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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 5075 | 😠 | Bug | I found that the 3*3 teleporter and the 1*1 teleporter sometimes don't work | 2025-02-20 09:16:59 | |
| 5074 | 😟 | General | Wenn man Faulgas transferieren möchte braucht man einen Gascontainer. Um normale Items von Gebäude zu Gebäude zu verschieben reicht es normalerweise das Inventar des Quellgebäudes zu öffnen und den gewünschten Stapel auf das andere Gebäude zu verschieben. Dann übernimmt ein Transporterbot die Übergabe. Bei Faulgas geht das aber nicht. Das Material wird reserviert und verharrt dann im Ausgangsinventar. Braucht man eine speziell ausgerüstete Transporterdrohne oder geht das grundsätzlich nicht? | 2025-02-19 18:08:46 | |
| 5073 | 😟 | Bug | I can't deploy the base in the tutorial but when I test it using the startgame with random seed it works just fine | 2025-02-19 17:11:54 | |
| 5072 | 😟 | Bug | 請參考遊戲內有一個雙手臂的製造工廠 我發現他無法正確取用附近的倉儲 | 2025-02-19 07:40:05 | |
| 5071 | 🙂 | Suggestion | Especially for games played with infinite resources, it would be good to have something like Satisfactory's AWESOME Sink to destroy excess items. Like, when all storages are full, have a building that acts like shared storage-- automatically creating orders for items, but anything placed in it is destroyed. Otherwise, in the late game, all your buildings and bots go idle because you have the maximum of everything you're building. | 2025-02-18 05:51:05 | |
| 5070 | 🙂 | Bug | Having and issue where blueprints that had circut logic, are built without said circut, but still has logic, ie. metal smelter set to item transporter only, with no way to remove the order. | 2025-02-17 18:15:06 | |
| 5069 | 😟 | Suggestion | 可以添加垃圾桶吗?有的资源容易溢出 | 2025-02-17 10:07:51 | |
| 5068 | 🙂 | General | Do I have to send feedback? | 2025-02-16 20:14:30 | |
| 5067 | 😀 | Suggestion | It would be nice to be able to loop through the factions order queue from behaviors. Currently "Get Active Order" only appears to the actively worked on order from that specific unit. I think access to the overall order queue would allow us better access to ondemand production and better servicing of construction. | 2025-02-16 04:54:51 | |
| 5066 | 🙂 | General | optimize! game runs a little hot on my pc which doesnt make much sense to me considering it doesnt look like it would be very intense | 2025-02-16 03:33:47 | |
| 5065 | 😀 | Suggestion | Bonjour, Tout d'abord, j'adore votre jeux, certain strouve qu'il y a un peu de factorio, Factorio est est suepr jeu mais je mets le votre au dessus. Je lui trouve un coté Shapez dans le sens ou l'on voudrais en faire une machine parfaite pour l'automatiser en entier. Ma suggestion va un peu dans ce sens. Je pense que ca pourrais être sympa de concevoir des missions ou l'on doit envoyer des drones en tout autonomie pour faire des mission. C a dire, qu'apres avoir appuer sur destination, toute l'automatisation doit se dérouler parfaitement pour ramener un objet précis qu'on aura contruit la bas par exemple. Ou défendre un lieu infecter par un mutagen. Recontrure une base. Bref, plei nde chose sont possible et ca force a mettre en valuer l'automatisation qui est la vraie force movivante de ce jeu, qui nous tient en haleine des heures durant. Merci pour tout les gars :) | 2025-02-15 19:43:36 | |
