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IDRatingCategoryDescriptionScreenshotDate
4442😀SuggestionRobotics Assembler needs better animation to see that it is operating 2024-07-01 16:10:37
4441😟BugGraphics objects just when crazy. Several items have grown in size or are displaced.2024-06-30 18:27:16
4440😀SuggestionNeed more single key addressable groups 2024-06-30 18:00:29
4439😟Bughuman evolution mission not passable at 6/11. Intel Extractor button is pressable, but nothing happens.2024-06-30 14:51:38
4438😟BugI have now created a blueprint for drones on channel 4, but the blueprint tool doesn't allow me to add blueprint drones to production lines.

Frustration mounting
 2024-06-30 14:21:40
4437😠BugDrones used to take on the channels that their port building was set to, this is no longer the case.

Setting each drone's channels manually is unplayable, also no way that i can find to set the channels for the drones using behaviour module.

the ports building the drones directly is nice, but i miss being able to build a stockpile of drones and just bringing them to the ports.

am i missing the point here? why would the drones default only to channel one? who plays the game with drones on the same channel as their average builders?
 2024-06-30 14:19:02
4436😀General111 2024-06-30 09:13:52
4435🙂General 2024-06-30 00:49:26
4434😟BugI think a runner ended a delivery just one tile out of the network and got disconnected from it.
Sending it back in made it immedatly do a delivery.
I seems that in edgecases, that make a bot finish a delivery from a tile out of the network, will leave said bot stranded, as it is no longer in range of a network to get new orders.
 2024-06-29 17:56:57
4433😀Bughacker works, but creates a nice light show 2024-06-29 16:53:38
4432😟BugCorrection. Drones will not move items from one building to another building when one building is set to "store" in another unless they are on channel 1. Will not work on other channels. 2024-06-29 16:44:07
4431😟BugDrones in drone port won't move items from one building to another when one building is set to "store" in another 2024-06-29 16:23:21
4430🙂GeneralTutorial for crystal power indicates that you should build a 'Crystal Crystal' in the steps. Should be 'Crystal Power' 2024-06-29 14:41:02
4429🙂BugThe drop pod appeared withing the deployment footprint of the base. This causes an endless loop of construction. Might have moved my units too close to the construction area too quickly since that seems to determine where the droppod is delivered. 2024-06-28 18:10:54
4428😠Generaltaifansuo laji 2024-06-28 14:03:30
4427😟SuggestionI don't like this feedback window whenever I pause.... maybe put it somewhere less... annoying? 2024-06-28 10:35:44
4426😀BugBonjour, juste pour vous signaler un petit bug où les monstres Malika lorsqu'ils attaquent, s'envolent dans le ciel très haut. Cela ne m'a pas empêché de les tuer mais la flaque de leur sang apparaît en hauteur (visible en dézoomant) au lieu d'être au sol. Cela ne gêne pas le jeu, c'est juste un bug d'affichage. 2024-06-28 00:45:01
4425😠GeneralVisual quality is terrible in the new update. 2024-06-27 23:07:04
4424😟BugLoop recipe ingredients instruction is buggy for research. Bugged bot is next to command center, selected in the screenshot.2024-06-27 11:58:19
4423🙂GeneralFantastic having the resimulator recipes shown on the tooltip. That definitely needs to be more discoverable to the user (it's unlikely anyone would even know those little bars have tooltips in the first place without reading the patch notes), but I'm just glad I don't need to keep a browser tab open anymore. 2024-06-27 11:17:12
4422😟BugGame regularly hangs for ~15 seconds. 2024-06-27 03:18:34
4421😟BugAdvanced Mining Drone behavior seems random. Some will mine, some won't. Vehicles/buildings with mining drones on them will not auto-mine after right clicking on resource node.

