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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 4520 | 🙂 | General | 2024-07-21 19:03:31 | ||
| 4519 | 🙂 | Bug | The command "Stop Unit" does not stop it from continuing mining. | 2024-07-21 17:19:54 | |
| 4518 | 😟 | Bug | Power flowers disappear when any unit tries to path over the same space. This even happens with flying units! | 2024-07-21 12:49:15 | |
| 4517 | 🙂 | General | trying to make a roomba need a way to scan all of logistics network for dropped scattered items not just in range of my unit. need a better way to wander inside logistics network while looking for items. the way i have to scan and see how many slots are available to maximize picking up items is a little tedious. still fun though | 2024-07-21 01:58:43 | |
| 4516 | 😀 | Suggestion | ユニットと建造物のグラフィックが似通っていて、どこにどのユニットがいるかわかりにくいので、わかりやすい色や、常時ハイライトさせる設定があるといいかも。 | 2024-07-20 19:46:25 | |
| 4515 | 🙂 | General | Das Gebäude >>BUILDING ISSUE ERROR<< fordert ständig Gegenstände an, ohne das es dafür Aufträge gibt. | 2024-07-20 05:51:39 | |
| 4514 | 😟 | Bug | Internal efficiency module does not actually increase efficiency by 20%. Making energized plates in a robotics assembly gives 25 of 30 seconds {17%} for one module and 21.6 of 30 seconds {15.1% per each} for two modules. It should be 24 seconds for one module and 19.2 seconds for two modules. | 2024-07-20 03:49:32 | |
| 4513 | 😀 | General | nvm it only work if you have 1 in inventory not more | 2024-07-18 16:40:29 | |
| 4512 | 😟 | General | data extracting button not working | 2024-07-18 16:36:10 | |
| 4511 | 🙂 | Suggestion | Allow radar to be able to pick up blight world foundations. Setting a radar to blight detects units, buildings and resources in blight. But not the blight itself. Trying to probram a blight clean-up squad is somewhat challenging without being able to detect blight foundations to move to! | 2024-07-18 03:46:15 | |
| 4510 | 😟 | Bug | Losing items in AMAC when launching the satellite to fix mothership. I have two internal storage components on the AMAC and one on the satellite for both to have 6 storage spavces. When I fill all 6 spots for 140 items, after I launch the satellite and check the mothership the count for the item I send only increases by 120. This is for any item I send up. | 2024-07-18 03:22:51 | |
| 4509 | 😀 | Performance | Bonjour, j'ai commencé à bien explorer la carte, et au delà d'un déplacement d'environ 2000 à partir du point zéro (en utilisant la commande "éclaireur" du module de comportement), il commence à y avoir des problèmes de performances, l'affichage ralentit beaucoup, marquant quelques petits arrêts d'environ 2 secondes. | 2024-07-18 00:03:01 | |
| 4508 | 🙂 | Bug | It is impossible to pick up a human building before it has been scanned (not the bug) but it is possible after, but this seems to set the building in a "semi repaired state" and it is not possible to fix it further. Suggested solution: It should eighter be impossible to pick up the building until it is complety repaired (with the parts needed) or it should re-deploy in the same state as it was before pickup. | 2024-07-17 13:06:33 | |
| 4507 | 😟 | Bug | First research tree stopped researching, even though I have the parts it requests. | 2024-07-17 08:24:53 | |
| 4506 | 😟 | Bug | Right panel buttons and minimap is not visible when I load saved game. Shortcuts work, but windows open in the top left corner. Issue is not present in replay mode, but fast forwarding to the end to resume playing takes a lot of time. | 2024-07-14 13:16:50 | |
| 4505 | 🙂 | Suggestion | Good starting tutorial, maybe include a few details on combat? | 2024-07-14 07:07:27 | |
| 4504 | 🙂 | General | The animation for the blight charger device (the sparks around the unit) plays too slowly, the animation looks like it's in slow motion | 2024-07-14 02:15:50 | |
| 4503 | 🙂 | Suggestion | Music. The game desperately needs more music! | 2024-07-13 15:31:21 | |
| 4502 | 😟 | General | Human Quest stuck at 2/8. | 2024-07-13 15:23:53 | |
| 4501 | 😟 | Bug | There is something very wrong with the Temporal AA video option, it looks extremely blurry and flickering. The effect stops and it looks perfectly normal when paused, so it might not show in the screenshot. | 2024-07-13 02:46:59 | |
| 4500 | 😟 | Bug | i might be dumb but i lost my map and dock icons on the left, went through key binds and nothing popped out | 2024-07-12 19:18:12 | |
| 4499 | 😟 | Bug | On a beacon, package select overlays portable radar signal, preventing access to assign signal output | 2024-07-12 13:23:19 | |
| 4498 | 😟 | Bug | When requesting items for one of my buildings, I got an error message probably telling me why I could not request that item, but I could not read it because it was behind the request item screen. If I could move either one, it would solve this problem | 2024-07-12 00:51:20 | |
| 4497 | 🙂 | Suggestion | As a fan of classic RTS games, I would love to be able to tag groups of units and be able to call those groups up with 1 button. For example, I have a specific group that I use to scout with. There are many different bots in the group that have different abilities. It would be great if, when I decided to go scouting I could just click a number key and I have my scout troop selected and ready to go. | 2024-07-12 00:47:58 | |
