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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 4993 | 😟 | Bug | when working with blueprints, save current selection saves to the topmost folder and not to the current folder. It should save to the current folder. | 2025-01-29 05:15:35 | |
| 4992 | 😟 | Bug | Minor bug. Using a behaviour with the "mine" instruction with 2 mining lasers equipped causes only the first one to mine, the second one is idle. | 2025-01-29 04:33:15 | |
| 4991 | 😠 | Bug | Blueprints and Behaviors share the same folders if they have the same name. This is not obvious until renaming or deleting | 2025-01-29 02:19:28 | |
| 4990 | 😟 | General | Please allow deleting contents along with folder for behaviors and blueprints | 2025-01-29 00:27:41 | |
| 4989 | 😟 | Suggestion | Mass deconstruction! Please! I'm tired of taking down walls one by one | 2025-01-28 07:20:25 | |
| 4988 | 😟 | General | Hi devs! I've been away from the game for a while and started playing again after the combat update. I'm noticing some things that are quite hard for me to manage compared to what I'm used to. First, behaviors. I tried editing one of my old behaviors and saving it as a separate copy but it ended up overwriting my old behavior. I remember having the option to save the current behavior as a new one or overwrite the previous. Why would you change this? It seemed intuitive to me. Second, as much as I like having separate sections for Faction and Global blueprints and behaviors, I also wish that they don't interfere too much with the simple workflow. Let me explain. When I'm saving a blueprint now, I have to pick whether I should save it as a faction one or "My" blueprint. And if I somehow save it to the wrong one, they don't show up in my build menu or assemblers (I saw that we can toggle this for buildings but not for assemblers). I just wish that this whole thing wasn't as complex and confusing. But then again, it may be because I was so used to the simplicity I had before. I hope you consider these. It's stressing me out | 2025-01-27 14:49:02 | |
| 4981 | 🙂 | Bug | when building a gate, the hollogram and the finished gate are rotated 90 degreese from each other, so when placing the hollogram to build the gate lined up with a wall, when the gate gets completed, it will be the wrong orientation. | 2025-01-27 06:19:16 | |
| 4980 | 🙂 | Suggestion | It must be stated clearly what the return value is from an action, for instance a scan. Right now it's guess work to figure what an action resulted in. Is it a ore type? is it a position? is it something else. | 2025-01-27 01:24:23 | |
| 4979 | 😟 | Bug | buildings fail to finish constuction, reset progress and materials. also, the human research cannot be done further as the ?pallet of steel beams? cannot be made by anything, displays ??? | 2025-01-26 07:31:56 | |
| 4978 | 😟 | General | Would you please put the electrical overlay back on the mini map. | 2025-01-25 00:54:31 | |
| 4977 | 😀 | Suggestion | I would like the ability to edit how long the day and night cycle is specifically, as well as introduce night time obstacles that the player must overcome, such as night specific hostile creatures/patrolling bugs, or anything of the sort. This would allow more options for the player to up the difficulty in a natural way(night specific changes), while also adding the option(the day/night cycle editing) for the player to create self imposing challenges or just more difficulty. An example could be having night only challenges which on its own would disable any form of solar energy generation that the player would have to keep note of. Another example would be if there are more solar based functions added to the game, the player would have to balance between day time gameplay and night time gameplay, say a Solar based turret that does nothing during the night but in return is pretty strong during the day. An example custom scenario could be Short Days Long Nights where it's now like 20% Day and 80% Night, so the player would have to make sure to use the time wisely as when night comes, it would bring all sorts of trouble. | 2025-01-24 16:40:37 | |
| 4976 | 😠 | General | The changes to the UI made in todays update on the experimental build are a negative that makes the UI worse. Please either revert the positioning change to inventory and research status or allow an option for customization of the UI. By moving the inventory window to the far left of the screen you remove the centralization of the UI interface from a centralized (bottom) position that makes it harder to see and will typically add more mouse movement when dragging from the inventory to another location as the target location will more often be centralized on the screen as it is the focus of the players attention. | 2025-01-23 23:04:25 | |
