Desynced Feedback

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IDRatingCategoryDescriptionScreenshotDate
4969😠PerformanceHaving multiple Plasma turrets firing on screen TANKS FPS to the point the game is un playable. fps was fine2025-01-21 02:49:13
4968🙂General 2025-01-21 02:30:00
4967😠BugSome menu in Simplified Chinese and Traditional Chinese corrupted, like right click on the unit, some item become '>)' or other not readable characters.
I have seen this bug for at least half year, please fix it soon.
P.S.:The I18N keys is bad, PLEASE DO NOT USE ENGLISH TEXT ITSELF AS KEY.
 2025-01-20 12:07:58
4966😠BugSome  2025-01-20 12:04:51
4965😟GeneralThe Human Power Plant produces 5000 power, while 4 1x1 large buildings can produce 12000 power and take up the same space. Is 5 more range worth it?2025-01-19 08:10:57
4964😟GeneralWhat's the point of the Human Transport? It only has 2 speed/7 slots/0 socket??? Far inferior to Rock (2 speed/8 slots/1L/2I), or Transport Bot (5 speed/15 slots/3I)2025-01-19 08:00:43
4963😟BugHuman Spaceport can't produce anything2025-01-19 07:45:48
4962🙂Bug
- When in my blueprints
- When inside a subfolder
- clicking the save blueprint from saved item will not make a new blueprint in the folder. Instead it repeatedly makes duplicate copies in the parent folder. (Save blueprint from copied item does work).
- same behavior for any unit.

Video recording of the actions.
https://drive.google.com/file/d/18TumiS3AuY1MiGb9M57yFRtU3EUcIrru/view?usp=sharing

Also, in my blueprints. If you click to create a subfolder and name it etc. it does not save the subfolder. Only way it saves if in parent directory you drag a blueprint to the create subfolder selection.
2025-01-18 15:14:36
4961🙂General改变阵营颜色时,有一类建筑不会改变2025-01-18 04:46:36
4960😟BugDrones aren't picking up the Metal Plates to supply the Wire Fabricators but they are picking up the Silica Sand. I have a similar setup in a handful of other locations but it's only happening with Metal Plates at this location. I'm certain I have the logistics configured correctly but am willing to be proven wrong.

I'm using 2 mods, neither of which I imagine would impact this:
- Production Monitor by Moekumo (https://steamcommunity.com/sharedfiles/filedetails/?id=3028475425)
- Behavior Debug by sacroimper (https://steamcommunity.com/sharedfiles/filedetails/?id=3043062201)
2025-01-17 00:58:42
4959😀Suggestionhave the ability to zoom out all the way to the map like Supreme Commander 2025-01-16 18:11:55
4958😟SuggestionI didn't bother building anything this time around, I just drove around a bit and it is just so disappointing that there is just nothing going on here, I can literally find everything that is happening in at least the early and mid game in the starting area, there are resources of all sorts everywhere you cant move for them, the enemies can be defeated with the single gun I start with or I could just run away and some of my starting units are so bad I just dont even want them. I still have this super ship that you are telling me to make into a base which is presumably still objectively the wrong thing to do and I told you about this right out of the gate so whatever it is that you have been doing in all this time it isnt addressing the fact that this is all boring and pointless. 2025-01-14 09:14:13
4957😠Generalзалипают кнопки Л 2025-01-11 15:30:23
4956😠BugCommand to Mine does not look for nodes within visual range.  2025-01-10 23:53:29
4955😀SuggestionPlease add a comment block (ignored by the processor) that you can attatch to a command (even if it sits in the flow like a command) or leave freestanding. The current comments ability is pretty limited when it is only for a single command. When i decide to change a command I have to copy it out of the old command and into the new command. Usually the logic hasn't changed, i just decide a different command was better. Sometimes I want to leave notes about places I want to change but aren't going to right now.. etc etc
 2025-01-10 03:11:48
4954😟BugCan't progress Human Discovery 2/8. Tried a fresh2025-01-03 18:28:40
4953😀SuggestionHi, please change the Foundation (Advanced) to a more ciruit board style like the others. Looks so grid-like now and very equal to the Logistic Network toggle. Does simply not look good. And if you'vespare some time, please tune up the shields opacity. They are so bright and your can't really look throug and see components on the (fighter)bots or (defense)buildings. Aaaaaand if you even have spare some more time. Just display the colour of the "highest" equipped shield level instead of cycling through all of them discoball-like.
Overall great game :).
2025-01-02 15:04:34
4952😀SuggestionHi,2025-01-02 14:58:12
4951😟SuggestionPath finding for workers that considers using connected tiles would work much better. Or a setting that restricts them to powered tiles. 2025-01-02 13:15:26
4950😟SuggestionIt would help in "Human Discovery" step 3/8 to add where to return, because for me returning to the defunct human research centre doesn't make any sense. 2025-01-02 10:17:02
4949😟GeneralEvery once in a wile, things get stuck, and I can't select units, and the only thing that happens when I click is these light pillar things appear.

