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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 364 | 😀 | Suggestion | A really nice way of organizing bots would be to make it possible to assign something like 'bot groups'. For instance when all metal miners have run out of source, they just stand somewhere, sometimes scattered. when wanting to select all of them to assign a new mining source it can be tedious as drag-select often select buildings and other bots as well. It would be a lot easier to (for example) assign a bot group to CTRL-1 or CTRL-2 and immediately select a user-defined group of bots which we can do with them what we want without having to search or select wrong bots. (mining bots are only an example) This would highly benefit the RTS approach this game has taken imo. Still, amazing game which I was looking for a really long time to fine one which meets my gaming demands! I realize there is still a lot of work so this is obviously just a suggestion. Keep up the awesome work! :D I don't know if adding a save would benefit you guys but I'll do it anyway just in case | 2023-08-17 10:22:44 | |
| 363 | 😀 | Suggestion | For behavior programming: vector math. It would need a node or unit register for getting a unit's position. A node for extracting the x & y coordinates and a node to create a position from two coordinates. This would be helpful for example for: - saving where the robot is so it can return there after repairing/charging and continue its survey from where it left off; - writing programs that places multiple structures in a specific configuration. It would be useful to treat the coordinates as complex numbers, so add & subtract nodes can be reused and multiply and divide nodes can be used for scaling & rotation. (For rotation, it would be nice to have nodes that can convert from and to polar coordinates. E.g. to get the angle between a and b from your current location c, compute (a-c)/(b-c), convert that to polar coordinates and you have the angle.) | 2023-08-17 10:22:12 | |
| 362 | 😀 | General | You probably want to add some kind of global limiter to ping quantity per tick | 2023-08-17 10:20:22 | |
| 361 | 😟 | General | Twinbots with 2 Miner are mining only with one of them after some time | 2023-08-17 10:17:20 | |
| 360 | 😟 | Bug | Miners not sending metal to storage. | 2023-08-17 10:16:59 | |
| 359 | 🙂 | Bug | 'No inventory space to produce Circuit Board" Hmmmmmm... | 2023-08-17 10:08:44 | |
| 358 | 😟 | Bug | Upgrading vehicles in the resimulator destroys components | 2023-08-17 09:42:03 | |
| 357 | 😀 | Bug | x | 2023-08-17 09:41:58 | |
| 356 | 😠 | Bug | I cannot start a new game with "hostile" mode, it always starts the tutorial level with passive | 2023-08-17 09:06:10 | |
| 355 | 😠 | Suggestion | Most seeds that I have come across have NOT started with crystals and metal. Every seed should have the basic "must" that it start where there is both crystal and metal within a small distance from one another. And I'm not talking a small patch, but a good chunk of it. I can't tell you how many seeds I went through that had aliens right next door, or blight, and I had to go hunt for 5 minutes looking for a spot that had crystal & metal close by. | 2023-08-17 08:58:21 | |
| 354 | 🙂 | Suggestion | can you add escape to a close button for these | 2023-08-17 08:52:14 | |
| 353 | 🙂 | Suggestion | Needs ability for Behaviors to check amount of Free slots available/ if empty. | 2023-08-17 08:21:12 | |
| 352 | 🙂 | General | The minimap is a bit meh... I think the option to chose it the map rotates or the POV rotates, that would be nice, I see many people that prefer the option where the map rotates n actually that is quite more commom. And the descontruction works in a very annoying way, it is a new system, but now good at alll, all the other features are incredible!! | 2023-08-17 07:49:06 | |
| 351 | 😠 | General | I've spent the last 10 minutes in game trying to figure out how to demolish a building... I'm sure I'll find it at some point. | 2023-08-17 07:12:32 | |
