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IDRatingCategoryDescriptionScreenshotDate
5348🙂Bugwhen i zoom out enough or go fare away from a tree the texture starts glitching. the trees or rocks arnt to bad but the ground somethimes glitches over the foundations. the flicker is realy anoying. and to me it seems the game could be more optimized if you just delete the ground under foundations.
thx for the game gl with development
 2025-05-31 21:12:25
5347😀Suggestionplease add some kind of larger building, maybe you guys can make a kind of "factory" in witch you can place multiple building connect them and so make the larger chains in a singular building. just an idea tho
anyways thanks for the game its realy great
 2025-05-31 21:08:59
5346😀SuggestionWould it be possible to add an overlay which shows all areas with Radar coverage?
I am trying to re-equip my network with such and it is a bit tedious to look by habd which areas are without coverage.
It might be an overlay loke logistics coverage.
2025-05-31 17:57:10
5345😟Suggestionкогда выпустите обновление с мультикубами я все прошел и делать теперь нечего 2025-05-31 13:39:37
5344😀Generaltutorial waas very through. well done folks 2025-05-30 20:57:23
5343😀GeneralVery very minor issue. When the game is paused, every minute or so it makes a sound. I think it's the sound of a unit being deselected and selected at the same time. With the music turned off, it's the only sound that is played when the game is paused and it's a little annoying after a few minutes. 2025-05-29 17:04:55
5342😟GeneralThe item search in the Control Center is not working correctly. Only the Resources and some of the Simple Materials are filtered out, the rest of the items remain visible even if typing gibberish in the search box.2025-05-29 13:54:55
5341😀SuggestionSome minor changes:

RMB and MMB functions should have their own settings/ binds in the menu. I prefer move map on MMB, and pan/tilt on RMB, but changing this also changes 'command group'. The bind to command units would benefit from having its' own separate binding.

I do LOVE the ability to begin a game without tutorial, but I have yet to discover a way to disable the AI codex lady. She's a bit large, and in the way. I'm a big fan of 'figure it out on my own' playing, so having her pop up constantly, and not go away until interaction, is a bit ungood for me, personally.

I'm loving the demo so far, and plan on purchasing the full game, soon as I can manage it. :D
2025-05-28 21:32:30
5340😟SuggestionIt would be nice if the inventory slots would fill the space along the entire bottom of the screen before expanding upwards. It would only take 2.5 rows if it went all the way to the right, saving valuable center-screen space.2025-05-28 19:05:12
5339😟BugIn this save the teleporter is NOT moving the items along the line. I have tried rebuilding, editing, replacing the teleporters, Nothing works except to keep changing the teleportres out and in. I keep this by teleporters only and no outside influence cept the ones that pick up from this storage.

Since the last update or 2 (been away for a month or so). Not sure if you fixed the corner glitch around a beacon that won't teleport.
2025-05-28 08:20:27
5338😠Generalsupply mothership mission calls for 1000 high density frames, but it appears to only need 400, making completing the mission impossible. 2025-05-27 11:12:20
5337😠Buggoal ship repair mission: the code appears to be written in simple stages without any detection for if the new stage of the mission has already been achieved, in short i delivered materials out of order to mothership, and the mission is bugged. 2025-05-27 10:47:47
5336🙂Bugsatelite is missing a landing animation. 2025-05-27 10:14:35
5335😟PerformanceRecently after my game grew a little, the screen started flickering a lot and the map is very jittery when I try to move it
CPU: AMD Ryzen 9 5950X (32) @ 5.086GHz
GPU: AMD ATI RX 9070/9070 XT
Memory: 9893MiB / 128712MiB
 2025-05-27 05:57:45
5334😟Bugdespite having global firewall, one of my units still got infected by a virus. 2025-05-26 18:56:56
5333😟Bugsometimes flying units, hostile and player,etc flies up above the screen(visually only)
this happens commonly.
 2025-05-26 18:55:24
5332😟BugI did something while editing blueprints, and the console log started listing a bunch of errors, as well as the game started running at 1 fps. I think the exact moment it all got borked was when I selected a blueprint in my Favorites by clicking its icon2025-05-26 18:31:16
5331🙂GeneralMinor pathfinding edge case. For some reason this unit says its path to the goto register is blocked, despite there being a clear path around the cliffs by going east. The goto register is set to a coordinate about 30 squares south.2025-05-26 16:07:55
5330🙂Bugattempt #2 for the buildings not finshingbug report
this time hopefully WITH a save attached ;-)
2025-05-26 10:11:32
5329🙂Bug@Beatwho, as requested here is an earlier save from my blight power field.
copy pasteing the 5x5 grid a few times should reproduce the 'building site finishing to 100% but no building gets placed' bug
2025-05-26 09:51:27
5328🙂BugThe "Get Shield" Instruction is ignoring the Unit Input, and is getting the shield of the unit that is executing the behavior. The Output displays the Unit that was used in the Input, but it actually measures the shield of the host.

