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IDRatingCategoryDescriptionScreenshotDate
4670😟BugProof that the radar filters are not operating on AND. This cleaner duly gathered 2 turrets lying on the floor, but on its third try it targeted another component and not a turret, it is now holding it and will bring it to storage, wrong.2024-09-05 04:22:13
4669😀PerformanceAs someone who played over 1000 hours of factorio, I still do Not understand why the map needs to be infinite.

Just like how thoes unpassable areas are without research, just limite the map. And who knows, maybe via an update, dlc, expansion, whatever, said areas can bee further access since new expansion = new research = new ways. And then said area can be further limited by next level.

Reason for saying this:

The furtur you go the more rich minerals are... well what if right at the end of the map, there is 1 single, 1 sqare, Infinite chunck?

And such chunck exist all around the map.

aka if the map is massive, extremly difficult to access, let alone transport them.

However, this will ensure we will never run out of resourses even without "limitless" map.

Plus, exactly because it's just 1 single chunck, it dosen't make sens to focuse to get there, someone create a base around it, when there are tons of enemies (and whatever else you can add, aka you need to be end game. Like lock with like the ruins). and there are tons and tons of (non infinite) rich mineral from where you started and where you might find such resourse.

Again, if the map is Massive (aka bigger then huge, absolutly massive), limitless map is not needed. Infinite chuncks will ensure we don't run out, it being a single chunck, will ensure people don't start a culture to go end map (aka rush true research, enemies, whatever, just to get there like an obsesion), and due to the "locked" areas, you can create 1 region, where we can't pass, but enemies sitll can. This is so that enemies still attack for people who want them for whatever reason.... of course, they could always just not destory the bug nest but whatever.

Also, please update the scanners. The infinite chunck will be detected, so of course this hinders search. Also, a "found target" -> DO NOT find it again, would also help to improve the beheviour.

also, please add a way to play thoes floor as long as they are on the network

Also, please add teraforming, water, plateaus? please let us remove anything and EVERYTHING that could be a "can't construct here", just like how you can destroy the ruines and infinite resourses, let us destroy the plateau, create an artificial ramp, destroy (evaporate?) laser or cover it with the artificial ground (yes, I forgot what it's called and don't wish to check in case this messege will be gone).

Speaking of that artificial ground I don't remeber plus automatically laying them....could you please create a second one, that, anything on it, IS network? (aka electricity and everything get's passed).

Lastly, Please create a radar (ADD IT TO THE COMMAND CENTER AS DEFAULT) that will scan all of the network. This is to help with any drop item, any unit that it's damage, so stuff that need regully maintanace and you can't do it via "radar signal match whatever it's called". Such network radar, only 1 is needed, and this will ensure the command center is special.... Seriosly, do you even use the command center for anything? I place it at exactly 0 . 0 as center of the map... and that's it.... due to the research and everything else, other building mid game are better used... This is why I said to make it a default for the comand center. Since like this, this really will be the center of comand, especially if people learn how to use the beheviour to change what to search for etc etc <- And i forgot... the reason why I said all of this: If I deconstruct something, or unit needs healing, I use the signal match thing, however, this can only be done if a radar finds it... aka I need to construct tons of radar. How many tons and tons and tons of such structures will I need until I will experience FPS drop? (yes, I played to much Factorio so I am not able to help it).

And lastly, Please do NOT dismiss ideeas because someone might not agree with them. Do NOT forget, you have added custom where you can add infinite minerals, no enemies, so on and on. Anything that it not "balanced" or not enjoyable for some, DESPITE being a good ideea, please just add it via custom so it's not even a default one.

Also, Thank you a lot for this game!
 2024-09-05 02:42:40
4668😠Performance请问写一下这个无法存档怎么办啊2024-09-04 11:15:42
4667😀BugDeployers have a bug/missing feature. If a building has inventory, including drones, then the deployer will not pack those items into to to-be-deployed building. This means you need to dissasemble each drone with a deconstructor and rebuild them at the new site, unless you provide the resources through other means, in which case the drones without a port will idle uselessly unless rescued. There are ways around this but they rely on having a mobile unit just for drone courier duty which is inefficient.

