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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 120 | 😟 | Suggestion | While in tutorial the game doesnt tell player to connect new bots to the network. Thought the game was bugged... | 2023-08-15 18:09:52 | |
| 119 | 😠 | Performance | Horrible performance | 2023-08-15 18:06:50 | |
| 118 | 😠 | Bug | Cursor disappears when I click anywhere other than a button. Reappears when i press escape. (Cursor stays as default windows cursor when it's visible, idk if intended) | 2023-08-15 18:04:15 | |
| 117 | 😟 | General | It feels incredlibly bright and washed out. I'm having serious issues trying to see anything in detail. | 2023-08-15 17:49:38 | |
| 116 | 🙂 | Suggestion | when making a seed, lets us preview the area a tiny bit for example in factorio you can see the entire map, but for this game i suggest something like when you start the game you can only preview the stuff in the white camera thingy from the map | 2023-08-15 17:49:07 | |
| 115 | 😟 | Bug | cant get past step 2 of tutoriual since my scroll wheel is broken. need to make steps skippable | 2023-08-15 17:39:35 | |
| 114 | 🙂 | Bug | Bug attack imminent bugs will stop at paused construction walls | 2023-08-15 17:25:18 | |
| 113 | 😟 | General | Bringing up Steam Overlay for co-op player, breaks your Camera puts you in a grid like looking screen. | 2023-08-15 17:16:43 | |
| 112 | 😟 | General | No fabricator in the inventry | 2023-08-15 17:04:10 | |
| 111 | 😀 | Bug | Can't progess. | 2023-08-15 17:00:43 | |
| 110 | 🙂 | Suggestion | The ability to in-place upgrade/build over existing buildings would be great. For example, upgrade a 1S to a 2S. | 2023-08-15 16:59:28 | |
| 109 | 😟 | Suggestion | Apologies about the previous suggestion, I clicked too soon. I meant to say that the mining laser beam does not appear to stay "attached" to the mining laser itself, as the robots bob up and down. ie, the laser appears to be stationary as the robot floats up and down. Minor cosmetic oddity. | 2023-08-15 16:53:46 | |
| 108 | 😟 | Suggestion | Unsure if it is | 2023-08-15 16:52:46 | |
| 107 | 😀 | General | G0ATED GAME G0ATED GAME G0ATED GAME G0ATED GAME G0ATED GAME G0ATED GAME | 2023-08-15 16:49:49 | |
| 106 | 😀 | General | w | 2023-08-15 16:42:48 | |
| 105 | 😟 | Bug | I believe I can't access ruins/right click resources to collect them? I right click ruins or resources, specifically ones that say "right click to collect/explore" and nothing happens. I'm not sure if I need to be using a bot to do so or I'm mistaking something. | 2023-08-15 16:35:25 | |
| 104 | 🙂 | General | dasdsa | 2023-08-15 16:33:03 | |
| 103 | 😟 | Bug | The signal reader unit to read from shows two "unlocked" values on the Information tab, one with an unsecured lock and another that looks like an inverted hazard light symbol. | 2023-08-15 16:30:34 | |
| 102 | 🙂 | General | just startet a multiplayer | 2023-08-15 16:22:48 | |
| 101 | 🙂 | General | When placing buildings the blue ghost seems to be absent from my cursor | 2023-08-15 16:14:25 | |
| 100 | 😀 | General | Some windows are not fully translated into German | 2023-08-15 16:06:11 | |
| 99 | 🙂 | General | Just trying to learn a bit :-) Quite complex as I like. I was wondering if the blur effect when zooming could be disabled? | 2023-08-15 16:00:54 | |
| 98 | 🙂 | Suggestion | It'd be nice if this window remembered what you'd selected when you clicked away. Though if there were more options you'd probably also need a "reset" button. | 2023-08-15 15:43:34 | |
| 97 | 🙂 | Suggestion | It'd be nice if the hover-over popup explaining the options also worked for picking the options, rather than just the names of them. | 2023-08-15 15:41:25 | |
| 96 | 😀 | General | this game is awsome thx for my hears when you base music is 50% and is not 100% ^^ all is good in french ( traduction ) and the game is very ergonomic ^^ | 2023-08-15 15:37:06 | |
| 95 | 😀 | Suggestion | A rotating camra would be handy along with the ability to rotate buildings. great game | 2023-08-15 15:35:28 | |
| 94 | 😟 | General | The "Confirm" window should be interactable via keyboard shortcuts. Enter for yes, Escape for no. | 2023-08-15 15:33:29 | |
| 93 | 😟 | Bug | The F8 feedback screen doesn't work on the "confimation" window after trying to delete something. | 2023-08-15 15:32:17 | |
| 92 | 🙂 | Suggestion | how do u place the uplink in the command center. i unequiped the fabricator like it said and nothing | 2023-08-15 15:32:17 | |
