Desynced Feedback

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IDRatingCategoryDescriptionScreenshotDate
5094😠GeneralFabricator refuses to build citing no space, but as can be seen the inventory is empty.2025-02-26 19:23:18
5093😠GeneralWhen the UI is hidden, pressing escape should still reveal the main menu. Had to lose progress because I randomly hide the UI and didn't realize it was a feature. 2025-02-26 11:18:25
5092😟BugDEMO: "Fix slot to an item" does nothing. Dialog pops up but clicking any item template is not possible. 2025-02-25 18:53:24
5091😟BugDEMO: "Send to shared storage" withrout effect. I do have storage with shared storage module and free space, but nothing happens when clicking it. 2025-02-25 18:52:13
5090😀PerformanceHave fun with running behaviors for purposes of optimizations. 2025-02-25 17:17:44
5089🙂Generalhi, hatte die produktion beim drohnenhafen abgebrochen. aber die benötigten rohstoffe stehen da noch drin und ich kann das modul nicht austauschen.2025-02-25 07:46:18
5087🙂SuggestionYou cant skip forward through the tutorial. This is very irritating when I already know how to change the camera, zoom and use basic commands.  2025-02-23 20:36:39
5086🙂SuggestionBlueprints/scripts are great.

However, there needs to be a central location to find them. Unlocking magnifier + drones I know I could learn to use the scripting system, but I don't want to spend several hours learning something just to play the game.

Part of what I loved about the game has been that its not like Factorio/Satisfactory/DSP, where horizontally scaling was the only way to expand any base. Eventually factorio/DSP hit a problem where you feel a need to download blueprints, and that becomes a problem itself.
 2025-02-23 16:16:49
5085😟Generaloyun biraz daha gelişe bilir depodan üretime atılan ürünler bölüm bölüm seçilse ve depodan otomatik atılsa bütün boş yerleri doldurmasa
yani 8 boş yer den 2 tanesi 1 öğe 2 tanesi 1 öğe kalan 4 ü ise üretilen olsa mükelmel olur depodan bir atıyoron full onu dolduruyor anlaşılır bir şekilde ayarlansa güzel olur
2025-02-23 15:15:30
5084😟BugRenaming a blueprint folder by chaning its name in the title box creates a new folder with the desired name instead, while leaving the old folder in place. All blueprints stay in the original folder. The second folder with the new name is empty.

The expected behavior would be that the original folder changes its name (as suggested by the tooltipp "Rename") and all contained blueprints stay in place.
 2025-02-23 11:27:19
5083😟SuggestionGetting Attack notifications from blight damaged units equipped with repair kit in is getting annoying. I would need a filter or something 2025-02-23 10:46:50
5082😟BugUpload/download a blueprint folder when all of the blueprints within it exist anywhere in the target, the game will report that the folder already exists, even if it doesn't and no blueprints will be copied.
Example blueprint arrangement to reproduce the bug: Source folder 1 -> Blueprint 1, 2.
Target folder 1 doesn't exist yet.
Target folder 2 -> Blueprint 1
Target folder 3 -> Blueprint 2.
 2025-02-23 10:20:30
5081😀Generalヒト、人類、人間等の用語がわかりにくいが、シナリオが良くできていてわくわくして楽しい(^^)
2025-02-22 16:54:47
5080🙂SuggestionIts been a while since a game has grabbed me quite like Desynced so keep up the good work.
I like how you can choose to use bot programming or not and it doesn't stop you playing the game. Great way to be inclusive to different types of players.

Here is my feedback.

Mini Games
I like the idea of the mini games to unlock a loot cache, the mini games are fun and I'd like to see some more variety. The current few get repetative after a while. Maybe solving each mini game a certain number of times then unlocks a bypass that means you don't have to do them from that point on, or if you want to make it player choice a side reasearch for each puzzle type so they can leave their favorite puzzles ;)

Resources
The resouce count on normal feels too low, and the metal ore seems imbalanced compared to crystal.
To encourange exploration I'd like to see some kind of infinite resource node with a different mining mechanic, like having to deploy a mining building to expose the resource so it can be mined indefinitly.

Exploration
I like exploring the map, but I need more of a reason other than resources and explorable caches to go looking.

Lore
I like the narrative so far. More voice acted parts to complete the immersion rather than just text.

Expanded Game Play
Will we get to see the Mothership. Will it become part of the game play in some way.
Could we land the ship to effect repairs, but have to terraform a large area to give it space to do so.

I'm looing forward to seeing where you take the game next.

