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IDRatingCategoryDescriptionScreenshotDate
484😟BugMiner bot prefab sitting next to the command center has a zero-stack crystal stuck in its inventory that can't be dropped. Workaround is to pick one up then drop it.

How to get in this state:
1. Build a miner (prefab)
2. Copy a crystal miner bot
3. Paste into (1)
4. Change left signal port to Iron (or anything but crystal)
2023-08-18 07:58:39
483😀GeneralWow so much fun seeing new things2023-08-18 07:43:35
482🙂Suggestionblueprints with multiple buildings in it 2023-08-18 07:41:36
481🙂BugWhen a Trilobyte eats a Laser Extractor (or possibly any other component/item that uses Blight Plasma), it goes into an infinite? loop trying to drop "empty" blight gas, but isn't able to drop it (unlike buildings). All the other components are able to be deconstructed except the blight gas it seems. So the Trilobyte keeps moving randomly. 2023-08-18 07:35:28
480🙂SuggestionWould be great for the save game feature to auto take the name of the save currently if its been renamed previously and iterate on itself in some way, believe factorio does this or it just copies current save name been a hot minute. Also would love to suggest the cheat button to change to all bug aggression types as would like to jump between.2023-08-18 07:22:20
479😀BugAt the very begining of the game, command center has spawned surrounder by metal ore. I can't deploy it where it stands (due to lack of the space), neither I can move from where it stands.2023-08-18 07:14:40
478🙂Suggestionmore single width but longer buildings like 1x3, 1x4, 1x5 that are basically the same as the 1x1 or 1x2 but offer the number of storage and components multiplied by the length. It would make for more interesting mass manufacturing options with storage before and after etc 2023-08-18 06:42:42
477😟SuggestionWay to fix Orders to work with bots, networks and transporter/crane/localbuildings.
The issue i have been having was i have stoage areas that need to request a supply of items and then uses transporter to send to local building as needed. A buffer to keep things flowing in bulk. The issue is that while i can send my local buildings to be transporter only the storage building needs to be both for requests and only supply to local buildings over transporter. Sadly you can't seem to do this currently as the settings are for all modes of delivery.

Would it be possibleto change the logistic network settings to have 4 networks you can easily join. Network 1,Network 2, Network 3 and Transporter/Local. On each of those networks you can then set if you receive, supply and/or carry.

Lastly it would be great if a bot that has 4 storage space delivers 4 spaces of that item at once if both the requester ask for that much and the supplier has that much or it transports them as 4 concurrent orders or something.
 2023-08-18 06:35:58
476🙂SuggestionMy Problem:
I dump all the items I find lying on the ground into a central storage location.
I would like all the haulers in the logistics network to prioritize picking up supplies for requests from this location.

Possible Solution:
Similar to how there is a toggle for high-priority requests, maybe a toggle for high-priority supplies could be added.
 2023-08-18 06:31:57
475😠GeneralMinha placa de video esta chegando a 82 Graus! Precisa urgente melhorar isso! 2023-08-18 06:17:42
474😟General请补全汉化 2023-08-18 06:13:57
473😟Generalchinese tranlate
in game:
隐藏已解锁物品
english:
hide unlocks
should be:
隐藏未解锁物品
2023-08-18 05:53:12
472🙂Generalhaving problems to figure out how the programing works. a more detailed documentation would help. also maybe a few examples in form of blueprints. as a non programer i really would appreachiate that. thank you 2023-08-18 05:11:10
471🙂GeneralNeed a more clear 'drone upgrade' tab, not clear how to rearrange components automatically 2023-08-18 04:36:49
470😟BugWhen opening the production tab for an item, tooltips disappear every time the UI refreshes, which is effectively every frame. (Generally speaking, it would be nice if the tooltips were sticky after mousing over the target for a short time.) 2023-08-18 04:24:20
469🙂SuggestionI would like to see fillable RBG number fields for the faction coloring.2023-08-18 04:09:27
468😟General"Blight stability" is supposed to allow units to enter the blight without ill effects, but it doesn't remove the significant slowdown effect. As it means units are now willing to path into blight, it's less like teaching them to swim and more like removing their fear of drowning.2023-08-18 03:57:10
467😟Bughi, may i've a problem with my seeding ? I've done that mutch search on the map and I can't find Robotics Datacube.
I've done easly more then 200 challenges and didn't get any !
 2023-08-18 03:50:37
466😀GeneralWas expecting this to be a mess tbh, new game from an unknown dev.

But i was pleasanly surprised, seems functional so far, no bugs. I love the ability to get creative and program your own automation system. ive been looking for something like this for years and this game seems to be one of a kind.
 2023-08-18 03:50:36
465😟BugUnable to see message alert2023-08-18 03:47:02
464😠Bug2 2023-08-18 02:58:19
463🙂Bugrandomly the track playing will be skipped, sometimes as a result of using a item/unit selector screen. an example is shown in this unlisted YT video "https://youtu.be/rc1MUaO2y9Y". 2023-08-18 02:38:15
462😟GeneralGame runs at 100% GPU on a 3080 TI with maxed settings + HDR + 4K. Resolution scaling reductions do reduce the GPU usage significantly. 2023-08-18 02:38:09
461😀GeneralCHALLENGES - Just tried Challenge 3, was a fun little minigame. Thanks. Score was 5798.
I did have a note from when I tried Challenge 1, is that I instantly forgot how many plates i had to store. Could you add that info to progress (O) / goal tab.
 2023-08-18 02:33:12
460😟SuggestionIt would be good if there was a checkbox when loading a script from library to automatically update when the library script updates.
Currently when improving a script, I have to track down all the bots that use the script and update their code, which takes ages and im likely to miss some. If the script was global and all the bots just updated when the script is updated, it would solve a lot of needless tedium.
I ended up coding in a "version number" which is checked against a signal, when they do not match the bots all return to base until the script is updated. It works, but is still tedious just manually updating the scripts.
 2023-08-18 02:20:10
459🙂SuggestionI would like for the Minimap's "Reset Camera" button to only reset its orientation rather than repositioning at the player's Home location.2023-08-18 02:01:14
458🙂BugWhen starting a new game, the Day Length option doesn't do anything. Sunrise is always at 2:20 and sunset is at 22:30. 2023-08-18 02:00:07
457😟GeneralWhen I create a new game with the enemy behavior set to Hostile and the map loads the games indicator says its set to Peaceful mode. This is confusing. 2023-08-18 01:47:59
456🙂SuggestionInstead of having channel 1-4 as a checkbox. It should be a dropdown. And you should be able to enter any name, or select a channel that already exists. 2023-08-18 01:41:03
455😟BugQuest: Build Blight Extractor and Container. This went to 1/2, then went back to 0/2. I think it might be checking only inventory perhaps, instead of installed objects. I have 4 extractors and 2 storage installed.2023-08-18 01:40:45
454😠GeneralI've had extensive experience with visual programming tools, from Unity and UE5 to Blender. In all honesty, this product's approach to visual programming is deeply flawed.

