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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 4800 | 😀 | Suggestion | Drone components should start with a drone | 2024-10-11 16:04:37 | |
| 4799 | 😠 | Suggestion | 12 | 2024-10-11 13:45:47 | |
| 4798 | 😀 | General | I like it | 2024-10-11 12:05:07 | |
| 4797 | 😀 | Suggestion | With behaviors and targeting buildings, can you make it possible to jump to the building in the behavior? Sometimes I can't figure out where a building is that a unit is configured to go to. | 2024-10-11 11:03:13 | |
| 4796 | 😟 | Bug | Miner bot has already mined out 2 blight chunks (7+9) but Human Explorer did not get any anomaly particles. | 2024-10-10 08:44:13 | |
| 4795 | 🙂 | Suggestion | It would be nice to turn off auto equip for components on units, so when i request an item like a behavior on the resim, that should be in the inventory, it alway goes to the internal slot. Maybe right click on the unit icon with a button turn on/turn off autoequip to change state. | 2024-10-09 22:40:37 | |
| 4794 | 😟 | Bug | I used a building with 150% overclocking and a S-component in a M-socket, which should be 200%, what is shown correctly in the powerbar on the left bottom on the screen. When i hover on the item that will be produced with a duration of 4 sec., the time that is calculated is only 150% not 200%, so it shows 2,8 sec. (3 sec.?) instead of 2 sec. for the M-slot. For the S-slot the calculation is correct i think (2,8 sec.?) | 2024-10-09 17:50:40 | |
| 4793 | 😟 | Bug | I picked up the building "Uplink with gas", which has two "Small Blight Container" in the inventory, with a deployer on the unit "Scout Depolyer" with no free inventory slot. After picking up the two "Small Blight Container" are disappeared. After placing the building, they were not in the inventory anymore, what should be normal. | 2024-10-09 17:31:06 | |
| 4792 | 😟 | Suggestion | I want to filter the units that i own, but i cant filter the scout or the engineer from the beginning. So it should be possible to filter things that are already under my control. Because i can get scouts through the resim and even then i cant filter them. | 2024-10-09 16:04:48 | |
| 4791 | 😟 | General | I like the new foundation, but the price for one is realativ high normaly it is 0.2 Iron Ingots per foundation not it is 45 times higher with just basic foundations and you get only 10% more speed that is a difference of 0.5 speed by Transportbots. Solution: Make an Item for Basic/Advanced Foundations that are crafted with 5 foundations a energized plate or high density frame and gives 5 Basic or Advanced Foundations | 2024-10-09 11:44:54 | |
| 4790 | 😀 | Suggestion | Item recycler please.. :) | 2024-10-09 02:26:31 | |
| 4789 | 😟 | General | Harvesters do not sit still to drop off at hound using transporter, instead will move to it and drop off | 2024-10-08 23:28:09 | |
| 4788 | 😟 | General | Harvesters do not | 2024-10-08 23:27:28 | |
| 4787 | 😟 | Bug | Hyper shield doesn't work when equiped on Defense Drone | 2024-10-08 17:54:48 | |
| 4786 | 😠 | General | i dont understand why it is unintuitive to see the power grids in this game. going to delete | 2024-10-08 14:12:55 | |
| 4785 | 😠 | General | it i | 2024-10-08 14:12:12 | |
| 4784 | 😟 | General | 可以使用最低级中文翻译先解决游戏中中文翻译缺失的情况 | 2024-10-07 04:28:22 | |
| 4783 | 😟 | General | Discovered broken tech was immediately destryed by enemies that spanwed right next to it? Not sure if intended or not, probably not | 2024-10-06 16:29:11 | |
| 4782 | 😀 | General | On day 3 about 8:00 the first wave of Trilobyte come and they are not shure if they shoud attack. :-) | 2024-10-06 11:05:19 | |
| 4781 | 🙂 | General | El panel de wi fi tinene que mantenerse activado cuando cambio de unidad y el panel de unidades debe mantener la busqueda | 2024-10-06 06:30:07 | |
