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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 5437 | 😠 | Suggestion | Player commands should override ALL settings. If a building has, say, "only item transfer" (or whatever the setting is, I'm writing this so can't check) but I send a bot over manually, the setting should be temporarily overwritten to fulfill the manual instructions of the player. Their is no need to make the game a pain in the ass. The biggest problem comes in from the fact that if I alter some behavior, then programs might run and make what I am doing impossible in certain contexts, when all I might need to do is take out an item. This game punishes misktakes (which will be made becuase very little effort is put on teaching the player) far too harshly. | 2025-06-27 14:12:18 | |
| 5436 | 😠 | General | Need more tutorial- you basically only explain the command and conquer parts of the game, not the programming parts. If I wanted to play command and conquer, that's what I would play. Please spend time explaining your selling point. | 2025-06-27 10:37:12 | |
| 5435 | 😟 | General | 卫星发射不会带着AMAC中的库存,已用雷达扫描 | 2025-06-26 16:27:51 | |
| 5434 | 😟 | General | Changing input connection of branching blocks sometimes also changes their output connections if there is another input block connected, that has an unconnected input. The Scout in the save game reproduces this with a minimal behavior. Exchanging the current input with the Label block connects both output with the lower Wait. | 2025-06-26 09:28:51 | |
| 5433 | 😟 | General | I'm playing the tutorial and my command center inventory is full and I cannot create new items for the tutorial as I have no way to drop or delete items to free space. | 2025-06-25 00:11:19 | |
| 5432 | 😟 | Bug | attempting to enable upscaling causes a crash. | 2025-06-24 01:10:36 | |
| 5430 | 🙂 | Suggestion | Feedback regarding writing/progression -- All that content really needs to be hinted way earlier. I havent even started the alien tree yet. The world gen might need some more things that show this and the AI tell you "Yea we can get these BPs" Im just that far in because Im an unemployed datascientist that loves these kind of industrial/riddle/logistics thing. But seeing that research is a surprise, a welcome one but still, there were no hints that this would happen. I hope you capitalize more on all the content you made so far in the store page and early game designs. | 2025-06-23 09:16:39 | |
| 5429 | 🙂 | Bug | Flying drone looks like its copying shader/shadow from ground as it passes various grounds. | 2025-06-23 07:37:03 | |
| 5428 | 🙂 | Bug | It seems like my logistics network display in the upper left doesn't list all available resources. | 2025-06-22 11:18:17 | |
| 5427 | 😟 | Suggestion | What happened to the building/unit UI? i'm not a fan of it. It's not just because I'm used to the old one, but the orientation in this one doesn't make sense. I'm having a very hard time. Please let us have an option to switch back to the old one | 2025-06-22 07:42:49 | |
| 5426 | 😟 | General | Where are the Human Datacubes? I've explored 8 human compounds and not one datacube. I'm blocked from progressing past step 1 of the human research. | 2025-06-21 17:34:36 | |
| 5425 | 😟 | Suggestion | The volume of the robots in this game are to low. I cant hear the sounds of the factory and bots unless I turn the volume on my pc way up. Voice overs and stuff are fine its just the sounds of the enviroment that is to low. | 2025-06-21 15:49:27 | |
| 5424 | 😀 | General | The mission says "Out-of-Sync" and the item says "Out of Phase this may jus be a typo or I have not progressed enough as yet | 2025-06-20 09:46:36 | |
| 5423 | 🙂 | General | Make programming easier | 2025-06-19 01:57:52 | |
