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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 4769 | 😟 | General | The human explorer's info in the bottom left has misspelled anomaly. | 2024-10-02 23:08:55 | |
| 4768 | 😟 | Bug | More graphical bugs. I have no idea what is going on here. I saved and went to the main menu, came back and this reoccured. | 2024-10-02 19:30:59 | |
| 4767 | 😟 | Bug | Units not connected to the logistics network cannot manually put items into a construction site, even when the requested item order is cancelled and/or the item is unavailable in the logistics network. This is confusing to players not aware of this limitation. The workaround is to rejoin the unit to the logistics network very briefly and to wrestle control of the unit from its automatic orders that it will then receive. | 2024-10-02 17:02:04 | |
| 4766 | 😟 | Suggestion | At the start of a new game, give the command center a Scout radar and a Signal reader. Have these pre-setup to scan for construction sites and then to build the items received from its signal. This allows both new and old players to get started with building buildings, without having to manually build each required component. The method is a flawed one. But offers a less labourious start for old players and a less frustrating start for new players. | 2024-10-02 16:33:56 | |
| 4765 | 😟 | Suggestion | When a folder is being deleted, add a dialog option to delete all of the items within it. Otherwise, when deleting a folder of many items, it is very labourious to delete each individual item. The main use case is for when deleting a folder of items to download/upload a replacement folder that has multiple changes across multiple items. | 2024-10-02 16:31:33 | |
| 4764 | 😟 | Suggestion | I noted that one reviewer refunded the game because of an "AI" character. The reviewer meant that the words are spoken by a text to speech software and not by a real person. If a real person will not be available to speak the lines, please try a superior text to speech software, such as "www.naturalreaders.com" or any other found via an Internet search. | 2024-10-02 16:30:10 | |
| 4763 | 😟 | Suggestion | when playing in borderless, I should bot see the screen blank out when alt+tabbing, and HDR should still work. | 2024-10-02 15:06:59 | |
| 4762 | 😀 | Bug | Scanner adds another scan beam when ordered around, but then the radar link tells it to scan again | 2024-10-02 14:37:52 | |
| 4761 | 😠 | Bug | Left click no longer selects single unit. Only dragging works | 2024-10-02 12:23:57 | |
| 4760 | 😟 | Bug | Selected behavior in the controller is a part of the blueprint, but it isn't visible and it can't be changed in the editor. | 2024-10-02 10:55:46 | |
| 4759 | 😟 | Bug | This is not "modify behavior" button. Please update your documentation. | 2024-10-02 08:52:02 | |
| 4758 | 😟 | Bug | Automation 3 category is listed twice. (documentation error) | 2024-10-02 08:50:30 | |
| 4757 | 😟 | Bug | The behavior editor doesn't look like this any longer, please update your documentation. | 2024-10-02 08:47:57 | |
| 4756 | 😟 | Bug | Automation 1 is listed twice. Left mouse button and right mouse button are swapped (documentation errors) | 2024-10-02 08:39:00 | |
| 4755 | 🙂 | Bug | Its not left mouse button that opens the dialog, its the right mouse button. (documentation error) | 2024-10-02 08:35:14 | |
| 4754 | 🙂 | Bug | Bugs can't decide where to go, weapons in range are leading and can't hit | 2024-10-01 20:34:16 | |
| 4753 | 😟 | Bug | When Im on full quality then the game looks very tiled. What has happened to the building with the red error shapes on it? That doesnt look great. | 2024-10-01 12:26:39 | |
| 4752 | 😀 | Bug | Gate is rotated 90° and R doesn't work | 2024-10-01 11:50:38 | |
| 4751 | 😠 | Suggestion | I wish there was a proper scripting language to do my scripts in, the visual editor is so annoying to use. At -62,83 there is a cub-bot that I wanted to program to: Patrol between to points And heal any damaged units that it finds. For some reason in the behaviour, when getting self and separating the registers, the x and y values are "REGISTER" instead of (my expectation) its respective coordinates. This is either a bug or a result of the very poor understandability of that code block. Also, look at this abomination I had to come up with to do the tasks described above. This is by no means any more intuitive than a written script. | 2024-09-30 17:30:40 | |