| 4780 | 🙂 | General | El robot mark 5. necesita una revision de nombre. la traduccion no es adecuada. | 2024-10-06 06:29:19 | |
| 4779 | 😠 | Suggestion | uhh password on factions wtf? | 2024-10-06 02:12:06 | |
| 4778 | 🙂 | Suggestion | Got a couple of ideas for you that I think would be neat. Especially the first one. My first suggestion is an option similar to Factorio to show items still not unlocked. It gets quite annoying when I try to make a behavior while thinking ahead and I want to put yet to be unlocked items and frames into a register, and I can't, so I have to download the behavior to "My Behaviors" and load up a save I have gotten further in, just to select the item in the register. Factorio have the option to show yet not unlocked item, which is so awesome. Hope you can add that too. Second suggestion is something like a one-way gate type deal. I would love to have something like that, similar to a drive-through. Either a one-way gate, or allow the gate to use behaviors or something like that. :p | 2024-10-05 20:23:20 | |
| 4777 | 🙂 | General | Ingenieur arbeitet immer wieder als Transporteur, nachdem der Kistall Punkt abgebaut wurde. Während der Arbeiter jedoch weiterhin das Nächst gelegende Kristall feld abbaut. Eine Schaltfläche oder andere Möglichkeit wäre noch des weiteren gut, damit die Mobilen Fahrzeuge nicht den Einflussbereich des Netzwerks Verlassen. Liebe grüße Für das Tolle Spiel. | 2024-10-05 11:32:09 | |
| 4776 | 😠 | General | - alle Bots auf den Plateaus sind deaktiviert - Angriff auf ein Ziel ist nicht mehr möglich: man muss eine Waffe auswählen, damit man angreifen kann, somit kann man keine "Armee" mehr nutzen - eigene Abwehr ist nicht vorhanden: wenn man Insekten angreift kann man nur mit der selektierten Waffe schießen, alle anderen Bots werden überrannt, da keine eigene Abwehr | 2024-10-05 04:17:20 | |
| 4775 | 😟 | General | I was unable to figure out how to make blueprints in my library show up in the build menu. Only "Faction Blueprints" showed there. | 2024-10-05 02:02:40 | |
| 4774 | 😟 | Suggestion | I try to target an Alien Building and use the Match node, witch is functioning, but i have to drag and drop the building from an other node to this, because there is no option for units in the Match node. When i try the Compare Entity node, because the output of this node is an entity and i compare it with the Phase Flower building, it wont work. So if you could expand the Match node with unit to select, make it easier to use that node. Also the Compare Entity node should be spezified what do you mean with entity. I hope this helps to make a good game. Arno | 2024-10-04 21:26:15 | |
| 4773 | 😟 | Bug | [Get ingredients] doesn't work with mining tools | 2024-10-04 19:19:16 | |
| 4772 | 😟 | Suggestion | Please add highlighting of changes in the mod list when loading the game. Now two lists are displayed, not sorted in any way, and if there are many mods, it is completely impossible to understand what exactly has changed. | 2024-10-04 07:41:26 | |
| 4771 | 🙂 | Bug | After looting the explorable, the 4 plates show as 0 when you hover over the building with your mouse and it won't transfer to the scout. Also the button to take all resources in the building is greyed out after I first pressed it and it transfered the other stuff but not the 4 plates. | 2024-10-03 22:18:50 | |
| 4770 | 😟 | Bug | It says no inventory space, but there is enough. | 2024-10-03 17:47:06 | |
| 4769 | 😟 | General | The human explorer's info in the bottom left has misspelled anomaly. | 2024-10-02 23:08:55 | |
| 4768 | 😟 | Bug | More graphical bugs. I have no idea what is going on here. I saved and went to the main menu, came back and this reoccured. | 2024-10-02 19:30:59 | |