| 5422 | 🙂 | General | Make workers with mining lasers stay at their assined ore. My workers keep leaving and going idle | 2025-06-18 19:30:38 | |
| 5420 | 😀 | General | bro please do it add turkish language | 2025-06-18 09:31:30 | |
| 5419 | 😀 | General | nice game still playing we will see how much good but I think good looking. | 2025-06-18 09:17:03 | |
| 5418 | 😀 | General | Great Game so far! cant wait to see full game | 2025-06-18 01:46:11 | |
| 5417 | 🙂 | General | Die Komponenten wurden im Tutorial am linken Bildschirmrand angezeigt, sind aber im Spiel oberhalb des Inventars. | 2025-06-17 18:21:09 | |
| 5416 | 🙂 | General | Die Ingenieur-Bots sehen im Tutorial-Aufgabenbereich anders aus als im Spielbereich. | 2025-06-17 18:14:45 | |
| 5415 | 🙂 | Suggestion | バグ・エイリアンを全く殺さずに安定性を完了したので、それらを殺すことと安定性は無関係の方が良いと思う。 | 2025-06-17 13:42:22 | |
| 5414 | 😟 | Suggestion | Please make already researched technologies more visually distinct. Right now, it takes a couple of minutes to figure out what’s been unlocked and what hasn’t. Maybe display researched ones in sepia or grayscale, for example — or, alternatively, make the unresearched ones grayscale :) | 2025-06-17 08:41:56 | |
| 5413 | 🙂 | Bug | constuction sites not finishing building had a bunch of 3x2 1L3M and opted to change them to 2x1 2M adv. and made the top row first then all others below them in a ctrl-shift fashion 8 buildings wont complete @STM | 2025-06-16 22:50:46 | |
| 5412 | 😟 | General | When putting down new blight power generator, you can see something happening inside it (purple ball thing). If you leave the screen (i.e. move to different part of the map and come back) you can no longer see it, there is nothing happening inside it. I don't know if this intended or not. | 2025-06-16 00:19:26 | |
| 5411 | 🙂 | Bug | buildings not finishing construction is back on the menu, sort of ;-) they comple after the one in the center finishes @STM | 2025-06-15 23:02:06 | |
| 5410 | 🙂 | Bug | either I'm not doing it right or this is a bug? the selected drones somehow got blocked with the product and were hovering around doing nothing. so I selected them, diconnected the network and now they won't drop off the stuff in the storage as they just bounce around. @STM | 2025-06-15 21:16:44 | |
| 5409 | 🙂 | Suggestion | リシミュレーターの安定度バーについて。色だけではわかりにくいので、左右のバーの背景か上に、ブライトやウイルスの表示があるとわかりやすいと思う。 | 2025-06-15 11:40:06 | |
| 5408 | 😀 | General | 123 | 2025-06-15 08:45:58 | |
| 5407 | 😟 | Bug | BUG: Keine produktion auswählbar And why is the BUG-report item in german "insect" ? | 2025-06-14 23:56:29 | |
| 5406 | 😟 | Bug | どういう場合かわからないが、時々マップを右ボタンドラッグで移動できないことがある。その時にWASDで少し移動すると移動できるようになる。 | 2025-06-14 20:17:04 | |
| 5405 | 🙂 | Suggestion | 既にあるかもしれないが、わからなかったので。カスタマイズしたカメラの角度をデフォルトに戻す方法があったら良いなと思いました。 | 2025-06-14 08:36:26 | |
| 5404 | 😟 | Bug | 用語について。人間工場等の「人間」と「ヒト」と「ヒューマン」が混在している。 | 2025-06-13 20:20:51 | |
| 5403 | 🙂 | Suggestion | Overall, enjoying the game, but some QoL ideas occurred to me during gameplay. 1. Area deconstruction. I tried building a long wall, and eventually wanted to remove it, which required clicking a Deconstruction module on each individual segment. Dozens of them. It was tedious to say the least. 2. A "fill logistics area" option for foundations. Building rectangular segments of foundation in the inherently circular logistcs power field areas is, again, tedious. | 2025-06-13 19:31:30 | |
| 5402 | 😟 | Bug | システムメッセージの「疫病」はブライトなのでは? | 2025-06-13 19:28:46 | |
| 5401 | 😟 | Bug | No context menu on integrated components in unit blueprint editor. For example no way to set behavior for behavior controller if it's integrated with mod. | 2025-06-13 18:26:57 | |
| 5400 | 😠 | Bug | no alien. i can't start alien tech | 2025-06-13 16:52:13 | |
| 5399 | 😟 | Bug | When this scout attempts to deploy these 3 stationary miners one of them will mysteriously disappear | 2025-06-13 14:31:38 | |
