Desynced Feedback

Search
IDRatingCategoryDescriptionScreenshotDate
4633😠General1. 我想仅筛选出机器人, 故我将"Filter"的参数设定为"Information"选项中的"Robot" (Object Type), 但筛选结果为空(根本筛选不出机器人).

2. 另外顺便一提, 编程中循环相关的函数, 中文翻译存在问题. "Done"被误翻译为了"无人机" (猜测是译者将Done看作了Drone)
 2024-08-29 12:40:07
4632🙂GeneralPor favor, barra para acelerar o tempo D: 2024-08-29 11:03:04
4631😟Suggestionメインルーチン・サブルーチン間でレジスタやパラメータの授受ができるようにして欲しい。
2024-08-29 10:54:44
4630😟Bugunits try to get resource from a building with no logistic connection. units should'not interect with.2024-08-29 09:46:55
4629😟Generalsorry this is far too complicated to understand 2024-08-29 01:36:17
4628😠Bugresearch is stopped for no reason. I cannot fix it. 2024-08-29 01:20:56
4627🙂BugHuman Evolution 5/11 weirdness2024-08-29 00:10:46
4626😟GeneralLooks like a good game but miner bots feel really stupid and have to be regulary redirected towards resources or need help getting unstuck. 2024-08-28 23:31:28
4625😟BugBroke the assembler UI by importing a different BP (support) than the previous time (Miner)2024-08-28 06:49:26
4624😠BugThe assembler UI on the Command Center bot is bugged, I can't manually set a production.2024-08-28 05:51:50
4623😟GeneralChanging the name of a folder in "My Behavior" which has the same name as a folder in "My blueprints" will change both. They are linked somehow.2024-08-28 04:17:59
4622😟PerformanceПосле длительной игры и расстройки огромной базы начинаются огромные проблемы с производительностью. Проблема не в графике, я вижу абсолютно одинаковый фпс на любых настройках. Даже на ультра моя система нагружена на 30-40% максимум, но фпс когда моя база в зоне видимости становится примерно 20 кадров. 2024-08-27 21:02:56
4621😟SuggestionI do not know if I missed it in settings:

Enginier (and most lilkly other units and buildings) repeated sound, please give the option to turn off. I am on the autism spectruc and I go mad keep earing the enginier doing beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep

And my only option is to mute such things entierly

Again, maybe because im the autistic spectruc, each and every time the resourse increase or dicrese, my eyes automatically look top left because the resourses keep "moving". Can you please stop such animation? The arrows are enogh to tell if resourse increase or decrese.

And this is just the tutorial, I can't even imagen how many more such thing.

Lastly, the controller is very bad for this game. So many moments i need to use the mouse because the controller can't advance. And due to the switch between mouse and controller, i keep messing up the gameplay.

Please add an option to enable or disable controller entierly. Because as thing stand, I will most likely keybind controller keys to keybord and mouse via steam imput because the game can't be used as it it right now.

Also, if you wish to "fix" controller, all you need is to add a switch key or whaever it's called.

Exemple, I move with left stick, good, but If i press and HOLD (you know, like shift on keybord) and then use left stick, it will now work as a mouse insted.

Using such switch (or whatever name) key, or 2, will enable for a controller to be able to use ALL of the function (imput in settings) that can be done via keybord.
 2024-08-27 19:15:03
4620😟Generaloopio 2024-08-27 13:35:22
4619🙂Generalwould like a shortcut to find units or main base as mouse managed to drag extremely far ooff the map 2024-08-27 09:37:23
4618😟Bug57 - Set up Transport Route 3 - Tutorial - It bugged out on this step and i was unable to bypass it to continue the tutorial. I did what was instructed several times. Please add an option in the tutorial to force bypass a step. 2024-08-27 03:05:56
4617😟BugUnable to create "Drone Package" not listed in the build menu of robotics assembler2024-08-27 00:38:59
4616😟Generalbug stuck no understood to click?
therefore cannot move along with tutorial
 2024-08-26 23:25:25
4615🙂Generalfirst impression, cool but kinda too many interfaces. I'm pushing on though 2024-08-26 22:36:20
4614😟BugHuman Explorer is stuck. Unable to get to him.2024-08-26 21:58:29
4613😟SuggestionDeconstructing buildings is awkward. I understand and accept the need for the module but does it really need to have such a short range?
You either have to build another building do deconstruct another building or have to move the modyule from place to place and then pick up the remains.
Why not let layers just deconstruct everything within the boundries of power grid?
Let us construc the module and attach it to a building and then freely deconstruct whatever is reachable.

Overall I like the game but deconstructing really stood out as a downside.
 2024-08-26 17:52:30
4612😟SuggestionID:4604に関連して。採掘動作は、ロジックで実行させなくても、1度実行させると満タン等不可になるまで自動的に行われてしまう。移動のように同期・非同期式か、実行をやめさせる機能が欲しい。
2024-08-26 14:52:08
4611😟SuggestionID:4604について。資源を拡大機で拡大する場合、資源を採掘しきらず、少しだけ残すことになる。この時に、どの位置のものを少しだけ残すというロジックを作ることになるため。
2024-08-26 10:35:50
4610😀Bugblight magnifier is in two different researches 2024-08-25 23:03:02
4609😟GeneralMiner bots tende to wander off for no reason:

