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IDRatingCategoryDescriptionScreenshotDate
268🙂SuggestionCreating a new folder overwrites an existing empty folder. It would be nice to be able to set up a collection of folders before having to add things into them. :) 2023-08-16 19:21:06
267😠Generali want to amke 2 behavior folders 1 called miner another called builder, yet the folders wont save , and if i create one and want to make another one it gets overriden, when i leave libary and come back its gone as in, nothing got saved2023-08-16 19:18:16
266🙂Bug12 2023-08-16 19:08:41
265😟PerformanceHello! I'm enjoying the game!

When I sit with the "orders" tab open, it starts to eat up all my memory until my computer locks up. When I close the orders tab, the memory will climb back down.

Thanks!
 2023-08-16 19:03:22
264😀GeneralNice Game - Love it - Hyped - Bug with Translation douple prefab bots 2023-08-16 19:00:40
263😟Generaldon't know if I'm dumb but the bots stopped transfering ore and making my fabricators work. I don't know what I did to turn off automation, but there is no option to turn it off or on 2023-08-16 18:57:44
262😟Suggestionplease let me turn the tutorial off lmao  2023-08-16 18:54:36
261😀GeneralЛазутчик сильно быстрее чем скоробот, что то мне подсказывает, что имя скоробот, подразумевает то, что бот будет быстрым))2023-08-16 18:47:53
260🙂GeneralI have linked Robotics Assemblers. When I drop a blueprint in one, I would expect it to send the blueprint over to the second, however it only sends the underlying buildable. For example, while the master is building my Fighter Cub blueprint, the slave is only building the base cub. 2023-08-16 18:46:33
259😀GeneralВсе птицы в одной точке делают "бочку"))2023-08-16 18:44:48
258😠GeneralЕсли ставить два добытчика на один бот, второй добытчик не работает, или работает не корректно при помощи логистики 2023-08-16 18:44:34
257😟GeneralТакже еще по поводу музыки, как бы глупо не звучало, но очень мало фоновых звуков, а они создают, неплохую такую, атмосферу, особенно когда музыка уже сильно приелась и приятно послушать просто звуки игры, без музыки. Сейчас, к сожалению, этого не хватает2023-08-16 18:43:10
256😟GeneralМузыка, она конечно хороша, но я играю около 5ти часов и она уже, честно признаться, надоела. Прошу добавить либо больше разнообразной музыки в фоне, либо сделать ее более ситуационной

Одна вообще напоминает мультфильм "Лунтик" =))
 2023-08-16 18:41:19
255🙂SuggestionGames is a bit too slow in the begining. meybe add a time speed setting switch. 2023-08-16 18:40:45
254😟GeneralДва одинаковых бота, с одинаковыми модулями, с одинаковой логистикой, не работают одинаково. 2023-08-16 18:40:22
253😀Generalpenis 2023-08-16 18:28:51
252😟BugStarter bot spawned within the minerals, can't get out.2023-08-16 18:27:52
251😟GeneralSome hint not transalated to Russian 2023-08-16 18:25:53
250😀BugI just ordered (queueing order with Shift) a twin bot to drop a miner and a furnace on a 2S building from its inventory. It dropped the miner first and then was stuck dropping the furnace (probably because it was trying to insert it into the same slot, as slot 1 was still empty, when queueing the second drop command. 2023-08-16 18:24:16
249😀Generalthe info with the factory ratios in the screenshot is pure gold! Please add a better hint for that. Now my excel calculation is not needed anymore :D Can you please also add a second decimal to this ratios? 0.8 is can be very inaccurate at scale (the real value is 0.75)2023-08-16 18:22:41
248😟General'Drag to select' on 4K display has a too small border as it seems to be only 1px. That is hard to see.2023-08-16 18:09:30
247😀GeneralЗнак уступи дорогу вместо знака остановки =)2023-08-16 18:00:48
246🙂GeneralIn options, group 10 is above 1, 2, 3 etc 2023-08-16 17:58:14
245😠Bug**Behaviour**
Expected: When 'Mine' action 'No <item> found in range' jump to node 'Unable to mine'
Bug: Getting stuck at 'No <item> found in range'
 2023-08-16 17:34:21
244🙂SuggestionA center to towncenter button would be nice 2023-08-16 17:25:17
243🙂PerformanceMy RTX 3060 is constantly under full load on my 4K display. Reducing the quality does not help. Only reducing the resolution helps. I can play it on 4K resolution but my computer is really loud then. Can you please optimize the graphics? Thank you and keep up the great work! 2023-08-16 17:18:29
242🙂SuggestionDraging signals/storage while multiple units are selected 2023-08-16 17:08:24
241🙂GeneralIs there a way to have bots automatically pickup resources that have been dropped? After aborting construction, my base is littered with objects that I seemingly need to pickup manually. 2023-08-16 17:01:32
240🙂SuggestionSlider for max autosaves 2023-08-16 17:00:25
239🙂GeneralConfusing, my bots don't find ore even with radars on them? 2023-08-16 16:50:33
238🙂BugPosition of the circuit board shouldd be over the assembler part of the building2023-08-16 16:48:48
237🙂GeneralMy GPU is a little hot but it's ok so far, please make it compatible for Linux 2023-08-16 16:46:07
236😟SuggestionLogic block for checking inventory. Nodes: empty, somewhere in between,full
OR
add a fail node for collect item

Currently I can't design an auto-collecting bot, which only returns, when it is full.
(I have to either check repeatedly if it is full or have it so it return after every single item)
 2023-08-16 16:26:31
235😟GeneralI can not load a autosave or a own save from tutorial.
The open Box is only 1 line and empty.
If i open the savefolder all autosaves and my quitsave yesterday are there.

