Desynced Feedback

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IDRatingCategoryDescriptionScreenshotDate
461😀GeneralCHALLENGES - Just tried Challenge 3, was a fun little minigame. Thanks. Score was 5798.
I did have a note from when I tried Challenge 1, is that I instantly forgot how many plates i had to store. Could you add that info to progress (O) / goal tab.
 2023-08-18 02:33:12
460😟SuggestionIt would be good if there was a checkbox when loading a script from library to automatically update when the library script updates.
Currently when improving a script, I have to track down all the bots that use the script and update their code, which takes ages and im likely to miss some. If the script was global and all the bots just updated when the script is updated, it would solve a lot of needless tedium.
I ended up coding in a "version number" which is checked against a signal, when they do not match the bots all return to base until the script is updated. It works, but is still tedious just manually updating the scripts.
 2023-08-18 02:20:10
459🙂SuggestionI would like for the Minimap's "Reset Camera" button to only reset its orientation rather than repositioning at the player's Home location.2023-08-18 02:01:14
458🙂BugWhen starting a new game, the Day Length option doesn't do anything. Sunrise is always at 2:20 and sunset is at 22:30. 2023-08-18 02:00:07
457😟GeneralWhen I create a new game with the enemy behavior set to Hostile and the map loads the games indicator says its set to Peaceful mode. This is confusing. 2023-08-18 01:47:59
456🙂SuggestionInstead of having channel 1-4 as a checkbox. It should be a dropdown. And you should be able to enter any name, or select a channel that already exists. 2023-08-18 01:41:03
455😟BugQuest: Build Blight Extractor and Container. This went to 1/2, then went back to 0/2. I think it might be checking only inventory perhaps, instead of installed objects. I have 4 extractors and 2 storage installed.2023-08-18 01:40:45
454😠GeneralI've had extensive experience with visual programming tools, from Unity and UE5 to Blender. In all honesty, this product's approach to visual programming is deeply flawed.

Understanding of Node Properties: It seems there's a fundamental misunderstanding of how node properties should function. Compared to industry standards, this implementation falls short.

Intuitiveness: With my extensive experience in similar tools, it's exasperating to grapple with this product. For example, it's unimaginable that in a game, someone with over 10K hours of experience in factory games struggles to get a basic storage container to function as intended.

Complexity: The complexity feels forced, as if the design intentionally made it convoluted due to a lack of genuine challenging content.

While I respect the effort put into the product, it's crucial to recognize and address these shortcomings for the betterment of the user experience.
 2023-08-18 01:26:39
453🙂Bugmining drones stop working after power cut2023-08-18 00:56:20
452😀GeneralBande de mauvais 2023-08-18 00:47:18
451😀BugWhat my mouse is over is not what is actually being selected. The cursor on screen is selecting something below it, took forever to select catagory bug lol.  2023-08-18 00:38:42
450😀SuggestionHi enjoy your game I just wanted to make a suggestion I only have 6 hours of the game but I wanted to know if its possible for a route storage of production if that make sesnse for example I have a medium building with 2 slots of M both attached with assembly fabricator and 2 storage buildings next to it I wanted to see if you can have 1 assembly go to one storage and other assembly go to the storage next to it 2023-08-18 00:21:16
449🙂GeneralIt would be nice to save the start game settings so you don't have to change the parameters each time.

Better still would be a way to restat using the same parameters and a different random seed number.
 2023-08-18 00:12:44
448😠BugPick Up Item Parameter not working as intendet, Unit goes home everytime it picks something up if the Unit has a homebase 2023-08-18 00:03:51
447🙂SuggestionIt feels like the game could use an input-buffer, lots of times I click to move units but they simply do not move, it is possible the input was lost somewhere.
The introduction on an 'input-buffer' will most likely improve the feel of the game and prevent inputs from getting lost.
2023-08-18 00:03:30
446😟BugBuilding ghost does not update on mouse position during a paused game2023-08-18 00:01:03
445🙂SuggestionPlease put an idle worker button to locate drones 2023-08-17 23:03:47
444😟BugIf a component needs an unknown material for building it, the material is shown on the bottom of the panel in the fabricator/assembler/etc. regardless.2023-08-17 22:43:46
443😟SuggestionIf I build two buildings, and set them both to request a fabricator, what happens is a bot drops off a fabricator to the first building, then seems to pick it back up and drop it at the second building immediately. This clears the request from the first building as it was technically fulfilled. This is confusing as it means I can't just have lots of buildings request the same component as they seem to steal from each other, meaning I have to request the same item multiple times on some buildings to get everything there. 2023-08-17 22:39:06
442😟BugWhen I'm part of the way through a circuit at a ruin, if I click out of the screen it resets all my progress. With a larger circuit this is particularly frustrating. 2023-08-17 22:34:29
441😟SuggestionLet the "Move Unit (Range)" and "Move Away (Range)" have an (optional) range parameter to specify the maximum resp. minimum distance from the unit.

