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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 1056 | 😟 | Suggestion | It's really cumbersome to request an item for a building, wait for it to be delivered, and then manually drag it onto the equipment slot. There should be a way to just request the item in the destination slot itself | 2023-08-21 18:08:28 | |
| 1055 | 😀 | General | 2023-08-21 18:07:30 | ||
| 1054 | 😟 | General | Delete items that are no longer needed? I have a bunch of Crystal Power, and thinking about just nuking the storage building. | 2023-08-21 18:07:16 | |
| 1053 | 🙂 | Suggestion | New behavior: "Item amount in connected buildings" Connected = any nearby buildings and their nearby buildings (etc), meaning all buildings in a city block that are not separated by empty tiles. Or: "Item amount in buildings that have supply enabled" It's for improving on Nilaus' shutdown/turnon storage building if there are items in the vacuum storage, to force the game to consume those before picking freshly built (and then flood the game with items). | 2023-08-21 18:06:26 | |
| 1052 | 😟 | Bug | Hello, one of my build which build assembler, request continously some item but i don't know where come from the request because the building is currently outside of the network and when i try to cancel the request it come back directly. Sincerely | 2023-08-21 18:04:45 | |
| 1051 | 😠 | Bug | MoveAway Range uses "math.ceil" while should use "math.round". Otherwise it is strongly biased since distances used are usually not that long. | 2023-08-21 17:59:44 | |
| 1050 | 😀 | Suggestion | Library prefabs could be synced with the save, so that when playing cooperatively everyone can use the same collections of prefabs | 2023-08-21 17:57:42 | |
| 1049 | 🙂 | Suggestion | Allow dropping items on the floor. | 2023-08-21 17:39:43 | |
| 1048 | 😟 | General | Loop signal behavior issues: https://old.reddit.com/r/Desynced/comments/15wxk73/search_for_nearby_entities_with_signal/ | 2023-08-21 17:27:12 | |
| 1047 | 😟 | Bug | Any behavior with loop signal stops automatically instead of redoing the loop. I am trying to get it to loop through certain signals but it always stop the behavior. | 2023-08-21 17:20:22 | |
| 1046 | 😟 | Bug | Any behaviour with loop signal | 2023-08-21 17:19:29 | |
| 1045 | 😀 | General | If you can please make on assembler if i click a tier 3 item make all things required prior to it automaticallu | 2023-08-21 17:06:23 | |
| 1044 | 🙂 | Suggestion | Add one behavior component to the starting setup. This would allow to use at least some automation at the beginning of the game and unlock option for full game automation. | 2023-08-21 17:05:42 | |
| 1043 | 😟 | Suggestion | increase range of drones they are very useless | 2023-08-21 17:01:08 | |
| 1042 | 😠 | Bug | Blight Stability states "allows units to enter the blight without any adverse effects" Expected results: * Any unit entering the blight experiences zero adverse affects. Actual results: * Units without "Blight Charger" module suffer a slow effect on movement speed. (With infection, you get an infection status indicator. With moving in the Blight there is no indication on the unit that it is being affected by an adverse effect, but slowing the unit is an actual adverse effect.) | 2023-08-21 16:58:31 | |
| 1041 | 😟 | Bug | When mass updating registers (shift-right-click or right-click to clear) the register will update, but the displayed value does not update. (Display bug associated with mass updates.) Replication steps (#1) 1. Select any group of frames (bots) 2. Shift-right-click any target Expected results A. Register updates to reflect new value. Displayed register value updates. Actual results B1. Register does not appear to update. B2. Selecting any unit individually will show updated value. B3. De-selecting group and then re-selecting the same group will display updated value. Replication steps (#2) Repeat steps for #1, but at step 2, instead of "shift-right-clicking" to set a target, right-click in the goto register to clear the value. | 2023-08-21 16:50:45 | |