| 5064 | 😠 | Bug | There seems to be a weird bug with the "call" function, when ever i try to run the function it overrides a constant value. However, at times it just works? Under is the main function i am using, where the call function is located all the way to the right. and also the call function the main function DSC3Qz1bY9961GSpfJ2cUhPg1JdzaP24Kxng0li3yz4GmUvC0Xh3Tx1GfmaK3FmkhV4QNQEc2A31vS3h4vJf0adiVJ17a04c1Qja0C0TzKlv0aa5Q94ei2Ro4TsaWI3hzb0I4V9uQd2YA00U2Hjw3w2JYU5k1fUpeZ0ov5lV16rVAH41OVbi3gm02q3Lbt151Qqcf428YuwC3P7Nnx452R9K2w2zXq1qGwce2lR32z3fW0mE3Lul2L1vxTmd2qEclD3gC7qY2bHZCA2XVqEH1HbEdf4dkuoP3JagCM2p7UCC32gxwh2N6xcY22rD2q4Wpeke0PkULB3bGeG735HbGo0rhW3n1YgHh33DIQuY3247eQ0nPAy44KpTR23E1aPl2BwtNp2XtlKC2b2wE82iiKdL1Bw2UA24BRqI0aNcKq1hrx4w0vh9fc1ghjoY0XVjul34xvn90b7dVQ0GUwHG2hnmpE4arDok3ZxvuX0OkCKO0ENZv92PjaLK16ISPo2vColl11N6yA4PJAb62A3tIc2jdQvD10lJR01f2Zyi21UV8c0QVk313JBVlH4H5BRl326Mdq14D4l60A4kms3n8OQ54LssW72OTUFw3jYFXv3mrp7X44iurK3wAfOB1JurTo3HycMA2RbeE634J9e33yk3DN1Viad74HT4eM2zzODr1qJXGW3c8Pvr4gST340gGnMj24tmqz296GlW09wHs93x1KaS254BZZ0jtQY73IskuP3DVCfQ2Ru4aZ30mc0C0ceRC90rp3FY1Buor00PYCRV1OZjIv1IWWPl0avLnX0ZjcIO1XozhN1kID350wSHRP0LB8c54N9N4L0qJJky1vDZNZ1c5ucW0DbZdQ3Az0983NcPuD0N92yJ36rVq30D7uQW3mRm5n049mPn25CMWj3kfOXJ1eIYI53UPHjZ1fTj2b0bTonw2af0DD1P33Ji0O1snJ0Dx4lZ2ANwOg2RbsJc0iONY53HOmEJ4XDvxN1pVmjq1CHrrq36v8dk0JnIZC1ELphx1mgfOr2nYKge45RqTh0z7jm31FUhjR2XTrtj1vqRvJ1cgzZb3JPYdS2bLDlU3U6JPA0bu8gu1odjn94et5Zq39vaGb30uW5g3q6Wan13DEfM04EMAD0c4fRn4ezPd943ggau4Jmv2q4dZhYr4SHsnJ4CfVs60insOT3cyqQE1aqpyW1cZVOg3b4fzl2WbWZ445XCg025uuZa3qKMKh3kBX240csuNX1KAE4u2LCMOr4HeunZ3MSjNT2Hh5AR0mKoII323W8a26L1ch2o6qjm27J29a427tt50Bqz0j3IzDeM1Ta6WX1xXExL0OeDYZ4LaoYF3U1p0L0qWt8a3z6Zdh4cDrvw1FMivi0LrfiV2fhPRZ4E1idQ3D05XW2rf9g344c1US4f2aBO2hx1XN04Sd5C3qDAh11bau9P0JzeWx3vrfE01mHrxb3C6GC70le7lc34I3iX0BOwkA1WU3PA3iYyuD2nSHZy0wUTIN2zdvbd4PZUxo2KdltC3axG4D4eXd4B0jK2JI1S1HcY0xhX5i2dXNFM2VwS7u1ZhML33QyFoR1qOj7d3jAiHH42RRfW1lCs8r2VwVs34FHSV14eNiC80Er6N63Hq1XT2AOCvx2tVgEq2dksfp0nAlNW2ZQgAw26mEqk2hNi1P3U49zH4bAuMm1INiEU1pIkMH3HYRug2L397H204bZn2kto0m4DLwmU14Z0wv2jZO4f0jkFlN0MsFfe3891sb1WUbeh2h8kAe3S8cR01mm3EK4KjoBm1Pg7oP0h6x194Ab1TQ0OEFT73nIFQ036kTuc0XAFTx2q5c9u1laCmc0hr2ON4aLYdc17YOuE0cNEZg014ec60UDg3Y08Z4560Z5hdc40Zzs94SUmF40RrZdO2CR1ns30JSFQ3cco8k0jLxbj1D6zv40D80G84LajQ72agLoG0pD9Lp2UHQxx1qBkKC4a4Tiu4Eq9mP2Vt2qA1ofx0u4EmjpN3FDg6f3bdeQz04XOLN10nlBig call function DSCEw1TJmNE0tMgl11QoTya1IfGPE1VfNJG2VZx721NPr9P3g5KFd2MJ83F1AnyUg05v3oo0jAHu04P8UOy3aY1Q93kgBsn44y9G80Krduh18X2w90vssFh0apuFP331L3r1M6W3e0WbZlf3cIghl3d9Qi00ZjKq00xmeFX32BPD03kz8AY0xRUjj3JNG9U2oC2ul0TrKfD0bgYW40FBoES355PqR3oPDs40fxDq41m8Ydt1rD3AJ2T8nww3iGruy2ccMqq1FZ9jX1eCGud1EA7X12LKFmQ1gPonE32EeV320cyjB4eKV5s1DNQ4r29IEl632AIyH1LTpzF235L8y4YgsPy1P5aln0B9qJv3miVAk2abTiT3344p932Nw1h3IkEPd0nM0cN3886uV3UxiRi4KfZAk4APY1k2WsgVO3ZUlbp3JhkUk1ocZUc3HVXUd15p2Gx3QnKpB2TTRin3comkY11QSwF | 2025-02-15 19:02:30 | |
| 5063 | 😀 | General | A switch case for items types could be helpful. Just like the entity switch we already have | 2025-02-15 18:14:44 | |
| 5062 | 😟 | Bug | The "get item info" for the range of a weapon doesnt seem to work. its only returning a 0, instead of the actual range of the weapon. | 2025-02-15 14:40:36 | |
| 5061 | 😟 | Performance | Компьютер полностью зависает когда шаттл-бот улетает вверш когда летит над плато и камера стоит в режиме отслеживания. | 2025-02-15 14:17:10 | |
| 5060 | 😠 | General | I support several bug tonight, but zh-cn word is always lot. | 2025-02-15 13:10:00 | |
| 5059 | 😠 | General | Some bug can not be will update to website, like zh-cn word will be lost. In fact, your game has a very bad experience in zh-cn, I would rather English. | 2025-02-15 13:08:58 | |
