Desynced Feedback

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IDRatingCategoryDescriptionScreenshotDate
519😟BugWhen the game is paused, during construction, the building preview does not update in real time as the construction grid does 2023-08-18 14:02:18
518🙂GeneralGame is alright. I feel like I have less control over where my resources go. I like the storage linking.  2023-08-18 13:49:43
517😀GeneralWould like it if the hostile creatures spread and the bug holes kept multiplying and we get more and more bug/nests as the map goes on, similar to factorio. Would give me more of a sense of urgancy to build something. 2023-08-18 13:25:17
516😀BugWhen I set a request for a resource (iron ore) to infinity on a storage block, it only actually requests one load of inventory. Not sure if that is the desired behavior.

Love the game so far though!
 2023-08-18 13:11:45
515🙂BugIf there are two identical components in blueprint, they are displayed separately. (4 + 4 instead of 8)2023-08-18 13:08:07
514🙂SuggestionPlease remove the click puzzles. It is nervwrecking to click them all the time. The electric puzzle is cool in my opinion. 2023-08-18 13:04:13
513😠Generalfor mass building bots should take more resources than 1 especially for stuff like foundations it really sucks 2023-08-18 13:00:04
512😟Generalthere should be an quick overview how much energy you have stored in all capacitors/batteries 2023-08-18 12:54:50
511😀Generalok 2023-08-18 12:48:01
510😟General无法批量设置视觉寄存器内容,而且没法把这些内容直接恢复到默认状态 2023-08-18 12:34:26
509😟BugInfinity is less than zero2023-08-18 12:24:35
508🙂SuggestionAdd ability to read what resources are needed for research using 'get ingedients' instrcution.2023-08-18 12:24:11
507😀SuggestionA global " Reset Logistical Network " pls
( maybe a button with a frustrated smiley haha )
 2023-08-18 11:43:06
506🙂SuggestionHi,

It would be great if we could specify on asking ressource or share a resource (on a stockage for example) a specific logique network like :

I m a stockage i want to retrieve object on network #1 and share my object on network #2 only
in order to avoid some infinite loop when stockage ask to have always at least some item and retrieve it from the nearest stockage.

Sincerely
 2023-08-18 11:20:08
505🙂BugCan't scroll through blueprints when selecting building in the behaviour controller2023-08-18 11:18:35
504😀GeneralThe game is very "click-heavy". I wonder if it is possible to streamline some common commands or add shortcuts to them. Such as linking units to storage for example 2023-08-18 11:16:42
503🙂GeneralI'd really like to see a way to deconstruct foundations. It would be awesome to do put some beauty and order into our factory  2023-08-18 11:14:26
502😟Bugdrones just dont do anything. i give the scout in the tutorial instructions to pick stuff up and drop it off, because its not doing it on its own, and its like a 10% change it actually does anything 2023-08-18 10:59:50
501😟Generalblue building frames for building and a blue energy grid makes it difficult to differantiate especially on the brownish parts during day time 2023-08-18 10:41:54
500😟Generalblue building frames for building and a blue energy grid makes it difficult to differantiate especially on the brownish parts during day time dw 2023-08-18 10:41:44
499😟Generalblue building frames for building and a blue energy grid makes it difficult to differantiate especially on the brownish parts during day time
 2023-08-18 10:40:53
498🙂SuggestionIt would be more convenient if the selection worked in the plane of the earth (how it works with building) and not the screen.2023-08-18 10:32:35
497😀General11 2023-08-18 10:19:05
496🙂BugFound a few more german translation bugs in the Behavior Controlls. You missed "Solve Explorable", which would be "Erkundbar lösen" literally, altough not correct. A more correct translation would be "Erkundbare Gebäude lösen", as "Gebäude" translates to "Building".

Furthermore, you translated the "call" Function as "Forderung". A "Forderung" is to firmly demand something, as in "Ich fordere deine Kapitulation" -> "I demand your surrender". A better translation to call a subroutine would be "Aufrufen".
2023-08-18 10:07:50
495🙂BugI found a few german translation bugs:

1. You translated Bug, as in computer error in the Developer Feedback to "Insekt". An "Insekt" translates back to insect /bug, but not computer error kind. Its fine to leave it as "Bug" or "Fehler" in the german translation.

2. You missed to translate "Category" in the Developer feedback, as well as the rest of the UI there. This translates to "Kategorie".

"Send Developer Feedback" would be "Schick den Entwicklern eine Rückmeldung"

"All feedback is publicly visible" would be "Jede Rückmeldung ist öffentlich einsehbar"

"Attach save game to the current state of the game" would be
"Hänge den aktuellen Spielstand an"

"To send feedback with a screenshot, press F8 while playing" would be
"Um deiner Rückmeldung einen Screenshot anzuhängen, drücke F8 im Spiel"

"Click on an expression to send the feedback" would be
"Klicke auf eines der Gemüter, um deine Rückmeldung abzuschicken"

"Feedback Site" would be "Rückmeldungsseite" (Feedback Seite)

