Desynced Feedback

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IDRatingCategoryDescriptionScreenshotDate
4206😟SuggestionLet us send feedback from within the Behavior editor. 2024-04-06 15:08:30
4205🙂GeneralWould also really like a way of marking entities with a color or other label, so they can be ignored in loop evaluations. 2024-04-06 14:08:10
4204🙂SuggestionWould really like a CanPath option in behaviors. 2024-04-06 14:02:52
4203😟BugMy "Automated Scout" cannot receive any Items requested by my behavior. I'm using the request wait instruction.

Manual Requests work as expected.
 2024-04-05 21:50:18
4202😟Generalein scout hat sich in ein loch teleportiert und kommt nicht mehr raus2024-04-05 14:59:01
4201🙂GeneralDEDICATED SERVERS PLEASE!!!!!!!!!!!!!! 2024-04-05 13:48:08
4200😟GeneralAm I stuck on 9/11 here? Did extensive googleing but can't seem to teleport. also in game research is stuck on last bar. 2024-04-05 04:09:45
4199😟GeneralThis dude's range indicator is stuck permanently on.2024-04-05 03:09:58
4198😀Generaltrying to control my power, i shut down research buildings that were unneeded at the time. I powered up several then started research, but the research was allocated to buildings that had been powered down. I have also noticed that bots respond to requests made by powered down buildings. Looks like we disagree on the definition of 'powered down.' 2024-04-04 23:29:56
4197😠Bugcannot get items to build they fill the inv with junk items and cannot get materials to fully build 2024-04-04 22:20:55
4196😀GeneralСупер 2024-04-04 15:29:42
4195😟SuggestionOops, didn't realize the face button was the send button.

Currently I think the game suffers from problems with flow of progression and presentation of the behavior modules.

- When you discover a new technology branch there is little to then guide you as to what the new things are you can do and how to make use of them. There is little apparently "unlocked" or added to the game with the addition of each new tech discovery. Its adding new things you can build but not really opening up a new area of the game typically.

- When behavior modules are first researched the user is presented with the entire library of logic nodes without any suggestion or guidance as to what they should be doing with it exactly. My initial attempts to setup behavior where bots would mine a resource and find other resources to mine nearby when they finish the area failed due to the scan range of bots being too short to find any new locations. Its possible that there is some coordination needed here between scouts and other bots but that is all a bit overly complicated for someone's first volley into this game's Unreal Blueprint like systems. Because the resources are limited you cannot setup behaviors to continue running in just one area. Maybe this is a whole new beast of how one is supposed to approach using this logic system with this game design. But that is my point really. Its really unclear to the player how this is supposed to be used.

My third major issue (continuing this from an accidental previous submit) is that the management of manufacturing of internal components is a bit unwieldy as each component takes up an entire inventory slot. It would make sense for them to be able to stack in inventory slots but then of course just exist one at a time in the actual internal slots. Its really odd that an entire building used to store 160 units of iron bars can only hold 8 small bot devices, one per slot.

Overall I am looking forward to this game when its completed. I love programming games. And I love "city building" games. But there are some real issues with flow and purpose that I hope can change.
 2024-04-04 12:57:44
4194😟SuggestionCool ideas. Love the concept of putting components into whatever it will fit into. Love games that include logic programming. 2024-04-04 12:43:54
4193😠BugBatteries and capacitors should not loose their saved charge when put into storage or moved between units. 2024-04-03 23:46:19
4192😟GeneralSearch Only in Energy Field is on but Collector is outside the energy field! 2024-04-03 19:14:37
4191😀BugMinor Bug with the "Can Produce" instruction. It seems to believe that the Assembler can make everything, such as Metal Bars and Bug Chitin.

Attached save game has a unit selected with a test behaviour that reproduces this bug. The building to the north has a more complex behaviour that I was working on when I discovered the bug.
 2024-04-02 22:31:36
4190😟BugWe can't manually set variabels and parameters to negative values even though we can read, calculate, and store them. 2024-04-02 20:41:10
4189🙂SuggestionThe time info available to the minimap should be exposed to behaviors: time of day, sunset/rise, season, tic #, etc. Simply knowing that it is currently day vs night isn't sufficient.2024-04-02 20:36:21
4188🙂General22 2024-04-02 07:10:53
4187😟BugScout behavior needs to be Async, or provide an option to make it Async. 2024-04-02 02:08:02
4186🙂SuggestionRandom Behaviors: We deed the ability to generate random numbers. Additional helper functions would include random coordinates within a range, or within a power grid; to pick a random entity from a filtered loop; etc. 2024-04-02 02:04:38
4185😟BugThe Command Center's Robot Factory component isn't accessible to Behavior selection lists or the Items tab of the Control Center.2024-04-02 01:24:15
4184😟Suggestioncan't deploy the 2x2 building to the north / west of the building with the deployer2024-04-01 22:50:22
4183😟BugUnable to exit the game without a force quit. 2024-04-01 22:01:20
4182🙂GeneralGive some examples of behaviours for players to see as a reference.
Even a simple one of getting resources from some target and dropping at a target.
 2024-04-01 03:06:51
4181🙂GeneralGive  2024-04-01 03:05:55
4180😠GeneralPlease make some improvements to auto arrangements. It is so fucked up when trying to change orders and such. It just fucked up completely for me and now I have a hard time recognizing the order I wanted it in. Fuck this shit. This has made me too fucking angry to continue playing this game. 2024-04-01 02:30:58
4179😀BugHello folks,

i don't know if it's a bug or a feature. The gates are invisible. No matter what.
2024-03-31 13:34:14
4178😠BugThe CompareNumbers feature of behaviors is visibly very confusing. Please labels the numbers to be compared with letters or glyphs (e.g., α and β), then label the branches using them, like: α < β, α = β, α > β. 2024-03-31 09:10:28
4177🙂SuggestionIncrement and Decrement (i.e., ++ and -- ) would be great features in behaviors. 2024-03-31 09:03:25
4176🙂SuggestionPlease add a Clear Value option for behaviors.

