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IDRatingCategoryDescriptionScreenshotDate
4570😟BugRequested by @beatwho to submit this, hope I am doing the right thng.
Submitting it to "bug".
Tutorial is alright now. Back at step #40-something I made a "guess"to build a Storagewhen I had done the instruction to create a Worker/Miner bot and attach it to Network. I did so but tutorial would not progress at that state. I *think* the bot was "full"? I build a Storage, at that point the Tutorial continued. I noticed it continued to the next steop, which told me to build a Storage!
I *believe* I had followed Tutorial instructions correctly up to that point.
I suppose it is possible I had somehow moved *back* from the step which told me to build the Storage, but I didn't think so, I didn't see anyway to continue the tutorial?
2024-08-17 09:45:12
4569😀Suggestion季節があるので、季節に関係した内容があると良いと思う。
機械は熱くらいしか影響しないが、生物がいれば、作物は夏冬は育たない・収穫できないとか、動物は冬に冬眠するとか。
2024-08-17 09:19:00
4568😟BugOption Setting do not stay set between sessions. Everytimne I strt the game, I must reset settings. Mute when minimized specfically.2024-08-16 17:56:27
4567🙂BugHi I think that there may be a bug with the loop reseip instruction (mabye only when a the recepe is a construction, (that is the only situation I have tested)). As when us it in the compute unit (the one with the blue ligth on), it reads the same ingrediern twice.

Yes I do have a loop in a subruting in that code but that sholdent efect things rigth?

This is notehing game braking. And I have ways of geting around this. But I hope it gets fixed or that I understand why that is the inteded behavior if it is.

With the Best of Regrds
 2024-08-16 17:42:29
4566🙂GeneralThe Step button for debugging behaviors doesn't seem to work when entering a subroutine in a call instruction. After the Call, it jumps back at the start of the main behavior.

Only in experimental.

To reproduce:

1- Edit the behavior in the Command center
2- Click the Step button
3- Repeat and observe that it never goes to the second Copy (after the Call)
2024-08-16 10:21:22
4565😀Bug電力送信はユニットに送ると表示されるが、ビルドにも送信できる。
表示の間違いか、ユニットではなくビルドも含めたエンティティと思われる。
2024-08-16 03:57:29
4564🙂GeneralCorrection to my previous report (#4563). It keeps giving the same error after save/load.

'GetSourceNode' used to return the node information for instructions that use the 'node_ui', but now it doesn't seem to work.
 2024-08-15 21:31:33
4563🙂GeneralThe function GetCachedBehaviorAsm(state) return nil the first time an old save is loaded. After saving and loading the same save it works fine.

This save is heavy modded, and the error happens in a mod, but I think this problem still exists with non-modded instructions.
 2024-08-15 21:15:42
4562🙂Bugcannot use the letters v or c when naming save files 2024-08-15 19:57:20
4561😟BugFor unknown reason the subroutine on Niflheim (in the middle of 2x1 buildings) specifically - 'read signal at ID' breaks for no known reason. I suspect issue might come from large amount of behavior controllers operate with single subroutine but with large amount of different variables, though I suspect You will be able to identify the problem far better than I could. 2024-08-15 19:42:00
4560😟Bugbehaviour stops running
start it on the miner, it will run a few seconds and then stops
in the editor it offers the option to stop the code
 2024-08-15 19:17:13
4559😀Suggestionどう整理するのが良いか思いつかないが、ロジックの種類がわかりにくい。わかりやすいものの例としてはscreepsのこれ。 https://docs.screeps.com/api/#Creep2024-08-15 16:17:26
4558😀Suggestionロジックエディタが使いやすくなるとか、Javascriptとコンバートできるとかロジック機能が使いやすくなることが前提だけど、ネットワーク使用不可モードとかおもしろいかも。
つまり、経路制御以外は全てプレイヤーが作る必要がある。
2024-08-15 16:08:39
4557😀Suggestionメニュー「チャレンジ」の説明がないが、リシミュ作成までのRTAだと解釈した。
だとしたら、そのタイム等を記録して後から見れ、それをランキングにしたらおもしろいと思う。
できるなら、ランキングもオンラインで他人と競えるとか。
2024-08-15 11:19:52
4556😀Suggestionパワーセルの発電が資源を必要としないが、必要とする方がサバイバル感が増しておもしろいと思う。
2024-08-15 08:03:53
4555😟Bugグループを設定する入力はCtrl+[数字]だと思うが、入力メニューに載っていない。
2024-08-13 18:07:07
4554🙂SuggestionWould like to be able to group items and assign to a key. Say select five drones and select the #1 key to bind them to that number so that I can quickly select them again. 2024-08-13 16:05:13
4553🙂SuggestionWould like to be able to tell workers with miners on them not to do anything but mine. They get distracted and start running resources around and quit mining. If they don't find anything to mine, just sit idle. 2024-08-13 16:04:06
4552😟BugClose button on explorables does nothing. 2024-08-11 12:46:00
4551😟Generalsddfges 2024-08-10 18:17:08
4550😀Suggestionロジックについて。
Javascriptにコンバートできたらいいと思う。
PCのフォルダ上とインポートしたりエクスポートしたりできたらいいと思う。
 2024-08-10 07:26:15
4549😟SuggestionNOTE: This game may be modded, but the point still stands.

