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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 4420 | 😀 | General | Bonjour, suite à la dernière mise à jour, l'affichage est devenu extrêmement sombre en mode plein écran (ce n'est pas le cas en mode fenêtré ou sans bordures). La modification du Gamma ne change rien. J'ai tenté de modifier les paramètres vidéos dans tous les sens, rien n'y fait. Si je tiens à être en plein écran, c'est parce qu'il n'y a que dans ce mode où je peux passer à une définition de 8K sur mon 49 pouces, non possible en fenêtré. En revanche, très nette amélioration des reflets du sol qui étaient trop éblouissants. Par ailleurs, existe t-il un moyen de retirer l'écran du tutoriel ? (Un bouton d'affichage oui/non serait bien). Concernant la mini-carte, elle n'est quasiment plus utilisable à cause des contrastes, l'image est beaucoup trop foncé par rapport à avant. | 2024-06-26 19:05:08 | |
| 4419 | 😟 | General | The starting spot for the tutorial isn't great The space between the resources is fairly tight, and most importantly up against the hills. If you depoly the base between the resources or south, you'll run out of space against the hill and it's very easy for a player to pack building in a way that doesnt' work. | 2024-06-26 17:42:34 | |
| 4418 | 🙂 | General | The grass looks terrible, it's all pixelated and fuzzy. | 2024-06-26 13:38:01 | |
| 4417 | 😟 | General | My save seems corrupted. I can no longer build Drone Packages, Transfer Drone Packages, or Miner Drone Packages, only Satellite and Flyer Packages. I'm not certain when the bug first arrived, I haven't built drones in a while, but I do notice that my stability is high to the right, and that my line-hacking puzzles now have a green line instead of a blue line, so perhaps that's all related? | 2024-06-26 11:06:04 | |
| 4416 | 😠 | Bug | Select all matching units broken with last update | 2024-06-26 10:15:02 | |
| 4415 | 😠 | General | fyi, I'm giving up on this run, and the game for a while, because I haven't been able to unlock human tech. The last several hours of have just been incredibly boring slog of hunting for explorables hoping to find the human cube. I hate this gameplay - I want to automate stuff, I don't want to hunt explorables. Automating the exploration is also very frustrating because there are too many complications, i.e. enemies, blight, solvables that require items I can't make, etc. It's not fun. | 2024-06-26 08:57:10 | |
| 4414 | 😟 | General | Power Petals and Phase Leafs (the items dropped by Power Flowers and Phase Flowers, respectively) cannot be searched for as items with the radar, even after researching the techs that allow manufacturing them from Obisidan Bricks and blight materials. Makes it a bit difficult to figure out which of the cylinder-shaped drops is the flower parts that matter, instead of the bug parts that I don't pick up anymore due to lack of use. | 2024-06-26 08:39:28 | |
| 4413 | 🙂 | Suggestion | accidently sent a feedback too early, here's the finished version: in the edit scenario thing on new game, it says peaceful mode for editing the bug aggressiveness. I suggest changing that to like bug aggressiveness instead of just saying peaceful mode. | 2024-06-25 16:22:49 | |
| 4412 | 🙂 | Suggestion | in the edit scenario option | 2024-06-25 16:20:52 | |
| 4411 | 😟 | General | The Mine command doesn't fail properly when local resources are depleted, and will sometimes fail without executing its assigned failure action. I have a behavior copied below which is for a mining drone that should stick close to its resource-hunting command drone that is used for storing the mined material while it does its mining work, and if the mining command fails then it follows its command drone as the commander uses its radar to find the next patch of resources. However, if the local resources are depleted I will consistently see several of the mining drones using this behavior sitting idle at the old location, stuck on the Mine command without mining. They clearly aren't mining, so the Mine command should be executing its failure state and sending the miner drone back to the command drone that has moved to the new resource patch, but it's stuck in place instead. Stopping and starting the behavior resumes proper behavior. DSC8W2bQhVA1BX12v2eCCCK17YINy1IIbRr3EDxoM1sUGKR3FtV4G3EdKAV2pi58G0mJHd53O8uVF11sBN72i2QSm0sM6LX1wKYwp138BP40mvl8G36LZrT3Edvlu31AmER2n5q2t1F1ZLJ2JqgtL2yLUYU40WxdU3SY3iu2owSIV3NGDsl37i3tF4YryWB1nrXiI0d1ZuE2WXbXo0AVtfp0HkWJi0Fo4nO0yNV2J2kYFGb2g8CWe2MtE8p0gWxby00f8mi3n7kUp47L5Aj1xrHed4IJAlp0S3WuR142khp3jsFqY0sCep10FRyDu3lP7t92IAHmB15Y5 | 2024-06-24 23:17:05 | |
