Desynced Feedback

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IDRatingCategoryDescriptionScreenshotDate
5664🙂BugI think this is a bug, not sure, maybe I am missing something.

I am getting a "no inventory space to produce <blueprint hound>"
this is happening in my command centre robotics assembler and also in an adjacent building, in which I added extra storage for testing. buildings clearly have extra space.
Blueprint is Hound 2
 2025-10-31 14:37:14
5663😀SuggestionHello, I think a great feature would be to be able to drag a box over mineral deposits, have it select them all and have a small info box on selected items of what the total resources are.

Thanks!
 2025-10-31 05:53:03
5662😟General2561640961 this is the game seed, i keep searching, there is NO ores, despite crystals being everywhere. meaning this map seetings are preventing them from showing: biome densite 20%, plateau water densite 90% (please separate them, i can't stand water tiles and wish i could set it to 0), landscape flat, rest don't matter 2025-10-31 01:16:56
5661😟SuggestionShould have an easy [is Full] for inventory since there is a [is Empty]2025-10-31 01:16:24
5660😟SuggestionThe clear search button should be moved over a little, and a close window button replaced in its place.

Search [ ] [ Clear] [ X ]

So X closes but clear button (different icon or word maybe
2025-10-31 00:37:41
5659😠Bugi am trying to key bind imputs to the game controller. However, the mouse arrow disapear when trying to do so. As i move the mouse i see small flash so i know that that is where the invisible mouse is. This issue does not happen with the mouse, no gamepad. I don't know if i needed to start the game with no mouse, but if the mouse is used, and then the gamepad, the mouse turns invisible2025-10-30 18:04:55
5658😟BugThe human exporer is unreachable by non-flying drones. 2025-10-30 13:22:59
5657😠GeneralEvery time I try to deploy base, it says insufficient resources. I can't find any place to deploy my base that doesn't give that message. It is very frustrating!! If I had just bought the game today, it might be enough to just refund the game.  2025-10-23 12:10:49
5656🙂Suggestion教学内容可以更全面一点,我这样的新手不知道后续咋玩,还有好多东西不知道咋用 2025-10-22 12:40:11
5655🙂Suggestionafter just fiddling around a bit, I think that documentation with some introduction to behaviors might not be a luxury. some basic behaviors can be found here and there. but in order to get more people onboard who maybe do not have any experience in programming, it might be usefull to give some more indepth official documentation which includes a full explanation with small examples of the commands and data types etc. .it seems i am not alone and many reviews suggest that people shy away from using behaviors, which actually makes them miss out on a whole layer of fun. 2025-10-22 01:59:45
5654😟BugI can't go back to the main menu, it just starts this map again.
Only quit to desktop exits the game.

Relaunched the game.
Verified the game files.
Loaded an old save with different mods, ended game and instead of going into the main menu it launches this map again.
No matter what I do it always loads into this map.
 2025-10-18 20:11:48
5653😟PerformanceHello, developers of Desynced. My Desynced server has been running for quite some time and has experienced various performance issues. In subsequent setups, I upgraded the server to a cloud server with a 4 virtual thread R9 9950x, but the performance pressure is still huge. I have set up dedicated game servers for both the official version and the experimental_ue5 branch version in one cloud server. I have also set the game to pause when players are offline and enabled Aggressive Peaceful Mode. I feel that the performance optimization of the game is not very good, especially for the experimental_ue5 branch, where frame drops and lag are very serious. You can visit my game server at any time to check the current save file lag situation and analyze the cause of the problem. You can either directly access my Desynced server on the multiplayer game page, or connect to it via its IP address.The connection address for the official version of Desynced server is shuidiserver.top:30199, and the connection address for the experimental_ue5 branch version of Desynced server is shuidiserver.top:30099. Welcome to collect performance data and analyze the cause of the lag.Hope this will help you in your development.2025-10-18 09:24:29
5652😟GeneralDay 8 Base Ruination due to a steady stream of scale worms from multiple directions.2025-10-17 18:50:30
5651😟BugNo bots nearby. There are abandoned structures nearby. No Components nearby either. Someone else said I needed "fuel," I didn't know what they meant by "fuel." No "Global Overclocking component" was unlocked throughout my campaign. 2025-10-17 01:43:24
5650😟SuggestionWell, I put the hostility setting to aggressive and this happend xD
Way to many hives spawned. I would have to CONSTANTLY destroy hives. However even bugs way outside of visibility range (mine or that of bugs)
would just magically find and attack me.
I have to say I put the bugs on passive for a while thinking I could prepare and then destroy the hives in visibility range first.
That didn't work out too well...

Suggestion:
Limit aggro range of bugs to radar range (even tho bugs don't have raders) so even if the bugs are set to aggressiv they will not find you from wherever they are on the map.
2025-10-14 07:42:39
5649🙂GeneralThe game is interesting, but I find some phenomena may need improving

1.when copy bot setting with multiple transferring sources or destinations, the newly pasted bot always drop some sources or destination. For example, the template may be four source with three destination. After pasting to a new bot, the source could be just three instead of four. Besides that, it seems that after operating a while the bot with multiple transferring route also drop sources. I am not sure it is my problem or a feature that i do not know. I discover there is also a numerical value in 'GoTo' and 'Store', but is there a tutorial talk about that?

