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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 4819 | 😠 | Bug | Continuation of discussion on Steam re graphic bug. I can see the tearing shown here. Also, there is a graphical error for all 'printers' (sorry I cant remember the correct name if that isnt it.) I just came into the game and got this straight away. Could it be a graphical issue? ie hardware? | 2024-10-17 17:26:52 | |
| 4818 | 😠 | Bug | Described in the message. This setup stopped working. Also other things too. https://ptb.discord.com/channels/426249804981600259/1051061659596238948/1296257176318382080 | 2024-10-16 23:49:59 | |
| 4817 | 😀 | General | Just a small typo, the bacic 1 slot small building displays that it only has 2 inventory spaces, the same as the 2 small slot building. | 2024-10-16 19:52:02 | |
| 4816 | 🙂 | General | game does not differentiate well between right-click and right-click-scroll. its very often that a intended right-click is treat as scrolling insteat of clicking e.g. order right click command. | 2024-10-15 20:59:49 | |
| 4815 | 🙂 | Suggestion | When on the orders panel and show only orders related to the selected unit is ticked, please also display an average delivery time for the selected unit. | 2024-10-14 09:24:36 | |
| 4814 | 😀 | Bug | 茶白です セーブデーターが付いていなかったため再送します | 2024-10-14 01:36:00 | |
| 4813 | 😀 | Bug | beatwhoさん 先ほどは回答ありがとうございます!!茶白禄と申します 「人間の発見」が3/8から進まないので、送信いたします ご確認よろしくお願いします | 2024-10-14 01:12:53 | |
| 4812 | 😟 | Bug | The refinery is the only item stored, but it wount be delivered. | 2024-10-14 00:20:51 | |
| 4811 | 😀 | Bug | unit clipping into rock, just a visual glitch | 2024-10-13 21:41:14 | |
| 4810 | 🙂 | Suggestion | My Bot's have Problems finding a Way from the cliff. may it possible building Ramp's in the Future? Best Regard's Georg | 2024-10-13 17:10:44 | |
| 4809 | 😠 | Performance | 無法完成新手任務 | 2024-10-13 05:45:41 | |
| 4808 | 😟 | General | I played once before, and I really dislike how laggy it is to give move commands to things. It takes like a full second for a unit to actually acknowledge and start moving. If this is truly an RTS hybrid please make it a bit more responsive! | 2024-10-13 04:08:06 | |
| 4807 | 😟 | General | My Portable transporters plus request scripts are not working as I want them too. Some of them work but I can't get it to request bars and plates. Why is this so confusing? | 2024-10-13 02:25:26 | |
| 4806 | 😀 | Suggestion | Different types of vehicles for different units. Not all flying. Some on treads some on six legs some on two some on wheels. Its hard to tell the units apart when they are all moving. | 2024-10-12 23:11:38 | |
| 4805 | 😟 | Suggestion | I really wish there was a way to improve behavior troubleshooting. It can really be annoying to troubleshoot behaviors, as some things will only show up if you run the behavior in real time, especially with having it unlocked. And using steps won't work if it involves a moving unit and you try to troubleshoot something that happens when the unit is moving in certain situations, like if it's in danger. I am currently struggling with a scout that sometimes messes up a behavior made to help it avoid danger, which causes it to run into danger. And I can't use steps, as it will lead to it getting destroyed before I can even figure out what is happening, and running it real-time doesn't help when the instructions is unlocked (Which is basically necessary to ensure it avoids enemies when it actually works as intended). It has lead to me really wondering what exactly causes it, and it is really starting to annoy me that there are no better way. | 2024-10-12 21:12:19 | |
| 4804 | 😠 | Bug | Selecting hostile mode (both by default, or by selecting another and selecting hostile) ends up starting game in peaceful mode | 2024-10-12 19:39:55 | |