I have attached a save game. The Building has a behavior with the "Get Shield" instruction, and a shield stored in the inventory. If you target the nearby bot with a shield, it will output 0. If the building then equips the shield, the output will say 100, even though it's still targeting the bot.
 2025-05-26 02:52:17
5327🙂SuggestionPlease make some buildings with 2 large slots. Maybe a variant of the building with 1 large slot and 2 medium slots, convert the 2 medium slots to a large slot. 2025-05-25 23:17:15
5326🙂GeneralBatteries have these cute charge bars on the side of the thing. It would be nice if those graphics matched the charge level of the battery.2025-05-25 23:10:07
5325😀Suggestioni would like more options for supply/demand, specifically setting supply/demand on a per-slot or per item basis.
the idea is to have a single storage request materials, supply machines around it with said items, and avoid the rest of the network requesting those items, only for the storage to request those back, creating item juggling.
 2025-05-25 22:34:08
5324🙂Suggestionthe music is constantly changing while in the editor
this also happens regulary on other occasions when zoomed in quite high

btw: thanks for reducing the loudness of the sounds of the miners and other things while in the editor!
but I think they are still a bit too loud...
maybe add a volume slider in/next to the preview window?
or even a mute button
maybe just keep the sounds as they were before entering the editor window?

thanks!
2025-05-25 22:17:53
5323🙂SuggestionWhen factories create units, it's very hard to see at a glance that they are in fact busy (the unit is in the process of creation). This is because the dial ticker that is currently implemented is too smal and unnoticable. I would like to suggest to make something more obvious, for example create a shadow overlay on top of the icon of the item that is currently being produced and show that ticking down either as a dial like now or just top to bottom.  2025-05-25 22:03:04
5322😟BugI set one robotic arm to make a blueprint of the unit and dragged an arrow to the second arm to make the same blueprint (on the left). However the second arm started making normal units, not the blueprint I wanted to make. 2025-05-25 21:49:04
5321😟Bugsend developer feedback incorrectly states "Reminder: Mods are currently in use, which may not be supported" when theres no mods active. 2025-05-25 19:26:13
5320😟Suggestionthe re-simulator stability bar is very confusing due to the colors used, consider making it clear what happens when there's high stability vs low.
i only had an idea what was high vs low when i noticed behavior code had plus and negative stability.
the problem is that those two colors could mean anything.
 2025-05-25 19:24:23
5319😟Suggestioni noticed some weapons only fire while the unit is stationary, this should probably be part of description for new players.
alternatively consider removing that part of the code entirely, i personally don't think its adding much to the game.
 2025-05-25 19:22:33
5318😟Suggestionconsider improving the reaction time of player inputs, it appears that various things can lag behind by as much as 1000ms such as...
Copy Paste (sometimes it will just ignore copy entirely)(i usually do the hotkey 5-7 times to be sure it actually does it since doing it ones got a 70% chance of failing)
unit manuvering(takes a while before they start moving)
im sure there's others im not remembering.
 2025-05-25 19:20:58
5317😟Performancetheres a big memory leak that happens after game running for 6+ hours, it starts lagging and eventually eats 29+gb ram.(it will eat whatever it can get its teeths into until something stops it) 2025-05-25 19:17:12
5316😟Bugconstruction site will not finish building, maybe because of the silica that is on the ground?2025-05-25 17:23:22
5315😠GeneralStuck in the tutorial. 2025-05-24 18:00:42
5314😠SuggestionPlease for the love of god give atleast the option to disable the damn puzzles, they are the worst part of the game and are in no way fun or rewarding just a massive pain in the ass, its not even a puzzle game and is hugely infurating. 2025-05-24 05:11:44
5313🙂Generalahhh, they're attacking the explorer but I didn't do the quest! (aggressive mode)2025-05-24 02:19:51
5312😟GeneralIf Crystal power generators don't get perfectly down to 0 power, they won't start burning a new crystal. They seem to ignore moving less than 5 power at a time, so when odd numbers show up the facility stops generating power.
They also don't like holding more than 1 crystal each, could they try storing 5 crystals or so?
2025-05-24 01:30:12
5311🙂BugTwo minor bugs:

"Loop nearby resources" seems to use the unit's visibility range -1, instead of the exact visibility range.

"Is Empty" won't connect to nearby instructions if you try to drag and drop in the middle of a connection, it will only connect automatically if it's the last one.
 2025-05-23 17:25:20
5310😟GeneralI open this game on mode infinite resources, but not, the resources go to empty. Sorry for my english 2025-05-23 12:55:17
5309🙂BugRather specific bug: two different behaviors use the same subroutine, one of them causes the behavior to crash (as in it just stops as if it encountered an "Exit" instruction), but the other works fine.

In the attached save, start the behaviors on the scout and some of the miners. The scout and miners will start moving to the west using their scout subroutine. When the miners reach the blight, the behavior will just stop. The Scout, using the same scout subroutine in a different behavior, will continue past the blight with no issues.
2025-05-22 20:25:43
5308😟Bugrobo assembler doesn't request the mining lasers, so drones won't build2025-05-22 11:50:13
5307😀Bugwith the AI Explorer selected right click the Simulator to loop the solving sound 2025-05-20 09:03:14
5306😀GeneralJust wanted to say how much I appreciate the ability to rename variables. The behavior editor is my favorite part of the game and that new feature makes it so much easier to keep track of what I'm doing. Thank you! 2025-05-20 03:29:17
5305😀Bugbugs are havinf a happy party, but somehow it doesn't feel right ;-)2025-05-19 20:08:07
5304🙂SuggestionWhile there is a way to show a notification, it would be a nice feature, to be also able to remove it.
Use case is a notification if a storage is getting empty that should disappear if that store gets filled again.
 2025-05-19 19:07:25
5303😟BugStart all behaviors and stop all behaviors stop working after latest update 2025-05-19 18:11:50
5302😟BugThe Multimodal AI Center's AI Research Component doesn't have any recipes. I was hoping I could make Dense Anomaly clusters here like the mission AI center.2025-05-19 12:33:32
5300😟General 2025-05-19 04:05:55
5299😟GeneralTO LAGEY 2025-05-19 04:05:55
5298🙂BugAnd here is the screenshot for my previous post2025-05-18 19:53:10
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