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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 4136 | 🙂 | Suggestion | Usually rotation is done clockwise rather than counter-clockwise, considering differing preferences the simplest solution would be to have two keybinds with either both or only one being bound by default. | 2024-03-20 03:27:48 | |
| 4135 | 🙂 | General | It would be nice if there was an option to have storage expansions automatically be locked. | 2024-03-20 02:03:15 | |
| 4134 | 🙂 | Suggestion | If the the toggle for the minimap is on which makes the minimap follow the camera it should keep following it while the camera is moved via the minimap. | 2024-03-20 01:40:34 | |
| 4133 | 🙂 | Suggestion | It would be nice if there was a way to tilt the camera without rotating it. | 2024-03-20 01:38:22 | |
| 4132 | 🙂 | Suggestion | Maybe the visual double stacking for storages could be adjusted so that the order is in stacks rather than layers as I think it is more likely that if a storage has varying item types that the same items are next to each other in their slots, so it would make sense that said same items would be stacked rather than different ones. For example for the 16 storage the first 8 are the first layer and the last 8 are the second layer but instead it would be every 2 stacks are a double stack. It would help with clarity if for example a storage has two types of (locked) items and one type has ran out, if the order is by layer the second layer could obscure whether the first one is empty whereas by stacks it would be easier to see if there is an empty one. | 2024-03-20 01:36:36 | |
| 4131 | 😟 | Suggestion | If an entity is selected the links to and from it should be highlighted in a different colour, maybe two colours to differentiate outgoing and incoming links. | 2024-03-20 00:53:24 | |
| 4130 | 😟 | Bug | I can't get the AI Explorer to extract the data from the Research Center. When I click the button, the button greys out but nothing else happens. I have done this before on a save prior to the march 15 patch, so I know it is supposed to create a human datalink. | 2024-03-19 23:51:34 | |
| 4129 | 😟 | Suggestion | There seem to be two large buildings, Building 2x2 2M1L (6x storage), which seem to be identical other than their visuals. It seems counterintuitive for two such identical buildings to exist since it is just seems redundant. On top of that it doesn't make sense that they are also unlocked separately, the research required for each is Advanced - Advanced Structures and Robots - Epic Structures. One solution would be to remove one of them (most likely the one from the latter research) since there is even another Building 2x2 2M1L but with a storage of 16, otherwise the one unlocked later would have to be made more distinct from not only its identical counterpart but also the one with the bigger storage, the best I could come up with is maybe another Internal Socket. | 2024-03-19 23:40:14 | |
| 4128 | 😟 | Suggestion | Links between larger buildings adjacent to each other should be more visible, they can be mostly obscured due to the size of said buildings, for example two Building 2x1 2M (8x storage), in particular if next to each other like a 2x2. Maybe each end point of the links could be adjusted to be the same height as the highest point of each entity (excluding components), alternatively or in addition to that the arch of a link could be higher dependent on the height of an entity (maybe just the smaller one) and whether they are adjacent to each other. | 2024-03-19 23:22:53 | |
| 4127 | 😟 | Suggestion | Can't place foundations under existing buildings | 2024-03-19 21:25:24 | |
| 4126 | 😟 | Bug | The gamma option keeps resetting to the default on startup. | 2024-03-19 18:36:06 | |
| 4125 | 🙂 | General | it would be cool, if you could pull production windows across the screen ! maybe i didnt unterstand enough, but the ususal way to click in the top of the window and pull it doesnt work. tried it several times... | 2024-03-19 18:10:25 | |
| 4124 | 😟 | General | Store Datakeys inside the AI Explorer and extract data from research Lab In the Human Ruins. So i put empty datakey to AI explorer scan and open Human ruins Research LAb and in box Intel Extractor use Extract Intel button.... and nothing happens... | 2024-03-19 13:14:13 | |
| 4123 | 😟 | General | Store Datakeys inside the AI Explorer and extract data from research Lab In the Human Ruins. So i put empty datakey to AI explorer scan and open Human ruins Research LAb and in box Intel Extractor use Extract Intel button.... and nothing happens... | 2024-03-19 13:13:54 | |