| 350 | 🙂 | Suggestion | When searching through actions in the behaviour designer, make the catagories disappear when they contain no results. | 2023-08-17 07:10:09 | |
| 349 | 😀 | Suggestion | As a Player, I'd like a Way to lock/unlock inventory slots behaviorally, so that I can lock them all based on a single parameter. As a Player, I'd like a way to copy a cluster of buildings with their savings intact so that I don't have to reconfigure all of the individual connections every time i repeat a common collection of buildings. As a Player, I'd like a way to behaviorally extract the ingrediants of an item and use those ingrediants as variables. | 2023-08-17 07:09:17 | |
| 348 | 😟 | General | chinese translate in game: 无人机 english: done should be: 完成 | 2023-08-17 07:06:51 | |
| 347 | 🙂 | General | Codex has mouse buttons for Logistic Network switched up, it says that right clicking toggles it, and left clicking shows the menu. In the game it's reversed. | 2023-08-17 06:56:33 | |
| 346 | 🙂 | Bug | Loving the game, but not loving bot collision. I find I spend inordinate amounts of time troubleshooting bot traffic jams, especially with one-unit corridors. Woudl much prefer bots not to collide (ala Captain of Industry, Factorio) | 2023-08-17 06:54:43 | |
| 345 | 😟 | Suggestion | Let me double-click to select all bots of the same type who are performing the same behaviors. | 2023-08-17 06:46:15 | |
| 344 | 😟 | General | in game: 快捷键组#1中1个装置 快捷键组#1中2个装置 快捷键组#1中3个装置 快捷键组#1中4个装置 should be: 快捷键组#1中1个装置 快捷键组#2中1个装置 快捷键组#3中1个装置 快捷键组#4中1个装置 | 2023-08-17 06:27:32 | |
| 343 | 🙂 | Suggestion | Q and E to by default turn the camera | 2023-08-17 06:21:10 | |
| 342 | 🙂 | General | Hi, I have a chain of 6 crystal storages in 2x3 grid with item transporter in middle of top row. The last 2 aren't moving items as expected and foreever stuck. The same setup in other place of base (metal 2x3 grid storages) is working as expected. I played with a bunch of different settings in the network for the crystal storage buildings with item transporter only enabled and not without luck. Discord msg with additional details: https://discord.com/channels/426249804981600259/1051082343953211485/1141614045506584636 Save is attached. Let me know what stupid thing I have done (APBeeST on Discord) or if this is a bug. Thanks! | 2023-08-17 06:18:41 | |
| 341 | 🙂 | Suggestion | Add variant of operation to radar that instead of always closest would loop through entities within range of radar that fit the requirements, This in turn could also be referred to via behaviors as 'loop radar entities (range)'. This may lead to automation with increased range of analysis, but is going to be throttled by the radar scanning speed. | 2023-08-17 05:54:29 | |
| 340 | 😟 | Suggestion | I need to be able the speed up the game. It is aweful having to wait for some bottlenecked production. | 2023-08-17 05:46:09 | |
| 339 | 😠 | General | music is too loud. Voice is too quiet. I'm having trouble finding settings for it. | 2023-08-17 05:17:46 | |
| 338 | 😠 | Bug | When using the "Unit Type" node in behavior programming, if the behavior is ran on a bot, and the "store" parameter is blank, then "Unit Type" will think that "store" has a "bot" unit type, instead of "no unit". In other words, "unit type" treats a blank value for "store" as a bot, at least if the behavior is ran on a bot. | 2023-08-17 05:09:15 | |
| 337 | 🙂 | Suggestion | I would like to see the world seed on a save file, just in case I want to try the same seed with different settings. | 2023-08-17 04:40:00 | |
| 336 | 😀 | Bug | Twinbot Mining Bug... Still focusing on the wrong target | 2023-08-17 04:39:39 | |
| 335 | 😠 | Bug | If you try to rename a clipboard behavior before importing, it does not use the name you entered-in, and still uses the name from the clipboard. | 2023-08-17 04:19:43 | |
| 334 | 😟 | General | I dont know how I opened this developer feedback window, but it should be dismissable. There are no ways to dismiss it at the moment. | 2023-08-17 04:08:37 | |
| 333 | 🙂 | General | might be nice to make it so "get ingredients" gives an array instead of just three individual outputs | 2023-08-17 03:46:34 | |