When dealing with a large number of mining drones, their UI gets in the way. Even with the most number of drones on an unmodded unit - 12 - the UI covers the screen.

Please add an option to "Show/Hide" the drone UI (above the inventory)
2024-08-10 06:01:35
4548😀General提案:
生物を駆除するのではなく共生したい。
(駆除しなくても、ゲーム進行に支障がないこと。
できれば、生物を飼うとか、それによって羊毛のようにアイテムを手に入れれるとか。)
まだ、ロジックを作れるとこまで到達できていないが、ロジックを作る際、現在の動作を少し変更したいことが多いように思うので、現在の動作がデフォルトで表示されるか、インポートできると良いように思う。
ユニットの見た目が建造物と似ていて視認しにくいので、見やすい色にしたり、ハイライトする機能が欲しい。
ロジックエディタは、背景移動で全体がスクロールするようにして欲しい。
複数選択の解除は背景クリックで行われて欲しい。
ロジックエディタは、直近の拡大率で表示して欲しい。

バグ:
このフィードバックに日本語入力すると、時々入力できなくなる時がある。
その状態でも、改行は入力できる。
また、日本語変換をOFFにして英字を入力しても入力できるが、ONにするとやはり入力できない。
(これを入力するのに、テキストをコピペで入力した。)
フィードバックは最後だけが有効???
フィードバックを複数しても、最後だけしか一覧に表示されず、古いものは捨てられている???
 2024-08-09 22:40:45
4547😟BugHuman explorer not able to interact with research buildings to progress in the lore tree with it2024-08-09 00:21:07
4546😟BugHuman explorer not able to interact with 2024-08-09 00:20:35
4545🙂BugThis is in response to a discord request for a crash report. My discord name is VDubBuilds

I have no mods loaded in this save, all I've really done is spent a ton of time with the game paused in the background while playing with the behavior editor.
2024-08-08 06:36:04
4544😟Bugloop inventory returns no item when output is only set on unreserved slots (does return a quantity though)2024-08-08 03:08:17
4543😟Bugresearch is very sketchy/janky. If I queue up more than one thing in research, half the time it decides to work on the 2nd or 3rd thing instead of the first thing - regardless of resource availability. Even when I limit it to a single research item, sometimes it just decides not to work. Sometimes pausing and restarting it will get it to do the next chunk, often not though.  2024-08-08 02:40:51
4542😀General Thank you for the many hours of exploring, accomplishments, entertainment Desynced has provided me. I have some 860 hours into this games. I have completed the launching of Supplies to the mother ship. My request is how do I 'heal' a Glitch Bot with the AOE Frame Repair component, causing the GBot to drop the virus for my bot with a Virus Containment component to acquire? A necessity to continue with the game's Tech Tree, Anomoly. I was able to twice heal a GBot, acquire the dropped Virus into my bot's a Virus Containment. Since those two acquisitions, I have not been able to gather any more Viruses! So frustrating. Can anybody assist me on this e please!? Thank you again for your time.2024-08-05 14:02:26
4541😠BugHuman Discovery 2/8 cannot be completed. I have a human explorer that completed a human research lab, but the quest will not progress. Save file attached. 2024-08-04 13:28:20
4540🙂SuggestionExplain in step 45 of the tutorial (research) that we have to wait for the research to be complete to move to the next tutorial step. 2024-08-04 13:00:01
4539😀Suggestion可以选中建筑并且移动位置 2024-08-04 04:38:48
4538😠BugI found another critical bug with behaviours, where 1+1 results into 1, because parameters in subroutines aren't isolated enough.

