Desynced Feedback

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IDRatingCategoryDescriptionScreenshotDate
4941😟GeneralI'm going through the tutorial and it doesn't seem like it's letting me place the second deployer. I get the white outline of the object, but nothing I do gets it to place, and I have pressed every key on my keyboard. 2024-12-26 22:13:39
4940😟SuggestionProduction buildings that are powered down should still have products available to network if logistics is enabled for the building still 2024-12-26 21:49:40
4939🙂SuggestionMake Miner components stack
 2024-12-26 21:34:44
4938😟GeneralTransporter does not move close enough to pick up from building 2024-12-25 23:31:57
4937🙂BugCollision, no ramp visible but units move as if there is one2024-12-24 08:38:26
4936😟BugBroken collision/pathfinding map? Looks like a ramp, but units refuse to path through it.2024-12-24 08:16:13
4935😟BugIf the first time I try to retrieve an item from one of these buildings it fails due to lack of space (using the get all button), it becomes stuck there.2024-12-24 00:05:31
4934😟BugLes recherches se stop avant la fin alors que les objets sont en stock. Il faut placer les derniers élément manuellement dans l'antenne pour que la recherche se débloque. 2024-12-23 22:26:06
4933😟Generaltoo complicated 2024-12-23 18:44:15
4932😟BugHello,
When I use 'radar' to detect sand. If this is contained in a silica tree the result does not contain the quantity but '0'.
This is annoying because I would then like to compare this quantity.
2024-12-23 08:53:19
4931🙂BugWall building placed deep in the ground, 2024-12-22 20:08:11
4930🙂SuggestionIn my opinion, There should be less resources around, seems like theres endless, would be better with less and bigger deposits imo, :) 2024-12-22 17:26:50
4929😟BugIn the behavior controller, count slots has no type for FLYER.
There doesnt seem to be any way to programatically interact with landing pads either.
 2024-12-20 08:58:47
4928😀SuggestionJust picked this game up. Can't believe I never tried this game before now! Really enjoy all that I have seen. I especially however enjoy watching the AI build the bases in the versus mode. I was wondering if there would be a way this could be ported to freeplay mode as well. It's just  2024-12-20 04:15:18
4927😀GeneralGreat Game ,,,Love it! 2024-12-20 03:53:11
4926😀SuggestionHi Desynced Team,

I just wanted to say that I absolutely love the game! Keep up the great work. I'm a computer programming student, and I have to say, I really like the way you've set up the Behavior Controllers. They’re intuitive and offer a lot of possibilities.

That being said, I feel like they’re a bit limited in terms of what’s possible. While you can create some amazing setups with the current system, more complex automations often require a large number of blocks to achieve the tasks. This can make the process feel a bit cumbersome.

My suggestion is to introduce a text-based option for more advanced users. Perhaps you could add a small button in the Behavior Controller to switch between the current block system and a text-based system. This system could use a programming language like C++, or really any language you think fits best. The key idea is to give users who are comfortable with code a more streamlined way to create complex behaviors.

Additionally, you could have inputs and outputs formatted as JSON for ease of use and readability. The more detailed and flexible the system, the better it would be for players looking to create more sophisticated automations.

Thank you for taking the time to read my suggestion. I appreciate your hard work and patience. Looking forward to seeing how the game continues to grow!

