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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 4919 | 😟 | Suggestion | A year ago there was a post about mutlicubes being added in the future. Can you give the world an update on what year that might be? 2025? 2029? 2500? | 2024-12-14 02:31:51 | |
| 4918 | 😀 | General | 0.0 | 2024-12-12 02:15:45 | |
| 4917 | 😀 | Bug | Geforce 3090 TI를 사용하는 유저입니다. 게임 시작하면 그 뒤에는 잘 되는데, 게임 시작 전에 로고 화면에서 Crash가 빈번하게 나타납니다. Graphic Driver를 최신으로 Update하라고 해서 했는데도 계속 이 문제가 발생하는데 Fix 부탁드립니다. | 2024-12-08 01:02:10 | |
| 4916 | 😀 | General | ok | 2024-12-07 23:04:05 | |
| 4915 | 😟 | General | The tutorial is very "do X then Y by clicking Z" so it doesn't actually help me remember what I need to do nor be clear. I hit the point where I need to equip the miner to the worker but I can't remember the shortcut nor the action to make it happen. I've got a few thousand hours in different factory games and city games so to hit a wall of something not incredibly obvious turns me off | 2024-12-07 12:14:09 | |
| 4914 | 🙂 | General | 2024-12-07 10:12:14 | ||
| 4913 | 😠 | Suggestion | Phase flower is teleporting units that go between areas. Very hard to prevent so I end up having to babysit them... also, what exactly are phase flowers and how do I handle them? | 2024-12-07 07:40:31 | |
| 4912 | 😀 | General | e | 2024-12-07 07:01:42 | |
| 4911 | 🙂 | Bug | Total Protection not working (I believe the repro is finish research before any units encounter the virus) | 2024-12-06 04:02:53 | |
| 4910 | 😟 | Bug | Unable to save my game. Keep getting error messages. I have played several more hours and still unable to save. I have no idea what glitched the game to no longer be able to save. I have not shut down the game hoping that it might fix itself but it has not after several additional hours of gameplay. | 2024-12-06 00:42:27 | |
| 4909 | 😟 | General | Die Teleportblume hat einen Bot in eine Schlucht teleportier, aus der er nicht mehr raus kann | 2024-12-05 19:36:45 | |
| 4908 | 😟 | Bug | Beacon suddenly stopped fulfilling the requests of the surrounding buildings. It worked fine since essentially the beginning of the save. The beacon still grabs the Plates and outputs into the bottom storage, but doesn't pull Ingots from the top | 2024-12-04 17:41:17 | |
| 4907 | 🙂 | General | Played the demo's tutorial, the only "negative" was that when I equipped the assembler it wasn't clear I equipped it into the hub; I was trying to find *my* inventory. I realized my mistake after a bit, but otherwise the tutorial is very well done. Perhaps a bit over-hand holding, but there's a lot going on so I'm not sure it would be as effective otherwise. | 2024-12-03 18:13:03 | |
| 4906 | 🙂 | Suggestion | Additional worldgen parameter: scale factor >1: biomes are bigger, resources are further apart, resource patches are more extensive,... <1: the opposite | 2024-12-03 13:55:20 | |
| 4905 | 😟 | Bug | The chest on the left is periodically requesting items. The chest in the middle is partially fullfilling those requests eventhough it is disconnected from the logistics network. To me this behavior is unexpected and in this case exactly what I don't want to happen. | 2024-12-03 12:33:12 | |
| 4904 | 😟 | Suggestion | So it seems that with aggressive bugs, the game is virtually impossible. They attack after about half an hour and then the next wave is massive compared to the last. I don't think there's any way to progress with the waves hitting that much harder each time. I tried this game mode cause I liked it more that there would be occasional attacks but the attacks are just too difficult to fend off, where as the previous game mode from default game settings was kinda boring as they would never attack till I antagonized them. | 2024-12-03 02:04:49 | |
| 4903 | 🙂 | Suggestion | What if bots could have more than one destination? For instance, I'm moving silica sand a considerable distance and disposing of it at one location. After that, I have more bots redistribute it to other adjacent storage sites, which are subsequently sent to the factories as required. But I could get rid of those other bot tasks if the primary hauler could just make three stops rather than just one. | 2024-12-02 16:23:39 | |
| 4902 | 😀 | General | good game but loikes to crash. | 2024-12-02 11:37:16 | |
| 4901 | 🙂 | Suggestion | I'd like the ability to move buildings. Simply "copy" a building and move it to a new location so that my bots deconstruct it and move it without pulling things from anywhere else in the network. This would save a ton of time when reorganizing my base. I think the copy command should also exclude a few things, but its hard to say what really. | 2024-12-02 01:25:21 | |
| 4900 | 😟 | Bug | Gate cannot be placed properly. No matter what rotation I use when I construct it. | 2024-12-01 23:13:36 | |