I'm assuming it's some sort of multiplayer location ping/notify thing, but I haven't got a clue how to turn the thing on or off!
2025-01-01 18:06:15
4948😀Generalno issues as of now 2025-01-01 16:27:47
4947😀GeneralI found on the wiki that extracting blight takes 15 seconds. I think it would be good to also show this time in-game on the Blight Extractor, similar to Miner. 2024-12-31 14:40:43
4946😟BugRepair component heals when out of range. You can create a central repair station that heals whatever the radar sees.2024-12-30 23:55:34
4945🙂SuggestionSuggestion for Blueprints. The ablility to have entire groups of buildings in a blueprint.2024-12-30 13:57:22
4944🙂GeneralHate virus, kill virus. 2024-12-30 06:08:29
4943😟Bughttps://www.reddit.com/r/Desynced/comments/16g3gu4/drop_off_bug_solved_but_wonky/

Behavior Drop Off Item into with a set amount does not work. no drop off. only when amoung in target is less than stack in dropoff item/amount.
 2024-12-28 19:59:40
4942😟SuggestionJust make deconstuction a built-in feature rather than a bot component, which gets super annoying fast 2024-12-26 22:54:30
4941😟GeneralI'm going through the tutorial and it doesn't seem like it's letting me place the second deployer. I get the white outline of the object, but nothing I do gets it to place, and I have pressed every key on my keyboard. 2024-12-26 22:13:39
4940😟SuggestionProduction buildings that are powered down should still have products available to network if logistics is enabled for the building still 2024-12-26 21:49:40
4939🙂SuggestionMake Miner components stack
 2024-12-26 21:34:44
4938😟GeneralTransporter does not move close enough to pick up from building 2024-12-25 23:31:57
4937🙂BugCollision, no ramp visible but units move as if there is one2024-12-24 08:38:26
4936😟BugBroken collision/pathfinding map? Looks like a ramp, but units refuse to path through it.2024-12-24 08:16:13
4935😟BugIf the first time I try to retrieve an item from one of these buildings it fails due to lack of space (using the get all button), it becomes stuck there.2024-12-24 00:05:31
4934😟BugLes recherches se stop avant la fin alors que les objets sont en stock. Il faut placer les derniers élément manuellement dans l'antenne pour que la recherche se débloque. 2024-12-23 22:26:06
4933😟Generaltoo complicated 2024-12-23 18:44:15
4932😟BugHello,
When I use 'radar' to detect sand. If this is contained in a silica tree the result does not contain the quantity but '0'.
This is annoying because I would then like to compare this quantity.
2024-12-23 08:53:19
4931🙂BugWall building placed deep in the ground, 2024-12-22 20:08:11
4930🙂SuggestionIn my opinion, There should be less resources around, seems like theres endless, would be better with less and bigger deposits imo, :) 2024-12-22 17:26:50
4929😟BugIn the behavior controller, count slots has no type for FLYER.
There doesnt seem to be any way to programatically interact with landing pads either.
 2024-12-20 08:58:47
4928😀SuggestionJust picked this game up. Can't believe I never tried this game before now! Really enjoy all that I have seen. I especially however enjoy watching the AI build the bases in the versus mode. I was wondering if there would be a way this could be ported to freeplay mode as well. It's just  2024-12-20 04:15:18
4927😀GeneralGreat Game ,,,Love it! 2024-12-20 03:53:11
4926😀SuggestionHi Desynced Team,

I just wanted to say that I absolutely love the game! Keep up the great work. I'm a computer programming student, and I have to say, I really like the way you've set up the Behavior Controllers. They’re intuitive and offer a lot of possibilities.

That being said, I feel like they’re a bit limited in terms of what’s possible. While you can create some amazing setups with the current system, more complex automations often require a large number of blocks to achieve the tasks. This can make the process feel a bit cumbersome.

My suggestion is to introduce a text-based option for more advanced users. Perhaps you could add a small button in the Behavior Controller to switch between the current block system and a text-based system. This system could use a programming language like C++, or really any language you think fits best. The key idea is to give users who are comfortable with code a more streamlined way to create complex behaviors.

Additionally, you could have inputs and outputs formatted as JSON for ease of use and readability. The more detailed and flexible the system, the better it would be for players looking to create more sophisticated automations.

Thank you for taking the time to read my suggestion. I appreciate your hard work and patience. Looking forward to seeing how the game continues to grow!

Best regards,Wicked_Jack_BOO
 2024-12-19 19:39:25
4925😀Suggestionhi  2024-12-19 19:25:25
4924🙂SuggestionThe content of sign posts should persist when you save them in blueprints. 2024-12-19 07:26:47
4923🙂GeneralThe  2024-12-19 07:26:19
4922🙂BugThe Cub in the middle of the screenshot is repairing a structure from a long way away2024-12-18 19:20:32
4921😟BugDefense Platforms don't take on base colours2024-12-16 06:02:04
4920😟Generalботы зависли 2024-12-15 21:01:57
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