| Search |
|---|
| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 5043 | 😟 | General | Already overwhelmed by the amount of reading in the introduction phase. Wouldn't be so taxing if everything was voiced. This feedback is coming from someone with ADHD and I haven't taken my meds today, so... Take it with a grain of salt. I can't focus on the game anymore and I have to switch to a simpler one, but hopefully I'll get back soon. Only time will tell... | 2025-02-12 08:23:45 | |
| 5042 | 🙂 | Bug | Cant understand "not enough room to produce" it is reserving all the ingredients, and there is a ghost for the output but it says it cant build it because of no room. The ghost is referencing the "behavior" controller somehow, i am trying to wait for completion, not even sure if this is the right way to wait for completion | 2025-02-12 06:07:57 | |
| 5041 | 😟 | Suggestion | 現在行為模式庫很難用 每次要調設定其他行為模式都要跳到遊戲畫面在按q另外選擇 | 2025-02-12 03:58:56 | |
| 5040 | 😟 | Suggestion | 鋼鉄ブロック、システムとしてはアンロックされてるのに製造が不明になっている。 ヒトの精製機を実造するとアンロックされるのはわかりにくい。 | 2025-02-11 06:57:53 | |
| 5039 | 😟 | Bug | レーザー採掘ツールx2と内部効率性モジュールの場合、2ツールではなく、1ツールしか効率化されていないように思う。 | 2025-02-10 20:05:55 | |
| 5038 | 🙂 | Bug | There is a wording bug in 50 - Research of the tutorial in the Note: You can reposition the "Tech Tech" with the mouse by clicking | 2025-02-10 15:15:50 | |
| 5037 | 🙂 | Bug | I have two buildings producing reinforced plates. all the logistics settings are correct and logistics bots are idol however when a request is made for iron ingots no bot will fill it. I have to manually order the delivery and once i do it starts working again for several min. before it stops again. | 2025-02-09 19:24:01 | |
| 5036 | 😟 | General | Es fällt mir schwer dem Tutorial zu folgen, obwohl ich mich für nicht "unerfahren" im spielen solcher Spiele halte ... | 2025-02-09 11:19:28 | |
| 5035 | 😀 | Suggestion | My RepairCub robot is currently repairing a building i voluntarily shot at for testing. I am fully happy with the way the units behave right now, but i so wish it was Visible to see how my unit repairs something else, right not i can only see it by monitoring the health of the building, but i cannot help but imagine that a little green wavy beam was going from the RepairCub to the damaged target, maybe not unlike what a mining laser looks like? That could look soo sweet | 2025-02-09 10:23:16 | |
| 5034 | 😟 | General | "No faction home is set" when trying to 'eject' cores from mothership | 2025-02-09 09:09:34 | |
| 5033 | 😟 | General | Please add more advanced tutorials for factory setup and behaviours | 2025-02-09 02:38:36 | |
| 5032 | 🙂 | Bug | another example for walls near cliffs visually diving into the terrain. | 2025-02-09 01:01:37 | |
| 5031 | 🙂 | Bug | music switching rapidly between two tracks. zooming out helps, moving away too... | 2025-02-08 20:15:16 | |
| 5030 | 🙂 | General | AI sides units didn't mine sand. | 2025-02-08 14:04:40 | |
| 5029 | 😟 | Bug | Minor bug - when blueprint is selected, 'upload blueprint' will always default to selected blueprint, and not the blueprint which the command was ran from. In this case - blueprint upload was selected for mk I, due to selection of blueprint of mk II - upload was attempted with mk I. | 2025-02-08 11:54:33 | |
| 5028 | 😟 | Bug | When hacking an enemy base with AI behaviour controllers, the behaviours are still visible (and running?) but can't be edited/saved. It goes away on save/load. It would be nice if those behaviours could be saved (a little reward for hacking the buildings rather than just destroying them), but if not: remove the behaviours when the hack finishes? | 2025-02-08 10:24:07 | |
| 5027 | 🙂 | General | Why does my Engineer keep abandoning its mining to go live out its dreams in transport. I need those crystals and I get that my logistics crew is taxed right now, but dude, crystals. | 2025-02-08 06:59:05 | |
| 5026 | 😟 | Bug | Bug: When game is unpaused and viewing around this area, music begins to cycle between tracks very quickly. | 2025-02-08 05:51:13 | |
| 5025 | 😀 | General | Good. | 2025-02-08 00:43:14 | |
| 5024 | 😀 | General | Liking the new ui changes so far. Feels like there is more space and i have a better understanding of where everything is. | 2025-02-07 23:33:32 | |
| 5023 | 😟 | General | Great Game! Love it. Spent the first 300 hours enjoying it. Now the laetst update - just watching the screen and waiting for next 300 hours just to make resources for each step of Human Research. Not fun anymore. | 2025-02-07 22:27:22 | |
| 5022 | 😀 | Bug | фывфывфывфыв | 2025-02-07 18:44:36 | |
| 5021 | 😀 | Bug | Tutorial highlight reclangles persists when entering system menu | 2025-02-07 16:43:33 | |
| 5020 | 😟 | General | If you are doing the silice mine mission with friendly bugs, they don't attack you making you able to direclty go too the repair step. But if while you are taking the required 20-20-20 ressource to repair you attack bug for any reason ( i needed there shell for purple circuit :( ) they became unfriendly and can instant destroy the mine. Making you unable to repair it and so stuck with an never doable mission. (happen on the beatwho 'SpaceTimeStage' server, faction Lucasgood, Day 225) | 2025-02-07 15:44:07 | |
| 5019 | 😠 | General | Datacubes are not generated/found when the minigames are disabled. | 2025-02-07 11:11:22 | |
| 5018 | 😟 | Bug | Buildings are not pulling resources | 2025-02-07 08:11:08 | |