I will have bots assigned with miners to just work on mining. Then for no reason at all, they decide to walk away and start fufilling production building requests.
 2024-08-25 22:17:09
4608😟Bugmoved the drop deployer to my scout bfore prompted and step 15 is hwere the tutorial is stuck
 2024-08-25 22:16:55
4607🙂Generalwe need a ping system for notifiy friends in multi player mode 2024-08-25 15:49:26
4606😟Suggestion多分、ないと思うのだが。不要なコンポーネントを解体したり廃棄したりする機能が欲しい。保管庫を圧迫するので、手動ドロップした場合、1座標に大量にドロップしても問題は起きませんか???2024-08-25 11:56:36
4605😟Bug誤記。「地上からブライトを抽出し、『ブライド』地帯を作り出すエイリアン技術」2024-08-25 05:10:14
4604😟Suggestionロジックの採掘について。非ロジックではワールド内で指定できるため、種類だけでなく位置も特定されていると思う。しかし、ロジックの場合は位置を指定できず、どの位置のものを採掘するということができないように思う。位置を特定できるようにして欲しい。2024-08-25 01:01:10
4603😟GeneralIt is taking me too long to figure out how (to find artifacts on ground) to progress beyond basic technology  2024-08-24 20:38:24
4602😟Generalmy friend's unable to join the server 2024-08-24 17:09:52
4601😀Generalpretty fun shit ya got here

would be nice if there was some kind of "traceback" to debug logisitics
 2024-08-24 16:11:50
4600😀General123 2024-08-24 12:14:31
4599😟GeneralPlease code in basic functionality that prioritizes transport method by proximity and speed, so that upgrading the transportation network doesn't also require channel filtering in order to make sure the Teleporters get preferenced over Drones or Bots when both the source and destination are in range of a teleporter. Or selecting a bot from halfway across the base to move a component when there are closer options (potentially including drones). 2024-08-24 12:04:21
4598🙂GeneralIf it would be at all possible at this stage of the game, I think it would be a good idea to break down the code functions into more modular chunks. For example, rather than having multiple things that are "Get something" at the high level, have the "Get" itself be high level, with attachables defining the thing you're trying to Get. 2024-08-24 12:00:51
4597😀GeneralMore building sizes and configurations, please! Long and narrow (1x3 and 1x4, or even bigger!), and things with more than 2 Small slots/more than 3 Medium slots/more than 1 Large slot, with or without other slot sizes. 2024-08-24 11:58:37
4596😟BugThis is either a mechanical bug or a descriptive bug, not sure which.

The Small Efficiency Module says it increases component efficiency by 50%, but in actual practice only does so by 1/3 (33.33_%). And the Internal version says it increases efficiency by 20%, but in actual practice only does so by 1/3 (16.66_%). It also, counterintuitively, seems to stack multiplicatively rather than additively, meaning more than 2 Internal Efficiency thingies hits hard diminishing returns, with 3 being the realistic useful limit. With a maximum of 4 module hardpoints per building and 4 internals, that actually makes 3 Internals worth more in the long run than one Small Module, even with the stacking penalty.
 2024-08-24 11:55:36
4595😀Suggestion日差しの影が変化する上に、施設に映るものも変化するのがすごいです。天候や季節があるので、それに依存した内容があってもおもしろいかも。2024-08-24 10:06:34
4594🙂GeneralStuck on mission 57 silica transport. I have a runner set to go to miner and bring silica to storage and mission won't complete 2024-08-24 03:28:10
4593😠Bugcant iquip the turret, so i cant move forward with the tutorial. 2024-08-23 23:51:05
4592😠GeneralWas ist denn das für ein blödes Fenster. 2024-08-23 19:11:08
4591😟Bugブライト拡大機、一度採掘・取得した資源を手動でドロップしたものにも反応するが、電力消費しても増えない。
2024-08-23 18:23:18
4590😠BugI copy and pasted it yet it saying i did.. 2024-08-23 17:56:36
4589😀Generali have been in the game for enough time to complete the tutorial. it looks great, no complaints. this is more of a thank you. 2024-08-23 15:36:48
4588😀GeneralDuring your anniversary stream, You have expressed interest in what people will be able to do with current system. Attached is a savegame file for pre-initialized behavior. It will need manual construction of miners, and set of 5 blue cubes (as it is unable to perform exploration for now), but once provided with raw materials will produce resources as available.

One of behaviors will break - Military Command Center, as it is currently not fully implemented yet, but the break will be when repair module is researched.

Note: It WILL need manual restart of Command Center's behavior once it deploys, as deployment stops behaviors.
2024-08-23 14:52:21
4587🙂Generalsa 2024-08-23 11:47:45
4586🙂SuggestionI would like to give you a suggestion that I think would be amazing. Right now, if I place several blueprints, they end up spreading out all the resources while waiting for more, which is a waste and inefficient, when they could have actually completed a few of the buildings and actually get them up and running. I think this should be changed, or maybe adding options to change this behaviour ourselves. 2024-08-22 22:12:15
4585😟Suggestion多分、わかる方法がないと思うのだが。ロジックのパラメータで施設を指定した場合、遠くにいる時に保管のようにナビゲーションラインが表示されないので、それがどこにあるものなのかわからなくなってしまう。設定画面で座標を表示する等、わかるようにして欲しい。2024-08-22 12:23:43
4584😀Generalいろいろなシナリオが進行にとってどれくらい重要かはわからないけど、それのおかげで、単にコロニーを開発したり自動化したりするだけではない楽しさがある。2024-08-22 12:22:04
Previous Page - Next Page

EULA    |    Privacy Policy    |    Presskit


© 2025 Stage Games • All rights reserved