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IDRatingCategoryDescriptionScreenshotDate
317🙂GeneralAdd feature to customize ping keybind, such as q or e or middle mouse
2023-08-17 01:13:49
316🙂GeneralAn "adapter" of sorts, that converts medium sized slot to 4 small ones, and large to 4 mediums (or any other conversion),
Something like X-times speedup would come in handy while waiting for certain materials to be made
2023-08-17 01:12:19
315😟SuggestionFog of War / map visibility sharing between allies would be highly appreciated, though it should be a per-ally toggle, in order to make it manageable2023-08-17 01:11:57
314😠Generalstupid logistic bot network only transport elemement 1 stack by 1 with source have multiple stack and destination need multiple stack 2023-08-17 01:11:45
313😟SuggestionPlease allow the rebinding of the ping/alt-LMB feature2023-08-17 01:11:43
312😠Generalstupide 2023-08-17 01:09:42
311😟BugPower screen lists far more capacitors than I actually have (less than 10). Batteries and capactiors on this screen might be switched.2023-08-17 00:44:38
310🙂Suggestionplease let me turn off grass. on the steam deck it just makes everything look ugly. 2023-08-17 00:41:00
309😟PerformanceThe worker and other bot you start off with is not fast enough so please only stay with the worker bot and not the mining bot because the one maked the other pointless. Thanks 2023-08-17 00:23:37
308😟SuggestionIn the early game, there is a lot of just waiting for things to get done. Crafting times across the board are quite high for an automation game.
Time controls would really help with this. Being able to speed the game up to 2x or 4x to skip through the boring bootstrapping stuff, or while your waiting for a building to get finished. Make sure the simulation quality is not effected by the speed up though.
 2023-08-16 23:37:55
307😠SuggestionBuilding is very tedious. You have to go into the menu, place a ghost/blueprint/plan, wait for it to be built, drag onto it the components, wait for the components to arrive, then set up the configuration. Very micromanagey, and not very fun. This is probably the biggest annoyance in the game so far for me.
Prefabs seem like theyll solve this but I cannot figure out how to create my own, maybe I just didnt get far enough in the tutorial, but i definately should have learnt how by now. Either move it earlier in the tutorial or make it more obvious so I can find it naturally.
 2023-08-16 23:33:50
306😟SuggestionCurrently, buildings are all built simultaniously. It would make more sense if they prioritised the first one placed, so if you order up 5 buildings they would actually finish the first ones before starting on the others. If the first one can not take a certain resource, then it should go to the other ones of course, so they do not waste time.
As it is now, you have to micromanage each construction to either set one as high priority then wait for it to be done then set the next one as high priority, or just build one at a time.
 2023-08-16 23:29:36
305😟BugI should have 1700 power generation capacity (500 + 150 * 8) but yet i am running out on occasion when power requirements spike to ~1000. Its like the update order is wrong and the power generators are supplying power for the last frame or something. 2023-08-16 23:19:37
304😀BugManually writing paramaters stops working if you copy paste a behavior script. 2023-08-16 23:17:10
303😟GeneralThe visual programming seem very poorly implemented compared to the systems I use daily in Unreal/Blender/etc.

It feels like it was implemented by someone who doesn't understand visual programming.
 2023-08-16 22:54:35
302🙂GeneralSeems like a really cool idea for a game but the pacing is off. I"ve unlocked an enormous amout of stuff just slowly researching while I build and learn. Research should probably be balanced to require a lot more materials 2023-08-16 22:44:51
301😟SuggestionIt would be awesome to have option "move" for buildings.
Every time i want to move some building a need to do a million of click.
And also it would be nice, if such option will save logic connections with this building.