Likewise, provide a Self parameter that is always available w/o needing to use Get Self; it's already there for so many options...it just needs a place in the UI.
 2024-03-31 09:00:33
4175😟BugIn the attached save I'm testing a behavior to manage creation of Runners. Newly created ones that are sitting idle do not get tagged with the Idle type, likewise with some others. By design, the type may not get added for some period after sitting idle, but then the information conflicts with the status listed under a unit's name. 2024-03-31 08:52:19
4174🙂BugI can't seem to find blue cubes anywhere. Very strange. 2024-03-31 03:13:46
4173🙂GeneralLeuchtfeuer kann gebaut werden obwohl man keine Foschung besitzt. 2024-03-30 23:10:04
4172🙂SuggestionCan we get a "Not Infinite" filter for radars please?2024-03-30 22:25:12
4171😟GeneralI just started a new game, and I spawned right next to one of those giant trees. Maybe you should add some countermeasure to prevent this from happening.2024-03-30 22:11:10
4170😟PerformanceAlien filter on radar does not detect "Alien Soldier"2024-03-30 21:06:12
4169😟BugHuman Miner mech produced by a ruins factory seems to not be of my faction, so is unusable.2024-03-30 20:12:52
4168😠BugTgae 2024-03-30 17:09:50
4167🙂GeneralOn the more information screen for components, please show the top-line mined resources I need. This breakdown is nice, but it still requires some mental math each time.2024-03-30 00:51:45
4166😀General 2024-03-28 23:57:16
4165😟GeneralThere is a bunch of stuff on the ground from deconstructing, but the bots don't seem to automatically pick it up. Maybe this can be automated later, but it's kind of annoying now.

Another thing I found difficult was copy/pasting buildings. Sometimes I seem to copy the entire building, but other times it only copies the settings of the buildings which can't be pasted as a new building. I'm not sure the proper way to copy the building instead of the settings.

So far I'm enjoying the game, thanks.
 2024-03-28 20:09:57
4164😠Generalthis is a resubmittion of a miss selected expression for the feedback.

i'm at a stand still with progressing, i have many many buildings planned already placed just waitting to be built but i can't gather enough resources fast enough due to not being able to build more power network buildings and i have tried selecting the high priority check box but still it doens't get built becaue i have so many planned and not enough resources to build them, i can't progess because i can't build more and i can't build more because i can't get enough resources to build. this is very frustrating as i have restarted the game more than once because i have run into this problem multiple times and i am at a stand still with this game if i can't progress. if there is something i'm missing id be happy to know.

sorry for being negative, i'm just frustrated, as i've played more than 23 hours and i can't move past the same part in more than one save.
 2024-03-27 12:33:16
4163😀Suggestioni am haveing a very hard time keeping up with the demand of building a large base, resource wise. i was able to get by but building multiple things at the same time as is something i tend to do has really limited resources and slowed production, i am at a point where i can't really progress, i have many planned buildings etc already shown on the map and there is no way to assign units to work specifically on the building(s) i want them to, it relies on the network to assign tasks, i have selected that buildings be high priority but it is still not getting done, i have restarted the them game more than once because i couldn't progress due to not being able to build and not being able to continue adiquit production and get enough resources fast enough. it would be nice to be able to play, i have played many hours already but i'm at a stand still with this game as it is if i can't play it and progress. sorry for being negative, hope this can get sorted or if i'm missing something it would be nice to know what or how i can continue. 2024-03-27 12:25:56
4162😀Generaldac 2024-03-27 09:17:19
4161🙂SuggestionNeed a logic switch for "Not Set" and/or a "None" value. 2024-03-27 07:46:40
4160🙂GeneralThe "Get Ingredients" behavior should also provide a Time value. 2024-03-27 07:43:42
4159😟BugPasting Unit settings works via right click menu, but not via V hotkey 2024-03-26 19:58:07
4158😠BugI'm trying to get the Visual Parameter to display the number of plates i need to fill out a stack of an item. Example, if i have 15 plates, i can fit 5 more into the building. So i want the building to show a 5 or something on it.

To accomplish this i tried making a parameter that reads the current number of plates in the building, then have the Difference put in the Visual param.

Problem is, the Add function seems to have no idea how to handle the SumOfPlatesInBuilding param when it's set to "infinity". So instead of Result displaying "SumOfPlatesInBuilding - 20" it disaplays "SumOfPlatesInBuilding".
2024-03-25 05:37:04
4157🙂GeneralLoving the game so far. 2024-03-25 00:21:13
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