 miners taking them out, driving to re-sim wait for convertion and then take them back. | 2023-08-20 09:11:20 | |
| 816 | 😟 | Suggestion | Please make available transfers between bots using drones | 2023-08-20 09:08:56 | |
| 815 | 😀 | General | 2023-08-20 08:39:34 | ||
| 814 | 😟 | Suggestion | when a notification is put to the screen please do not remove my selected building. very annoying to have to go get it again | 2023-08-20 08:30:02 | |
| 813 | 😟 | Bug | Im not sure if this is a bug or not but i have a building with two robotic assemblers. they wont stop requesting materials for a job they cant finish and which has been cancelled. there is no way to complete either job or change the contents of the building.(cant change inv cause of the constant requests) | 2023-08-20 08:23:02 | |
| 812 | 😟 | Bug | ELAIN gives the speech about Basic Robotics research as if it was unlocked even though I only paused it and it isn't completed. | 2023-08-20 08:21:07 | |
| 811 | 🙂 | Suggestion | hi, i am really enjoying your game but there is a few moments i think must be to increase QoL 1. All the building and units preview in library should be displayed with modules, so you can easily tell it's purpose, like warrior or miner or platform with fabricators or with assemblers 2. There is unused space right to wi-fi button, move there logistic control - channels, Request\Supply\Provide buttons, so you don't need to right click every time you need to switch channel for bot or platform Thanks | 2023-08-20 08:05:59 | |
| 810 | 😟 | General | Since the UI seems to have a fixed size, adding more and more library folders makes each tab smaller and its getting hard to read the folder names. Horizontal TabRows with a maximum number of 4? tabs combined with with a vertical stack of TabRows would probably be a usable solution. | 2023-08-20 07:54:54 | |
| 809 | 😟 | Suggestion | It is very difficult to see which of the small buldings does what when you have multiple blueprints for different productions with the same building base. Blueprints should either be able to have a custom icon set for them or possably better, have the visual register be visible in the build selection UI (question would be how to handle multiple different visual icons like in world view but at least showing the first one or two would help a lot in finding the right building) | 2023-08-20 07:50:35 | |
| 808 | 😀 | General | Fine! | 2023-08-20 07:33:10 |