| 4803 | 😟 | Bug | These underground rocks shining through look odd/bugged | 2024-10-12 09:22:40 | |
| 4802 | 😀 | General | 私が先住生物を殺さないのは、かわいそうだからではなく、その惑星にとってプレイヤーは余所者で、惑星は先住生物のものだからです。 | 2024-10-12 07:52:27 | |
| 4801 | 😟 | General | right clicking in the game for some reason cannot move bots at all. i don't know what's up with this | 2024-10-11 22:34:03 | |
| 4800 | 😀 | Suggestion | Drone components should start with a drone | 2024-10-11 16:04:37 | |
| 4799 | 😠 | Suggestion | 12 | 2024-10-11 13:45:47 | |
| 4798 | 😀 | General | I like it | 2024-10-11 12:05:07 | |
| 4797 | 😀 | Suggestion | With behaviors and targeting buildings, can you make it possible to jump to the building in the behavior? Sometimes I can't figure out where a building is that a unit is configured to go to. | 2024-10-11 11:03:13 | |
| 4796 | 😟 | Bug | Miner bot has already mined out 2 blight chunks (7+9) but Human Explorer did not get any anomaly particles. | 2024-10-10 08:44:13 | |
| 4795 | 🙂 | Suggestion | It would be nice to turn off auto equip for components on units, so when i request an item like a behavior on the resim, that should be in the inventory, it alway goes to the internal slot. Maybe right click on the unit icon with a button turn on/turn off autoequip to change state. | 2024-10-09 22:40:37 | |
| 4794 | 😟 | Bug | I used a building with 150% overclocking and a S-component in a M-socket, which should be 200%, what is shown correctly in the powerbar on the left bottom on the screen. When i hover on the item that will be produced with a duration of 4 sec., the time that is calculated is only 150% not 200%, so it shows 2,8 sec. (3 sec.?) instead of 2 sec. for the M-slot. For the S-slot the calculation is correct i think (2,8 sec.?) | 2024-10-09 17:50:40 | |
| 4793 | 😟 | Bug | I picked up the building "Uplink with gas", which has two "Small Blight Container" in the inventory, with a deployer on the unit "Scout Depolyer" with no free inventory slot. After picking up the two "Small Blight Container" are disappeared. After placing the building, they were not in the inventory anymore, what should be normal. | 2024-10-09 17:31:06 | |
| 4792 | 😟 | Suggestion | I want to filter the units that i own, but i cant filter the scout or the engineer from the beginning. So it should be possible to filter things that are already under my control. Because i can get scouts through the resim and even then i cant filter them. | 2024-10-09 16:04:48 | |
| 4791 | 😟 | General | I like the new foundation, but the price for one is realativ high normaly it is 0.2 Iron Ingots per foundation not it is 45 times higher with just basic foundations and you get only 10% more speed that is a difference of 0.5 speed by Transportbots. Solution: Make an Item for Basic/Advanced Foundations that are crafted with 5 foundations a energized plate or high density frame and gives 5 Basic or Advanced Foundations | 2024-10-09 11:44:54 | |
| 4790 | 😀 | Suggestion | Item recycler please.. :) | 2024-10-09 02:26:31 | |
| 4789 | 😟 | General | Harvesters do not sit still to drop off at hound using transporter, instead will move to it and drop off | 2024-10-08 23:28:09 | |
| 4788 | 😟 | General | Harvesters do not | 2024-10-08 23:27:28 | |
| 4787 | 😟 | Bug | Hyper shield doesn't work when equiped on Defense Drone | 2024-10-08 17:54:48 | |
| 4786 | 😠 | General | i dont understand why it is unintuitive to see the power grids in this game. going to delete | 2024-10-08 14:12:55 | |
| 4785 | 😠 | General | it i | 2024-10-08 14:12:12 | |
| 4784 | 😟 | General | 可以使用最低级中文翻译先解决游戏中中文翻译缺失的情况 | 2024-10-07 04:28:22 | |
| 4783 | 😟 | General | Discovered broken tech was immediately destryed by enemies that spanwed right next to it? Not sure if intended or not, probably not | 2024-10-06 16:29:11 | |