Note: You can use "Feedback" instead of "Rückmeldung", as Feedback is widely regarded to be an understood as well. Do note that its "ein Feedback" as opposed to "eine Rückmeldung"
 2023-08-18 09:58:06
494😟Generalbogus warning about cmd center. see discord feedback from geeksville
2023-08-18 09:45:06
493😟BugAfter loading game, on the visualization layer some connections with units outside of screen are not visible.
 2023-08-18 09:35:13
492😟Suggestion...sorry about that last one, I didnt read that clicking the emote sends the review. To further clarify what I mean with my Behaviour Controller issue, using the Radar on a Cub to repair broken machinery by scanning for objects with the Broken tag, it also finds Foundations. But as Foundations cannot be repaired by a Repair component, the Radar keeps on finding the same, unrepairable unit. I am aware that the Radar programmable component can be fine tuned to limit the scan further, but I do not wish to specify every building and unit except for Foundations. Please exclude Foundations from the Broken tag, as they cannot be repaired. 2023-08-18 09:22:02
491😟GeneralI found something that again hinders any reason to use custom Behaviour Controls 2023-08-18 09:18:51
490😟BugStarted new game, deployed base and mined 60 crystal and produced 80 metal bars, both bars show full in the objectives screen. But I don't have a next objective, and no ability to build anything other than the starting objects. Also, I cannot research any techs. 2023-08-18 09:11:59
489🙂GeneralVirus protection quest:
recipie is Electric plate+corrupt crystals
quest description says basic plates+crystals+corrupt crystals
quest doesnt update to complete when part made
 2023-08-18 08:59:40
488😟GeneralTooltip for Get Closest Entity: Output is "Enemy Unit". Seems incorrect2023-08-18 08:42:48
487🙂SuggestionProgramming mode requires a tutorial... 2023-08-18 08:38:14
486😟GeneralFaction can produce either has a wrong function name or wrong description. Currently returning "true" to producing Infested Circuit boards while i am unable to.  2023-08-18 08:21:37
485😟SuggestionIt'd be nice to have a non-behavior non-transport method for storage to request to be kept full of X. 2023-08-18 08:05:52
484😟BugMiner bot prefab sitting next to the command center has a zero-stack crystal stuck in its inventory that can't be dropped. Workaround is to pick one up then drop it.

How to get in this state:
1. Build a miner (prefab)
2. Copy a crystal miner bot
3. Paste into (1)
4. Change left signal port to Iron (or anything but crystal)
2023-08-18 07:58:39
483😀GeneralWow so much fun seeing new things2023-08-18 07:43:35
482🙂Suggestionblueprints with multiple buildings in it 2023-08-18 07:41:36
481🙂BugWhen a Trilobyte eats a Laser Extractor (or possibly any other component/item that uses Blight Plasma), it goes into an infinite? loop trying to drop "empty" blight gas, but isn't able to drop it (unlike buildings). All the other components are able to be deconstructed except the blight gas it seems. So the Trilobyte keeps moving randomly. 2023-08-18 07:35:28
480🙂SuggestionWould be great for the save game feature to auto take the name of the save currently if its been renamed previously and iterate on itself in some way, believe factorio does this or it just copies current save name been a hot minute. Also would love to suggest the cheat button to change to all bug aggression types as would like to jump between.2023-08-18 07:22:20
479😀BugAt the very begining of the game, command center has spawned surrounder by metal ore. I can't deploy it where it stands (due to lack of the space), neither I can move from where it stands.2023-08-18 07:14:40
478🙂Suggestionmore single width but longer buildings like 1x3, 1x4, 1x5 that are basically the same as the 1x1 or 1x2 but offer the number of storage and components multiplied by the length. It would make for more interesting mass manufacturing options with storage before and after etc 2023-08-18 06:42:42
477😟SuggestionWay to fix Orders to work with bots, networks and transporter/crane/localbuildings.
The issue i have been having was i have stoage areas that need to request a supply of items and then uses transporter to send to local building as needed. A buffer to keep things flowing in bulk. The issue is that while i can send my local buildings to be transporter only the storage building needs to be both for requests and only supply to local buildings over transporter. Sadly you can't seem to do this currently as the settings are for all modes of delivery.

Would it be possibleto change the logistic network settings to have 4 networks you can easily join. Network 1,Network 2, Network 3 and Transporter/Local. On each of those networks you can then set if you receive, supply and/or carry.

Lastly it would be great if a bot that has 4 storage space delivers 4 spaces of that item at once if both the requester ask for that much and the supplier has that much or it transports them as 4 concurrent orders or something.
 2023-08-18 06:35:58
476🙂SuggestionMy Problem:
I dump all the items I find lying on the ground into a central storage location.
I would like all the haulers in the logistics network to prioritize picking up supplies for requests from this location.

Possible Solution:
Similar to how there is a toggle for high-priority requests, maybe a toggle for high-priority supplies could be added.
 2023-08-18 06:31:57
475😠GeneralMinha placa de video esta chegando a 82 Graus! Precisa urgente melhorar isso! 2023-08-18 06:17:42
474😟General请补全汉化 2023-08-18 06:13:57
473😟Generalchinese tranlate
in game:
隐藏已解锁物品
english:
hide unlocks
should be:
隐藏未解锁物品
2023-08-18 05:53:12
472🙂Generalhaving problems to figure out how the programing works. a more detailed documentation would help. also maybe a few examples in form of blueprints. as a non programer i really would appreachiate that. thank you 2023-08-18 05:11:10
471🙂GeneralNeed a more clear 'drone upgrade' tab, not clear how to rearrange components automatically 2023-08-18 04:36:49
470😟BugWhen opening the production tab for an item, tooltips disappear every time the UI refreshes, which is effectively every frame. (Generally speaking, it would be nice if the tooltips were sticky after mousing over the target for a short time.) 2023-08-18 04:24:20
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