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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 519 | 😟 | Bug | When the game is paused, during construction, the building preview does not update in real time as the construction grid does | 2023-08-18 14:02:18 | |
| 518 | 🙂 | General | Game is alright. I feel like I have less control over where my resources go. I like the storage linking. | 2023-08-18 13:49:43 | |
| 517 | 😀 | General | Would like it if the hostile creatures spread and the bug holes kept multiplying and we get more and more bug/nests as the map goes on, similar to factorio. Would give me more of a sense of urgancy to build something. | 2023-08-18 13:25:17 | |
| 516 | 😀 | Bug | When I set a request for a resource (iron ore) to infinity on a storage block, it only actually requests one load of inventory. Not sure if that is the desired behavior. Love the game so far though! | 2023-08-18 13:11:45 | |
| 515 | 🙂 | Bug | If there are two identical components in blueprint, they are displayed separately. (4 + 4 instead of 8) | 2023-08-18 13:08:07 | |
| 514 | 🙂 | Suggestion | Please remove the click puzzles. It is nervwrecking to click them all the time. The electric puzzle is cool in my opinion. | 2023-08-18 13:04:13 | |
| 513 | 😠 | General | for mass building bots should take more resources than 1 especially for stuff like foundations it really sucks | 2023-08-18 13:00:04 | |
| 512 | 😟 | General | there should be an quick overview how much energy you have stored in all capacitors/batteries | 2023-08-18 12:54:50 | |
| 511 | 😀 | General | ok | 2023-08-18 12:48:01 | |
| 510 | 😟 | General | 无法批量设置视觉寄存器内容,而且没法把这些内容直接恢复到默认状态 | 2023-08-18 12:34:26 | |
| 509 | 😟 | Bug | Infinity is less than zero | 2023-08-18 12:24:35 | |
| 508 | 🙂 | Suggestion | Add ability to read what resources are needed for research using 'get ingedients' instrcution. | 2023-08-18 12:24:11 | |
| 507 | 😀 | Suggestion | A global " Reset Logistical Network " pls ( maybe a button with a frustrated smiley haha ) | 2023-08-18 11:43:06 | |
| 506 | 🙂 | Suggestion | Hi, It would be great if we could specify on asking ressource or share a resource (on a stockage for example) a specific logique network like : I m a stockage i want to retrieve object on network #1 and share my object on network #2 only in order to avoid some infinite loop when stockage ask to have always at least some item and retrieve it from the nearest stockage. Sincerely | 2023-08-18 11:20:08 | |
| 505 | 🙂 | Bug | Can't scroll through blueprints when selecting building in the behaviour controller | 2023-08-18 11:18:35 | |
| 504 | 😀 | General | The game is very "click-heavy". I wonder if it is possible to streamline some common commands or add shortcuts to them. Such as linking units to storage for example | 2023-08-18 11:16:42 | |
| 503 | 🙂 | General | I'd really like to see a way to deconstruct foundations. It would be awesome to do put some beauty and order into our factory | 2023-08-18 11:14:26 | |
| 502 | 😟 | Bug | drones just dont do anything. i give the scout in the tutorial instructions to pick stuff up and drop it off, because its not doing it on its own, and its like a 10% change it actually does anything | 2023-08-18 10:59:50 | |
| 501 | 😟 | General | blue building frames for building and a blue energy grid makes it difficult to differantiate especially on the brownish parts during day time | 2023-08-18 10:41:54 | |
| 500 | 😟 | General | blue building frames for building and a blue energy grid makes it difficult to differantiate especially on the brownish parts during day time dw | 2023-08-18 10:41:44 | |
| 499 | 😟 | General | blue building frames for building and a blue energy grid makes it difficult to differantiate especially on the brownish parts during day time | 2023-08-18 10:40:53 | |
| 498 | 🙂 | Suggestion | It would be more convenient if the selection worked in the plane of the earth (how it works with building) and not the screen. | 2023-08-18 10:32:35 | |
| 497 | 😀 | General | 11 | 2023-08-18 10:19:05 | |