| 4750 | 😟 | Bug | Afer using the replay of a tutorial, the UI dont apear correct and the tutorial get stuck. | 2024-09-29 20:35:44 | |
| 4749 | 😟 | Performance | (Remote) Windmills sometimes stop generating power and only resume if you bring them into the viewport again (they are standing still for a few moments then start turning again). | 2024-09-29 20:21:07 | |
| 4748 | 😀 | Suggestion | Hey there, Just started with the game a few days, and so far i really like the concept. the idea I had a few years back to use programmable bots in a factory got me into the factory genre. So this game does exacly my idea :) It would be nice to be able to specify requests and supply from each individual chanel. I am trying to make buffers next to machines, to avoid waiting for bots to deliver the materials when it wants to start or make a new recepy. But now that is not easy, as when i make a buffer request things, the bots will probably take it from another buffer. Generating a lot of useless transport and empty buffers. And setting the buffer to only request items makes it to not supply the machine. Making the machine the buffer and setting it to only receive makes it to not output the items to the network. Needing complex behaviour programming to filter items from resources and manually outputting them into a buffer. If i could set the buffer to only recieve with bots from chanel 1, and only send with drones or transporters on chanel 4 that would fix a lot of waiting for drones to deliver a few items at a time. Combined with buffers requesting only full stacks which is easy to set up with behaviours it would make things much more efficient. | 2024-09-29 13:14:48 | |
| 4747 | 😟 | General | Blue cube for research is nowhere to be found. Stuck with current tech. | 2024-09-29 10:50:01 | |
| 4746 | 😟 | Suggestion | Hi folk! PLEASE ADD COMPLETE BUILDING SETS BLUEPRINTS I'm now 68h into the game and the major issue which is stopping me from enjoying it is that I cannot copy my Robotics Research Factory which consists of around 40 buildings. I do not want to build every building seperately. this just feels like a tedious grind. | 2024-09-29 09:12:39 | |
| 4745 | 😟 | Bug | there is a minor issue with the items loaded into a satalite before launch, any items loaded before launch are not counted towards: Ship Repair: high-density Frames. this issue is due to items already loaded not counting and only items in the AMAC inventory counting, I loaded 100 HD frames and only the 29 in the AMAC inventory counted towards the mission/quest | 2024-09-29 05:33:59 | |
| 4744 | 🙂 | General | Option to disable the AI notification | 2024-09-28 05:36:24 | |
| 4743 | 😟 | Bug | Experimental: Recent shield update results in shield power gauge not updating. (see shield module at bottom right) | 2024-09-27 19:09:27 | |
| 4742 | 😟 | Bug | Here's example of the bugs getting stuck on a rock | 2024-09-26 02:44:38 | |
| 4741 | 😟 | General | Drones refuse to transport cables from storage to production | 2024-09-25 16:39:04 | |
| 4740 | 🙂 | Bug | It would appear I can not rotate the gates. | 2024-09-24 17:21:01 | |
| 4739 | 😀 | Bug | the signpost that gives the turret -> laser extractor minor recipe is showing the wrong icon for the turret (it's one of the turrets at the higher tech level). Assuming the wikipedia is correct it should be the basic crystal-topped turret? | 2024-09-24 03:39:55 | |
| 4738 | 😟 | General | Bug, i can't copy the Settings of my Minningdrohne to the collection. | 2024-09-22 21:27:59 | |
| 4737 | 😟 | General | Bug | 2024-09-22 21:22:06 | |
| 4736 | 😟 | General | Eine angepasste Bergbaudrohne lässt sich nicht als Vorlage in die Bibliothek speichern. | 2024-09-22 21:16:56 | |
| 4735 | 😀 | Suggestion | My dauther basically played piano on the keyboard and now I can't seem to escape the developer feedback. Please ignore this, game is amazing! | 2024-09-22 20:21:57 | |
| 4734 | 😟 | Bug | Bugs I'm zoomed in on were from an aggressive wave spawn and are pacing back and forth on where my screenshot was taken, Guessing they're trying to go back to their hive but another order is making them head to my base. | 2024-09-22 03:19:31 | |
