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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 66 | 😟 | General | What is the "rally point" register supposed to do? I have the rally point for my blue cube maker set to the resimulator but the cubes don't get transported on completion. | 2023-07-30 21:41:03 | |
| 65 | 😟 | General | I had a control group with 4 cubs. I lost one one of them and couldn't figure out how to focus it, I ended up opening the unit command center window and filtering for unpowered but I feel like I should have been able to focus it easier - two things that both seem good to implement are when you press the same control group repeatedly it cycles through the different units, and also if you click on a unit on the left hand side it should center the unit - I tried doing the latter but it didn't seem to do anything. | 2023-07-30 18:59:54 | |
| 64 | 🙂 | Bug | When changing behaviour inside the unit, which results in unused subroutines, and confirming their deletion upon saving, subroutines are not actually deleted. This does not happen in case of library editing. | 2023-07-30 16:09:13 | |
| 63 | 😟 | Suggestion | If you select Units in the Control Center you only can order 1 Unit at a time the window resets after giving any kind of Order and you have to apply all the filters again / search for units again. Would be nice if one can select multiple units or retain the filters. | 2023-07-30 16:00:41 | |
| 62 | 😟 | Bug | Can't mine Laterite, but got infected with a virus. | 2023-07-30 15:59:42 | |
| 61 | 🙂 | General | so far so good | 2023-07-30 12:57:16 | |
| 60 | 😟 | Suggestion | It looks like the power generation for e.g. the Crystal Generator doesn't always cover the power requirement. In a discussion on the discord we realised that the power production seems to be scaled in steps of 30, but the game doesn't actually start using that power until there's a deficit of at least half that step. This causes efficiency to not always be 100% and is slightly confusing. Unless we've got the mechanic wrong, it would be great if this could be clearer :) | 2023-07-30 12:52:42 | |
| 59 | 😠 | General | Radar components should return every filtered node. Not just the first one :( | 2023-07-30 11:36:29 | |
| 58 | 🙂 | General | might just be me but im having difficulty finding how to destroy buildings for re aranging things. also i think the ui needs to be made a bit less complicated. | 2023-07-30 10:53:43 | |
| 57 | 🙂 | Bug | not sure if it has some form of internal storage but i feel it shouldent be making power outside the blight | 2023-07-30 10:37:30 | |
| 56 | 🙂 | Bug | Metal Ore is missing a space it says "metalore" | 2023-07-30 10:34:12 | |
| 55 | 😟 | Bug | The Store Crystal mission seems to be bugged. It will mark as completed when I have 60 or more but if I spend or drop some crystals it'll go back to being in progress. It also seems to be blocking any further missions from showing up. | 2023-07-30 10:05:57 | |
| 54 | 🙂 | General | There's a typo in the explanation for power production. It says the solar cell and windmill don't necessarily generate "there" power grid | 2023-07-30 08:57:58 | |
| 53 | 😀 | Suggestion | Would be nice to have more control of what is in a group when selecting more uinits. I miss a way of deselecting some units from my selected group. Otherwise 10/10 | 2023-07-30 08:20:22 | |
| 52 | 🙂 | Bug | Human entry logs do not fit into the log window | 2023-07-30 00:38:32 | |
| 51 | 😀 | General | This is such a good game even due to the small things :D Great work! Absolutely love it! | 2023-07-30 00:32:22 | |
| 50 | 😀 | General | Add an bottom to split the direction of stored item in fabricator who have more of 1 production slot :) | 2023-07-29 21:04:11 | |
| 49 | 😟 | Suggestion | Splitting item stack could be performed more easily by dragging horizontally while clicking right mouse button. Currently it is not clear and cumbersome. | 2023-07-29 20:25:10 | |
| 48 | 😀 | Suggestion | There should be "Reserve item" behaviour node not keep the item and not immediately be taken away by another request. | 2023-07-29 20:20:27 | |
| 47 | 😀 | Bug | If there is not enough haulers, some order will never be completed since new order can be created faster and they get prioritised for some reason. To fix this is to change the task priority to FIFO (First in - first out) data type. It currently seems to be LIFO (Last in - first out). Hence blocking rest of the orders. | 2023-07-29 19:15:58 | |
| 46 | 😟 | Suggestion | Fixed item slout should be able to deny requests | 2023-07-29 19:00:12 | |