| 4899 | 😟 | General | I am attempting to reduce the amount of bots moving around and trying to make a more automated system here of items hoping between connected structures, but I cannot figure out how to get it to do what I'm trying to do. I've disconnected the logistics system of a lot of buildings and found that my bots are still doing all the manual work rather than the storage buildings teleporting resources where they need to go. I even tried to give each resource production building its own teleporter to see if it would teleport resources from nearby buildings but it just won't. I'm starting to get annoyed that the game appears to be forcing me to do 100% of everything by bot alone. It isn't very fun if I can't find a way to optimize these things. In that, I'd also like to have some kind of overflow with this, so I can send overflow one way when it can't go the primary way, but I saw no method of that either. If there is something I'm missing, I guess I missed it. The tutorial was rather basic so it didn't help me a whole lot. I'll see if I can look through the documention to see if I might have missed something there but I have been streaming for a couple hours as my first playthrough, and this is one of the primary things thats been bothering me as I try to optimize things. | 2024-11-30 22:32:17 | |
| 4898 | 😟 | General | tutorial doenst go past 48, probably because i already createed boards before instruction | 2024-11-30 20:57:29 | |
| 4897 | 😟 | Suggestion | Need an unit setting to turn off "Warning taking damage". Gathering blight gas requires taking damage and the alerts keep appearing all the time. | 2024-11-30 12:00:02 | |
| 4896 | 😀 | General | asda | 2024-11-27 15:22:47 | |
| 4895 | 🙂 | Suggestion | Ability to ping locations to other players during a m,ultiplayer session | 2024-11-27 10:34:26 | |
| 4894 | 😟 | Bug | Hey I'm Anita from the server. There's a behavior on the Mobile Command Center, scrolling up will start a unit production code. There are some components in the Twinbot with the deconstructor. The crash seems to happen when the MCC is selected, and another bot delivers a component that is required for the produced unit | 2024-11-24 09:53:48 | |
| 4893 | 😀 | Suggestion | Игра очень хорошая, интересная и так же простая в понимании как и к чему. В данный момент написания отзыва, играю в демо версию игры и уже в восторге. | 2024-11-23 19:14:12 | |
| 4892 | 😟 | Suggestion | Allow blueprints to be built when there are missing technologies. I added the "Portable Transporter" to most of my buildings and now I can't build any of them when I start a new game. | 2024-11-23 17:32:20 | |
| 4891 | 🙂 | General | Hello again, I guess. First of all, I would much prefer to have a "Send" button in this form instead of it sending the feedback immediately after clicking the expression. People look at pictures first and knowledge translated, this time erroneously. Secondly, I would appreciate it component size was more visible, and especially if it was doubled in stats below the item along with the rest. Unlocking a new item can be very confusing. Thirdly, I'd like to be able to copy/paste request orders. Currently if you want to build a lot of new buildings, you have to either: 1) wait for one to be built, request the items, wait for the request and copy it 2) build a lot of platforms, then request a lot of items. Manually, each time. If you've built a lot of platforms already, you might as well deconstruct them - it would be faster than manually sending the requests for each. Fourthly - I can't wrap my head around share storage component. At all. I've read forum posts, in-game codex, wiki - I just don't get it. I can already lock slots to only be available to specific items. Does the component allows me to use "send to shared storage" button? Is that all? And it only takes the pre-defined items? I wanted to make a general storage for my scout items and other stuff that I don't need in high quantity I had to manually unload each and every one. Sadly, right-clicking doesn't unload/load the inventory to a scout - I wish that was the case or the functionality, if it exists, was more visible. Next I've set up the twinbot with that storage module, slots locked to iron ore. My idea was to allow other worker bots to unload their inventory into twinbot, because it has more slots and slightly faster, so that it can travel to a storage area when full. Pressing the "send to shared storage" on my workers didn't work out, it wasn't doing anything. Slotting hoppers into twinbot also didn't do anything. It's... very frustrating to not know what exactly I am doing wrong. Regardless, I've enjoyed my time with the demo a lot. I'll be picking the game up once I get some spare cash. Wishing you the best with the development! | 2024-11-23 16:43:18 | |
| 4890 | 🙂 | General | Hello! | 2024-11-23 16:32:39 | |
| 4889 | 😠 | General | what understood button | 2024-11-23 14:16:37 | |
| 4888 | 😠 | Bug | tutorial 56 says click understood to continue but is no understood button | 2024-11-23 14:16:10 | |
| 4887 | 🙂 | General | In research tab, the remaining time does not update while the tab is open. I need to re-open the tab to update the remaining time of the research. | 2024-11-23 11:17:16 | |
| 4886 | 😟 | Bug | Stuck in early game where tutorial thinks I didn't do a task. No way to move forward. | 2024-11-21 21:19:16 | |
