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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 568 | 😟 | Suggestion | Needs a funtion that can get the position of globally known/visible objects so one can setup e.g. cleaners that can be set to clean the whole powered (or even unpowered) area, not just things in its line of sight or radar range. The current possible range feels useless once things get bigger. It feels pointless to set up a script for that if the bot won't pick up dropped items further away than the limited range that is currently avaliable. | 2023-08-18 20:12:12 | |
| 567 | 🙂 | Bug | вфцвфыв | 2023-08-18 20:05:53 | |
| 566 | 😀 | General | Camera bug: Using W,A,S,D while right clicking to use "specific amount" on an item in a building will permanently send the screen in that direction. | 2023-08-18 20:00:57 | |
| 565 | 🙂 | Bug | Using signals to command units to mine in the blight lets them enter without blight shielding. | 2023-08-18 19:56:24 | |
| 564 | 🙂 | General | There is no way to set a signal number via behavior | 2023-08-18 19:55:26 | |
| 563 | 😠 | Bug | The tutorial is stuck and without any clue what to do next you feel really lost and frustrated.. | 2023-08-18 19:53:05 | |
| 562 | 🙂 | Suggestion | When I manually drag an item or component from one building to another it should deliver it regardless of whether or not the buldings are on different channels. A manual drag should ignore/override the channel selections. It's very annoying that it doesn't. | 2023-08-18 19:42:37 | |
| 561 | 😀 | General | Just a general note. While doing the tutorial, it says to use left mouse click on the Logistic Networks button to access options, when, it is actually right click. Loving the game so far great work guys! | 2023-08-18 19:40:56 | |
| 560 | 🙂 | Suggestion | on first play through of the game, generally enjoying but wish there was a better attack notification (I'm thinking audio feedback loud like the AoeII one. Because I keep loosing units to the little bug because I am unaware that they are going down (the little pop-up on the right gets ignored as it is a very unobtusive and visual queue. Also sorry I have sent a wierd feedback of half a sentance, I did not know that clicking the emoji face was the send button - I thought it was acting more like a radio button to set the emotion with the `Feedback Site` button as the enter button when I first scanned the pop up! | 2023-08-18 19:21:08 | |
| 559 | 🙂 | Suggestion | On first play though of the game PLease | 2023-08-18 19:18:19 | |
| 558 | 😟 | Bug | Why bugs spawn in main foundation | 2023-08-18 19:17:34 | |
| 557 | 🙂 | Bug | I have a puzzle here that has all of the nodes on, but the game does not consider the puzzle solved. The help says that all nodes need to be highlighted, not all tiles. This is another example of bug 439. | 2023-08-18 19:12:44 | |
| 556 | 🙂 | General | We need a "set store" thing in the behaviour code so I can make a bot set its store point via behaviour rather than selecting it every time | 2023-08-18 19:10:06 | |
| 555 | 😟 | General | Bugs spawn locations right on my base! :( | 2023-08-18 19:08:47 | |
| 554 | 😀 | General | such a great game your team must be amazing at their jobs keep up the great work | 2023-08-18 19:04:46 | |
| 553 | 😟 | General | Pathfinding needs major work. Bots need to take obstacles, roads, and power network into consideration when pathfinding to destination. | 2023-08-18 19:04:29 | |
| 552 | 😟 | Bug | Count does not seem to work. I have a unit that is supposed to go into an endless loop of pickup and count as long as the amount of items is less than 30. The behavior is on the scout hotkeyed to 1. the scout transports the items even if less than 30 items are loaded. | 2023-08-18 19:02:02 | |
| 551 | 😠 | Bug | After starting the game I have no way to place my command center. | 2023-08-18 18:50:32 | |
| 550 | 😀 | Bug | If you use the deployer equiped on a drone on its self it disappears forever | 2023-08-18 18:50:17 | |
| 549 | 🙂 | Suggestion | A way to paste behaviour: instead of V paste use different key binding to paste only behaviour. | 2023-08-18 18:45:39 | |
| 548 | 😀 | Suggestion | In the behavior controller: Allow exit nodes in subroutines to be labeled, so the behavior that uses them can use the subroutine for control flow similar to 'compare number' and 'have item' nodes. For example: One could create a subroutine that checks if two variables have the same item & number. If both match, control flow goes to an exit node labeled 'equal'. Otherwise it goes to am exit node labeled 'different'. When a call node uses this subroutine it has two attachment points for the next step in the execution. One labeled equal, the other labeled different. (And optionally a default non-labeled attachment point for execution paths that do not end in a labeled exit node) | 2023-08-18 18:38:08 | |
| 547 | 😟 | General | Game has kinda frozen. Robots are not producing | 2023-08-18 18:31:41 | |
| 546 | 😟 | General | "Set up Transport Route 2" task won't go away. I've set up several transport routes. I'm not sure if this is a bug or if I'm missing a specific step that it's looking for. | 2023-08-18 17:58:43 | |