| 4975 | 😠 | Suggestion | You guys have GOT to revisit how library syncing works!!!!!!!!!!!!!! I just got trolled and lost some very complex behavior logic work AGAIN because of the totally nonobvious relationship between faction library and "my" library. And my last couple hours of trying to sort things into folders, has been totally trashed by the moves of blueprints causing behaviors to *sometimes* move around?! I'm putting the game down again until this is fixed. The complexity of this game is a treat. But when the complexity management tools are completely pants-on-head, and all the basic organizational features are outright trolling me, it's an unplayable fucking mess. I'm so frustrated guys. I want to love this game. I want to bring all my friends to this game. I can't. | 2025-01-23 22:28:02 | |
| 4974 | 🙂 | Suggestion | Please make the comments on a program element able to take space that is considered by the auto-layout system. Behavior code can be very hard to understand and comments are very important. It would be fine if there is just a rectangle we can adjust manually. (I know that to deal with reflowing text on the fly can be quite unpleasant in code!) Alternatively, at least please make the comment on an element draw over other elements when that element has mouseover! | 2025-01-23 21:19:19 | |
| 4973 | 😟 | Suggestion | Considering how important the Library is, since the game is made out of such complex plans and their reusability is important... Please continue to invest more love and attention into the Library UI! For example... alphabetically sorting the categories would certainly be nice. Or at least respect nested folders and show siblings next to each other! I currently try to refactor my organization of all my design plans. It is quite difficult to guess what will produce a good result in the UI. (It is also very inconvenient to move things between deeply nested folders, but that would be another suggestion.) | 2025-01-23 20:16:35 | |
| 4972 | 😠 | General | Sorry to bother you again. I just copied from one bot to another and instead of copying the commands (what to mine and where to store) each pasted bot got turned into a unit upgrader or something. | 2025-01-22 00:01:17 | |
| 4971 | 😠 | General | I was altering a program and when I exited the building the game started moving North with no input from myself, keyboard or mouse | 2025-01-21 23:36:17 | |
| 4970 | 😟 | Bug | Up in the top left is a field of crystal. Just underneath that looks like there is some metal. Change the view and the metal disappears. Just underneath the disappearing metal is bushes. | 2025-01-21 23:22:44 | |
| 4969 | 😠 | Performance | Having multiple Plasma turrets firing on screen TANKS FPS to the point the game is un playable. fps was fine | 2025-01-21 02:49:13 | |
| 4968 | 🙂 | General | 2025-01-21 02:30:00 | ||
| 4967 | 😠 | Bug | Some menu in Simplified Chinese and Traditional Chinese corrupted, like right click on the unit, some item become '>)' or other not readable characters. I have seen this bug for at least half year, please fix it soon. P.S.:The I18N keys is bad, PLEASE DO NOT USE ENGLISH TEXT ITSELF AS KEY. | 2025-01-20 12:07:58 | |
| 4966 | 😠 | Bug | Some | 2025-01-20 12:04:51 | |
| 4965 | 😟 | General | The Human Power Plant produces 5000 power, while 4 1x1 large buildings can produce 12000 power and take up the same space. Is 5 more range worth it? | 2025-01-19 08:10:57 | |
| 4964 | 😟 | General | What's the point of the Human Transport? It only has 2 speed/7 slots/0 socket??? Far inferior to Rock (2 speed/8 slots/1L/2I), or Transport Bot (5 speed/15 slots/3I) | 2025-01-19 08:00:43 | |
| 4963 | 😟 | Bug | Human Spaceport can't produce anything | 2025-01-19 07:45:48 | |
| 4962 | 🙂 | Bug | - When in my blueprints - When inside a subfolder - clicking the save blueprint from saved item will not make a new blueprint in the folder. Instead it repeatedly makes duplicate copies in the parent folder. (Save blueprint from copied item does work). - same behavior for any unit. Video recording of the actions. https://drive.google.com/file/d/18TumiS3AuY1MiGb9M57yFRtU3EUcIrru/view?usp=sharing Also, in my blueprints. If you click to create a subfolder and name it etc. it does not save the subfolder. Only way it saves if in parent directory you drag a blueprint to the create subfolder selection. | 2025-01-18 15:14:36 | |
| 4961 | 🙂 | General | 改变阵营颜色时,有一类建筑不会改变 | 2025-01-18 04:46:36 | |
| 4960 | 😟 | Bug | Drones aren't picking up the Metal Plates to supply the Wire Fabricators but they are picking up the Silica Sand. I have a similar setup in a handful of other locations but it's only happening with Metal Plates at this location. I'm certain I have the logistics configured correctly but am willing to be proven wrong. I'm using 2 mods, neither of which I imagine would impact this: - Production Monitor by Moekumo (https://steamcommunity.com/sharedfiles/filedetails/?id=3028475425) - Behavior Debug by sacroimper (https://steamcommunity.com/sharedfiles/filedetails/?id=3043062201) | 2025-01-17 00:58:42 | |