| 4782 | 😀 | General | On day 3 about 8:00 the first wave of Trilobyte come and they are not shure if they shoud attack. :-) | 2024-10-06 11:05:19 | |
| 4781 | 🙂 | General | El panel de wi fi tinene que mantenerse activado cuando cambio de unidad y el panel de unidades debe mantener la busqueda | 2024-10-06 06:30:07 | |
| 4780 | 🙂 | General | El robot mark 5. necesita una revision de nombre. la traduccion no es adecuada. | 2024-10-06 06:29:19 | |
| 4779 | 😠 | Suggestion | uhh password on factions wtf? | 2024-10-06 02:12:06 | |
| 4778 | 🙂 | Suggestion | Got a couple of ideas for you that I think would be neat. Especially the first one. My first suggestion is an option similar to Factorio to show items still not unlocked. It gets quite annoying when I try to make a behavior while thinking ahead and I want to put yet to be unlocked items and frames into a register, and I can't, so I have to download the behavior to "My Behaviors" and load up a save I have gotten further in, just to select the item in the register. Factorio have the option to show yet not unlocked item, which is so awesome. Hope you can add that too. Second suggestion is something like a one-way gate type deal. I would love to have something like that, similar to a drive-through. Either a one-way gate, or allow the gate to use behaviors or something like that. :p | 2024-10-05 20:23:20 | |
| 4777 | 🙂 | General | Ingenieur arbeitet immer wieder als Transporteur, nachdem der Kistall Punkt abgebaut wurde. Während der Arbeiter jedoch weiterhin das Nächst gelegende Kristall feld abbaut. Eine Schaltfläche oder andere Möglichkeit wäre noch des weiteren gut, damit die Mobilen Fahrzeuge nicht den Einflussbereich des Netzwerks Verlassen. Liebe grüße Für das Tolle Spiel. | 2024-10-05 11:32:09 | |
| 4776 | 😠 | General | - alle Bots auf den Plateaus sind deaktiviert - Angriff auf ein Ziel ist nicht mehr möglich: man muss eine Waffe auswählen, damit man angreifen kann, somit kann man keine "Armee" mehr nutzen - eigene Abwehr ist nicht vorhanden: wenn man Insekten angreift kann man nur mit der selektierten Waffe schießen, alle anderen Bots werden überrannt, da keine eigene Abwehr | 2024-10-05 04:17:20 | |
| 4775 | 😟 | General | I was unable to figure out how to make blueprints in my library show up in the build menu. Only "Faction Blueprints" showed there. | 2024-10-05 02:02:40 | |
| 4774 | 😟 | Suggestion | I try to target an Alien Building and use the Match node, witch is functioning, but i have to drag and drop the building from an other node to this, because there is no option for units in the Match node. When i try the Compare Entity node, because the output of this node is an entity and i compare it with the Phase Flower building, it wont work. So if you could expand the Match node with unit to select, make it easier to use that node. Also the Compare Entity node should be spezified what do you mean with entity. I hope this helps to make a good game. Arno | 2024-10-04 21:26:15 | |
| 4773 | 😟 | Bug | [Get ingredients] doesn't work with mining tools | 2024-10-04 19:19:16 | |
| 4772 | 😟 | Suggestion | Please add highlighting of changes in the mod list when loading the game. Now two lists are displayed, not sorted in any way, and if there are many mods, it is completely impossible to understand what exactly has changed. | 2024-10-04 07:41:26 | |
| 4771 | 🙂 | Bug | After looting the explorable, the 4 plates show as 0 when you hover over the building with your mouse and it won't transfer to the scout. Also the button to take all resources in the building is greyed out after I first pressed it and it transfered the other stuff but not the 4 plates. | 2024-10-03 22:18:50 | |
| 4770 | 😟 | Bug | It says no inventory space, but there is enough. | 2024-10-03 17:47:06 |