My suggestion is to use a hidden blueprint function just for deployer memory that stores equipment and inventory, completely restoring the building as is. Or the drones could be assigned a dummy drone port they can't dock with on the deployer with the building stored.
 2024-09-04 08:26:09
4666🙂SuggestionFor Signals. Can you please add the value to also be needed?

Aka if I set something Black 0, Black 1, and Black 2.

I set a behevoir for loop mach signal, Black with the value of 0 -> this signal to be send to "deconstruction" target. So said bot will only destroy buildings with Black 0.

This is to further create an infinite variety without needing to add tons of different icons.


Also

Can you please add a function to scan the WHOLE network? It's so annoying when I destroy something, and I need to call the bot to collect them OR need to give radar to every building (as much as I need to cover the whole area) in case I destroy somthing or the bugs do it.

This "whole of network" can also be helpfull to create build thoes concret stuff so bot can move faster.

Lastly: Please add an option to disable the animation of the resourses. I need to close them or endure them jumping. The arrows are more then enogh.
 2024-09-03 20:46:04
4665🙂GeneralI hope I can communicate what I intend as best as I can: When you or anyone else from your team read suggestion, Please do NOT dismiss some of the quality of life because certain people might not be happy due to balance or whatever reason they have or assume, or seriously, whatever made seem like your team demands people o join discord (aka misinformation).

Anything that is "cheat" like, unbalanced, whatever. Please, just add in the custom section like you did with the Infinite resource, No night, No bugs.

Please add as many quality of life features because this is what will make this game stand out vs other games. And my fear is: Some suggestion to be ignored since it might not be ok with some people.... <- just give them option to not have them on. This will be a win win for everyone. And like this, once the game comes out from beta, and many people will try it for the 1st time, they will see there is a lot of freedom to play however they want.

And just to finish with a suggestion: Please add some of the workshops. Like the "Clear" land. Aka, the infinite resource on, the chunk minerals are just in the way. Due to infinity, there is no sens to waste time mining them, attacking and destroying them also get annoying after a while.

The transfer device: having a range of 6 (again, just add in customise) = You can fully automate the whole thing, especially if you add behaviour, without even needing bots for transporting resources (of course this excludes new construction, and exploration)

Again with the change in custom. Sorry, do you know how annoying it is to construct and construct a new range network? No, that means you are a lucky one since you don't get annoying. I wonder how many are in the same boat... Yes, please add an option to have a far greater reach. And I wonder how many people do like I do, and created a fully automation bot that, when active, it will automatically build this building..... <- Did you ever play Start craft 2? The Zerg's have a unit called Queen, it has an ability to create Creep Tumor. This allow the spreed of the creep. The creep is similar to the network, as in zerg go slow if going off, and building can't be constructed if no creep. But the idea of the creep tumour, is that you can create 1, and only 1, other creep. Then the old one can't. However, the new on, can also create another one, and only 1. This is essentially infinite. And of course, the Zerg Queen can build additional, so you never run out. Idea why I mention: if you do something similar with the network (and please add it to basic research) as an equipment. Buildings, including the one having radar, can essentially clone themselves automatically. Just like how you set values when crafting, to set how many copies (Mind you, the idea is that THIS equipment, will be transferred from the oldest one to the last build one), and if you add behaviour to add coordanace, distance, even type and more, you can essentially create an automation almost completly. Like if storage are full, to create automatically more. And of course, this essentially allow for a much more easier behevoir set up to automate creating more networks.

Also, I wish to report a bug. I set up for bot to create a bulding at every 13 steps (I skip the details), ideea is, the build function, I used the "can't build" -> Show notification and "Exit".... but when the bot was next to a mineral, it just constructed the building 12 steps (insted of stoping since not 13) and afterward it moved on constructing every 13 steps... ending me needing to destroy a lot of buildings due to OCD....

Speaking of OCD: please let us remove any "red" tiles in a way or other. This includes water. And again, please add this in basic, later is to late. You essentially want us to play the whole game just to access stuff that allow us to finally be able to create the base how we want? Thoes are in the way from the start, and it's not fun. And yes, I do restart New Game, explore area, if I like, I stay, otherwise, restart.
 2024-09-03 19:58:37
4664😠GeneralPlease add terraforming. I played over 1000 hours in factorio, I go INSAVE that the plateau are in my way.