| 4959 | 😀 | Suggestion | have the ability to zoom out all the way to the map like Supreme Commander | 2025-01-16 18:11:55 | |
| 4958 | 😟 | Suggestion | I didn't bother building anything this time around, I just drove around a bit and it is just so disappointing that there is just nothing going on here, I can literally find everything that is happening in at least the early and mid game in the starting area, there are resources of all sorts everywhere you cant move for them, the enemies can be defeated with the single gun I start with or I could just run away and some of my starting units are so bad I just dont even want them. I still have this super ship that you are telling me to make into a base which is presumably still objectively the wrong thing to do and I told you about this right out of the gate so whatever it is that you have been doing in all this time it isnt addressing the fact that this is all boring and pointless. | 2025-01-14 09:14:13 | |
| 4957 | 😠 | General | залипают кнопки Л | 2025-01-11 15:30:23 | |
| 4956 | 😠 | Bug | Command to Mine does not look for nodes within visual range. | 2025-01-10 23:53:29 | |
| 4955 | 😀 | Suggestion | Please add a comment block (ignored by the processor) that you can attatch to a command (even if it sits in the flow like a command) or leave freestanding. The current comments ability is pretty limited when it is only for a single command. When i decide to change a command I have to copy it out of the old command and into the new command. Usually the logic hasn't changed, i just decide a different command was better. Sometimes I want to leave notes about places I want to change but aren't going to right now.. etc etc | 2025-01-10 03:11:48 | |
| 4954 | 😟 | Bug | Can't progress Human Discovery 2/8. Tried a fresh | 2025-01-03 18:28:40 | |
| 4953 | 😀 | Suggestion | Hi, please change the Foundation (Advanced) to a more ciruit board style like the others. Looks so grid-like now and very equal to the Logistic Network toggle. Does simply not look good. And if you'vespare some time, please tune up the shields opacity. They are so bright and your can't really look throug and see components on the (fighter)bots or (defense)buildings. Aaaaaand if you even have spare some more time. Just display the colour of the "highest" equipped shield level instead of cycling through all of them discoball-like. Overall great game :). | 2025-01-02 15:04:34 | |
| 4952 | 😀 | Suggestion | Hi, | 2025-01-02 14:58:12 | |
| 4951 | 😟 | Suggestion | Path finding for workers that considers using connected tiles would work much better. Or a setting that restricts them to powered tiles. | 2025-01-02 13:15:26 | |
| 4950 | 😟 | Suggestion | It would help in "Human Discovery" step 3/8 to add where to return, because for me returning to the defunct human research centre doesn't make any sense. | 2025-01-02 10:17:02 | |
| 4949 | 😟 | General | Every once in a wile, things get stuck, and I can't select units, and the only thing that happens when I click is these light pillar things appear. I'm assuming it's some sort of multiplayer location ping/notify thing, but I haven't got a clue how to turn the thing on or off! | 2025-01-01 18:06:15 | |
| 4948 | 😀 | General | no issues as of now | 2025-01-01 16:27:47 | |
| 4947 | 😀 | General | I found on the wiki that extracting blight takes 15 seconds. I think it would be good to also show this time in-game on the Blight Extractor, similar to Miner. | 2024-12-31 14:40:43 | |
| 4946 | 😟 | Bug | Repair component heals when out of range. You can create a central repair station that heals whatever the radar sees. | 2024-12-30 23:55:34 | |
| 4945 | 🙂 | Suggestion | Suggestion for Blueprints. The ablility to have entire groups of buildings in a blueprint. | 2024-12-30 13:57:22 | |
| 4944 | 🙂 | General | Hate virus, kill virus. | 2024-12-30 06:08:29 | |
| 4943 | 😟 | Bug | https://www.reddit.com/r/Desynced/comments/16g3gu4/drop_off_bug_solved_but_wonky/ Behavior Drop Off Item into with a set amount does not work. no drop off. only when amoung in target is less than stack in dropoff item/amount. | 2024-12-28 19:59:40 | |
| 4942 | 😟 | Suggestion | Just make deconstuction a built-in feature rather than a bot component, which gets super annoying fast | 2024-12-26 22:54:30 | |
| 4941 | 😟 | General | I'm going through the tutorial and it doesn't seem like it's letting me place the second deployer. I get the white outline of the object, but nothing I do gets it to place, and I have pressed every key on my keyboard. | 2024-12-26 22:13:39 | |
| 4940 | 😟 | Suggestion | Production buildings that are powered down should still have products available to network if logistics is enabled for the building still | 2024-12-26 21:49:40 | |
| 4939 | 🙂 | Suggestion | Make Miner components stack | 2024-12-26 21:34:44 | |
| 4938 | 😟 | General | Transporter does not move close enough to pick up from building | 2024-12-25 23:31:57 |