2.when relocate a drone launcher, the docked drone cannot be relocated if it is set in transferring mode

3.it seems that the shuttle bots do not request to dock in a landingpad to operate. It makes fly bot completely useless.

4.Is it possible to assign some storage to be global without the needs to specify item type? It is not very convenient when massively upgrading or deconstruct structures

5.the stack size is a bit too small for early products such as metal ore, crystal chunk, and silica sand

6. game performance drops a bit too quickly compared to similar games. Even in my current stage(middle stage perhaps?), noticable slowdown can be detected
 2025-10-12 05:02:18
5648🙂Generalfeedback opened, cant close?! 2025-10-10 10:24:37
5647😟GeneralCan't progress in Blight research tree. I got as far as getting Blight Shield, Plasma Concentration, and Blight Visibility researched. However, I can't get in the Blight without Blight Stability researched. That requires not only Blight Cubes, but also Obsidian chunks. I am unable to obtain any Obsidian chunks. Even if some seem close to the edge of the Blight, I still can't mine them.
I suggest putting the Obsidian chunks right outside the Blight clouds. Even some Blight Crystal chunks sit right outside the Blight clouds.
 2025-10-09 20:48:38
5646🙂GeneralRe: Submission ID 5644 - I figured out why it was doing that. I have 10 other research buildings on another part of the map, and they were queueing the human research instead of the Human Science Lab where the materials for the research are. By turning off those buildings, the correct research would queue up. So, nevermind 5644. 2025-10-09 19:33:05
5645😟BugThe Human Science Lab won't continue to do the research job that is in the queue. I can sometimes get it to run one batch of mats by canceling research and restarting, or adding another research item into the queue and it will work on the second one, sometimes, or for a while, then quit again. I have tried to quit the game and restart, but that didn't fix it. 2025-10-09 17:00:26
5644🙂PerformanceThe game maintains over 90% GPU usage even when paused, which causes concerns about heat generation and electricity costs.
Could you add options to reduce power consumption, such as:

Stopping rendering when the game is paused or loses focus
Reducing FPS during these inactive states

These energy-saving features would be greatly appreciated.
 2025-10-08 18:50:19
5643😟Generalalso to add to my first feedback i am in the middle of happy and unhappy 2025-10-06 00:40:21
5642😟Generalhere is a suggestion that will boost everyone's experience:creative mode and you can chose for directions near the top of the screen 2025-10-06 00:06:38
5641😀General.. 2025-10-05 19:12:57
5640😟Performanceweird stutter in a crowded game while scrolling.
CPU AMD 9950x3D, checked that I am running on the 3dvCache cores only.
GPU RTX 5090

tested with DLSS and all the framegen on/off etc.
experiencing this on a modded, as well as vanilla game
 2025-10-05 19:10:24
5639😟GeneralMission 11 of Human History required only 1 power plant to be built. 3 other power plants were nearby but didn't have all the materials to construct yet so unsure if the game considered 4 had been made nearby after only one was complete2025-10-05 10:53:26
5638😟BugWhen trying to send feedback, if Very Unhappy is selected, I get a "unstable internet" issue as if my connection is a problem, yet, as soon as I change it to anything else, like Unhappy. It works magically. And my internet connection is perfect. This just makes me think, whoever is working this portion of the feedback section, doesnt want to have Very Unhappy feedback outliers in their dataset. Or its a bug, but I would be questioning that if I were supervising this. Lucky im not the boss. 2025-10-05 08:55:01
5637😟BugBuilding 2x1 (2M) is no longer displaying the 120% component efficiency bonus when you hold shift while looking over it in the Build Menu (B), but the component efficiency bonus is present on the building, as it is showing when it is placed, and you mouse over its UI. The same Cannot be said about the 2x1 (2S1M) Which used to have 150% bonus in the stable, but no longer does now in either build mode, or when it is physically placed. I believe this is an oversight, and the component efficiency should exist, otherwise what is the incentive of these buildings? 2025-10-05 08:52:34
5636😟BugSo not sure if I am missing something here. But I just went to start the automation behaviour for my paver unit to start industrialising the entire planet with concrete.

- T1: Foundation. made with 1 metal bar: to 5 foundations, gives you 125% movement speed and 1 durability.

- T2: Foundation (basic) is then made with 2 foundation + 1 reinforced plates and gives you 111% movement speed and 1 durability.

- T3: Foundation is made with 5 foundation + 1 energized plate and gives you 143% movement speed and 1 durability.