| 4410 | 🙂 | Suggestion | Sign text should be padded to left instead of center. Pros - better readability. If you put signs on buildings and put buildings in a column then every row reads just better. It looks better: ...text 1 some text ...text 2 also text ...text 3 some other text than ................text 1 text................ ............text 2 also text............ .......text 3 some other text... | 2024-06-24 21:14:57 | |
| 4409 | 😟 | Bug | Don't know why, but my down button locked and now I'm moving downwards infinitely | 2024-06-24 17:40:19 | |
| 4408 | 😀 | Suggestion | "Stand ground" option for bots, so they don't move or get moved by other robots reserving paths. | 2024-06-24 07:44:36 | |
| 4407 | 😠 | Bug | The solve explorable automation is not recognizing the bypass for the puzzles, even when puzzles are disabled. In earlier versions of the game the solve explorable would return a value of corrupted circuit board so that the automation could be programmed to request that item. In the current version of the game it returns a value of PUZ which is not an item that can be requested. This breaks any ability to automate solving explorables. | 2024-06-24 05:32:57 | |
| 4406 | 😟 | Suggestion | Resimulator upgrading of mining drone is a bit unintuitive (having to attach a drone internal) since you can no longer package drones | 2024-06-24 05:16:12 | |
| 4405 | 🙂 | Suggestion | It would be helpful to have more addressable groups of bots | 2024-06-23 10:46:02 | |
| 4404 | 😀 | Bug | Forgot the save file... | 2024-06-23 02:52:28 | |
| 4403 | 😀 | Bug | The gas harvestors are acting strange. As soon as the harvestor obtains a single unit of gas, it immediately stops collecting and delivers that gas to the building marked as it's store register. This is different from normal as it should wait until it's internal storage is full before heading to the building. | 2024-06-23 02:48:04 | |
| 4402 | 😟 | General | Einheit 1 hängt fest, lässt sich nicht bewegen | 2024-06-22 13:46:22 | |
| 4401 | 🙂 | General | One feature I feel is important to talk about in the tutorial is the overlay, and especially the connections. I did not find them on my own until playing a second time. In fact, I would go further. I think that by default buildings should show gotos, stores, and transport routes (at least) for selected buildings. It's critical to be able to visualize the state of a building. | 2024-06-21 22:50:51 | |
| 4400 | 😀 | General | good fun | 2024-06-21 11:07:36 | |
| 4399 | 😟 | Suggestion | Library search must include subfolders, otherwise there is little point in it. | 2024-06-20 15:27:20 | |
| 4398 | 🙂 | Suggestion | Allow the use of nested folders in the library. | 2024-06-20 15:25:27 | |
| 4397 | 😠 | Bug | I am having a constant issue with buildings claiming to have no inventory space to craft an item despite having completely empty inventories. I am prrimarily seeing this in building chains using signal readers to dynamically set the production of the crafters. | 2024-06-20 03:35:32 | |
| 4396 | 😟 | Bug | researched phasing, but can't build the CPU | 2024-06-19 20:52:18 | |
| 4395 | 😠 | General | The Tutorial still does not go nearly far enough. Key components of the game, like programming, are not discussed at all, leaving the user to open the codex to get information. But the codex does not tell you what order to read nearly anything in. It's alphabetical. It's like being told to learn a language by being given a dictionary. All the words are in there, but you dont' know where to start. The detail in the new tutorial is better for the time it runs, but it solves no problems. Cutting the tutorial off without talking about the programming is setting the game up for failure. The biggest problem people have with the game is that they don't know how to use the features, and this tutorial isn't helping. Having something to discover is good, but you need to give real examples of the automation. | 2024-06-18 02:56:22 | |
| 4394 | 😟 | General | The | 2024-06-18 02:52:13 | |
| 4393 | 🙂 | Bug | Sometimes when typing into a unit search/name/etc and you are also moving the cursor the camera / or typing in 'wasd' (camera controls) begins to permantly pan and can only be stopped by exiting the game and reentering | 2024-06-18 00:48:39 | |