| 91 | 🙂 | General | Add ability to set up password for locked factions. This way new players will be able to join only if they have password, rather than being able to slip in when a new player is being added to the faction. | 2023-08-15 15:30:52 | |
| 90 | 😟 | Suggestion | It'd be really nice if there was an easy way to delete multiple saves/blueprints/behaviours without having to click through and delete each one. | 2023-08-15 15:30:50 | |
| 89 | 🙂 | Suggestion | Add ability to scroll through blueprint menu; Current implementations makes name reading 'slightly' difficult. This problem increases the more folders in library You have. | 2023-08-15 15:29:57 | |
| 88 | 😀 | General | OMG IT'S FINALLY OUT! My current feedback is that my better half will hate you while yelling at me. Thanks for making a great game. :-) | 2023-08-15 15:24:38 | |
| 87 | 😀 | General | Thank you for the great few months of pre-early access on discord, and dev streams. LOVE | 2023-08-15 15:01:23 | |
| 86 | 😟 | Suggestion | When placing a blueprint building / prefab, I would like it if the building would already construct with placeholder markers for the components that might not be built/deliverable yet. That way the building can at least have partial functionality rather than, for example, not generating any power because it only has one of the two needed windmills. | 2023-08-15 13:35:54 | |
| 85 | 😟 | General | In the blueprint editor, I would like to be able to filter by component type. Such as internal, small etc, it feels like there's a lot of wasted space that could be better used :) | 2023-08-15 13:23:14 | |
| 84 | 🙂 | Bug | got to tutorial stage to set up power fields and all power was full but no power to any unit or building, shut all powers down and re started power to no luck, power gone no way to re boot | 2023-08-14 09:45:37 | |
| 83 | 😟 | General | Funktioniert nicht, scheitert beim Tutorial. Kein Abbau möglich. | 2023-08-13 13:52:57 | |
| 82 | 😟 | Bug | Pathing over long distances does not work. Forcing them to drive on the highway with walls does not work as one side is open ended they try to take sortest way first. | 2023-08-13 10:45:49 | |
| 80 | 😟 | Bug | Behaviour: Item comparison does not work with empty values and defaults to different instead of equal when both are empty. | 2023-08-12 07:05:05 | |
| 79 | 😠 | Suggestion | Bro i am streaming this as we speak under "live - deadzone & desynced - Rub Z" as a RTS fan - this has huge potential - but why the hell is the tutorial so damn wonky - building fabricators to collect a subclass of metals is ridiculously complicated - It took me bout 2.5 hours - 2 before the embaro date then the 30 minutes on stream and i am just lost and confused - the buttons are there to do stuff and stuff things in but there's no way to produce something clearly after you guys introduce FABRICATORS - Graphics are good - music is cool = but gameplay is just trial and error but not fun like STarcraft or warcraft - there's no urge to continue if you're just making me click throughevery button and waiting for the next tutorial promtp | 2023-08-12 06:35:34 | |
| 78 | 😟 | Bug | The "Mine" behavior does not branch down the "Cannot Mine" branch when the target is more than 1 distance away. The bot may end up more than 1 distance away when pathblocked. This means that a bot can get stuck unable to mine due to being too far away, and also unable to move due to attempting to mine. | 2023-08-12 05:44:38 | |
| 77 | 😟 | General | Toda vez que inicio o jogo ou altero qualquer configuração de vídeo a imagem do jogo perde completamente a opacidade. Ao fazer alterações gráficas a imagem volta ao normal, mas ao clicar em "sim" ele retorna ao que estava antes... quase translúcido. | 2023-08-11 12:30:45 | |
| 76 | 😟 | Bug | Behaviours: Unit type flow defaults to its own unit type if parameter input is empty instead of no unit! E.g. if the behaviour is on a bot and P1 input is empty then it will output with bot instead of no unit. | 2023-08-06 15:30:45 | |
| 72 | 😟 | Bug | still showing locked dispite knowing the item | 2023-07-31 15:59:25 | |
| 71 | 😟 | Bug | not sure i should be seeing that thru the fog of war | 2023-07-31 11:02:27 | |
| 70 | 😟 | Suggestion | being able to see the range of a drone ingame | 2023-07-31 08:02:32 | |
| 69 | 😟 | Suggestion | make it more clear how one would aquire more infected boards as its not clear | 2023-07-31 06:54:04 | |
| 68 | 🙂 | Bug | enableing logi network AFTER enableing transport mode does not disable transport mode | 2023-07-31 05:08:55 | |
| 67 | 😀 | General | Resource coverter tooltip says "metalore" instead of "metal ore". Unsure if intentional, reporting incase its not. | 2023-07-30 22:45:24 |