| 545 | 😀 | Suggestion | Hello, Awesome game, very unique. But i would like to see if we could trade between faction, created by friends in multiplayer, so we can help each other. | 2023-08-18 17:54:28 | |
| 544 | 😀 | General | Full text machine translation. It is recommended to add a key prompt in the construction interface and choose whether to open it. The map resources are not very reasonable, such as the Dyson Sphere Program, which added the most basic resources at the place of birth. | 2023-08-18 17:53:39 | |
| 543 | 😟 | Bug | Pathfinding breaking at 33,224. Constantly getting stuck at cliff end when slope is far away | 2023-08-18 17:50:11 | |
| 542 | 😟 | Bug | Pathfinding breaking at 33,224. Constantly getting stuck at cliff end when slope is far away | 2023-08-18 17:50:02 | |
| 541 | 🙂 | Suggestion | Logistics network should have a allowed ground / disallowed ground options. Allowed ground mode: Logistics network bots may only path on ground that has been painted as allowed by the player. Disallowed ground mode: Logistics network bots may path anywhere that has not been painted by the player. Bonus: It would be even better if we could paints many zones, even overlapping ones, and have seperate logitic networks that only work in those zones. It would be much faster than explicitly coding a behaviors for each logistical path. | 2023-08-18 17:39:50 | |
| 540 | 😠 | Bug | Behaviour breaks at subroutine. Cannot see any reason why. | 2023-08-18 17:13:47 | |
| 539 | 🙂 | Bug | Selecting multiple units and trying to assign a storage unit is not allowed, instead only the storage building as a type is allowed. However, when setting this, no built storage building is used anymore. | 2023-08-18 17:11:59 | |
| 538 | 😟 | Suggestion | The sound when you press "b" could go under "menu" in the audio controls. It's terribly annoying. | 2023-08-18 16:59:10 | |
| 537 | 😀 | Bug | I pressed something to somehow disable the overlay that shows what each building/unit is producing. No biggie but annoying to have to find whatever shortcut key that was - might want to prompt the first time the user does that. | 2023-08-18 16:57:53 | |
| 536 | 😟 | Bug | All command center deployments seem to warn"Insufficient Resources Detected" | 2023-08-18 16:47:54 | |
| 535 | 🙂 | General | UI needs some work, but overall the game concept is great. Looking forward to see the way things develop, | 2023-08-18 16:47:51 | |
| 534 | 🙂 | General | When I select multiple buildings or units and click store, it doesn't let me click something on map; instead a weird screen comes up with units, buildings, information. When I try to click a storage on that screen, nothing happens; the units dont store stuff anywhere | 2023-08-18 16:35:13 | |
| 533 | 😠 | Suggestion | When I copy-paste a building with drones, it should also request and unpackage the same number of drones to eliminate a manual step. | 2023-08-18 16:15:34 | |
| 532 | 😀 | Bug | Since you fixed the mining program, miners will now pile up around their dropoff point, if there's enough that will prevent other bots from emtying depots,etc. i'd rather not need a massive program just to get miners to move out of the way. | 2023-08-18 16:11:55 | |
| 531 | 😟 | Bug | Not sure what happened, but all logistics stopped working :( | 2023-08-18 16:07:45 | |
| 530 | 😀 | Suggestion | Perhaps I'm overlooking a component that does this, but it would be good to be able to configure notifications if power is low or if a storage is low | 2023-08-18 16:00:28 | |
| 529 | 🙂 | General | seems ok | 2023-08-18 15:58:46 | |
| 528 | 😟 | Bug | In the Logistics Network section of the Codex (see screenshot), the instructions in the first section are backwards. It says right click toggles and left click opens the options, but in fact, left click toggles and right click opens the menu. | 2023-08-18 15:41:19 | |
| 527 | 😠 | Bug | When a bot requests an item that is requested by other units it does not reserve that item, and the item is immediately snatched away to fulfill other request. | 2023-08-18 15:38:39 | |
| 526 | 😀 | General | nothing | 2023-08-18 15:14:16 | |
| 525 | 😀 | General | Grate! | 2023-08-18 15:05:26 | |
| 524 | 😟 | Bug | data analyzer, on creating human data cube - not use resouces and wait for human data cube instead of needed resources | 2023-08-18 14:59:37 | |
| 523 | 😟 | Bug | Connected all circuits in this explorable, but it isn't triggering success. | 2023-08-18 14:49:22 | |
| 522 | 😟 | General | In Multiplayer: Quiz will reset if secound player opens it and exits | 2023-08-18 14:46:34 | |
| 521 | 😀 | General | So far so good, missed the dip in power performance. Game does try to guide you in that direction, but a low or over power capacity warning made more obvious would help. (and maybe some grace for the tutorial where it supplies you with X minute of emergency power as a buff if you run into low power or something. | 2023-08-18 14:44:35 | |
| 520 | 😟 | Bug | Copy/paste option for group of units doesn't work with arrows. They just dissapear. | 2023-08-18 14:22:51 | |
| 519 | 😟 | Bug | When the game is paused, during construction, the building preview does not update in real time as the construction grid does | 2023-08-18 14:02:18 |