Even if it's NOT removing it like in factorio, ad least add "ramp".

As a building/program, what I am asking: Make it so that 100% of the terran can be build on.

Also, if this is unlocked later in game. OASFNOFIDNMEWOINM WIPOMQWOPIWEMJ THis is how iritating it is!

Game is endless yet it's suffucating because of this platform!!

Or you know what? Just add NO plateaus. I chose few, yet they ARE IN MY WAY.

I set up the Range of network to cover exactly everything, guess what happens? THe perfect plan is ruined because of a small tile is in the way so now I need to build around it......


------------------------------


Please add trains to the game.

The difference is that trains will only move when wagon is full. Wagon can bee as much as possible.

Trains to be powered via crystal.

Lower tier consume more crystal.

End game to be able to use via different source that dosen't consume crystal??? or any reason not to?

Trains are perfect exactly because you can use them to add units in it, Aka trains to have thir own network + Radar.

Train scanned area, robot go out and collect resourse.

Why trains and not trucks? Good luck, there are tons of train fans, look how in Factorio people are obsested with trains, yet no one ask for trucks. Also, trains need rails, aka will give you stability. And the best part: faster and faster train, exactly because of railways, the path is clear, meaning you can make them faster and faster without issues due to obstacles (since both won't touch rails), no "path blocked", unless you seriosly don't add little lights to control flow. And the best part, can be longer and longer, assuming enogh power (reason why I said to consume crystals the more it needs). Aka you can have a wagon with just it's own bots, said bots, when trains stop near a resours, bot will go and collect (aka this to be automated without any other beheviour), collect everything until train's rader can't find anything. Of course, if train radar shows enemy, all bots come back and back to base (or maybe atacking one will come out?) And once done, go back to base, said bots to come out again to unload, and repeat. This is also perfect to transport mass amout of materials, as well as storage. Because quess what, constructing tons of storage unit isen't enjoyable, but it's a neccety.

------

Thoes thing you place on the groud to make the bots go faster.... can you please add a simple equipment, that works like a radar, to scan all the area IN the network, and automatically lay said piece if not present, or destroyed due to enemy attack?

--------

I do not know if it's unlocked later, but for haven't sake, please add a way to reconstruct AUTOMATICALLY anything that got destroyed by enemies. Even if it's just buildings.

In factorio, I hate when I did not unlock bot because if the enemy destroys one of my structures, I won't even see a blueprit what was there.

Here is the same. But I still don't see anythign indicating I can have this feature.
 2024-09-03 17:12:13
4663🙂GeneralI think the "Switch" behavior should accept more values. If I want to use it to branch paths depending on numbers or specific entities, I have to first use a parameter or do something to add what I want as a criteria to a variable, for example using "Copy". I think this should not be the case, and that switch should work with everything. It is a shame that there are so few options to create more than 1 branching path in one instruction. 2024-09-03 15:32:03
4662😟Bugロジックの「ユニットの移動」について。バグなのか微妙だが。テレポータ使用について。手動だとテレポータにユニットが移動するとユニットがテレポートされる。ロジックでも遠くからテレポータに移動した場合はテレポートされる。ただ、テレポート後、テレポート先ではテレポータに隣接していて、再度テレポータを使用しようとテレポータに移動すると、「移動中」ロジックでは先に「移動停止中」と判定されてテレポータが使用されない。テレポータの場合はテレポータを使用する判定を先にした方が良いように思う。(2つのテレポータで、他方をテレポート先に設定し、往来できるようになってる場合。)2024-09-03 10:42:14
4661😟Generalロジックエディタについて。レイヤーサイズがおかしいのか、ビューと不整合してるのかで、縮小するとほとんどスクロールできず、画面全体を使えない。ただ、その状態で新たにロジックを置くと、右は有効になる。(配置の自動制御で左は既存より左に置くことはできない。) できれば、接続前提や、上揃えのような自動制御は、デフォルトが無効になる設定が欲しい。
2024-09-03 10:33:27
4660😀SuggestionThe program behavior interface can get really difficult to read due to overlapping flow lines when using the locked position blocks(and really ugly without using them.) 2024-09-02 23:02:44
4659😀SuggestionThe  2024-09-02 23:01:03
4658🙂SuggestionWork on the blueprint library management is super valuable and some split between the current live faction and the player's cross-game library seems wise. (Also, if entities now point at one behavior rather than copying it now, HUGE yay, because that made pasting lots of behaviors literally crash the game before; so, thank you.)