| 4767 | 😟 | Bug | Units not connected to the logistics network cannot manually put items into a construction site, even when the requested item order is cancelled and/or the item is unavailable in the logistics network. This is confusing to players not aware of this limitation. The workaround is to rejoin the unit to the logistics network very briefly and to wrestle control of the unit from its automatic orders that it will then receive. | 2024-10-02 17:02:04 | |
| 4766 | 😟 | Suggestion | At the start of a new game, give the command center a Scout radar and a Signal reader. Have these pre-setup to scan for construction sites and then to build the items received from its signal. This allows both new and old players to get started with building buildings, without having to manually build each required component. The method is a flawed one. But offers a less labourious start for old players and a less frustrating start for new players. | 2024-10-02 16:33:56 | |
| 4765 | 😟 | Suggestion | When a folder is being deleted, add a dialog option to delete all of the items within it. Otherwise, when deleting a folder of many items, it is very labourious to delete each individual item. The main use case is for when deleting a folder of items to download/upload a replacement folder that has multiple changes across multiple items. | 2024-10-02 16:31:33 | |
| 4764 | 😟 | Suggestion | I noted that one reviewer refunded the game because of an "AI" character. The reviewer meant that the words are spoken by a text to speech software and not by a real person. If a real person will not be available to speak the lines, please try a superior text to speech software, such as "www.naturalreaders.com" or any other found via an Internet search. | 2024-10-02 16:30:10 | |
| 4763 | 😟 | Suggestion | when playing in borderless, I should bot see the screen blank out when alt+tabbing, and HDR should still work. | 2024-10-02 15:06:59 | |
| 4762 | 😀 | Bug | Scanner adds another scan beam when ordered around, but then the radar link tells it to scan again | 2024-10-02 14:37:52 | |
| 4761 | 😠 | Bug | Left click no longer selects single unit. Only dragging works | 2024-10-02 12:23:57 | |
| 4760 | 😟 | Bug | Selected behavior in the controller is a part of the blueprint, but it isn't visible and it can't be changed in the editor. | 2024-10-02 10:55:46 | |
| 4759 | 😟 | Bug | This is not "modify behavior" button. Please update your documentation. | 2024-10-02 08:52:02 | |
| 4758 | 😟 | Bug | Automation 3 category is listed twice. (documentation error) | 2024-10-02 08:50:30 | |
| 4757 | 😟 | Bug | The behavior editor doesn't look like this any longer, please update your documentation. | 2024-10-02 08:47:57 | |
| 4756 | 😟 | Bug | Automation 1 is listed twice. Left mouse button and right mouse button are swapped (documentation errors) | 2024-10-02 08:39:00 | |
| 4755 | 🙂 | Bug | Its not left mouse button that opens the dialog, its the right mouse button. (documentation error) | 2024-10-02 08:35:14 | |
| 4754 | 🙂 | Bug | Bugs can't decide where to go, weapons in range are leading and can't hit | 2024-10-01 20:34:16 | |
| 4753 | 😟 | Bug | When Im on full quality then the game looks very tiled. What has happened to the building with the red error shapes on it? That doesnt look great. | 2024-10-01 12:26:39 | |
| 4752 | 😀 | Bug | Gate is rotated 90° and R doesn't work | 2024-10-01 11:50:38 | |
| 4751 | 😠 | Suggestion | I wish there was a proper scripting language to do my scripts in, the visual editor is so annoying to use. At -62,83 there is a cub-bot that I wanted to program to: Patrol between to points And heal any damaged units that it finds. For some reason in the behaviour, when getting self and separating the registers, the x and y values are "REGISTER" instead of (my expectation) its respective coordinates. This is either a bug or a result of the very poor understandability of that code block. Also, look at this abomination I had to come up with to do the tasks described above. This is by no means any more intuitive than a written script. | 2024-09-30 17:30:40 |