| 5058 | 😟 | Bug | still | 2025-02-15 13:06:50 | |
| 5057 | 😠 | Bug | everything in the game charge should be | 2025-02-15 12:54:06 | |
| 5056 | 😟 | Suggestion | I think it is not a good idea for 4 UI: signal+visual+store+goto, a transfer between store and goto is not enough. I give a suggestion. add a new option: get item from, signal+visual+store+get item from+goto, proerity visual>storeget item from+goto For I am also a software developer, I know it is a hard work, so just suggestion. | 2025-02-15 12:52:04 | |
| 5055 | 😠 | General | I have no idea with your nuclear power, the small one is 15 0000, the big one is 50 0000, 10 small->1 big???? | 2025-02-15 12:42:12 | |
| 5054 | 😠 | General | The translation for zh-cn is totally shit. Here: min range, is miniest range in English. but the location team called it minute range | 2025-02-15 12:40:45 | |
| 5053 | 😠 | Bug | There is a problem with drones disappearing. I made three drones and couldnt find them. I watched the last one being made and disappearing. It didnt even turn into a packaged drone or anything... No answer to this on discord so Im putting in a bug... If the situation has changed and drones are made into something else then why cant I find them? Why did it just disappear? | 2025-02-15 11:41:05 | |
| 5052 | 😟 | Bug | After some time screen gets stuck moving in some direction as though mouse is at edge of screen when it is not. Happening quite frequently. Confirmed keyboard is not stuck in other apps. | 2025-02-14 18:13:29 | |
| 5051 | 🙂 | Suggestion | Entregar un breve detalle para qué sirven cada elemento | 2025-02-14 03:03:05 | |
| 5050 | 😟 | Bug | Anomaly explorables apparently require item c_explorable_autosolve which my factory cannot produce and the bot's behavior cannot solve the explorable without it. Also I'm getting mods in use reminder. I don't have any mods | 2025-02-13 22:32:51 | |
| 5049 | 😟 | Bug | Closing the Subroutine Editor closes the Behavior Editor completely, but changes to the subroutine are NOT saved. | 2025-02-13 11:19:46 | |
| 5048 | 😀 | Bug | Copying an existing mining drone to a bluebrint causes the machine producting it to request a small mining laser, but the one laser on the drones isn't a seperate component. | 2025-02-13 09:09:25 | |
| 5047 | 🙂 | General | Translation errors in polish version - Category: But - shouldn't be translated as Kategoria: Robal but as: Kategoria: Błędy - name of code block: Call - shouldun't be translated as "Dzwonić" but "Uruchom" | 2025-02-12 20:33:45 | |
| 5046 | 🙂 | Bug | The steel block info shows '?' for where to make it until you actually build a human refinery. | 2025-02-12 17:15:50 | |
| 5045 | 🙂 | Suggestion | ・稼働アイテムを有限耐久にする ・先住生物ではなく他惑星等からの侵略イベントが起きる ・侵略は、プレイヤーが使える攻撃ではない範囲攻撃等、特殊な攻撃を含む ・一体ではなく集団、戦術等様々なものがある ・応戦の武器等の弾薬やエネルギー等は消耗する、イコール、継続供給が必要になる ・応戦はロジックを必要とする複雑さである ・作ったものを継続的に消費される仕組みがあれば、継続性を考える遊びができる | 2025-02-12 09:59:05 | |
| 5044 | 😠 | General | 模组无法使用 | 2025-02-12 09:30:10 | |
| 5043 | 😟 | General | Already overwhelmed by the amount of reading in the introduction phase. Wouldn't be so taxing if everything was voiced. This feedback is coming from someone with ADHD and I haven't taken my meds today, so... Take it with a grain of salt. I can't focus on the game anymore and I have to switch to a simpler one, but hopefully I'll get back soon. Only time will tell... | 2025-02-12 08:23:45 | |