Understanding of Node Properties: It seems there's a fundamental misunderstanding of how node properties should function. Compared to industry standards, this implementation falls short.

Intuitiveness: With my extensive experience in similar tools, it's exasperating to grapple with this product. For example, it's unimaginable that in a game, someone with over 10K hours of experience in factory games struggles to get a basic storage container to function as intended.

Complexity: The complexity feels forced, as if the design intentionally made it convoluted due to a lack of genuine challenging content.

While I respect the effort put into the product, it's crucial to recognize and address these shortcomings for the betterment of the user experience.
 2023-08-18 01:26:39
453🙂Bugmining drones stop working after power cut2023-08-18 00:56:20
452😀GeneralBande de mauvais 2023-08-18 00:47:18
451😀BugWhat my mouse is over is not what is actually being selected. The cursor on screen is selecting something below it, took forever to select catagory bug lol.  2023-08-18 00:38:42
450😀SuggestionHi enjoy your game I just wanted to make a suggestion I only have 6 hours of the game but I wanted to know if its possible for a route storage of production if that make sesnse for example I have a medium building with 2 slots of M both attached with assembly fabricator and 2 storage buildings next to it I wanted to see if you can have 1 assembly go to one storage and other assembly go to the storage next to it 2023-08-18 00:21:16
449🙂GeneralIt would be nice to save the start game settings so you don't have to change the parameters each time.

Better still would be a way to restat using the same parameters and a different random seed number.
 2023-08-18 00:12:44
448😠BugPick Up Item Parameter not working as intendet, Unit goes home everytime it picks something up if the Unit has a homebase 2023-08-18 00:03:51
447🙂SuggestionIt feels like the game could use an input-buffer, lots of times I click to move units but they simply do not move, it is possible the input was lost somewhere.
The introduction on an 'input-buffer' will most likely improve the feel of the game and prevent inputs from getting lost.
2023-08-18 00:03:30
446😟BugBuilding ghost does not update on mouse position during a paused game2023-08-18 00:01:03
445🙂SuggestionPlease put an idle worker button to locate drones 2023-08-17 23:03:47
444😟BugIf a component needs an unknown material for building it, the material is shown on the bottom of the panel in the fabricator/assembler/etc. regardless.2023-08-17 22:43:46
443😟SuggestionIf I build two buildings, and set them both to request a fabricator, what happens is a bot drops off a fabricator to the first building, then seems to pick it back up and drop it at the second building immediately. This clears the request from the first building as it was technically fulfilled. This is confusing as it means I can't just have lots of buildings request the same component as they seem to steal from each other, meaning I have to request the same item multiple times on some buildings to get everything there. 2023-08-17 22:39:06
442😟BugWhen I'm part of the way through a circuit at a ruin, if I click out of the screen it resets all my progress. With a larger circuit this is particularly frustrating. 2023-08-17 22:34:29
441😟SuggestionLet the "Move Unit (Range)" and "Move Away (Range)" have an (optional) range parameter to specify the maximum resp. minimum distance from the unit.

For example Move Unit with a range of 3 would move the unit towards the given position/unit and stop when its within 3 blocks distance.
 2023-08-17 22:08:42
440😟SuggestionThere doesn't seem to be a way to set custom bots to a unit register. I was intending on creating a self-expanding/replicating cycle of buildings and bots, but without setting blueprints to a register I can't think of how to accomplish that. I suggest allowing library entries as possible register values, and that will open up a whole range of possible behaviors. Thanks! 2023-08-17 21:51:49
439🙂BugHi,

There seems to be an edge case where the puzzle is solved, all the nodes are lit, but if the solution does not use all of the displayed tiles it does not complete.

This has happened to me before and using all the tiles does complete the puzzle and give the rewards.

I've included the save file and a screenshot with the solved, but unrewarded, puzzle and the x,y values in the mini-map show the exploreable's location.

Just one of those edge cases that can slip in, thus the happy expression on the feedback.

Thanks
2023-08-17 20:26:45
438😀SuggestionInstead of a simple "high priority" checkbox, a numeric state would be nice, have say .. 5 as default and allow numeric values, higher means more important? 2023-08-17 20:13:33
437😀GeneralFound little typo in Information tab :)2023-08-17 20:06:04
436😟BugDeployer ceases to exist when used on the building it is attached to 2023-08-17 19:58:10
435😟SuggestionPlease highlight the buttons to save or add new blueprints. The shaded out area on the left is fine, but its harder for people to notice that they are interactible buttons because of the shading.2023-08-17 19:53:32
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