I've described it in discord:
https://discord.com/channels/426249804981600259/1051082343953211485/1269271189432307794
2024-08-03 12:33:29
4537😀General提案:
生物を駆除するのではなく共生したい。
まだ、ロジックを作れるとこまで到達できていないが、ロジックを作る際、現在の動作を少し変更したいことが多いように思うので、現在の動作がデフォルトで表示されるか、インポートできると良いように思う。
ユニットの見た目が建造物と似ていて視認しにくいので、見やすい色にしたり、ハイライトする機能が欲しい。

バグ:
このフィードバックに日本語入力すると、時々入力できなくなる時がある。
その状態でも、改行は入力できる。
また、日本語変換をOFFにして英字を入力しても入力できるが、ONにするとやはり入力できない。
(これを入力するのに、テキストをコピペで入力した。)
フィードバックは最後だけが有効???
フィードバックを複数しても、最後だけしか一覧に表示されず、古いものは捨てられている???
 2024-08-03 05:29:21
4536🙂Bug64 drone miners while working simultaneously make the music to switch on and on2024-08-02 00:26:11
4535😟BugAs I already mentioned in discord I stumbled upon a reproducible serious bug in behavious editor => https://discord.com/channels/426249804981600259/1051082343953211485/1268654380882722858 where I also posted two (before and after) screenshots.

I just disconnect the one connection marked in the first screenshot, but the editor cuts and rearranges a lot of other connections (some of them I marked on the seconds screenshot with red circles). Such a failure does happens often and not only in this situation/constellation.

best regards,
demawi
2024-08-01 20:54:23
4534😟Suggestion生物を駆除するのではなく共生したい。
 2024-08-01 18:28:59
4533😀General12 2024-07-31 22:50:20
4532🙂BugI'm playing at 1720x1290 in windowed mode and large windows (e.g. Codex) are running out of screen visually and I can't reposition them (which would be a nice feature for floating windows in general) 2024-07-28 14:06:14
4531🙂Suggestion可以增加沙盒模式,可以自己放置资源,材料。可以增加地图编辑器。 2024-07-27 16:40:01
4530😠GeneralI have unlocked Drone Storage in Research, but I do not see the order to create Drone Package in Robotics Assembler. 2024-07-27 06:10:49
4529🙂GeneralSome way to have requests to have priorities or to have mutiple levelsd of priorities set to buildings.

this would be to prevent
 2024-07-26 22:56:07
4528😟Bugso, i spawned in with this seed and immediatly was attacked by some enemies. like 0 seconds into this save 2024-07-26 19:33:22
4527😟BugAutomation. My miner is harvesting resaources. When it delivers a load of resources, it stops. If I manually dfiscionnect the Visual to GOTO and then re-link Visual to GOTO, it continues seeking/harvesting. Not much automation.2024-07-26 11:20:58
4526🙂SuggestionThe german version auf "break" in the behaviour tree is called "pause". "Pause" means... to take a break or to stop for a while but continue sooner or later. Its not a good naming for the english "break". Use anything like "Abbrechen", "Stoppen" etc. but not "Pause" :)2024-07-25 19:30:28
4525😟BugOk...i wasnt done with my bug report lol. I didnt know that when i click one of the smileys that it will automaticly send the report....

Anyway...besides that the left click does not select units anymore, but shows a colored flare there are multiple bugs...

I tried to copy paste a behaviour code from steam. I could not find where to paste it, even when I found it some weeks ago once. This might be my problem as I think im just missing it. Even if this is a game design problem this is no the point. The point is while trying to copy paste in the behaviour window, i encounter multiple problems.

1. When I am in the game and right bottom side press on Library and try to add a new name, it will sometimes move the camera in game while typing W or S... it will keep scrolling while typing. Sometimes I can not delete the key (maybe because he is still scrolling). I need to Pause/Unpause press W or A in an randomly pattern to finaly stop making it stop scrolling.

2.Also it appeard sometimes then the UI is gone and I dont know how to bring it back... I Tried the key U then, but then i couldnt select any units anymore... (maybe its not connected)

All in all it gives a very messy and buggy feeling of the game, while im just trying to figure out where the heck I can past the behaviour code from steam...

still like the game, but this is pretty frustrating....
2024-07-25 19:03:27
4524😠BugAs someone else mentioned in the steam discussion thread on the 1. July. I cant select units with left click. It only shows some colored flair but doesnt do anything. Also I can group select by holding left click but it is very buggy. This happend twice to me now. Last time was 2 weeks ago.

There are multiple bugs, appearing kinda
2024-07-25 18:56:53
4523🙂BugVisual Bug, mining turrets are vibrating  2024-07-24 18:00:28
4522😀SuggestionInstead of needing to place a component on a runner to then have said runner place the component on a building, why not just add a "add X component to the building. That would take a few steps out of micromanagement. 2024-07-24 17:48:40
4521🙂Bugnotice that it says there are 2 items in the factory yet mousing over the factory shows that it has zero of that item. The factory was emptied but the previous icon remained2024-07-23 12:27:07
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