| 4122 | 🙂 | General | I am struggling with a scout that I try to make automatically scout. The issue I am having is that it seems to run into enemies or infected bots. The issue is that when scouting, it doesn't do anything to avoid danger, even if I have some other behaviour that identifies them and makes it move away at other times. I think there should be a way to make it override scouting behaviour and actually move away rather than running into danger. And another thing that would be awesome is if you could have a move away command that works at a greater range, like when using a radar to detect something. I have had my scout stay still because I detected something on radar, and told my scout to move away from it, but it already was outside of the range, but still close enough for radar to pick it up, and that made it get stuck on that command. | 2024-03-18 23:25:42 | |
| 4121 | 😀 | Suggestion | There are 2 issues with behaviour programming issue 1: if i have 0 of an item i cannot add 1 to it issue 2: there is no self targeting for units issue 1 means that i MUST have 1 of something to produce it, and the stuff that i want more of is obviously stuff i dont have 1 of issue 2 means i can't automatically set a building to be a rescourse drop off point (i can't have it auto self target and send signal of (X) so carriers can be built to go to and from (X)) | 2024-03-18 23:21:19 | |
| 4120 | 😀 | General | pretty serious issue that when i [TAB] through i cant actually see the transport route that are from far away, if a bot is close(ish) the line reappears this make it really difficult to make a big base | 2024-03-18 22:01:18 | |
| 4119 | 😀 | Suggestion | Tutorial to teach first time multiplayer players that they can chat in K | 2024-03-18 17:08:08 | |
| 4118 | 🙂 | Bug | Ai Anomoly base, started mining crystal, but the wait tick or something prevented it from mining correctly, it would tag the rock 3 times with mining laser before trying to bring it's "cargo" to base, but it requires mroe than 3 tags of the rock to mine it, so it's cargo was nothing, i fixxed by giving it 40ish crystal, but now the bots and stuff are all frozen | 2024-03-18 12:27:04 | |
| 4117 | 😟 | Suggestion | More tutorials on how to program the bots for different types of aspects (mining/combat/scouting). | 2024-03-18 12:00:40 | |
| 4116 | 😟 | Bug | Found a data cube and transferred it to my Scout - it's dissapeared completly! | 2024-03-18 08:58:26 | |
| 4115 | 😟 | Bug | Next idle units does not point to clearly an idle unit | 2024-03-18 07:09:21 | |
| 4114 | 😟 | General | 希望可以增加內部空間或是物品的拆解 | 2024-03-18 01:50:29 | |
| 4113 | 🙂 | Suggestion | I would love to have Hotkey for "request items" | 2024-03-17 23:41:56 | |
| 4112 | 😟 | Bug | In the options menu is a hotkey, "f" by default, for "command center" this opens the ui CONTROL CENTER. Command center is the main base building. The wording is misleading | 2024-03-17 23:40:52 | |
| 4111 | 🙂 | Suggestion | It should be possible to move buildings and/or replace one type with another of the same footprint (e.g. 1x1, 2x1, 2x2). It would be nice if it was also possible to transfer connections from one entity to another, for example all units which have a goto or store would switch to the new unit. Specifically said connections as copy+paste exists for the other data. As it is it can be very tedious when unlocking new buildings and wanting to replace the older ones which requires a full deconstruction and un-/re-linking all connections to/from the old one to the new one. Also worth mentioning here might be the option for an advanced copy, if a unit is missing a component it would automatically request it. It could be further expanded upon by having checkboxes for which things to copy in case some things might want to be excluded. | 2024-03-17 22:28:29 | |
| 4110 | 😟 | Bug | Certain behavior nodes ('Copy' and 'Set To Component' are the ones I found, there may be more) can't seem to handle coordinates, and instead treat them as empty variables | 2024-03-17 20:11:58 | |
| 4109 | 😟 | Suggestion | 研究時間過久 | 2024-03-17 19:52:02 | |
| 4108 | 😀 | Bug | A hard to replicate bug has happened 2 times now. When groups 6/7 get into radar range of a plateu (i think this is why its happening) my whole computer grinds to minimum speed - stuff still runs but at 0.5 frames/second (1f/2s) if i save the game, quit out, and restart my pc it runs fine from then on | 2024-03-17 16:36:36 | |
| 4107 | 🙂 | Bug | Just as a follow-up, I made two crash reports on startup after there hadn't been issues in the prior session, now it started (twice) without crashing. | 2024-03-17 14:09:41 | |
| 4106 | 🙂 | General | i cant move prouction windows, would be great if i could pull the winwods around | 2024-03-17 12:35:48 | |