| 496 | 🙂 | Bug | Found a few more german translation bugs in the Behavior Controlls. You missed "Solve Explorable", which would be "Erkundbar lösen" literally, altough not correct. A more correct translation would be "Erkundbare Gebäude lösen", as "Gebäude" translates to "Building". Furthermore, you translated the "call" Function as "Forderung". A "Forderung" is to firmly demand something, as in "Ich fordere deine Kapitulation" -> "I demand your surrender". A better translation to call a subroutine would be "Aufrufen". | 2023-08-18 10:07:50 | |
| 495 | 🙂 | Bug | I found a few german translation bugs: 1. You translated Bug, as in computer error in the Developer Feedback to "Insekt". An "Insekt" translates back to insect /bug, but not computer error kind. Its fine to leave it as "Bug" or "Fehler" in the german translation. 2. You missed to translate "Category" in the Developer feedback, as well as the rest of the UI there. This translates to "Kategorie". "Send Developer Feedback" would be "Schick den Entwicklern eine Rückmeldung" "All feedback is publicly visible" would be "Jede Rückmeldung ist öffentlich einsehbar" "Attach save game to the current state of the game" would be "Hänge den aktuellen Spielstand an" "To send feedback with a screenshot, press F8 while playing" would be "Um deiner Rückmeldung einen Screenshot anzuhängen, drücke F8 im Spiel" "Click on an expression to send the feedback" would be "Klicke auf eines der Gemüter, um deine Rückmeldung abzuschicken" "Feedback Site" would be "Rückmeldungsseite" (Feedback Seite) Note: You can use "Feedback" instead of "Rückmeldung", as Feedback is widely regarded to be an understood as well. Do note that its "ein Feedback" as opposed to "eine Rückmeldung" | 2023-08-18 09:58:06 | |
| 494 | 😟 | General | bogus warning about cmd center. see discord feedback from geeksville | 2023-08-18 09:45:06 | |
| 493 | 😟 | Bug | After loading game, on the visualization layer some connections with units outside of screen are not visible. | 2023-08-18 09:35:13 | |
| 492 | 😟 | Suggestion | ...sorry about that last one, I didnt read that clicking the emote sends the review. To further clarify what I mean with my Behaviour Controller issue, using the Radar on a Cub to repair broken machinery by scanning for objects with the Broken tag, it also finds Foundations. But as Foundations cannot be repaired by a Repair component, the Radar keeps on finding the same, unrepairable unit. I am aware that the Radar programmable component can be fine tuned to limit the scan further, but I do not wish to specify every building and unit except for Foundations. Please exclude Foundations from the Broken tag, as they cannot be repaired. | 2023-08-18 09:22:02 | |
| 491 | 😟 | General | I found something that again hinders any reason to use custom Behaviour Controls | 2023-08-18 09:18:51 | |
| 490 | 😟 | Bug | Started new game, deployed base and mined 60 crystal and produced 80 metal bars, both bars show full in the objectives screen. But I don't have a next objective, and no ability to build anything other than the starting objects. Also, I cannot research any techs. | 2023-08-18 09:11:59 | |
| 489 | 🙂 | General | Virus protection quest: recipie is Electric plate+corrupt crystals quest description says basic plates+crystals+corrupt crystals quest doesnt update to complete when part made | 2023-08-18 08:59:40 | |
| 488 | 😟 | General | Tooltip for Get Closest Entity: Output is "Enemy Unit". Seems incorrect | 2023-08-18 08:42:48 | |
| 487 | 🙂 | Suggestion | Programming mode requires a tutorial... | 2023-08-18 08:38:14 | |
| 486 | 😟 | General | Faction can produce either has a wrong function name or wrong description. Currently returning "true" to producing Infested Circuit boards while i am unable to. | 2023-08-18 08:21:37 | |
| 485 | 😟 | Suggestion | It'd be nice to have a non-behavior non-transport method for storage to request to be kept full of X. | 2023-08-18 08:05:52 | |
| 484 | 😟 | Bug | Miner bot prefab sitting next to the command center has a zero-stack crystal stuck in its inventory that can't be dropped. Workaround is to pick one up then drop it. How to get in this state: 1. Build a miner (prefab) 2. Copy a crystal miner bot 3. Paste into (1) 4. Change left signal port to Iron (or anything but crystal) | 2023-08-18 07:58:39 | |