But a lot of work is still needed here. You need to decide what the expectation is with folders -- keeping those paths set up twice in my faction and in My Blueprints is wild. It's still VERY easy to edit the faction one and not the My Blueprints one, or vice versa, with nearly zero visual cue, and that's bad.

The green text about how many units will be affected by a change is a GREAT step in the right direction. Do more stuff like that! Give me text like that for whether a similarly-named thing exists in whichever library I'm not editing right now, and whether it's in sync or how far off! Stuff like that will help a lot.
 2024-09-02 20:33:58
4657😠GeneralI'm so annoyed by the tutorial.There's just being annoying, not helping, just blocking my way. 2024-09-02 15:26:46
4656😟Bug「バックグラウンドでミュート」の設定が保持されず、ゲームを再起動するとチェック外れになる。
2024-09-02 14:45:56
4655😠BugBot's not delivering materials to new building, did before, why not now?

Raw iron ore being delivered to ALL storage units and clocking up system, didn't before with smaller buildings. No commands to store them there, why are bots delivering ore where not requested?
 2024-09-02 14:34:34
4654🙂SuggestionWait tick - Add a little clock/timer (the one you have for construction) next to the start/Stop so we can see in real life how long to wait.

Also add extra option to wait: show seconds
 2024-09-02 02:10:14
4653😀General  2024-09-01 21:04:24
4652🙂GeneralWhen checking a beheviour where it's linked, Please CHANGE the highlith to a Colour. Since if there are multiple links that go back, the white line overlaps and it's hard to see where goes what unless you start fideling around.
 2024-09-01 19:31:38
4651😟BugMute in background setting doesn't persist between sessions. 2024-09-01 16:22:02
4650😀SuggestionID:4639に関連して。ループも「~のループ」というロジックではなく、ループと対象を分けた方がいいと思う。ループはデータ群をループするというロジックにし、データ群というデータタイプを導入する。データ群にユニットを指定してループすれば、ユニットごとのループになるし、インベントリを指定すればインベントリのループになる。データ群もインベントリとか固定ではなく、できればあらゆるものを扱えるように。スキャン結果とか、視界内の資源とか。その点では、スキャン等も一番近いものだけでなく、結果を群として返すだけで、別に近いものというロジックがある方が使いやすい。それができると、個々の資源を個別に処理したりできる。ロジックはまだこれから変わっていくと思うので、古いとか廃止予定のものはそのことと代替方法を示すようにして欲しい。
2024-09-01 12:02:30
4649🙂GeneralJust going to say that I find the small detail really neat that "sorting the inventory" of a building will reflect that change physically on the model in game and for some reason it just makes me happy.2024-09-01 11:55:40
4648😀SuggestionFollow camera is nice and can be expanded into an ambient camera mode, but needs hardening against user error.

An advisory dialogue box is the solution!

If the player activates ambient camera then the first few times a dialogue box pops up!

'Ambient camera is a great way to test that your base can run itself. Enjoy, but be advised that with aggressive bugs your base will need to respond to and clean up attacks without your input. You can toggle to enforce passive bugs while in camera mode, or you can prove your automation skils by responding to attacks with behaviours. Please make a selection, and remember that the point of the game is to enjoy it. Have fun!'
 2024-09-01 07:08:23
4647🙂BugRadar filter logic seems to be broken in the Behaviors programming. If I have Silica Sand set as the first Radar parameter and Dropped item as the second, passing the result to an "Is a" check for dropped item is false. This seems to contradict the Radar filter logic as I believe it should be "AND"ing the two filter parameters I have provided. 2024-08-31 23:01:45
4646😀SuggestionHello

Regarding the Infinite Resourses

1st of all, I absolutly LOVE that

2. Due to the nature of the game, said recourses are in the way as you explore due to preventing the clearning of the land via behaviour since the chuncks and the initite resource are mixed together.