| 4496 | 😀 | General | Bonjour, juste vous signaler un petit bug sans importance. J'ai défini un texte sur le 'sign post' dans un comportement. Et je peux le voir sur l'unité. Pourtant, je n'ai mis aucun composant 'sign post' sur dans les composants internes de l'unité. Mon comportement est identique sur 2 unités différentes, l'une avec le composant interne 'sign post', l'autre sans le composant interne 'sign post'. Je pense que si l'on peut définir ce texte sur le 'sign post' sans avoir besoin de le placer sur l'unité, il n'a aucun intérêt. | 2024-07-11 19:14:13 | |
| 4495 | 😀 | General | Just started playing and just the tutorial is fascinating. I can't wait to get into the game itself. You guys did an outstanding job, and I will be leaving a glowing Steam review. | 2024-07-11 14:39:16 | |
| 4494 | 😟 | General | unable to completely disable the logistics path lines. Makes the screen very cluttered and hard to view. | 2024-07-11 14:14:50 | |
| 4493 | 😟 | Bug | search results reset within the "see all bots" overview, seemingly only when having at the same time a bot selected that runs a looping script running | 2024-07-11 10:03:28 | |
| 4492 | 😟 | General | Entire tech tree is broken. | 2024-07-11 02:52:29 | |
| 4491 | 😟 | Suggestion | A save file should remember state of the enabled electrisity grid. But I need always enabling it after game load. | 2024-07-10 16:44:21 | |
| 4490 | 😟 | General | 2024-07-09 04:26:33 | ||
| 4489 | 😟 | Bug | my invida card seem not toek but dose work with safe start up | 2024-07-08 17:44:45 | |
| 4488 | 😟 | Suggestion | While progressing through the missions, i accidentally overloaded my resimualtor at some point, i didn't know loading it up with cubes was the culprit as opposed to the bar on the bottom. when this happened, i initially didn't notice, but i did notice that something caused the anomaly faction to set me to enemy, and subsequently caused a gigakaiju from that faction to attack me.This was kinda weird, as (unless this is story related in the future) i don't see them being connected to eahc other (the kajiu and the anomaly base that is). I now however have a problem where I am attempting to progress in the human evolution mission, and the anomaly base is destroyed, as when it set me to enemy and promptly got wiped by the precautions i placed around them (along with the independent AI base you find which also shares the anomaly faction). i don't seem to be able to find a new anomaly resimulator that isn't a broken explorable version, and the faction still has me on enemy so using it will be a chore even if i do find it. it seems weird that the rogue bot base intended to serve as a tutorial for ai behaviour chips, the anomaly base associated with the virus and human evolution missions and the rogue "you fucked up" kajiu (i only found out the kajiu was part of the overloading by searching around) all share a faction and therefore become inaccessible with a single act of missaplied experimentation. was this intended behaviour? if so i would suggest introducing ways to somehow refind anomaly bases or rogue ai's, alternatively somehow generate these factions, and possibly some form of ways to reset relations. | 2024-07-08 16:38:31 | |
| 4487 | 😟 | Bug | one of my starting engineers spawned inside a metal field and was unable to move outside the field. | 2024-07-08 14:05:27 | |
| 4486 | 😟 | General | 人类工厂构建的人类采集机械不属于当前用户 | 2024-07-07 15:02:00 | |
| 4485 | 😟 | Bug | There are remaining materials but cannot TAKE ALL | 2024-07-07 02:23:04 | |
| 4484 | 😟 | Bug | When placing Foundations, sometimes the Shift key works, sometimes not | 2024-07-06 23:25:32 | |
| 4483 | 😀 | General | tutorial 20 - should say "your" unit not you unit. | 2024-07-06 21:12:00 | |
| 4482 | 🙂 | Suggestion | some games let you click on the entire sound category to mute that. clicking it again would set it back to the original volume, kind of like a "toggle". would be a nice quality of life feature | 2024-07-06 20:26:18 | |
| 4481 | 🙂 | Bug | when i hover over the advanced turret, it hides the materials. when you actually select it, it says what materials i will need (ic chip, etc). It should hide it if I have not yet unlocked this tech? | 2024-07-06 18:12:09 | |
| 4480 | 🙂 | General | the tutorial window says "produce a 'crystal crystal'". Is supposed to be "power crystal"? | 2024-07-06 16:49:10 | |
| 4479 | 😟 | Performance | Develop Satellite Technology is blank? | 2024-07-06 14:08:41 | |
| 4478 | 😟 | Performance | game looks really blurry now? it looks less sharp | 2024-07-06 13:21:12 | |
| 4477 | 😀 | Suggestion | Instruction to get Unit efficiency (full/not full) instead of Grid efficiency, which is problematic for moving units. | 2024-07-06 01:13:21 | |
| 4476 | 😟 | Bug | tutorial doesnt let me progress (select metal bar production) | 2024-07-05 22:12:07 | |
| 4475 | 😀 | Suggestion | Need instructions to get specified unit's power stats like amount received and amount consumed. | 2024-07-05 21:33:57 | |
| 4474 | 😀 | Suggestion | Pseudo random number generator (between two numbers) needed to design power transmitter auto power distributor. Thank you for the great game! | 2024-07-05 18:30:02 | |
| 4473 | 🙂 | Suggestion | Thank you for the great game! | 2024-07-05 18:28:18 | |
| 4472 | 😀 | General | balbablalblabbllabllalblbla | 2024-07-05 15:34:10 | |
| 4471 | 😠 | General | tutoriel disfonctionnelle. | 2024-07-05 15:16:12 |