| 4885 | 😟 | Bug | I cannot get past 32-expanding production. I've made 5 buildings yet I'm am still stuck here. | 2024-11-21 20:53:13 | |
| 4884 | 😀 | Suggestion | Problem: When hacking an enemy base, the floors display enemy color on the minimap. So even after an enemy has long been defeated, they appear to be in your base. Suggestion: Exempt floors from minimap coloring. | 2024-11-21 14:35:39 | |
| 4883 | 😀 | General | укнкп | 2024-11-20 23:09:35 | |
| 4882 | 😠 | Bug | Gates are failing to change orientation, both when rotating already built gates or rotating the hologram when building/deploying. | 2024-11-20 16:12:12 | |
| 4881 | 😟 | Suggestion | Save the state of P and G in the savegame | 2024-11-20 11:28:50 | |
| 4880 | 😟 | Bug | The AMAC doesn't seem to be working right in this version, whenever I launch with items in the AMAC inventory, the satellite doesn't grab them for some reason. | 2024-11-18 16:35:21 | |
| 4879 | 😟 | General | Having come back to the game since last playing it in June, this is the game I always thought you would produce. Congratulations. However, I have noticed that the Advanced Research sections do not complete automatically. I am up to Matrix Technology and the research completed perfectly up to the point where I need 4, 1, 1 items and then it stalls. I have had to manually supply my research (x7) points for the last 4 sections with the materials required. Once that happens it completes in less than 30 seconds. I have waited up to 10 minutes for that last lot of materials to be automatically delivered. | 2024-11-17 23:22:14 | |
| 4878 | 🙂 | Bug | This Incident take my warriors and kill the infected robot using the Q key. seems cannot click target anything since last experimental update. | 2024-11-16 23:57:53 | |
| 4877 | 😠 | Bug | Hi, so behaviors are completely broken and if anybody wants to make larger one, then he cant. Right now in my behavior, which rotates inside set points for anything to clean (resources or dropped items right now) I also added function to check what weapons I have equipped. Now I have prepared for 4 slots to store, so I needed to reset these outputs so they don't add but overwrite, however when I clear these outputs, it also clears some constants I have set. This behavior happened on another function and on its own, function works fine, when I call this function inside another one, then this happens. Which makes everything annoying and pointless. | 2024-11-16 18:20:42 | |
| 4876 | 😟 | General | Here's a screen shot and save, Item transfer only Clicked. This is made from Saved BPs whith mods, but opted out of mods but kept the BPs cause they were still looking and working ok. | 2024-11-16 07:25:37 | |
| 4875 | 😟 | Bug | Item transfer Not Working? | 2024-11-16 07:21:52 | |
| 4874 | 😟 | Bug | Here it's doing it now!!!!!! | 2024-11-16 07:08:30 | |
| 4873 | 🙂 | General | Hey there, love the game! Spent quite a bit of time with it now, and thought I could provide a few useful suggestions: 1. The visual language of the components could use some disambiguation. Many of the components look very simular to other components of different purpose. For example, Crystal Power and Small Turrets, Miners and Weapons. Pulse weapons and Power Cells. Colour coding them to their types is probably the easiest solution, but I think adjusting the shape language would be better. For example, weapons could be given barrel shapes, mining equipment could be given a more tactile shapes like claws or drills, and power cells could be given the crystaline shapes. 2. The behavior programming is by far the game's most destinguished feature. It's excellent and what has me hooked. It's a shame to make players wait to unlock the behavior controllers to discover it. I think the controllers should be built into every unit and structure and that supplimentary components could be put into the research tiers. Examples, memory modules for storing arrays, communication modules for transmiting multiple registers at once to any units listening out for the transmiter, behavior loaders for swapping behaviors, ect. A few of those example have mods already. 3. Here's a quick list of some instructions that I'd like to see: Arrays, loops, for and not functions please. Additional inputs to any instructions that assume self to instead take another unit. Information types that can better map the terrain, specificaly a cliff type that I could check for before telling a unit to move to a location. | 2024-11-15 22:15:48 | |
| 4872 | 😟 | Bug | After running the behaviour Defending Worker [Radio] on the unit named "Bugged Worker" is has changed (in display) to "Sub - Send signal". The code when I edit it is still the original, but it appears broken, I never had an exit but the behaviour is stopped and it stops again if I run it. | 2024-11-15 19:16:14 | |
| 4871 | 😀 | General | 还能 送达方式 | 2024-11-15 09:33:50 | |
| 4870 | 😟 | Bug | Item transfer Only is not functioning as it should. I set my buildings to it and they keep getting deliveries from outside sources. | 2024-11-14 09:35:06 |