3. A sugestion: Prevent scanners from "registering" them as a mineral. This way, we can automaite the clearning of chuncks of minerals and such, and if the worse case scenario such infinite resourses are still in the way we can just destroy it....

4. Let's take it a bit further. What if insted of an infinite mineral, it's a ruine that give an equipment that automatically and infinitly crafts said mineral... yep, you get the ideea

4 continue from now on: this way, each time we collect such equipment, all we need to do is equip it to a building. PLEASE make it a "I" type. Please don't complicate this via S, M, L. This is extremly important since like this, we can do as simple as adding 2 crystal to a S building and it will create 2 crystals at the same times. And of course, the more you collect the more insane this cheat becomes. Imagen you have 4 I slots to a bot and goes around giving everyone crystals (or whatever it has)

And I will stress it out again, the infinite mineral is chosens for a good reason, so please don't make it harder to get since people would have just chosen a different option if they want to "work" to earn tons of resourses.

Of course, this "equipment" could also be a separate option, all you need is to add new custumise option.

And again, the 4th option is because, as mentioned at 2, autobehevoirs do work but you end up reajusting the miners.

And of course, if 4 is to much, just please consider nr3. Just add a "ignore infinite" because currently you need to set up a more complex beheviour where the bot need to check if the mineral is over an insane value, and then somehow look for a different one, aka ignore that one and show a different one.

Also. I really love this game.

Please fix improve the tutorial since it's bare bones the jump from tutorial to using the game even without beheviour is to much that I am not suprised so little people are playing the game. And I don't know how well it will do even if it's out from EA since I saw many people mentioning this game on the "similar like Factorio" topics yet it's a mixed reaction exactly because you need to learn to much before you can play. And if you don't learn, it's not a good game.... and such people will never see how amazing this game really is.

Also. Consider adding "allies"

why? So that people see and learn from said allies

Including the ability to copy the beheviour settings <- yes, this will be absolutly up to your team to make it so amazing, that people will copy this to show how amazing it is.

I have 0 ideea how to do with resourses since they are limited. Maybe this allies will be a challange only? Like you start the game as a "trainee" and you essentially go through school and see how others (ai) are playing to learn?

You have both tutorial section where you can transform that one to one where allies exist and change the resourses to infinite so there won't be any limitation (and please don't start with the "what if people don't want infinite resourse" when they can alway play said map and set the seed to 0 and see how fun it is to play with allies and battle about resourses)

And I do hope this whole allies thing is taken seriosly because new player don't see anything amazing in this game. So if they see that actually everything an NPC AI allies does is purely based on beheviours that get added with certain new units, they will see how much potential the game has. Plus, it's much easier to learn and understand game concepts via seeing models and exemples then a dictionary that dosen't even cover many aspects.

 2024-08-31 21:57:32
4645🙂General 2024-08-31 21:42:16
4644😀SuggestionWhen alt tabbed, please put audio to mute. 2024-08-31 10:24:37
4643😠General保存不了游戏怎么办啊2024-08-31 04:14:46
4642😀General
 2024-08-31 01:19:00
4641😀SuggestionIs this a good place to put some suggestion? Mind you, I won't be joining any of those groups since I don't like social medias.

I will post my suggestions. If any of you devs says this is not a good place, I will delete/(move?) since my only reason for messaging is to pass on suggestions

1. The more I watch how to videos, the more I see how inefficiently I used my whole base and this includes redoing almost everything. Please add more to the tutorial. Even challenges if you want.

It can be as simple as going from one stage to the next one via solving puzzles that involved behaviour comments

Aka the basic will be basic, like how to tell a unit to pick up items and deliver, aka exactly like tutorial. However, also some other basic stuffs. Like how you can use the rater to detect whatever it is. As well as the differences between. Also in this basic, in game stuff, like using Alt, shift <- like how holding and press any of the 10 numbers, you assigned said group to said number (if it was not mentioned in options, i would have never found it), how to use the shared storage.