| 1040 | 🙂 | Suggestion | Add window that shows all button bindings. Like a keyboard with arrows to what button does what. With extra options for "Alt", "Ctrl", "Shift" mode. Currently, there are multiple combinations which are not obvious like "Ctrl+Home" to set unit as a new home. | 2023-08-21 16:17:34 | |
| 1039 | 🙂 | Suggestion | Allow behaviors to swap components in-place. Currently you can do this manually. You have component A equipped, and one inventory slot (worker) with component B in it. If it's manual, you can drag component B item into component slot with component A and it swaps them. Programmatically, you can only unequip component A (for which you would need at least one empty inventory slot which is not available on worker) and then equip component B. | 2023-08-21 16:13:39 | |
| 1038 | 😀 | Suggestion | Maybe add more programming stuff for the bot behaviour. Something so you could program a bot to get all mined metal and put it in all machines that currently produce metal ingots. So if I understood it right those aren't in there. I gues you could add things like "currently producing" and "split items to". But just if it isn't already possible, I didn't quite understood it right. | 2023-08-21 16:11:59 | |
| 1037 | 😟 | Bug | Enemies spawned inside my base (this position) during the bug attack on aggressive. If you are going to spawn units within about 10 tiles of a building, I'd recommend a short warning like building a "bug burrow" that the bugs then spawn out of for the attack. It's not cool to place a building in a safe location and then BOOM, BUGZORZ. Also, Gigakaiju should be visible from farther away, by the time a "scout" can see it, it's in range to be hit. Scout also seems to imply it'd have a larger vision range...maybe 50% larger than most early bots? | 2023-08-21 15:52:14 | |
| 1036 | 🙂 | Bug | Occasionally, the power grid overlay because very bright for no apparent reason; this goes away if you toggle it off and back on again. | 2023-08-21 15:43:31 | |
| 1035 | 😀 | General | As there are buildings/components that only work in blight, it would be good to have a blight overlay you can turn on to see where the buildings will work. similarly the magnifier should give more feedback as to what effect it will have | 2023-08-21 15:43:28 | |
| 1034 | 😠 | Bug | It is currently impossible to use 'Unequip item' command to unequip Capacitor, due to internal capacitor being the same as normal capacitor and taking priority when attempting to unequip via behavior. It requires manual removal to perform actions. | 2023-08-21 15:31:27 | |
| 1033 | 😠 | Bug | There seems to be an issue with orders blocking space in inventories. My building constantly requests items that then block space even tho the Chest next to it could provide it right away. | 2023-08-21 15:19:54 | |
| 1032 | 😟 | Suggestion | Dragging an item while it is already targeted by the logistic network should override the existing target location. | 2023-08-21 15:18:16 | |
| 1031 | 🙂 | Suggestion | need display the data type of vars, input and output | 2023-08-21 14:59:15 | |
| 1030 | 😠 | Bug | Still crashes within minutes after a lightning strike in blighted area due to a memory leak. It does not matter whether you observed the lightning or not, it just needs to happen in mapped territory. | 2023-08-21 14:37:19 | |
| 1029 | 🙂 | Performance | Things are got a bit cluttered overnight, but I'd say this is an example of save where performance improvement would be great. Or at least warning that a given subroutine eats all cpu. | 2023-08-21 14:34:00 | |
| 1028 | 🙂 | General | It would be nice to get a function which cycle trought items in Inventory. So like "Loop Entities (Range)" but "Loop Entities (Inventory)". | 2023-08-21 14:24:11 | |
| 1027 | 😀 | Suggestion | It would be nice | 2023-08-21 14:21:44 | |
| 1026 | 😠 | Bug | When trying to copy/paste settings from/to a bot wich stands on same cell with some dropped objects on the ground operation fails. Seems like copy/paste operation works from coordinates of selectrd objects but not selected objects themselves. | 2023-08-21 14:08:56 | |
| 1025 | 😀 | General | Thank you sooooo much. I just found the option to turn off the puzzles. I may turn them back on later but while learning to program, I'd rather have them off. | 2023-08-21 14:06:42 | |