| 5398 | 🙂 | Bug | "Get Inventory Item" and "Loop Inventory Slots" behavior with garage slots is inconsistent. On the screenshot is a behavior running on a building with slot 13 being garage occupied by scout bot. "get" returns pure item that can't be checked for unit-specific info but can be dropped. "loop" returns a proper unit but it cannot be dropped otherwise. Additionaly "Drop Off Items" icon (bottom left) is somehow stretched and most control buttons follow. Mods enabled are minor and do not interfere. If its mandatory I could reproduce this in vanilla and provide save file. | 2025-06-13 09:32:06 | |
| 5397 | 🙂 | Bug | Zooming out fully causes the grass to be visible through some of the Advanced Foundations. | 2025-06-13 01:39:05 | |
| 5396 | 😟 | General | Can't build anything in any crafting station after researching mining human tech research. | 2025-06-11 19:47:29 | |
| 5395 | 😟 | General | New UI doesn't allow for behaviours with more than 10 parameters | 2025-06-11 11:44:55 | |
| 5394 | 🙂 | Bug | Bug maybe, bots can equip collected big components (>=Small) but not internals. | 2025-06-10 18:17:50 | |
| 5393 | 😀 | General | 청사진 사용할때 사소한 버그가 있습니다 1. 입력인자가 있는 행동컨트롤러를 불러 옵니다. 2. 레이더를 불러옵니다 3. 두 오브젝트를 자리를 교환합니다 4. 이미지와 같이 행동컨트롤러의 인자가 레이더쪽에 포함됩니다. 이 청사진을 이용해서 생산은 해보진 않아서 이후에 어떤게 발생할지는 모르겠네요 | 2025-06-10 13:35:45 | |
| 5392 | 😀 | Bug | # logic 1 DSC6d2Y1VwO0t4kHL1C8OkS1Qfc0p2PYULJ0L62g71SzzA30D75FC2x2ds723b0Lq4Us4Th3UYI6Y3TxRmh3mRM7j2WszDf0hBZsy1cP3nm0nnZnQ1VUo7w2anqKy0pYspE4cKYIT0VKVvK2Q2nIX49qz0h2yJkht0Pf4Nw413LAR07feKR4WTXHH4VdPyk4Hvflb3dqrJc1koypn4BmNeO21p8uy2KCCXD14v9nS19aalw2Vso301DNsOf03OQGP37L0lvb # logic 2 DSC3l3bEIye3WA3Qe3NmKKU3HVt8s0iTrdQ1usy0V03S2rZ3tXhH13sAJZK0kCIkW2xEUDH1BSGkN4TmM454ByWX63tiGB23toCDC2gfzi806mWQU1PLNSW1hdvkS2ihoxT3eP47A3211br0Q7VuE12NiPt This is a simple logic to find and attack a flower on the plateau. The reason I wrote this is because it doesn't work properly. "Attack Move" doesn't seem to attack objects that are on the specified coordinates. I think it's a bug, is there another way? | 2025-06-10 13:29:44 | |
| 5391 | 😟 | Performance | Since last upate on experimental the game has performance issues. Its fine foe the forst 10mins then its get kinda unplayable. Even stopped all behaviors and set the settings to low. No impact. you can restart the game and play for another 10mins. but then it happens again. | 2025-06-10 10:51:10 | |
| 5390 | 😟 | Bug | Beams - here from miners but also weapons - kind of get "buffered" when the camera is not there, or the zoom level causes them not to display. Then, when the conditions are right to display them, they do so in large numbers - visible here below the miner on the left - the beams are "in the air" where previously miners have mined out metal. This also causes a significant fps drop since I haven't "looked" at this mining area for a while. | 2025-06-10 09:38:18 | |
| 5389 | 😀 | Bug | Behaviour can use the Radar command without the bot having a radar equipped - twinbot in ctrl-0 group. | 2025-06-10 08:16:19 | |
| 5388 | 🙂 | Suggestion | Carriers which have more than one slot may gather all the items needed for the production receipe. They can also make trips to all miners in the network range until getting full and/or empty all possible miners. These can be gained with the inner components (I did not check if the behaviour component has orders for these. Eventhough there are, they should have very basic order sets as default, in my opinion). | 2025-06-10 00:18:16 | |
| 5387 | 🙂 | General | Make game remeber server settings pleaseeeeee | 2025-06-09 20:38:11 | |
| 5386 | 😀 | General | Very nice to make a demo, will buy the game now! great idea, only feedback i want to add is that it would be nice to see what the main game adds on top of the demo (so that you know what you buy) but its not very important. | 2025-06-09 19:54:13 |