Let me now even start with the channel 1 - 4, disabling collect and such, from network.

More advance is using the behaviour comments, the more simple ones. Here you can also let people know that you can save units, create folders, and more I only learned via "i wish I knew before playing" & "tips and tricks" videos.


And of course expert is essentially exactly that. for people who played many hours of the game.

I want to point out that what I wrote above is NOT taking seriously.

People pick up this game to PLAY a game, not to READ lectures. Aka YES WE ARE IGNORING THE CODEX because we want to play and not study <- this is why I said, it's not taking seriously.


2. Just like in factorio and other games, if a building is destroyed, add the option for a "ghost" to be there that will essentially trigger for said structure to be rebuild. I stopped my 20 hours play because I had enough that each time the bugs invade, I need to redo the plateau that got destroyed as they walked in. Aesthetic is a very important part of this game, so having ruined plateau is just irritating. And of course, if a building gets destroyed, this is even worse..... The notification: something got attack, just leave it there until we dismiss, even add a button: reconstruct. So even if a unit gets destroyed, they get replaced.

3. Please do something about blocked paths. Nothing is more annoying in automation games. I fail to understand why such scenarios happen: Mass boss mine a large ore patch, but one bot who is more in the centre, can leave since the path out is blocked by other bots who are mining something else. Just let the bot move, with the other bots move out of their way. Same idea, tons of bots, at the same time, when to the destination storage unit, and they blocked each other out. Since the storage was to full, they where wasting all in a certain place to drop off, and of course, the one coming to pick up/empty the storage was unable because the mining bots block this off....... Do you see what I mean with Nr1? Do you know how it is when I learn how to use portable transfer equipment, how it is when I learn how to program the behaviour of other units. I was doing so many thing absolutely new, so many task, so many aspect, so many verification everything work, that I did not even have the time to do a "transfer" bot like in tutorial since I needed to go to the next thing. And I am sure many other people do the same....

4. Add a in game "note". Let us do our own task.

A reminder. Especially if you can allow us to even add pictures/icons and values.

5. Regarding the visual: Can you please add a background? Like a geometric shaped? <- I did not say square or circle because I do hope you let us chose the size, form, and colour of the frame. Maybe it's because of my eyesight, when I have set items that I craft as visual, I sometimes don't see them clearly unless the colour differences are strong

6. For the Radar FILTER, please also add "NOT". Best examples are the Infinite resource + bots who are automatically collecting resources... except you need to manually re orient them when they go for the infinite one when there is a non infinite chunk next to it. This "not" is also good for EASY setting for robots who collect or explore. Instead of setting up a behaviour to run from enemies, all you need to to do is scan for "target" IF no enemy is around. This way, no behaviour is needed.

I will stop since other suggestions might not be relevant or solvable via behaviour loaded by others.

Lastly, I just want to make it once again clear, all i wrote is feedback that I hope will Improve the game. I really love automation factory building. And all the stuff I wrote, are stuff I am aware a lot of people don't bother to check, yet, if they are implemented or they are aware of them, chances the whole game experience
 2024-08-30 22:04:14
4640😟SuggestionУ Вас есть Предмет "Металлические пруты". "Пруты" некорректное название для данного предмета, это ошибка перевода. Правильный перевод - "слитки", "Слитки металла"/"Металлические слитки" 2024-08-30 15:47:09
4639😀Suggestionロジックの「アイテムを回収する」について。輸送元への移動も含まれているようで、移動は別にロジックがあることから、輸送元への移動を含めないで欲しい。これに限らず、1つのロジックは1つの動作だけをする方がわかりやすいと思う。
2024-08-30 10:20:49
4638😀Suggestion時間とは別に経過tickも表示され、絶対的な時間がわかるので、早く進める機能があってもよいように思う。
2024-08-30 10:18:47
4637😀Suggestionロジックエディタのスクロールもフィールドと同じWASDキーでできると使いやすくなると思う。
2024-08-30 10:18:20
4636😟Bug多分バグか、メッセージ不正と思われる。ヒトシミュレーションコアは研究上は現バージョンでは解除できないため未実装。しかし、シナリオを進めてAI研究センターを作ると作成できる。けれども、そのコアをリシミュレーターに入れてヒト探索機を修理しようとしてもできない。ウイルスシミュレーションコアの場合は専用インベントリがあるため、おそらくヒトの場合もそうだと思うが、ヒトの場合はインベントリがなく、ヒト探索機をリシミュレーターに入れるとリシミュレーターコアのインベントリに入ってしまう。
2024-08-30 10:17:28
4635😠GeneralCant find blou cube to continue recearch. game stuck and i lost my scout. 10 hours of gameplay and not once have I found the cube!!!!!! 2024-08-30 01:16:42
4634🙂SuggestionItems left on floor, in base, should be considered low priority. Currently it seems to be completely ignored.  2024-08-30 00:02:05
4633😠General1. 我想仅筛选出机器人, 故我将"Filter"的参数设定为"Information"选项中的"Robot" (Object Type), 但筛选结果为空(根本筛选不出机器人).