For example, if i moved some warehouse, which was connected to miner bot, i want to save this connection.
And i didn't find a way to find all units which have a connection with other unit!!
 2023-08-16 22:36:58
300😀SuggestionA button for unused bots would be nice :) 2023-08-16 22:35:08
299🙂Generalmy drones that are in my network get stuck sometimes and i cannot figure out why... other than that it is extremely fun 2023-08-16 22:33:40
298😀GeneralLove the game so far no bugs but haven't dug into the game still doing the basics 2023-08-16 22:19:15
297😠Generaluh, game is really not fun, get into tutorial and I am lost, as a 25 year RTS player, wtf is this. 2023-08-16 22:14:20
296🙂GeneralCamera movement can become stuck if bot menus are opened while holding wasd.
(camera will continuously move as though keys are being held.) Switching windows resets movement.
 2023-08-16 22:01:42
295🙂PerformanceMy game just chrashed with notification no enough Space. My RAM got full while the game tried to autosave. In the ressource manager I checked and it tried to compress alot. It could be a problem with my Pc or could be a problem with a save that it got stuck in a loop saving or wathever.
I wanted to give u this information maybe it could be usefull :)
For details with kind of RAM it happend 2 DDR5 with 6000MHZ 16GB.
 2023-08-16 21:58:29
294😀GeneralWhile Im still learning about the behavior controller, Im wondering if there is an "if" statement that can be set to an inventory space for example. No problems with the game though. 2023-08-16 21:57:12
293🙂GeneralMaybe I've missed something, however, I think copying behaviors over to buildings is rather unintuitive so far. There is a copy system however it seems to never want to copy the behavior over to another building.  2023-08-16 21:40:27
292🙂SuggestionHDR Output - Some help text stating it requires a monitor that supports HDR might be helpful.2023-08-16 21:36:23
291🙂SuggestionThe game needs proper RTS-style mass unit selection logic. i.e. If I mass select (by left-click drag) an area and that area includes both bots and buildings, then the buildings should *not* be selected - only the bots. The buildings should only be selected if there are no bots in the selection area. This is the way RTS games work for good reason. 2023-08-16 21:04:55
290😠Bugbehaviors cant move items dispite within transport range(2x post cause i forgot to include save sorry)2023-08-16 21:01:39
289😟SuggestionI accidentally hit the button to hide the hud and I had no idea how to get it back. I litterally had to mash all the buttons on my keyboard until it came back. The escape button should restore the hud. 2023-08-16 21:00:25
288😠BugBehaviors unable to move items dispite having tansporter range 2023-08-16 20:57:51
287😟GeneralUnreachable resources break register-based mining scripts (the fix is probably to ensure all dropped items are reachable)2023-08-16 20:57:09
286😟Generalplasma cannon (M, 25 DPS, 12 range, 125 power) is better than photon cannon (M, 20 DPS, 12 range, 150 power) despite costing the same resources and being in a lower tech tier (second tier vs third)2023-08-16 20:53:41
285😠SuggestionI really hate the explorable mini-games  2023-08-16 20:51:19
284😟BugThe right-click to move definitely has some problems. It feels like 50% of my right clicks are just ignored, it's very annoying when exploring. I don't neet rts-like responsivness, but the game should at least not completely ignore my clicks. 2023-08-16 20:50:13
283🙂SuggestionI would like an option for the mini-map to rotate with the camera. I find it very disorenting that it doesn't. 2023-08-16 20:47:07
282😠GeneralTutorial crashed and after 29min of tutorial got start again :( 2023-08-16 20:46:06
281🙂SuggestionThe building "light" is wrongly translated in french (I guess translation was originally made from google translate ?)

atm translated as "léger" which stands for "light" in french but in a meaning of "not heavy".

The correct translation would have been "Lumière" which is "a lightning device".
 2023-08-16 20:40:41
280🙂BugC is missed))

I have variables A, B, C, D. Then renamed them in some orderd. And that bug occured.
2023-08-16 20:32:39
279🙂Suggestionwhen you click +10, make it so it makes exactly 10, not 11 2023-08-16 20:12:14
278😟SuggestionI really dislike the explorable puzzle (yes, because I'm bad at it, haha). 2023-08-16 20:11:43
277😟BugPlacing the refinery onto the 'vehicle' before deploying it as a base will make me loose the refinery and soft locks the game. 2023-08-16 20:10:51
276😟SuggestionI really hate the mini-games needed to unlock the explorables 2023-08-16 20:05:01
275😟Generalyou need to be able to queue up parts and items in the fabricators. like making a crystal power station and a grid expander one after another 2023-08-16 19:51:53
274😠BugDropped items are HARD to pick up. Says RIGHT Click on item to pick up then nothing happens. 2023-08-16 19:46:50
273😟Generalwhen building foundation the bots should not be picking up 1 foundation, they should pick a whole inventory worth of foundation to place multiple at once. tedious to have 20 bots doing the job that one could do 2023-08-16 19:46:01
272🙂Generalgame needs a speed up time feature like other base building games, drones move slowly 2023-08-16 19:43:21
271😟GeneralДумаю это не металлический прут, а что то металлический слиток?
Потому что нарисованы именно слитки
2023-08-16 19:31:39
270😟GeneralWhat do the "Crystal Power" Items do? It's not very well explained and hard to tell fromt he power graph 2023-08-16 19:22:16
269😟BugПодозреваю что имелось в виду не "Разместить строительство", а "Прекратить строительство"2023-08-16 19:21:31
268🙂SuggestionCreating a new folder overwrites an existing empty folder. It would be nice to be able to set up a collection of folders before having to add things into them. :) 2023-08-16 19:21:06
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