| 4392 | 🙂 | General | Tutorial 29 - Expanding Production: One thing as a new player I wouldn't mind knowing in a game like this: should I place the building next to each other, have a small gap, or a large gap. I don't want to get screwed because the placement is terrible, but I don't want to know all the answers. Give me a hint, like telling me conected buildings can have storage advantages while saying my robots also need space to move. | 2024-06-17 13:45:04 | |
| 4391 | 🙂 | General | Page 26 - Parameter Registers on the tutorial does a good job on the basics of production, but in accidentally dropping the fabricator in the wrong slot I realize something that I hadn't put my finger on before. It's great that you can drop an item into a production slot and start production (there's lots of Quality of Life features in this game). But the icon/frame for a slotted item and the icon/frame for the register of what's being produced are almost the same, except for the corner and the letter in front of the icon and the relative position. When I dropped the fabricator into the Robot Factory register (the top register on the building) instead of the top M socket , it felt like I was slotting the item. I've played the game enough to think know this was wrong, but it also isn't obviously a mistake when I'm not paying attention, and I know this was a bit of a learning curve originally. It might be a good idea to have a much more obviously different frame between sockets and registers. Decrease the register icon size slightly while increasing the border size and adding some shape and color around the entire border. This way a register and a socket will feel diffferent. (Also, this feedback window has a problem with scrollbars appearing and disappearing sometimes when it is on the border between needing a scrollbar and not when the new line of text is past the length of the vertical scrollbar because it momemtarily decides to have a horizontal scrollbar. If it's a canned text widget you are using here, you might try to turn the vertical scrollbar to always on. | 2024-06-17 13:35:27 | |
| 4390 | 😀 | General | I have to say I appreciate the new tutorial. It holds you by the hand more than would be good in most games, but this game is so different it is good. I wish it had been there the first time so I wouldn't have had to guess on some of these basic things, but I'm glad you got around to it. | 2024-06-17 13:14:55 | |
| 4389 | 🙂 | General | The tutorial in the new branch is better, but the English text/interface is awkward at times. "Understood" is not a great word to use on something which is an OK/Continue button. A button usually either has a verb to take action (Save, Cancel) or the traditional "OK, which users are familiar with. "Understood" is past tense. It's usually only used on buttons for EULAs. Additionally, there's a sentence below it which is "Click Understood to Continue", which is awkard, and it doesn't mean the user actually understand, just that they pressed the button. There's also another issue/bug with the text. When you return to a page, it still stays "Click Understood to Continue" even though there is no button anymore. This one slightly confused me when I had forgotten I was going back through old pages. I would recommend one of two little change to the text. A) Change the button text from "Understood" to "OK", since it is very standard to say "Click OK to continue" B) Change the button from "Understood" to "Continue" and get rid of the "Click to <whatever> to continue" text. It fixes the bug, and if a user sees "continue" they don't need another sentence telling them what to do. | 2024-06-17 13:06:38 | |
| 4388 | 😟 | General | Human evolution 7/11.. there is no data to extract... what do i do? | 2024-06-16 16:28:28 | |
| 4387 | 😟 | Suggestion | Please make it possible to have several "folders" with saved games related to certain "campaigns". Now we see a simple flat list of saved games in which it is very difficult to understand which "campaign" each save belongs to. Automatic saves also need to be divided into folders. And, of course, give the ability to change the name for the entire folder and not just for each save separately. | 2024-06-16 10:36:38 | |
| 4386 | 😟 | Bug | It seems that sometimes when I switch from the game (fullscreen) to Windows and back the mouse goes to kinf of pointer mode and it stays like that till I restart the game (reload doesn't work). | 2024-06-13 14:37:34 | |
| 4385 | 😠 | Bug | Game crashes, followed by OS crash. All save files, blueprints, and behaviours are corrupted. the files still exist, but do not show up as loadable. | 2024-06-11 10:59:02 | |