| 1024 | 🙂 | Suggestion | Is there some way we can turn off ground clutter? Like cna i hide grass and bushes and whatnot to increase my performance? | 2023-08-21 13:47:59 | |
| 1023 | 🙂 | General | While I think the Blueprintssystem is okay so far, I think the folder should at least be able to house other folders. Other than that I would love to be able to make bigger blueprints and not just one building, it feels like a chore to build new buildings when I can't just copy paste the entire layout. | 2023-08-21 13:45:09 | |
| 1022 | 😟 | General | I cant find, who i can import a extern bohevior Code | 2023-08-21 13:28:49 | |
| 1021 | 🙂 | Suggestion | There are so many aspects of a building or bot that it is not always useful to copy EVERYTHING but behaviors. Example, if I wanted to copy manufacturing (not just using prefab/personal library-blueprint), it also then copies 'storage' location. If I want to copy behaviors for a bot, but not networking information, too bad so sad. If it prompted us to select/deselect the things we wished to paste, with "everything" as the default, I think this would be a massive time-saver. To avoid confusion or having a pop-up every time, this could have its own hotkey, like "alt+v" or some such, which then prompts user to "choose attributes to paste," that would be WONDERFUL. Please comment if you agree/disagree. | 2023-08-21 12:59:26 | |
| 1020 | 😀 | Suggestion | No structures is a fun challenge! | 2023-08-21 12:49:45 | |
| 1019 | 🙂 | Bug | Visual icon under unit. | 2023-08-21 12:46:22 | |
| 1018 | 😀 | General | rtztztzrztrz | 2023-08-21 12:32:12 | |
| 1017 | 😀 | General | it can be good to have a feature to select multiple bots depending on a certain visual or name c: | 2023-08-21 12:14:07 | |
| 1016 | 🙂 | General | The position of the reinforced steel plate icon and the iron bar icon seem to be swapped. Otherwise, great game so far. | 2023-08-21 11:56:53 | |
| 1015 | 🙂 | Suggestion | Resimulator Upgrade: When resimulator is upgrading a unit, it would be extremely high upgrade to QOL if the new unit copied settings from original unit [as far as logistics is concerned], and as it seems that all but 1 changes keep the slot layout (or improve it) it might be a good idea to keep the fitted behavior and/or items fitted. In case of the only upgrade that doesn't [ending in Human Tank] - buff to the latter might be preferable given the overall trade of slots. | 2023-08-21 11:37:44 | |
| 1014 | 😀 | General | research buggy. i have one start, where it was going fine, but i meant, that at some point there is a trigger or so, where i must wait, untill the resching goes on and i kan research the next thing. auf deutsch weil ich mich sonst nicht so ausdrücken kann wie es notwenig wäre um zu helfen. das erforschen funktioniert nicht weiter alsbis dahin wo im spielstand die forschung steht. in einem anderen spiel hatte ich, vor 2-3tagen den eindruck das irgend eztwas triggert poder zögert, bis man das nächste zu erforschende auswählen kann. im savegame warte ich seit 6-8std darauf das die forschung weiterläuft. buggs angreifen, diverse änderungen und erkundungen, nicht löst den trigger aus. | 2023-08-21 11:34:02 | |
| 1013 | 🙂 | Bug | Hello, Great game! I have a little bug : Robot take ressource and deposit on same action and after few try he take well ressource. | 2023-08-21 11:20:00 | |
| 1012 | 😟 | Bug | Bots stop picking up materials from source buildings despite orders existing. | 2023-08-21 10:49:12 | |
| 1011 | 😟 | General | 2023-08-21 10:04:46 | ||
| 1010 | 😀 | General | 2023-08-21 09:52:23 | ||
| 1009 | 😟 | Bug | Dear Devs I really enjoy your game so far. Something with the Bot behaviour seems a little off to me. I've requested modules over an hour ago and they still do not arrive, the priority schedule seems to be messed up really bad here. | 2023-08-21 09:37:50 | |
| 1008 | 😟 | General | Resource notes are to small! Already set them big on gamestart. The only thing i do since hours is to expand my energy grid so my miners can find new ressources via behavior. Miners are already daisychained with Powerbots that follows miners. Loved the earlygame but lategame resource farming is a pain :( | 2023-08-21 09:37:48 | |
| 1007 | 😟 | Bug | there is a bug with the storages that contains Laser mining guns.... | 2023-08-21 09:12:39 |