| 4105 | 🙂 | General | theres a bug where a cant place fundament but i got enough ressource and bots, the animations of the bots keep repeating and its basically a timeloop considering their movement (back and forth), nothing happens though. audio is also broken, always plays the same "melody" of the bots start construct things. | 2024-03-17 12:19:59 | |
| 4104 | 😠 | Bug | Transport route 2 tutorial point doesn't progress - did everything as described, worker carries silica back to base, but it doesn't count | 2024-03-17 11:27:38 | |
| 4103 | 😟 | General | Theres no clear instructions for how to unlock alien technology tree. | 2024-03-17 04:58:33 | |
| 4102 | 😟 | Bug | transport bot is constantly getting stuck on cliff face trying to do a route that is normally reachable | 2024-03-17 00:17:01 | |
| 4101 | 😟 | Bug | the item count and compare instructions don't seem to be working if the item is a component (saved game attached this time) detailed in your discord: https://discord.com/channels/426249804981600259/1051082620114583604/1218668575011639336 | 2024-03-16 22:08:52 | |
| 4100 | 😟 | Bug | the item count and compare instructions don't seem to be working if the item is a component detailed in your discord: https://discord.com/channels/426249804981600259/1051082620114583604/1218668575011639336 | 2024-03-16 22:07:33 | |
| 4099 | 😟 | General | This game is great if you are a programmer. it's what math is to Ox not inc. It's just not very fun at all if you are not a programmer. After hitting my head on the brick wall I finally decided enough was enough and am putting this game on the dusty shelf where games go to die. Too bad really. the visuals are perfect. Game is fun but not when you can't get miners to do stuff I conveyor belt would just do, with no hassle. | 2024-03-16 19:01:14 | |
| 4098 | 😟 | Suggestion | It feels like the ore patches are depleted far to quickly. I am constantly conquering new territory and expanding my electricity network, while progressing super slowly with what i actually want to do, very tedious. I would love to see like a 5x-10x increase in ores. My base is so open and wide that it barely feels like a base at all. But overall i am loving this game, it is very nice! | 2024-03-16 15:42:46 | |
| 4097 | 🙂 | Suggestion | It feels | 2024-03-16 15:38:00 | |
| 4096 | 😟 | Suggestion | Blueprints, want to start over, it's annoying having to delete BP's one by one.. Also need better way of organizing them, the folders is nice, but not easy to move from folder to folder.. Also why are some of them not removalable.. | 2024-03-16 14:30:37 | |
| 4095 | 🙂 | Bug | Seems that infecting the AI base with a virus broke it somehow, and now it's infinitely generating construction sites, I'd leave it to run longer to see how far it goes, but I am running this on a laptop, and don't want it to liquefy XD | 2024-03-16 13:46:28 | |
| 4094 | 😟 | General | I don't know how to enable alien technology | 2024-03-16 09:28:53 | |
| 4093 | 😟 | General | Why isn't my shared storage working to requires iron ore for my bar production? | 2024-03-16 06:41:49 | |
| 4092 | 😟 | Bug | It seems that the visuals for the gate are controlled specifically by the "Shadow Quality" option, on High/Ultra it shows up, on Off/Medium, it doesn't show at all. | 2024-03-16 03:14:11 | |
| 4091 | 😟 | Bug | I'm getting some bogus transfer orders of cables and circuit boards to shared storage which can't be completed because of transport restrictions. Producers are set to item transporters only and they select a destination storage which is not in the same cluster. | 2024-03-16 03:04:44 | |
| 4090 | 🙂 | General | My 'built' gate has no graphic, doesn't appear to do anything, can't be open/closed, and Beatwho requested I submit this. 4k graphics if that matters. | 2024-03-16 02:54:44 | |
| 4089 | 🙂 | Suggestion | When programming and different lines loop back towards the beginning or other code blocks, the lines overlap each other making it difficult to see where they are connecting. This is when using snapping. Suggest having lines snap slightly above or below existing lines to make them easier to read. | 2024-03-16 02:24:49 | |
| 4088 | 🙂 | Suggestion | Keep the "Category" as well as the text when leaving and returning to the Send Developer Feedback thingy. I just sent 2 feedbacks that were supposed to be in Suggestions, but I only now noticed that they reverted back to General because I left this screen to do a quick check. I hope that won't mess stuff up ;-; (they are the ones with ID 4087 and 4085) | 2024-03-15 16:12:11 | |
| 4087 | 🙂 | General | A "toolbox" type list in the Behavior editor, which is editable and always shows everything in it, so you could quickly access a bunch of different nodes without needing to change the search over and over again. Alternatively, a shortcut to start typing in the searchbar, and a shortcut to grab the first result | 2024-03-15 16:07:41 |