I play on Linux Ubuntu via Proton
 2023-08-16 16:21:52
234😀GeneralBFGERGEARG 2023-08-16 16:05:57
233😀GeneralTGTGHRFGEERGEG 2023-08-16 16:04:15
232🙂Generaldfsdfsdfsfsfd 2023-08-16 15:48:32
231😟SuggestionWhen building flooring, a bot should be able to pick up a full stack and built many all at once. Currently every idle bot grabs 1 and slowly builds...2023-08-16 15:34:06
230🙂GeneralHauler and miner synergy issues.

Creating some custom miners was easy enough but making a hauler to haul from the storage or miners to the base is troublesome, i will describe the situation below:

Previous setup: 5-15 miners per ore with 4 inventory slots each into 1-3 nearby storages which haulers pick up from, storages being only 8 slots mean they float around them with full inventories holding up traffic. Issue here is storages are too small to be used effectively in this situation. if they were like 40 slots there would be no issue(though that is so big it would be kinda silly), splitting them between more storages mitigates the problem but means more overhead every mine move.

New setup: So i moved over to a different way of doing it where a different issue with haulers comes into play, i have probably 40ish miners with 4 inventory slots, the miners will just hold the ore in their inventory and sit inside the logistics area, the haulers will create a job to fill an empty smelter(20 items), they will decide 3-7 units(out of 70-80 available) is the correct amount and run across the whole map, meanwhile there are like 10 other haulers coming to the same miner to collect the other 70ish ore left by the first one. When you have 40 miners this means you need like 200+ haulers transporting ore to handle 40 miners where the haulers if they were more inteligent about the hauling could have up to 9(x20) inventory slots which would mean like 5 haulers would be overkill for 40 miners.
I can't see any way to do this myself(interact with the request system directly) from the mining and hauling perspective, i understand i can create requests but can't control the actual hauling, my best guess is behaviours passing the unit id to a hauler via radar when the inventory is above X units of ore, this wouldn't scale very well though due to the limited number of signals you can send, who knows what would happen if 20 miners were all sending theirs IDs to the hauler at the same time, most likely a super inefficient path unless it could recieve all 20 at the same time and loop through them. It also comes back to those low unit(3-7) transport jobs coming through even from full to empty units/buildings. The reason behind radar for signals is because any kind of looping through units seems to be limited to sight range(15) or radar range(30ish) where miners could be 200-300 blocks apart.

This isn't an angry rant or anything, just a i don't see the path to "megabase" for the game going forward and it makes me sad, at the rate i am going i will have a performance death to hauler overload if they don't deadlock in the base first. What does the path to a megabase even look like, is it possible or will every base die before hitting it? Does it mean playing a really specific strategy like miner > local storage > hauler trade route > base storage as i think the specifically defined point to point hauling doesn't suffer from the same 3-7 items issue, if that is the case that is also sad as where does the fancy behaviour system come into play if not using it is the better strategy?
 2023-08-16 15:30:39
229🙂SuggestionGreat game so far (just 2h in), could you let popups (like when you're at an explorable) be closed with ESC, instead of hitting the X-button with the mouse? Thanks! 2023-08-16 15:23:24
228🙂GeneralThe UI picture of the logistic system in-game is different from the picture in the codex.
2023-08-16 15:15:08
227😀General
 2023-08-16 15:06:48
226😟Generalbeim wechseln zu einer anderen fraktion werden die nummerirten bots ( strg +1..9) gelöscht 2023-08-16 14:39:32
225😀SuggestionSomething i feel is missing is around the grouping of units function. Maybe i just missed it(better codex entries?) but if they doesn't exist here is my suggestion:

1. Can only group units you can select manually, why not have an add to group X button in the units tab, would be nice to search for "Iron Miner" or "Combat" and have an add all to group X button or at least shift/ctrl select them, also the ability to add produced units from a blueprint to a group automatically would be cool. Even if it is a slightly different more permanent grouping feature as the RTS 1-9 groupings might actually be used that way by some.
2a. Would be nice to be able to retrofit a group, say if i make a minor change to their behaviour i can go to a tab and say retrofit Group 1 to behaviour "Iron miner V2" or something that attached the behaviour to the unit so if you update the behaviour it will ask if you want to update all units using it or create a new branch.
2b. Retrofit equipment, along with the behaviour retrofit being able to do equipment would be cool, a drop non required equipment in some kind of specified storage then hunt the base to fit the equipment would be cool. This might be doable with a behaviour but seems like a lot of work for somthing that seems more like a base game feature.
2023-08-16 14:25:04
224😟GeneralUpdating the Codex to describe where to research/build/and is it a "Building" or "Component"

I am struggling to find where to find "Research Scanner"

I thought Refinery was a "Building", and not something built by a machine
 2023-08-16 14:23:35
223😀Generalk 2023-08-16 14:23:20
222😀GeneralWhen there is something else in a production building than the material produced, and the building is set to store its contents in a warehouse. A different item (component) requested is then also stored when delivered to that building. Suggestion is to only transport for storage if that item is produced in that building. Awesome game so far :-)  2023-08-16 14:19:11
221🙂General希望前期有飞机一样的无视地形侦查单位 2023-08-16 14:13:22
220🙂GeneralAllies should be able to share power with allies 2023-08-16 14:09:36
219😟General矿物中间的遗迹够不到2023-08-16 14:05:00
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