Picking up a building that has mining drones docked with a Deployer erases all the mining drones. Have not tested with a vehicle with mining drones.
 2024-06-26 23:39:10
4420😀GeneralBonjour, suite à la dernière mise à jour, l'affichage est devenu extrêmement sombre en mode plein écran (ce n'est pas le cas en mode fenêtré ou sans bordures). La modification du Gamma ne change rien. J'ai tenté de modifier les paramètres vidéos dans tous les sens, rien n'y fait. Si je tiens à être en plein écran, c'est parce qu'il n'y a que dans ce mode où je peux passer à une définition de 8K sur mon 49 pouces, non possible en fenêtré. En revanche, très nette amélioration des reflets du sol qui étaient trop éblouissants.
Par ailleurs, existe t-il un moyen de retirer l'écran du tutoriel ? (Un bouton d'affichage oui/non serait bien).
Concernant la mini-carte, elle n'est quasiment plus utilisable à cause des contrastes, l'image est beaucoup trop foncé par rapport à avant.
 2024-06-26 19:05:08
4419😟GeneralThe starting spot for the tutorial isn't great The space between the resources is fairly tight, and most importantly up against the hills. If you depoly the base between the resources or south, you'll run out of space against the hill and it's very easy for a player to pack building in a way that doesnt' work. 2024-06-26 17:42:34
4418🙂GeneralThe grass looks terrible, it's all pixelated and fuzzy.2024-06-26 13:38:01
4417😟GeneralMy save seems corrupted. I can no longer build Drone Packages, Transfer Drone Packages, or Miner Drone Packages, only Satellite and Flyer Packages. I'm not certain when the bug first arrived, I haven't built drones in a while, but I do notice that my stability is high to the right, and that my line-hacking puzzles now have a green line instead of a blue line, so perhaps that's all related? 2024-06-26 11:06:04
4416😠BugSelect all matching units broken with last update 2024-06-26 10:15:02
4415😠Generalfyi, I'm giving up on this run, and the game for a while, because I haven't been able to unlock human tech. The last several hours of have just been incredibly boring slog of hunting for explorables hoping to find the human cube. I hate this gameplay - I want to automate stuff, I don't want to hunt explorables. Automating the exploration is also very frustrating because there are too many complications, i.e. enemies, blight, solvables that require items I can't make, etc. It's not fun. 2024-06-26 08:57:10
4414😟GeneralPower Petals and Phase Leafs (the items dropped by Power Flowers and Phase Flowers, respectively) cannot be searched for as items with the radar, even after researching the techs that allow manufacturing them from Obisidan Bricks and blight materials. Makes it a bit difficult to figure out which of the cylinder-shaped drops is the flower parts that matter, instead of the bug parts that I don't pick up anymore due to lack of use. 2024-06-26 08:39:28
4413🙂Suggestionaccidently sent a feedback too early, here's the finished version: in the edit scenario thing on new game, it says peaceful mode for editing the bug aggressiveness. I suggest changing that to like bug aggressiveness instead of just saying peaceful mode. 2024-06-25 16:22:49
4412🙂Suggestionin the edit scenario option

 2024-06-25 16:20:52
4411😟GeneralThe Mine command doesn't fail properly when local resources are depleted, and will sometimes fail without executing its assigned failure action. I have a behavior copied below which is for a mining drone that should stick close to its resource-hunting command drone that is used for storing the mined material while it does its mining work, and if the mining command fails then it follows its command drone as the commander uses its radar to find the next patch of resources. However, if the local resources are depleted I will consistently see several of the mining drones using this behavior sitting idle at the old location, stuck on the Mine command without mining. They clearly aren't mining, so the Mine command should be executing its failure state and sending the miner drone back to the command drone that has moved to the new resource patch, but it's stuck in place instead. Stopping and starting the behavior resumes proper behavior.