| 45 | 😀 | General | I think that there should be a way to allow bots to only make specific tasks. If mining, and attached to network, bots start to work to other tasks, if stops for some moments to mine... | 2023-07-29 18:25:07 | |
| 44 | 🙂 | Bug | Terrain generation. Looks like the bug hole also spawned on low ground. | 2023-07-29 17:17:38 | |
| 43 | 🙂 | Bug | Terrain generation: Not sure if this spawn is intended. The bug hive is on low ground. Tutorial. | 2023-07-29 17:16:57 | |
| 42 | 😟 | Suggestion | Behaviour node "Request item" should be able to request an item even if it exists in inventory | 2023-07-29 16:48:27 | |
| 41 | 😟 | General | I know more grapichs options are in the queue, but to suppliment a discussion happening in the feedbakc channel of the discord right now, metal plating on the left is super bright during the day, almost painful to look at. | 2023-07-29 16:20:54 | |
| 40 | 😀 | Suggestion | Events in behaviors, e.g. run a function/subroutine when something happens, like item produced, damage taken, item delivered, item taken etc... | 2023-07-29 15:59:16 | |
| 39 | 🙂 | Suggestion | Less bloom please, things look washed out with the extent of it. | 2023-07-29 15:34:42 | |
| 38 | 😟 | Suggestion | If an item is Fixed to a slot, it won't get item requests. Option to toggle this behaviour should be possible | 2023-07-29 15:23:00 | |
| 37 | 😟 | Suggestion | The "ackowledge move" sound always makes me think water is dripping somewhere in my house as it sounds very similar to water dripping down a metal downpipe. A different sound or some way to change this sound would be much appreciated | 2023-07-29 15:14:35 | |
| 36 | 🙂 | Suggestion | Certain areas of the grass in combination with the sun are over exposed. At least on my PC it becomes too bright at standard settings. | 2023-07-29 15:10:15 | |
| 35 | 😀 | Suggestion | eu estou sentindo muito falta de um mundo sandbox, seria muito util ter um ambiente controlavel para criar e executar automações complexas, alem de uma esplicação pratica e visual de cada função (recomendo utilizar o mesmo estilo do mod create do minecraft, a perfeita junção de facilidade e utilidade) | 2023-07-29 15:07:27 | |
| 34 | 😟 | Bug | The discover research logs achievement doesn't seem to count when I collect multiple Human Datacubes at once. I've read all 7 logs for 7 data cubes, but because I collected multiple cubes at once, it only increments the logs 4 times. | 2023-07-29 14:34:51 | |
| 33 | 🙂 | Suggestion | Behaviour node to read bot status (idle etc.), read inventory content and read free space in inventory | 2023-07-29 12:28:51 | |
| 32 | 😟 | Bug | In a longer game, it takes a while if I try to "take all" from an explorable. The first item transfers over really quickly, but any subsequent item takes forever to transfer. Not sure if it's a simulation issue, or a bug. In an earlier, state, everything seems to transfer over immediately. | 2023-07-29 00:40:13 | |
| 31 | 😀 | General | The game feels very good and fun to play. It has a lot to offer! =) | 2023-07-28 17:27:01 | |
| 30 | 😟 | Suggestion | Show icons on buildings which are off power and off logistics network | 2023-07-28 17:25:38 | |
| 29 | 😀 | General | caramba, que jogo incrivel, depois de sofrer por 3 horas como uma criança que esta com fome, eu finalmente entendi a logica usada, ainda achei meio injusto o jogo não esplicar os esquemas de automação avançada com aplicações praticas, mas que sistema incrivel, realmente muito bom, | 2023-07-28 13:03:52 | |
| 28 | 😟 | Suggestion | I had a very difficult time telling which area had blight and which area didn't for the blight extractor. I know earlier builds had denser blight, but maybe an overlay would help (or if it's accessible by a tech node). I had to move my bot and wait to see if the extraction starts to see if I'm inside where I can still move, but not move too far inside because of interference. | 2023-07-28 03:04:43 | |
| 27 | 😀 | General | esse é um jogo realmente exepcional, pomparavel a factorio, eu sinto as possibilidades se abrindo comforme eu libero as novas tecnologias (um pouco triste por ainda não ter liberado trasportadores locais, apenas drones), eu realmente não sei como adicionar mais conteudos, é algo muito assimetrico, ainda não posso opinar alem de 'otimo jogo' | 2023-07-27 23:26:11 | |
| 26 | 🙂 | General | ran thru the tutorial 2 times, still unsure how to get the abandoned building working or how to extend the power. Pretty neat game thus far though! | 2023-07-27 17:56:21 | |
| 25 | 🙂 | Suggestion | Need a confused icon! | 2023-07-26 14:09:15 |