Regards
Simon
2025-02-22 09:12:00
5079😟Bugafter typing screen continously scrolling to left 2025-02-21 19:58:51
5078😟Bug「ストレージを増やす」クエストについて。
英語では「the planet」だが、日本語だと「地球」になっているのはおかしいように思う。
2025-02-21 18:34:21
5077😀GeneralMinor incorrect text on a behavior. 2025-02-20 20:08:08
5076😠BugI found that the 3*3 teleporter and the 1*1 teleporter sometimes don't work
Especially when transferring from warehouse to handling machine
There is a problem with AI's automatic judgment
 2025-02-20 09:18:21
5075😠BugI found that the 3*3 teleporter and the 1*1 teleporter sometimes don't work 2025-02-20 09:16:59
5074😟GeneralWenn man Faulgas transferieren möchte braucht man einen Gascontainer. Um normale Items von Gebäude zu Gebäude zu verschieben reicht es normalerweise das Inventar des Quellgebäudes zu öffnen und den gewünschten Stapel auf das andere Gebäude zu verschieben. Dann übernimmt ein Transporterbot die Übergabe. Bei Faulgas geht das aber nicht. Das Material wird reserviert und verharrt dann im Ausgangsinventar. Braucht man eine speziell ausgerüstete Transporterdrohne oder geht das grundsätzlich nicht? 2025-02-19 18:08:46
5073😟BugI can't deploy the base in the tutorial but when I test it using the startgame with random seed it works just fine 2025-02-19 17:11:54
5072😟Bug請參考遊戲內有一個雙手臂的製造工廠
我發現他無法正確取用附近的倉儲
 2025-02-19 07:40:05
5071🙂SuggestionEspecially for games played with infinite resources, it would be good to have something like Satisfactory's AWESOME Sink to destroy excess items. Like, when all storages are full, have a building that acts like shared storage-- automatically creating orders for items, but anything placed in it is destroyed. Otherwise, in the late game, all your buildings and bots go idle because you have the maximum of everything you're building. 2025-02-18 05:51:05
5070🙂BugHaving and issue where blueprints that had circut logic, are built without said circut, but still has logic, ie. metal smelter set to item transporter only, with no way to remove the order. 2025-02-17 18:15:06
5069😟Suggestion可以添加垃圾桶吗?有的资源容易溢出
 2025-02-17 10:07:51
5068🙂GeneralDo I have to send feedback? 2025-02-16 20:14:30
5067😀SuggestionIt would be nice to be able to loop through the factions order queue from behaviors. Currently "Get Active Order" only appears to the actively worked on order from that specific unit. I think access to the overall order queue would allow us better access to ondemand production and better servicing of construction.2025-02-16 04:54:51
5066🙂Generaloptimize! game runs a little hot on my pc which doesnt make much sense to me considering it doesnt look like it would be very intense 2025-02-16 03:33:47
5065😀SuggestionBonjour,

Tout d'abord, j'adore votre jeux, certain strouve qu'il y a un peu de factorio, Factorio est est suepr jeu mais je mets le votre au dessus. Je lui trouve un coté Shapez dans le sens ou l'on voudrais en faire une machine parfaite pour l'automatiser en entier. Ma suggestion va un peu dans ce sens. Je pense que ca pourrais être sympa de concevoir des missions ou l'on doit envoyer des drones en tout autonomie pour faire des mission. C a dire, qu'apres avoir appuer sur destination, toute l'automatisation doit se dérouler parfaitement pour ramener un objet précis qu'on aura contruit la bas par exemple. Ou défendre un lieu infecter par un mutagen. Recontrure une base. Bref, plei nde chose sont possible et ca force a mettre en valuer l'automatisation qui est la vraie force movivante de ce jeu, qui nous tient en haleine des heures durant.
Merci pour tout les gars :)
2025-02-15 19:43:36
5064😠BugThere seems to be a weird bug with the "call" function, when ever i try to run the function it overrides a constant value. However, at times it just works?