| 332 | 😟 | General | Did the tutorial up until it said this is the end of the navigation tutorial. Quit and started a new game. It said hey, you should really to the tutorial, with ok and cancel. I took ok to mean "thanks for the warning, continue with new game" and cancel to mean "cancel this game, I'll go do the tutorial". I played for a few minutes when suddenly the tutorial started. Now it wants me to put the fabricator in the command center, but I already have the assembler and uplink there, so it wants me to go backwards. | 2023-08-17 03:27:56 | |
| 331 | 🙂 | General | I assume this is planned, but there should be a "creative" mode | 2023-08-17 03:22:21 | |
| 330 | 😟 | Suggestion | I'm playing a continuation of my Beta access save. Iron has become a massive throughput issue. There just isn't enough of it to go around. Mainly do to wire and cable. I started doing the math in my head of what would be required to support my current factory needs and was blown away by how far off I am. I have spent quite a bit of time idle just attending to issuing new mining orders and making small changes to production or power needs. I can't start research. I can't really expand. I can't upgrade. I mean, I could, but the iron costs are insane. In almost every other factory style game, copper is recognized as the main source of wire produciton. However, in this game, it is introduced so late in research that it could'nt serve as the main resorce for this component. Maybe an introduction of an upgraded production or an alternant production of copper could serve as a replacement for iron? Or am I just doomed to scrap my 25 hrs on this save and restart with new map gen and spam double or tripple the amount of twin bots and smelting? | 2023-08-17 03:03:49 | |
| 329 | 🙂 | Suggestion | It would be useful to have a Re-lock command that undoes the effects of the Unlock command, returning the bot to one-tick-one-instruction | 2023-08-17 02:52:22 | |
| 328 | 😟 | General | When using a deployer for a Large 1 building before that building is unlocked, I get a permanent unconstructed building which never completes and the Deployer is not consumed. | 2023-08-17 02:34:00 | |
| 327 | 😀 | General | awesome game | 2023-08-17 02:20:27 | |
| 326 | 🙂 | Suggestion | Allow the "donating" of units to other factions (ie, "give" them the unit) | 2023-08-17 02:12:07 | |
| 325 | 🙂 | General | Used the fabricator before deploying base and now i cannot use it on the base. Thus i am stuck on that task. | 2023-08-17 02:09:27 | |
| 324 | 🙂 | General | No issues | 2023-08-17 02:01:53 | |
| 323 | 😟 | General | Please add a gamma slider. I forgot to bring my sunglasses and the sun hurts my eyes. | 2023-08-17 01:52:22 | |
| 322 | 🙂 | Suggestion | I may have missed a way to do this already in the game, but being able to lock several slots with the same item quickly by, say, ctrl-clicking an already locked slot, would be very helpful for single-purpose warehouses like this one in the screenshot. Apologies for the nonsense feedback before this, hit the smiley expecting to have to hit another button! | 2023-08-17 01:20:39 | |
| 321 | 🙂 | Suggestion | Apo | 2023-08-17 01:18:12 | |
| 320 | 😀 | Suggestion | Option to allow sharing alt-lmb pings between allies across factions (maybe a seperate bind to ping between factions) | 2023-08-17 01:18:02 | |
| 319 | 🙂 | Suggestion | Option to show faction members' currently-selected unit in the world | 2023-08-17 01:16:52 | |
| 318 | 🙂 | Suggestion | Option to show faction members' "view trapezoid" on the mini-map | 2023-08-17 01:16:13 | |
| 317 | 🙂 | General | Add feature to customize ping keybind, such as q or e or middle mouse | 2023-08-17 01:13:49 | |
| 316 | 🙂 | General | An "adapter" of sorts, that converts medium sized slot to 4 small ones, and large to 4 mediums (or any other conversion), Something like X-times speedup would come in handy while waiting for certain materials to be made | 2023-08-17 01:12:19 | |
| 315 | 😟 | Suggestion | Fog of War / map visibility sharing between allies would be highly appreciated, though it should be a per-ally toggle, in order to make it manageable | 2023-08-17 01:11:57 |