For example Move Unit with a range of 3 would move the unit towards the given position/unit and stop when its within 3 blocks distance.
 2023-08-17 22:08:42
440😟SuggestionThere doesn't seem to be a way to set custom bots to a unit register. I was intending on creating a self-expanding/replicating cycle of buildings and bots, but without setting blueprints to a register I can't think of how to accomplish that. I suggest allowing library entries as possible register values, and that will open up a whole range of possible behaviors. Thanks! 2023-08-17 21:51:49
439🙂BugHi,

There seems to be an edge case where the puzzle is solved, all the nodes are lit, but if the solution does not use all of the displayed tiles it does not complete.

This has happened to me before and using all the tiles does complete the puzzle and give the rewards.

I've included the save file and a screenshot with the solved, but unrewarded, puzzle and the x,y values in the mini-map show the exploreable's location.

Just one of those edge cases that can slip in, thus the happy expression on the feedback.

Thanks
2023-08-17 20:26:45
438😀SuggestionInstead of a simple "high priority" checkbox, a numeric state would be nice, have say .. 5 as default and allow numeric values, higher means more important? 2023-08-17 20:13:33
437😀GeneralFound little typo in Information tab :)2023-08-17 20:06:04
436😟BugDeployer ceases to exist when used on the building it is attached to 2023-08-17 19:58:10
435😟SuggestionPlease highlight the buttons to save or add new blueprints. The shaded out area on the left is fine, but its harder for people to notice that they are interactible buttons because of the shading.2023-08-17 19:53:32
434🙂SuggestionWe need Game Speed Modify button for speed up game 2023-08-17 19:48:32
433😟SuggestionI'd like to see a richer resource mode, for those of us who don't want to be spending most of our time chasing miners around as mines exhaust. 2023-08-17 19:46:19
432😠SuggestionBugs should be a harsh color like red on the minimap. It's hard to distinguish them from my wild bots. 2023-08-17 19:42:14
431🙂GeneralI don't seem to be able to request blight crystal chunks programmatically, it works fine for iron, silica and crystals in exactly the same setup.

I can manually make the requests for them and it works fine.
2023-08-17 19:39:46
430🙂BugMine behavior uses only first miner if multiple are present in a bot 2023-08-17 19:39:10
429😟BugSometimes one of two Lasers stop working after a while. This happens with or without linked behaviour (chaining both guns together or not).
also in this savegame I randomly get Attack Music every few minutes and it clears after 5-10seconds without anything happening
2023-08-17 19:30:10
428😟SuggestionRadar needs significant buffing. Internal-slot radar is range 30, small-slot is just 35, medium-slot is 40? That range increase is worthless, especially considering the materials cost of the higher tier versions. 2023-08-17 19:25:49
427😟Suggestionwhen placing foundation , keep the selection on foundation instead of having to place foundation and reclick the build screen to place more 2023-08-17 19:24:41
426🙂SuggestionAllow component slots on buildings/units to be locked, so when a component is put into that building/unit, it is not automatically installed and so remains available as supply to the logistics network. 2023-08-17 19:19:20
425🙂Generali suggest adding a limit to the characters that a bots name can be maybe like 50 characters or maybe 100 i don't know but infinity seems a bit to large great game though 2023-08-17 19:17:42
424😟GeneralTutorial stuck 2023-08-17 19:14:55
423😟GeneralTutorial seems to be stuck for some reason 2023-08-17 19:14:42
422😟Suggestiononce set to mine, miners should continue mining no matter how far the minerals are 2023-08-17 19:14:31
421😟BugNot clear what I have to do on this explorable - all nodes are connected to the main node, but it's not letting me past... 2023-08-17 18:59:42
420😟BugMedium Capacitors, unlike the in-game tooltip says, do not provide 500 power each when draining, instead, they only seem to provide a maximum of 55 power. It also seems that multiple capacitors on the same platform(for example, 2 on a 2M building) do not drain togheter. Only one will drain, and the second one will only drain once the first one is empty. 2023-08-17 18:49:50
419😟SuggestionWhen I right-click on the 'network' for a unit, to deselect things like 'deliver to network', it would be nice if there was a minimize button on that pop-up so that I didn't have to hit 'esc'. Simple QoL and makes perfect sense.  2023-08-17 18:40:32
418🙂SuggestionCan we somehow make it so you can disable the advisor? Or make it more visible to turn off? 2023-08-17 18:40:01
417😀SuggestionA count would be great -.-2023-08-17 18:37:50
416🙂BugWhen changing faction to a different one and changing back to original, every group binding (ctrl+1-0) dissapears and is needed to bind again. 2023-08-17 18:34:04
415😀GeneralBUEN JUEGO 2023-08-17 18:31:34
414🙂BugYou can see the backside of plateau borders across areas where the fog of war and a plateau border collides.2023-08-17 18:29:03
413🙂Suggestion[Experimental] Please add 'Unary' coordinates as viable instructions/values. Basically coordinates (1, 0) and (0, 1). This way we will be able to work with any coordinates we will need in game, without having to resort to use directional movement [north/south/east/west] to get unary coordinates. 2023-08-17 18:27:50
412😟SuggestionFoundations awaiting building shouldn't be visible and on top of other units while in visualization mode. 2023-08-17 18:22:50
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