Under is the main function i am using, where the call function is located all the way to the right. and also the call function

the main function 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

call function
DSCEw1TJmNE0tMgl11QoTya1IfGPE1VfNJG2VZx721NPr9P3g5KFd2MJ83F1AnyUg05v3oo0jAHu04P8UOy3aY1Q93kgBsn44y9G80Krduh18X2w90vssFh0apuFP331L3r1M6W3e0WbZlf3cIghl3d9Qi00ZjKq00xmeFX32BPD03kz8AY0xRUjj3JNG9U2oC2ul0TrKfD0bgYW40FBoES355PqR3oPDs40fxDq41m8Ydt1rD3AJ2T8nww3iGruy2ccMqq1FZ9jX1eCGud1EA7X12LKFmQ1gPonE32EeV320cyjB4eKV5s1DNQ4r29IEl632AIyH1LTpzF235L8y4YgsPy1P5aln0B9qJv3miVAk2abTiT3344p932Nw1h3IkEPd0nM0cN3886uV3UxiRi4KfZAk4APY1k2WsgVO3ZUlbp3JhkUk1ocZUc3HVXUd15p2Gx3QnKpB2TTRin3comkY11QSwF
 2025-02-15 19:02:30
5063😀GeneralA switch case for items types could be helpful. Just like the entity switch we already have 2025-02-15 18:14:44
5062😟BugThe "get item info" for the range of a weapon doesnt seem to work. its only returning a 0, instead of the actual range of the weapon. 2025-02-15 14:40:36
5061😟PerformanceКомпьютер полностью зависает когда шаттл-бот улетает вверш когда летит над плато и камера стоит в режиме отслеживания. 2025-02-15 14:17:10
5060😠GeneralI support several bug tonight, but zh-cn word is always lot. 2025-02-15 13:10:00
5059😠GeneralSome bug can not be will update to website, like zh-cn word will be lost.
In fact, your game has a very bad experience in zh-cn, I would rather English.
 2025-02-15 13:08:58
5058😟Bugstill 2025-02-15 13:06:50
5057😠Bugeverything in the game charge should be  2025-02-15 12:54:06
5056😟SuggestionI think it is not a good idea for 4 UI: signal+visual+store+goto, a transfer between store and goto is not enough.
I give a suggestion. add a new option: get item from, signal+visual+store+get item from+goto, proerity visual>storeget item from+goto
For I am also a software developer, I know it is a hard work, so just suggestion.
2025-02-15 12:52:04
5055😠GeneralI have no idea with your nuclear power, the small one is 15 0000, the big one is 50 0000, 10 small->1 big????2025-02-15 12:42:12
5054😠GeneralThe translation for zh-cn is totally shit. Here: min range, is miniest range in English. but the location team called it minute range2025-02-15 12:40:45
5053😠BugThere is a problem with drones disappearing. I made three drones and couldnt find them. I watched the last one being made and disappearing. It didnt even turn into a packaged drone or anything... No answer to this on discord so Im putting in a bug... If the situation has changed and drones are made into something else then why cant I find them? Why did it just disappear? 2025-02-15 11:41:05
5052😟BugAfter some time screen gets stuck moving in some direction as though mouse is at edge of screen when it is not. Happening quite frequently. Confirmed keyboard is not stuck in other apps. 2025-02-14 18:13:29
5051🙂SuggestionEntregar un breve detalle para qué sirven cada elemento 2025-02-14 03:03:05
5050😟BugAnomaly explorables apparently require item c_explorable_autosolve which my factory cannot produce and the bot's behavior cannot solve the explorable without it.

Also I'm getting mods in use reminder. I don't have any mods
 2025-02-13 22:32:51
5049😟BugClosing the Subroutine Editor closes the Behavior Editor completely, but changes to the subroutine are NOT saved.

 2025-02-13 11:19:46
5048😀BugCopying an existing mining drone to a bluebrint causes the machine producting it to request a small mining laser, but the one laser on the drones isn't a seperate component.2025-02-13 09:09:25
5047🙂GeneralTranslation errors in polish version
- Category: But - shouldn't be translated as Kategoria: Robal but as: Kategoria: Błędy
- name of code block: Call - shouldun't be translated as "Dzwonić" but "Uruchom"
 2025-02-12 20:33:45
5046🙂BugThe steel block info shows '?' for where to make it until you actually build a human refinery. 2025-02-12 17:15:50
5045🙂Suggestion・稼働アイテムを有限耐久にする
・先住生物ではなく他惑星等からの侵略イベントが起きる
・侵略は、プレイヤーが使える攻撃ではない範囲攻撃等、特殊な攻撃を含む
・一体ではなく集団、戦術等様々なものがある
・応戦の武器等の弾薬やエネルギー等は消耗する、イコール、継続供給が必要になる
・応戦はロジックを必要とする複雑さである
・作ったものを継続的に消費される仕組みがあれば、継続性を考える遊びができる
 2025-02-12 09:59:05
5044😠General模组无法使用2025-02-12 09:30:10
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