| 5017 | 😟 | Bug | Remap doesn't behave as expected. Value 1, Input low 1, Input High 3, Target Low 1, Target High 7, Expected result would be 2. 1 is one third of 3 and therefore the result should be one third of 7 rounded. | 2025-02-07 07:16:29 | |
| 5016 | 😟 | General | SO, I have just copied a power grid extention Bldg and want to place it 6 spots outside of the exsisting grid. the gris is being displayed. I don't want the grid to show so I hit 'G' and the grid stays and does not disappear anymore. Is this intentional? or is it a glitch? We use to be able to toggle the grid on and off with a blueprint on the cursor. yes take off the blueprint and hitting 'G' toggles the grid off n on but NOT with a blueprint attached to the cursor as i have in this save. Just move the cursor around and see the grid, then hit 'G' to toggle the grid off. | 2025-02-07 05:35:05 | |
| 5015 | 😟 | Bug | Using Remap in a behaviour doesn't behave as expected. I give it input low 1, input high 1, target low 1, target high 7, and value 1, should result in result 7. I get result 0. | 2025-02-06 22:26:51 | |
| 5014 | 🙂 | Bug | The Insects are just sanding against the cliffs when no strait path to the players base. | 2025-02-06 18:29:11 | |
| 5013 | 😀 | General | Hey, why isnt there simple request? No wait or no if in inventory. It would be much easier have this one. for example i count if i have space for one stock and if yes i order it. But the game is great ! | 2025-02-06 13:23:57 | |
| 5012 | 🙂 | Bug | wall not walling, at least optically ;-) | 2025-02-05 23:07:37 | |
| 5011 | 😟 | Bug | A group of ravagers appears, and seconds after this moment, they spawn a hive behind my wall, next to my turrets. This is a bug about bugs spawning bugs. | 2025-02-04 14:07:04 | |
| 5010 | 🙂 | General | gate and wall are under the cliff... only visual, just to let you know ;-) | 2025-02-03 22:23:29 | |
| 5009 | 😟 | Bug | Warehouses with transporters, and transport bots that load up on goods, do not deliver anything unless "supply" is also ticked, which breaks my designs. | 2025-02-03 14:41:28 | |
| 5008 | 😀 | Bug | Ignore my nanobot bug report, I'm a dork and missed that I skipped a previous node. You'd think I just started instead of having nearly 150 hours playing this :facepalm: | 2025-02-02 04:22:53 | |
| 5007 | 🙂 | Bug | FYI Nanobots research node is busted in this build, it says Missing Required Tech but I've completed the entire section of this research. Even the final node for the group. Looking forward to checking out some of the new stuff you're working on, keep up the good work! | 2025-02-02 04:05:38 | |
| 5006 | 😀 | Bug | the enemy's strength has increased sharply. like 5x more. Bug's bug? | 2025-02-02 03:46:48 | |
| 5005 | 😠 | Suggestion | can we let bots be able to shoot and move at the same time again | 2025-02-02 01:35:35 | |
| 5004 | 😀 | Suggestion | It would be nice if the overlay had a new option to show turret ranges. Might need to have maybe two seperate options, one to always show and one to show only for selected units. Use case scenarios would be to quickly check if you have any blind spots where defenses don't cover at a quick glance. Another would be to see engagement range of your mobile units when you plan on being in combat. Another use case scenario would be if you have a turret building blueprint ready to be placed, you could see it's engagement range before placing so you can decide if it's a good spot to build it without having to build it first and then checking the range. | 2025-02-01 19:40:27 | |
| 5003 | 😟 | Bug | When behavior is running on an undeployed command center when it gets deployed, the behavior will break upon deployment. While behavior will be running, the parameters will be lost, together with system 'losing' the ability to work with them. Saved game contains command center that will be deployed automatically in 2-3 minutes, as soon as two construction sites are complete. To replicate expected behavior - reload Command Center's Behavior into the controller to reset the parameter assignment after deployment. | 2025-02-01 11:26:01 | |
| 5002 | 😟 | Bug | Energy Folding Reserach, Two link with material but not function like cant to operation i check other research still running, this research Energy Folding stuck so i cant get research Sir. | 2025-02-01 10:09:36 | |
| 5001 | 😟 | Bug | Inventory partially hides behavior panel | 2025-01-31 17:12:28 | |
| 5000 | 🙂 | General | The mouse over ability to see research progress isnt working. | 2025-01-31 14:26:41 | |
| 4999 | 😟 | General | I cant see the building that the crane is going to place. | 2025-01-31 14:00:15 | |
| 4998 | 😟 | General | Units jump from time to time | 2025-01-31 13:07:33 | |
| 4997 | 🙂 | Bug | A building with a portable transporter installed delivers items to an adjacent storage that is requesting them, even though the building is disconnected from the network and has no channel selected. | 2025-01-31 11:23:51 | |
| 4996 | 😟 | General | Nach dem letzen Update ist das unspielbar! Zu viele Bugs im aggresive Mode. Bitte zurücknemen. Alle Einheiten sind vernichted. Stoppe das spielen... Stoppt das mit den Nestern... | 2025-01-30 21:37:19 | |
| 4995 | 🙂 | Suggestion | This thing is used for power generation. Should it be translated as "battery"? In my language, it is translated as "battery" | 2025-01-29 21:22:26 | |
| 4994 | 😟 | General | 不知道是汉化问题还是什么。 选项卡里有三个 > 我不知道这是什么意思 当我试验过后,发现它们是不同的功能 可能 | 2025-01-29 21:15:56 |