Best regards,Wicked_Jack_BOO
 2024-12-19 19:39:25
4925😀Suggestionhi  2024-12-19 19:25:25
4924🙂SuggestionThe content of sign posts should persist when you save them in blueprints. 2024-12-19 07:26:47
4923🙂GeneralThe  2024-12-19 07:26:19
4922🙂BugThe Cub in the middle of the screenshot is repairing a structure from a long way away2024-12-18 19:20:32
4921😟BugDefense Platforms don't take on base colours2024-12-16 06:02:04
4920😟Generalботы зависли 2024-12-15 21:01:57
4919😟SuggestionA year ago there was a post about mutlicubes being added in the future. Can you give the world an update on what year that might be? 2025? 2029? 2500?  2024-12-14 02:31:51
4918😀General0.0
 2024-12-12 02:15:45
4917😀BugGeforce 3090 TI를 사용하는 유저입니다. 게임 시작하면 그 뒤에는 잘 되는데, 게임 시작 전에 로고 화면에서 Crash가 빈번하게 나타납니다. Graphic Driver를 최신으로 Update하라고 해서 했는데도 계속 이 문제가 발생하는데 Fix 부탁드립니다. 2024-12-08 01:02:10
4916😀Generalok 2024-12-07 23:04:05
4915😟GeneralThe tutorial is very "do X then Y by clicking Z" so it doesn't actually help me remember what I need to do nor be clear.
I hit the point where I need to equip the miner to the worker but I can't remember the shortcut nor the action to make it happen.
I've got a few thousand hours in different factory games and city games so to hit a wall of something not incredibly obvious turns me off
 2024-12-07 12:14:09
4914🙂General 2024-12-07 10:12:14
4913😠SuggestionPhase flower is teleporting units that go between areas. Very hard to prevent so I end up having to babysit them... also, what exactly are phase flowers and how do I handle them? 2024-12-07 07:40:31
4912😀Generale 2024-12-07 07:01:42
4911🙂BugTotal Protection not working (I believe the repro is finish research before any units encounter the virus) 2024-12-06 04:02:53
4910😟BugUnable to save my game. Keep getting error messages. I have played several more hours and still unable to save. I have no idea what glitched the game to no longer be able to save. I have not shut down the game hoping that it might fix itself but it has not after several additional hours of gameplay. 2024-12-06 00:42:27
4909😟GeneralDie Teleportblume hat einen Bot in eine Schlucht teleportier, aus der er nicht mehr raus kann 2024-12-05 19:36:45
4908😟BugBeacon suddenly stopped fulfilling the requests of the surrounding buildings. It worked fine since essentially the beginning of the save. The beacon still grabs the Plates and outputs into the bottom storage, but doesn't pull Ingots from the top2024-12-04 17:41:17
4907🙂GeneralPlayed the demo's tutorial, the only "negative" was that when I equipped the assembler it wasn't clear I equipped it into the hub; I was trying to find *my* inventory. I realized my mistake after a bit, but otherwise the tutorial is very well done. Perhaps a bit over-hand holding, but there's a lot going on so I'm not sure it would be as effective otherwise.  2024-12-03 18:13:03
4906🙂SuggestionAdditional worldgen parameter: scale factor
>1: biomes are bigger, resources are further apart, resource patches are more extensive,...
<1: the opposite
 2024-12-03 13:55:20
4905😟BugThe chest on the left is periodically requesting items.
The chest in the middle is partially fullfilling those requests eventhough it is disconnected from the logistics network.
To me this behavior is unexpected and in this case exactly what I don't want to happen.
2024-12-03 12:33:12
4904😟SuggestionSo it seems that with aggressive bugs, the game is virtually impossible. They attack after about half an hour and then the next wave is massive compared to the last. I don't think there's any way to progress with the waves hitting that much harder each time. I tried this game mode cause I liked it more that there would be occasional attacks but the attacks are just too difficult to fend off, where as the previous game mode from default game settings was kinda boring as they would never attack till I antagonized them.2024-12-03 02:04:49
4903🙂SuggestionWhat if bots could have more than one destination? For instance, I'm moving silica sand a considerable distance and disposing of it at one location. After that, I have more bots redistribute it to other adjacent storage sites, which are subsequently sent to the factories as required. But I could get rid of those other bot tasks if the primary hauler could just make three stops rather than just one.  2024-12-02 16:23:39
4902😀Generalgood game but loikes to crash. 2024-12-02 11:37:16
4901🙂SuggestionI'd like the ability to move buildings. Simply "copy" a building and move it to a new location so that my bots deconstruct it and move it without pulling things from anywhere else in the network. This would save a ton of time when reorganizing my base. I think the copy command should also exclude a few things, but its hard to say what really. 2024-12-02 01:25:21
4900😟BugGate cannot be placed properly. No matter what rotation I use when I construct it.2024-12-01 23:13:36
4899😟GeneralI am attempting to reduce the amount of bots moving around and trying to make a more automated system here of items hoping between connected structures, but I cannot figure out how to get it to do what I'm trying to do. I've disconnected the logistics system of a lot of buildings and found that my bots are still doing all the manual work rather than the storage buildings teleporting resources where they need to go. I even tried to give each resource production building its own teleporter to see if it would teleport resources from nearby buildings but it just won't. I'm starting to get annoyed that the game appears to be forcing me to do 100% of everything by bot alone. It isn't very fun if I can't find a way to optimize these things.

In that, I'd also like to have some kind of overflow with this, so I can send overflow one way when it can't go the primary way, but I saw no method of that either. If there is something I'm missing, I guess I missed it. The tutorial was rather basic so it didn't help me a whole lot. I'll see if I can look through the documention to see if I might have missed something there but I have been streaming for a couple hours as my first playthrough, and this is one of the primary things thats been bothering me as I try to optimize things.
2024-11-30 22:32:17
4898😟Generaltutorial doenst go past 48, probably because i already createed boards before instruction 2024-11-30 20:57:29
4897😟SuggestionNeed an unit setting to turn off "Warning taking damage". Gathering blight gas requires taking damage and the alerts keep appearing all the time. 2024-11-30 12:00:02
4896😀Generalasda 2024-11-27 15:22:47
4895🙂SuggestionAbility to ping locations to other players during a m,ultiplayer session 2024-11-27 10:34:26
4894😟BugHey I'm Anita from the server. There's a behavior on the Mobile Command Center, scrolling up will start a unit production code. There are some components in the Twinbot with the deconstructor. The crash seems to happen when the MCC is selected, and another bot delivers a component that is required for the produced unit2024-11-24 09:53:48
4893😀SuggestionИгра очень хорошая, интересная и так же простая в понимании как и к чему.
В данный момент написания отзыва, играю в демо версию игры и уже в восторге.
 2024-11-23 19:14:12
4892😟SuggestionAllow blueprints to be built when there are missing technologies.
I added the "Portable Transporter" to most of my buildings and now I can't build any of them when I start a new game.
 2024-11-23 17:32:20
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