How does this make sense? T2 is a downgrade and has an extra ingredient. And isnt even needed to make T3. Feel like this is an oversight.
 2025-10-05 08:25:07
5635😟GeneralDuring combat, right click on troops bring up 'destruct' button which usually causes trouble. I was trying to position my units to specific place.2025-10-04 22:57:01
5634😟BugPlease adjust {or allow the adjustment of} the reflectivity of the sun during the morning time on advanced foundations. The reflection is bright and annoying as it is hard to find stuff.

As a side note otherwise, the game is great!
2025-10-03 03:01:30
5633😠BugVersus mode AI is completele useless. I spent hours building a base and when I finally scouted the opponent AI, they didn't have anything 2025-10-03 02:13:00
5632🙂SuggestionSuggestion:
Targeting options on turrets / weapons (for instance targetting the closest target or targeting the most dangerous)
Group formations & custom formations (having troops line up in formations where for instance, the tougher units are on the front line and the long range units stay at the back).
More unit (bot) diversity and / or diffent controllable races (with different modular component sets & buildings) would be nice.
Make "braawler" units (with close range attack components) more viable as well.
2025-10-02 17:44:24
5631😟GeneralDie Quest "Menschliche Entdeckung" mit dem menschlichen Erkunder lässt sich nicht lösen. Oder ist weiß nicht wie2025-09-29 20:57:29
5630😟GeneralInitially, it seems that anonymous particle can be harvested only by human explorer. I cannot find any component that has a description of similar functionality.

After searching on discord, I now know that containment component can harvest that when mining blight crystal. This is not intuitive. Clarification or more storyline hints are needed.
2025-09-25 07:22:40
5629😠Generalitalian language please, we are in 2025 and almost every game have every language 2025-09-24 20:50:40
5628😀Generalok 2025-09-22 20:13:30
5627😟BugDestructor small component is no longer available. This makes it impossible to remove foundation tiles as they cannot be selected. How does one remove foundation tiles now? 2025-09-22 06:57:59
5626😠General多人游戏中,服务器游戏时长70多小时,新玩家进入游戏后,第一波虫子强度过高。根本不容易度过2025-09-20 11:41:16
5625😟General資源需求與地圖資源及其不平衡
水晶需求過大
金屬礦多到檔到建築
 2025-09-18 17:38:55
5624😟BugThe behavior on the selected Worker is bugged. The Mine instruction does not set the Miner's register, and it continues on the "Cannot Mine" branch. Restarting the behavior does not fix it, but giving it any move command does, even if it ends up on the same tile2025-09-16 16:53:36
5623😟BugWhen A flying unit enters a double plateau and stops moving, THE flying UNIT will continue to rise and float high into the air. Although the test shown in the figure is on the experimental version, in fact, there is also this bug in the official version, but because the official version of the terrain is difficult to generate a double plateau, it is difficult to have an environment to trigger the bug. If the terrain generation option is set to the highest in the experimental version, there is a high probability of generating a double plateau, so this bug can be easily encountered.2025-09-16 13:57:57
5622😀PerformanceIm eenjoying everything the game is running great! 2025-09-15 13:34:27
5621😠BugI need fused electrodes. The advanced refinery and the fused electodes are both unlocked by the same tech. That tech requires fused electrodes. I cannot make fused electrodes. Consider adding a dependency tree analysis step to your build process to prevent such issues in the future. 2025-09-14 20:02:32
5620🙂GeneralItem names capitalization is inconsistent. We have "Metal Ore" and "Crystal Chunks", but "Laterite ore" and "Silica sand". It's extremely minor, but looks unpolished. Yes, it's still EA and in active development, and we are missing a lot of examples of Behaviour nodes, but something as basic as item name could use some love :)2025-09-14 19:59:02
5619😟SuggestionI have several Engineer bots in my fleet, that were renamed. I need to find them all via Units list, but I can't search for "Engineer", as it appears to only search by unit name, not unit type. Using filters is also not good, as it only shows unlocked units. What would be great is also showing units that I have right now, not just the ones I've researched, in the filter selection. That, or searching by unit type too, not just unit name, but that is intended to be covered by filters I suppose.2025-09-14 13:28:56
5618😟BugMouse cursor often be invisible(in title)2025-09-14 03:21:20
5617😟BugBlight Plasma requirements doesn't show Blight gas and number of Blight Extractors needed for constant production2025-09-14 00:34:06
5616😟SuggestionIt's currently impossible to paste not researched units to upgrade existing ones. In my case, I created a setup I like for Engineer with Laser Mining Tool and want to apply it to a bunch of other Engineers in my fleet, which I got from Re-Simulator. It's currently impossible, it forces me to upgrade each one manually, which is quite tedious. Could there be any other way to do this quickly I'm missing? If not, there should be, especially when we're given an opportunity to create them very early in the game so easily :)2025-09-13 18:18:24
5615🙂BugWhen moving a node and releasing it with cursor over drop down button, list will open, dragged node will disappear and overall it appears broken. Can be fixed by dragging other node and is quite rare, so not a major issue, but still happens from time to time.2025-09-13 17:42:25
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