| 4384 | 😠 | Suggestion | Please restore the tether of flying drones. This change removes the uniqueness of drones and also limits the problem solving required to build larger factories. As it stands now, drones just fly off into the logistics network and don't remain local at all. Building factories is now just brute force by creating large swarms of drones and not worrying about how the pieces fit together at all now. | 2024-06-11 03:03:15 | |
| 4383 | 😟 | Bug | Strange bug with displaying... | 2024-06-10 14:14:17 | |
| 4382 | 😟 | Bug | Close button does nothing. This window ca only be closed by moving bot out of exploreble | 2024-06-10 13:49:36 | |
| 4381 | 😀 | Suggestion | Add a series of game modes called "I Robot" where all faction units start with an integrated behavior controller. Replace "Bahavior Controller" with "Logic Pick" that would unlock only robot faction ruins in place of the minigame. In the first mode, "Remote Administrator", Automation is encouraged from the start with everything being able to run code, but manual control is still available. In the second mode, "Artificial Intelligence", manual control does nothing, except for changing out the behavior script and variables, as well as drive mobile robot units to locations. The third mode, "Digital Sentience", only the behavior script and variables can be changed, everything else must be done via the behavior script. | 2024-06-10 13:09:38 | |
| 4380 | 🙂 | Suggestion | Suggestion: if the game is saved with a name other than "default" (Free Play), use this name as a prefix in the names of autosaves, for example "My Game_Autosave10" | 2024-06-10 12:19:23 | |
| 4379 | 😟 | Bug | I try to copy/paste the building in the tutorial mission (step 32) and even though I've already made 3 copies, the tutorial doesn't progress any further. | 2024-06-10 12:15:29 | |
| 4378 | 😟 | Bug | cant see my cursor ingame MOST of the time... only in menu and when i press escape | 2024-06-09 22:07:13 | |
| 4377 | 🙂 | Bug | flickering module on the wrong spot | 2024-06-09 21:35:48 | |
| 4376 | 😀 | General | Loaded an old save into the new ue5 build. My drones are abandoning their buildings and flying across the map :). I only loaded the save to get my favorite seed but saw the drones and wanted to send this in lol | 2024-06-08 18:27:40 | |
| 4375 | 🙂 | Bug | Efficiency shown and messured, as well as power production when batteries are used, does now match what the control center and individual unit efficiency says, or the reality of the situation in general. Power works fine, but I still get warnings during the night. | 2024-06-08 10:17:54 | |
| 4374 | 🙂 | General | units have stopped being produced even though I have resources, specifically from the robo bay at the commands center | 2024-06-06 22:35:23 | |
| 4373 | 😀 | General | Good so far | 2024-06-06 18:36:13 | |
| 4372 | 😟 | Bug | Topic: Transporter Bot stuck trying to deliver item to out of reach Refinery Bug: A refinery that is completely walled off and not accessible by a Transporter Bot waits for the delivery of Blight Crystals from the assigned Transporter Bot that can pick up but not deliver the Blight Crystals since it is one squary way. There is a Medium Item Transporter (range 3) that should be able to fully support the pick up and delivery from the storage bin to the refinery. It however is not doing it. There are also Shuttle flyers doing deliveries but the Transporter Bot is assigned the action and it gets stuck idling with the item in the inventory. The Refinery gets stuck in a wait state and does not receive and continue to make assigned items (Blight Plasma in this case). I've attached the save state and the situation is right on screen. There are currently 2x Transporter Bots stuck like this. Fixing it requires turning the Logistics Network off on the Transporter Bots, empty the inventory, and turn Logistics Network back on. Recurrence rate is once every 10 mins or so. | 2024-06-05 19:15:15 | |
| 4371 | 😟 | Suggestion | Topic: Moving placed structures Issue: A fully setup building has a lots of configuration details. Storing them all in a blueprint is nice, but the overall mechanic for deconstruction and reconstruction requires too much fuss. Deconstructed items are on the ground if not enough space in the deconstructor and the inventory is not fully availble for a rebuild unless you turn on Logistics Network but the draw back here is the bot will run off to deliver items to anything on the network and quickly zip away. The result is lots of manual click of the deconstructor bot to the new build site and manually dragging items over. | 2024-06-05 19:07:37 |