| 483 | 😀 | General | Wow so much fun seeing new things | 2023-08-18 07:43:35 | |
| 482 | 🙂 | Suggestion | blueprints with multiple buildings in it | 2023-08-18 07:41:36 | |
| 481 | 🙂 | Bug | When a Trilobyte eats a Laser Extractor (or possibly any other component/item that uses Blight Plasma), it goes into an infinite? loop trying to drop "empty" blight gas, but isn't able to drop it (unlike buildings). All the other components are able to be deconstructed except the blight gas it seems. So the Trilobyte keeps moving randomly. | 2023-08-18 07:35:28 | |
| 480 | 🙂 | Suggestion | Would be great for the save game feature to auto take the name of the save currently if its been renamed previously and iterate on itself in some way, believe factorio does this or it just copies current save name been a hot minute. Also would love to suggest the cheat button to change to all bug aggression types as would like to jump between. | 2023-08-18 07:22:20 | |
| 479 | 😀 | Bug | At the very begining of the game, command center has spawned surrounder by metal ore. I can't deploy it where it stands (due to lack of the space), neither I can move from where it stands. | 2023-08-18 07:14:40 | |
| 478 | 🙂 | Suggestion | more single width but longer buildings like 1x3, 1x4, 1x5 that are basically the same as the 1x1 or 1x2 but offer the number of storage and components multiplied by the length. It would make for more interesting mass manufacturing options with storage before and after etc | 2023-08-18 06:42:42 | |
| 477 | 😟 | Suggestion | Way to fix Orders to work with bots, networks and transporter/crane/localbuildings. The issue i have been having was i have stoage areas that need to request a supply of items and then uses transporter to send to local building as needed. A buffer to keep things flowing in bulk. The issue is that while i can send my local buildings to be transporter only the storage building needs to be both for requests and only supply to local buildings over transporter. Sadly you can't seem to do this currently as the settings are for all modes of delivery. Would it be possibleto change the logistic network settings to have 4 networks you can easily join. Network 1,Network 2, Network 3 and Transporter/Local. On each of those networks you can then set if you receive, supply and/or carry. Lastly it would be great if a bot that has 4 storage space delivers 4 spaces of that item at once if both the requester ask for that much and the supplier has that much or it transports them as 4 concurrent orders or something. | 2023-08-18 06:35:58 | |
| 476 | 🙂 | Suggestion | My Problem: I dump all the items I find lying on the ground into a central storage location. I would like all the haulers in the logistics network to prioritize picking up supplies for requests from this location. Possible Solution: Similar to how there is a toggle for high-priority requests, maybe a toggle for high-priority supplies could be added. | 2023-08-18 06:31:57 | |
| 475 | 😠 | General | Minha placa de video esta chegando a 82 Graus! Precisa urgente melhorar isso! | 2023-08-18 06:17:42 | |
| 474 | 😟 | General | 请补全汉化 | 2023-08-18 06:13:57 | |
| 473 | 😟 | General | chinese tranlate in game: 隐藏已解锁物品 english: hide unlocks should be: 隐藏未解锁物品 | 2023-08-18 05:53:12 | |
| 472 | 🙂 | General | having problems to figure out how the programing works. a more detailed documentation would help. also maybe a few examples in form of blueprints. as a non programer i really would appreachiate that. thank you | 2023-08-18 05:11:10 | |
| 471 | 🙂 | General | Need a more clear 'drone upgrade' tab, not clear how to rearrange components automatically | 2023-08-18 04:36:49 | |
| 470 | 😟 | Bug | When opening the production tab for an item, tooltips disappear every time the UI refreshes, which is effectively every frame. (Generally speaking, it would be nice if the tooltips were sticky after mousing over the target for a short time.) | 2023-08-18 04:24:20 |