| 5042 | 🙂 | Bug | Cant understand "not enough room to produce" it is reserving all the ingredients, and there is a ghost for the output but it says it cant build it because of no room. The ghost is referencing the "behavior" controller somehow, i am trying to wait for completion, not even sure if this is the right way to wait for completion | 2025-02-12 06:07:57 | |
| 5041 | 😟 | Suggestion | 現在行為模式庫很難用 每次要調設定其他行為模式都要跳到遊戲畫面在按q另外選擇 | 2025-02-12 03:58:56 | |
| 5040 | 😟 | Suggestion | 鋼鉄ブロック、システムとしてはアンロックされてるのに製造が不明になっている。 ヒトの精製機を実造するとアンロックされるのはわかりにくい。 | 2025-02-11 06:57:53 | |
| 5039 | 😟 | Bug | レーザー採掘ツールx2と内部効率性モジュールの場合、2ツールではなく、1ツールしか効率化されていないように思う。 | 2025-02-10 20:05:55 | |
| 5038 | 🙂 | Bug | There is a wording bug in 50 - Research of the tutorial in the Note: You can reposition the "Tech Tech" with the mouse by clicking | 2025-02-10 15:15:50 | |
| 5037 | 🙂 | Bug | I have two buildings producing reinforced plates. all the logistics settings are correct and logistics bots are idol however when a request is made for iron ingots no bot will fill it. I have to manually order the delivery and once i do it starts working again for several min. before it stops again. | 2025-02-09 19:24:01 | |
| 5036 | 😟 | General | Es fällt mir schwer dem Tutorial zu folgen, obwohl ich mich für nicht "unerfahren" im spielen solcher Spiele halte ... | 2025-02-09 11:19:28 | |
| 5035 | 😀 | Suggestion | My RepairCub robot is currently repairing a building i voluntarily shot at for testing. I am fully happy with the way the units behave right now, but i so wish it was Visible to see how my unit repairs something else, right not i can only see it by monitoring the health of the building, but i cannot help but imagine that a little green wavy beam was going from the RepairCub to the damaged target, maybe not unlike what a mining laser looks like? That could look soo sweet | 2025-02-09 10:23:16 | |
| 5034 | 😟 | General | "No faction home is set" when trying to 'eject' cores from mothership | 2025-02-09 09:09:34 | |
| 5033 | 😟 | General | Please add more advanced tutorials for factory setup and behaviours | 2025-02-09 02:38:36 | |
| 5032 | 🙂 | Bug | another example for walls near cliffs visually diving into the terrain. | 2025-02-09 01:01:37 | |
| 5031 | 🙂 | Bug | music switching rapidly between two tracks. zooming out helps, moving away too... | 2025-02-08 20:15:16 | |
| 5030 | 🙂 | General | AI sides units didn't mine sand. | 2025-02-08 14:04:40 | |
| 5029 | 😟 | Bug | Minor bug - when blueprint is selected, 'upload blueprint' will always default to selected blueprint, and not the blueprint which the command was ran from. In this case - blueprint upload was selected for mk I, due to selection of blueprint of mk II - upload was attempted with mk I. | 2025-02-08 11:54:33 | |
| 5028 | 😟 | Bug | When hacking an enemy base with AI behaviour controllers, the behaviours are still visible (and running?) but can't be edited/saved. It goes away on save/load. It would be nice if those behaviours could be saved (a little reward for hacking the buildings rather than just destroying them), but if not: remove the behaviours when the hack finishes? | 2025-02-08 10:24:07 | |
| 5027 | 🙂 | General | Why does my Engineer keep abandoning its mining to go live out its dreams in transport. I need those crystals and I get that my logistics crew is taxed right now, but dude, crystals. | 2025-02-08 06:59:05 | |
| 5026 | 😟 | Bug | Bug: When game is unpaused and viewing around this area, music begins to cycle between tracks very quickly. | 2025-02-08 05:51:13 |