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IDRatingCategoryDescriptionScreenshotDate
4040😠SuggestionAllow resources recovered and stored on ground after deconstruction of a building to be included in automation. 2024-03-09 15:48:37
4039😟Generalspace elevator / new human mission not spwaning, please help2024-03-09 15:31:54
4038😟BugNo room to craft it2024-03-09 13:01:41
4037😟GeneralHi, so i turned on HDR in this game with my HDR Monitor. The colors look VERY BAD and i turned it back to no-HDR. in other games i have no problems with HDR enabled. i just want to help you, thanks :) 2024-03-09 08:51:45
4036😟BugPressed "copy" in the library, closed it, then attempted to paste into the world, but ended up pasting the previous thing copied instead of the library item / blueprint. 2024-03-09 08:07:24
4035😟GeneralTrying to change the resolution of the game, it took me 4 tries to realize that little check mark is how i can confirm the change. Especially since the game didn't give me any warning that my changes _weren't_ being applied when I closed it otherwise. 2024-03-08 23:08:26
4034😟GeneralAll nodes appear to be light up, but i'm still locked out2024-03-08 22:38:22
4033🙂General 2024-03-08 14:30:18
4032😀GeneralI'm getting this error spamed in the log in the new experimental

Critical error while executing Main/ui/Codex.lua:759: attempt to index a boolean value (local 'mission_entity')
[2024.03.08-10.53.14:024][377]Error: stack traceback:
[2024.03.08-10.53.14:026][377]Error: Main/ui/Codex.lua:759: in function <Main/ui/Codex.lua:721>

The save is old and ultra-moded, so it may not load.
 2024-03-08 10:56:06
4031😀SuggestionAutosave the custom game settings (seed value, resources settings, etc.) so they can be used as default values for futur custom games. 2024-03-08 10:00:39
4030🙂BugGamma Settings are always reset when restarting the game. 2024-03-07 19:12:49
4029😟BugCan't find new Human Explorer after losing AI explorer on Human Evolution 6/112024-03-07 15:45:38
4028😟Generalanomaly re-sim was captured by other player
human evolution mission stuck as it didn't interact with it
after shooting it (suggestion from beatwho) it didn't respawn
explored a bunch, but no luck
the instability warning still pops up from time to time, but doesn't jump to anything if clicked
 2024-03-07 15:02:41
4027😟BugNo matter what I do the game seems to start in passive mode. 2024-03-07 04:40:49
4026😟BugTypo in the mission text - "Take your AI Explorer to Human*d* Ruins and ..."2024-03-07 01:33:29
4025😠SuggestionWhy cant reuse subroutines in other behaviours, what's the point of the creating subroutines than. Even craftomation has this functionality. 2024-03-06 23:08:15
4024😀BugKaiju running back n forth without attacking 2024-03-06 19:37:48
4023😀BugKaiju is running back and forth but doesn't attack 2024-03-06 19:37:21
4022😟BugBug with the unit transporter. I have 2 transporters set up. When the target register is set directly, bots are able to use the unit transporter. However, when I set one leg to link the store register to the target register (as in the screenshot below), it stops working. Setting the target register back to the building directly fixes it.