| 4733 | 😟 | Bug | Trying to move a Mining Drone (seems to effect all Drones) from one launcher to another but it gives up part way and then repeats. | 2024-09-21 20:52:34 | |
| 4732 | 😟 | Bug | Hi, I have found this bug a few times, where bugs can get into little loops where they run back and forwards. Should be happening right where the camera is pointed | 2024-09-21 09:46:20 | |
| 4731 | 😀 | Suggestion | 我希望出一個可以加速生產小型內建 | 2024-09-21 06:53:09 | |
| 4730 | 😟 | Bug | research not completing due to queuing hive, then cure and finally crypto. All materials are avalible and uplinks are avaliable as well, just stuck unable to do the final step for both. | 2024-09-19 06:56:47 | |
| 4729 | 🙂 | Bug | Bug: Medium Turret is instead showing the Pulse Laser model. | 2024-09-19 05:12:04 | |
| 4728 | 😟 | Bug | I don't seem to be able to deliver the Anomaly Particles | 2024-09-18 17:44:27 | |
| 4727 | 😟 | General | [2024.09.18-15.20.30:284][254]Error: Critical error while executing Main/data/instructions.lua:92: attempt to index a nil value (field '?') [2024.09.18-15.20.30:284][254]Error: stack traceback: [2024.09.18-15.20.30:284][254]Error: Main/data/instructions.lua:92: in function 'InstSet' [2024.09.18-15.20.30:284][254]Error: Main/data/instructions.lua:1146: in field 'func' [2024.09.18-15.20.30:284][254]Error: Main/data/components.lua:3632: in function <Main/data/components.lua:3600> [2024.09.18-15.20.30:285][254]Error: Unexpected error in simulation code can result in an unrecoverable state. Selected building/behavior crashes with the following error | 2024-09-18 15:21:53 | |
| 4726 | 😀 | Suggestion | 今の作成の目的は、研究とシナリオだと思う。どちらも終わりがある。作成を継続する必要があるような目的があったらと思う。 | 2024-09-18 13:28:46 | |
| 4725 | 😟 | Bug | How can I get my satellite back, so i can launch it again? I have been launchin/landing, all was well. Now soemthing happened and I cannot "find" the satellite any longer to get it into the launcher. Where is it? :0 How can I get back to a launchable situation, please? | 2024-09-17 12:43:32 | |
| 4724 | 🙂 | Bug | i got blue prints i made a game ago before having to restart. now i cant get them to pull up in this game. is this a bug? | 2024-09-17 07:19:43 | |
| 4723 | 😠 | General | [2024.09.16-11.42.50:199][981]Error: Critical error while executing Main/data/instructions.lua:92: attempt to index a nil value (field '?') [2024.09.16-11.42.50:199][981]Error: stack traceback: [2024.09.16-11.42.50:199][981]Error: Main/data/instructions.lua:92: in function 'InstSet' [2024.09.16-11.42.50:200][981]Error: Main/data/instructions.lua:1150: in field 'func' [2024.09.16-11.42.50:200][981]Error: Main/data/components.lua:3632: in function <Main/data/components.lua:3600> [2024.09.16-11.42.50:201][981]Error: Unexpected error in simulation code can result in an unrecoverable state. all 3 selected objects seem to have this issue. Admittedly there is a chance there is a bug in behavior itself, however some notification feedback would be useful, such as is in the case of too many instructions. Honestly speaking I ran out of ideas which instruction derps the behavior out. | 2024-09-16 11:45:07 | |
| 4722 | 🙂 | Bug | Resubmision of copy paste bug, am an idiot and sent it without save or correct category. Hit control + C on group of iron smelters top of base, then tried to paste it for whatever reason. Now can no longer hit c or v to paste recipes between refiners down the bottom left. | 2024-09-16 03:33:31 | |
| 4721 | 🙂 | General | Copy pasting is now broken, had selected a group of buildings ( iron smelter top right ) hit control c just to see if pasting groups was a thing now days. Anyway now can no longer use copy paste variations on any buildings like the new refiners down the bottom left. | 2024-09-16 03:29:50 | |
| 4720 | 😀 | Suggestion | 今の作成の難度は、材料を探すことと運ぶことのみだと思う。(インベントリ種別も含まれるかもしれないが、内部ソケットが特に多いストレージがあったりするわけではないので中途半端に思う。) 他の要素があってもいいように思う。例えば、Oxygen Not Includedだと作成機を使い過ぎるとオーバーヒートしたりする。熱を考える必要があるので、当然、熱過ぎる中でも使えない。待ち時間が無い代わりに作るペースが早いとオーバーヒートするとか。このために作るペースを自動化するおもしろさが加わることになる。もしくは、リアリティから早く作ると作成された物に低品質があるとか。当然悪いものは利用できないとか。材料の投入タイミングに違いがあるとか。風力発電の高原条件は良いと思う。更に、天然ではなく、プレイヤーが作り出す特殊な環境でないと使えないというのがあってもいいと思う。それも環境を作ったら永久に使えるのではなく、維持管理が必要とか、運用コストがかかるとか。 | 2024-09-15 23:59:35 |