DSC8W2bQhVA1BX12v2eCCCK17YINy1IIbRr3EDxoM1sUGKR3FtV4G3EdKAV2pi58G0mJHd53O8uVF11sBN72i2QSm0sM6LX1wKYwp138BP40mvl8G36LZrT3Edvlu31AmER2n5q2t1F1ZLJ2JqgtL2yLUYU40WxdU3SY3iu2owSIV3NGDsl37i3tF4YryWB1nrXiI0d1ZuE2WXbXo0AVtfp0HkWJi0Fo4nO0yNV2J2kYFGb2g8CWe2MtE8p0gWxby00f8mi3n7kUp47L5Aj1xrHed4IJAlp0S3WuR142khp3jsFqY0sCep10FRyDu3lP7t92IAHmB15Y5
 2024-06-24 23:17:05
4410🙂SuggestionSign text should be padded to left instead of center.

Pros - better readability. If you put signs on buildings and put buildings in a column then every row reads just better.

It looks better:
...text 1 some text
...text 2 also text
...text 3 some other text

than
................text 1 text................
............text 2 also text............
.......text 3 some other text...
 2024-06-24 21:14:57
4409😟BugDon't know why, but my down button locked and now I'm moving downwards infinitely 2024-06-24 17:40:19
4408😀Suggestion"Stand ground" option for bots, so they don't move or get moved by other robots reserving paths. 2024-06-24 07:44:36
4407😠BugThe solve explorable automation is not recognizing the bypass for the puzzles, even when puzzles are disabled. In earlier versions of the game the solve explorable would return a value of corrupted circuit board so that the automation could be programmed to request that item. In the current version of the game it returns a value of PUZ which is not an item that can be requested. This breaks any ability to automate solving explorables.2024-06-24 05:32:57
4406😟SuggestionResimulator upgrading of mining drone is a bit unintuitive (having to attach a drone internal) since you can no longer package drones 2024-06-24 05:16:12
4405🙂SuggestionIt would be helpful to have more addressable groups of bots 2024-06-23 10:46:02
4404😀BugForgot the save file... 2024-06-23 02:52:28
4403😀BugThe gas harvestors are acting strange. As soon as the harvestor obtains a single unit of gas, it immediately stops collecting and delivers that gas to the building marked as it's store register. This is different from normal as it should wait until it's internal storage is full before heading to the building. 2024-06-23 02:48:04
4402😟GeneralEinheit 1 hängt fest, lässt sich nicht bewegen 2024-06-22 13:46:22
4401🙂GeneralOne feature I feel is important to talk about in the tutorial is the overlay, and especially the connections. I did not find them on my own until playing a second time.

In fact, I would go further. I think that by default buildings should show gotos, stores, and transport routes (at least) for selected buildings. It's critical to be able to visualize the state of a building.
2024-06-21 22:50:51
4400😀Generalgood fun
 2024-06-21 11:07:36
4399😟SuggestionLibrary search must include subfolders, otherwise there is little point in it. 2024-06-20 15:27:20
4398🙂SuggestionAllow the use of nested folders in the library. 2024-06-20 15:25:27
4397😠BugI am having a constant issue with buildings claiming to have no inventory space to craft an item despite having completely empty inventories. I am prrimarily seeing this in building chains using signal readers to dynamically set the production of the crafters.2024-06-20 03:35:32
4396😟Bugresearched phasing, but can't build the CPU 2024-06-19 20:52:18
4395😠GeneralThe Tutorial still does not go nearly far enough.

Key components of the game, like programming, are not discussed at all, leaving the user to open the codex to get information. But the codex does not tell you what order to read nearly anything in. It's alphabetical.

It's like being told to learn a language by being given a dictionary. All the words are in there, but you dont' know where to start.

The detail in the new tutorial is better for the time it runs, but it solves no problems. Cutting the tutorial off without talking about the programming is setting the game up for failure.

The biggest problem people have with the game is that they don't know how to use the features, and this tutorial isn't helping.

Having something to discover is good, but you need to give real examples of the automation.
 2024-06-18 02:56:22
4394😟GeneralThe  2024-06-18 02:52:13
4393🙂BugSometimes when typing into a unit search/name/etc and you are also moving the cursor the camera / or typing in 'wasd' (camera controls) begins to permantly pan and can only be stopped by exiting the game and reentering
 2024-06-18 00:48:39
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