2. 另外顺便一提, 编程中循环相关的函数, 中文翻译存在问题. "Done"被误翻译为了"无人机" (猜测是译者将Done看作了Drone)
 2024-08-29 12:40:07
4632🙂GeneralPor favor, barra para acelerar o tempo D: 2024-08-29 11:03:04
4631😟Suggestionメインルーチン・サブルーチン間でレジスタやパラメータの授受ができるようにして欲しい。
2024-08-29 10:54:44
4630😟Bugunits try to get resource from a building with no logistic connection. units should'not interect with.2024-08-29 09:46:55
4629😟Generalsorry this is far too complicated to understand 2024-08-29 01:36:17
4628😠Bugresearch is stopped for no reason. I cannot fix it. 2024-08-29 01:20:56
4627🙂BugHuman Evolution 5/11 weirdness2024-08-29 00:10:46
4626😟GeneralLooks like a good game but miner bots feel really stupid and have to be regulary redirected towards resources or need help getting unstuck. 2024-08-28 23:31:28
4625😟BugBroke the assembler UI by importing a different BP (support) than the previous time (Miner)2024-08-28 06:49:26
4624😠BugThe assembler UI on the Command Center bot is bugged, I can't manually set a production.2024-08-28 05:51:50
4623😟GeneralChanging the name of a folder in "My Behavior" which has the same name as a folder in "My blueprints" will change both. They are linked somehow.2024-08-28 04:17:59
4622😟PerformanceПосле длительной игры и расстройки огромной базы начинаются огромные проблемы с производительностью. Проблема не в графике, я вижу абсолютно одинаковый фпс на любых настройках. Даже на ультра моя система нагружена на 30-40% максимум, но фпс когда моя база в зоне видимости становится примерно 20 кадров. 2024-08-27 21:02:56
4621😟SuggestionI do not know if I missed it in settings:

Enginier (and most lilkly other units and buildings) repeated sound, please give the option to turn off. I am on the autism spectruc and I go mad keep earing the enginier doing beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep

And my only option is to mute such things entierly

Again, maybe because im the autistic spectruc, each and every time the resourse increase or dicrese, my eyes automatically look top left because the resourses keep "moving". Can you please stop such animation? The arrows are enogh to tell if resourse increase or decrese.

And this is just the tutorial, I can't even imagen how many more such thing.

Lastly, the controller is very bad for this game. So many moments i need to use the mouse because the controller can't advance. And due to the switch between mouse and controller, i keep messing up the gameplay.

Please add an option to enable or disable controller entierly. Because as thing stand, I will most likely keybind controller keys to keybord and mouse via steam imput because the game can't be used as it it right now.

Also, if you wish to "fix" controller, all you need is to add a switch key or whaever it's called.

Exemple, I move with left stick, good, but If i press and HOLD (you know, like shift on keybord) and then use left stick, it will now work as a mouse insted.

Using such switch (or whatever name) key, or 2, will enable for a controller to be able to use ALL of the function (imput in settings) that can be done via keybord.
 2024-08-27 19:15:03
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