If you can't replicate it, I'm already on the discord ("mortmort").
2024-03-06 16:40:10
4021😟BugThe selected unit is trying to path to an inaccessible teleporter2024-03-06 16:39:14
4020🙂SuggestionCan we get suggestions on how many blight extractors (for the gas, same as how many miners for blight ore) we need per refinery making blight plasma? 2024-03-06 10:00:55
4019😟BugI put human research cubes in the resimulator and they came out as virus cubes in the resim core? 2024-03-06 09:47:47
4018😟Suggestiontoo increase more people playing disable mini puzzel, THe switch keep reseting back to enable. Some of use do not like stopping play to do puzzels 2024-03-05 23:13:54
4017🙂GeneralNeed more documentation, instructions are not clear. 2024-03-05 21:29:55
4016😀GeneralGreat game 2024-03-05 20:16:37
4015😟GeneralBeacon description should include that they have an item transporter included 2024-03-05 12:33:22
4014🙂BugI tried the Vacuum cleaner bot tutorial and used the provided script. it works great except that the unit ALWAYS goes back to the storage to drop off the single item before picking up another item. I even tried inserting stop and move commands and nothing works. 2024-03-05 03:26:32
4013😟General飞行机器人在再模拟器里呆了半个小时都没有转化为人类飞行器2024-03-04 03:37:20
4012🙂Bugprobably an edge case for the path finding, moving from the plateau south east to the meet the other units of the squad seems not possible as some are kinda stuck on the ledge of the cliff.
you have to manually move them around...
 2024-03-03 02:59:47
4011😟SuggestionNo matter how hard I try I cannot wrap my head around the bot programming. Even watching others' tutorials. It's just so convoluted on how the GUI is setup to assign things. If I could do raw coding it would be done within minutes rather than hours. 2024-03-02 15:21:28
4010😟GeneralThe scout radar and the small range radar have the same stats but different artwork. Maybe differentiate them somehow? If they are different in any function this should be clear via the tooltip 2024-03-02 12:17:27
4009🙂Generalübersetzung in deutsch etwas gewöhnungsbedürftig soltle man dran arbeiten 2024-03-01 22:34:08
4008🙂SuggestionAdd an easier ability to deconstruct buildings. it looks like I have to build a deconstructor, but it has to be in range of a building. so, the only way to deconstruct a building is to build a building with a deconstructor in range and deconstruct the building, but then how do you deconstruct the new building with the deconstructor? 2024-03-01 12:24:41
4007😀Suggestionpls make it, so that behaviour controllers are reset/emptied when their location/owner is switched. very annoying to have old removed controllers being put in storage and assigned to new units with the old behaviour on it still.
thx! love ur game <3
 2024-03-01 02:09:46
4006😀BugNot sure if I missed something beside that the building is missing a portable Transporter, however still the mining drones should be stored in the building or am I wrong?
Any ways keep up the good work! :)
2024-02-29 17:54:26
4005🙂BugHi I stumbled over the following bug: If a re-Simulator has already an Artificial Virus Core and you add an additonal Artificial Virus Core the Stability Score does not change. Remove now both Artificial Virus Core and you get twice a shift to the right in the stability Score. Perhaps make a restriction that the Re-Simulator can only carry one of each Artificial Core? Keep up the good work! 2024-02-29 17:49:38
4004😟Bugthe X to close an explorable ruin pop up window does not close that window. 2024-02-28 22:42:19
4003😟SuggestionI don't see a way to loop through the items of another entity, which would be useful when scanning for trash to pick up (and check whether you already have too much of those items) 2024-02-27 16:17:44
4002🙂BugAll nodes are connected. Do "wires" need to connected, too?2024-02-25 16:12:39
4001🙂SuggestionIn a public setting like the current test game, it would be very useful to have a way to leave messages to offline players. 2024-02-25 14:54:27
4000😀GeneralReally good game, can't wait for v1.0 2024-02-24 19:22:27
3999😀Generaldsdd 2024-02-24 15:28:10
3998😀SuggestionPlease add an option to see another players mouse..
maybe a drawing board, that fades out..
 2024-02-24 04:27:29
3997🙂Bugrepost of previous bug with screenshot, no cable on top bar
2024-02-21 19:55:49
3996🙂Bugcable doesnt show on the top bar
 2024-02-21 19:55:17
3995😟BugQuest 'Human Discovery' hangs. I found the explorer, but bugs destroyed it. Now the quest tells me to repair the explorer, but it is not there anymore.

 2024-02-21 10:20:26
3994😟BugI'm not sure exactly what causes this, but sometimes when engaging bugs, I am getting reports of buildings that are no where near the combat getting damaged and just had a unit death as well.
I'm playing this on a steamdeck, if that helps any.
 2024-02-21 03:32:21
3993😀GeneralPlease add a dedicated server version! 2024-02-21 02:07:52
3992😟GeneralSee savegame, the behaviour of TEST BUILDING.
If I just have a radio reciever, listening to a channel with coords 6-4, it will recieve something.

But, if I use a behavour to either -listen to channel "self" (result: L1), get coords of "self" (L2), listen to these coords(result: L3), or have a static coord in the register (L4) and listen to this channel (result: L5). It will always think that it returns a metal plate.
2024-02-21 00:59:33
3991😠GeneralTutorial is lacking in how to do things. How do you click and make things get and put into . How do you get things to make thinks. 2024-02-19 22:29:02
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