Desynced Feedback

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IDRatingCategoryDescriptionScreenshotDate
3651🙂SuggestionAdd trigonometric functions like sin, cos, tan, deg to rad and rad to deg etc2023-12-14 15:24:30
3650🙂SuggestionAdd instruction that returns a random number value between inputs min and max2023-12-14 15:23:00
3649😟GeneralThe human tank doesn't seem very useful for its cost. Since it takes a Hound and 10 yellow cubes to make, you'll probably have spammed Cubs with medium turrets already.

The human tank turret deals more damage per second than the first medium turret, at the same range, for 5x the energy cost. This only really makes sense for a vehicle that stays close to your base, or has plenty of power. Otherwise, just having two Cubs with medium turrets is better.

The frame itself has more HP than a Cub or Hound, but no small slots and only 1 internal slot. It's far less versatile, and the only benefit is extra HP that really isn't much of a boon.

I'd suggest giving the frame an extra internal slot and -something- to make it special, as most human technology is a bit special compared to robot technology. Maybe have a generator or shield unit built in. The turret could also have its energy cost reduced from 250 to maybe 100 or 125, so it makes more sense compared to the alternatives. Give it an extra 1 range for good measure, maybe.

When I made my first human tank, I looked at it for a while, had it drive around briefly, checked whether the turret detaches, and then just scrapped both the frame and the turret within a few minutes. Really just had no use for it.
 2023-12-14 14:43:54
3648😀SuggestionSuggstion: Player Avatar Frame. You get one and have to protect it - the game will continue if you lose it but like your Command Bot you have to earn making more. The Avatar Frame specialises as a drone and blueprint hub, and will automatically build drones as my previous suggestion. If you lose this the Mothership will deploy a drop pod, for one, after a wait. You choose where it it goes, has to be in a power field.

Three types of drones - Resourcing, Repair, Blueprint Storage and Deployment.

You're on the Mothership so you are in no danger, but E.L.A.I.N.E will grow increasingly frustrated if you lose too many, which will make for fun voice acting.
 2023-12-14 14:09:41
3647😟SuggestionI saw behavior folders in one youtube video and i couldnt find a way to make one, and I just found they can be made only in the library view. I kept looking for a way to make them inside the behavior editor.2023-12-14 14:02:13
3646😀SuggestionSuggestion for drone gameplay: Drone bays automatically build drones if missing, and so long as you have the technology will build and repurpose your drones according to your Locked Drone Slots. The drone bay will request resources to do this on the unit itself. If too long outside a logistics grid, the drone bay will cannibalise HP to create a poorer Scrap Drone, and will retry the request to build a better one when back in a Logistics Grid. The first drones will be built by the unit before deployment. Requires Construction Garage module, which is also useful for not needing to store equipment in your construction inventory. 2023-12-14 13:59:35
3645😀SuggestionWe need a Not In Power Grid radar function and a Circle Distance Move To command. This has obvious utility for homing power bots and addresses pathblocking. Low Capacitors would be nice too. Circle Distance, if the distance is configurable, would be useful for defensive bots.

I strongly recommend rebalancing I slots into subtypes to both enforce and reward equipment divresity. Type C - Circuitry for AI. Type I - Information tools. Type E - Equipment. Type U - Upgrades. Type * - wildcard.
 2023-12-14 09:30:37
3644😀BugI've found the shield-recharge bug. Crystal plants won't charge their capacitors on crystal power if the same building, which makes sense. But capacitors should count as layer-1 generators even for layer-2 shields. 2023-12-14 09:09:23
3643🙂GeneralWas asked to submit this using f8, had posted in discord under SpectreWolfie2023-12-14 09:04:38
3642😀GeneralBehavior scripts desperately need to be able to determine what items are equiped in what slot. for example do I have a mining item or a laser drill tha would determine what resource the radar should be searching for. 2023-12-13 21:56:14
3641🙂Generali havent played long enough to give feedback 2023-12-13 19:12:27
3640🙂PerformanceSeems to get a bit of "lag" when opening the unit control panel... Then again I have over 800 bots (and only 1 building lol) so kinda edge case... but just interesting that I dont get any pauses in frame rate in the "normal" bit of the game, only when opening/listing the units in control panel... just thinking maybe that could be optimised 2023-12-13 09:20:47
3639😀GeneralOn the behavior scripting, would be nice to have a second start point that runs once only when script first first starts running, that way it could configure the settings for othe componant and the frame itself once 2023-12-13 01:59:17
3638😟SuggestionAdd player nameable global variables instead of premade signals that are just images of letters2023-12-12 17:25:57
3637😟SuggestionAdd signal named "Deconstruct" or similar2023-12-12 16:08:23
3636😟GeneralAdd sensitivity slider for middle mouse camera rotation speed. The different sensitivity for vertical and horizontal rotation feels weird too. 2023-12-12 13:52:17
3635😟General穿梭机待机状态样子很奇怪2023-12-12 08:35:41
3634😟GeneralSuggestion: Make zooming in with the scroll wheel in the behavior menu zoom to cursor, not the left side of the interface. The current state of this makes working in larger projects harder.  2023-12-12 06:02:00
3633😟General带加速插件的人类飞行器跟随视角模式下飞过高原的时候视野跑飞卡死了2023-12-12 01:34:05
3632😟GeneralI like to be able to see at a glance if a building is busy producing something. Buildings with basic assemblers show a nice animation when they're busy. However I can't tell by looking at a building with a robotic assembler if it's busy or idle. Am I missing something?? 2023-12-11 17:24:18
3631🙂BugBoth the 'Human Tank' and the 'Human Flyer' units don't consume any energy while outside of an energy grid.2023-12-11 10:09:03
3630😟General无人机矿机配置不能复制太麻烦了,不如激光开采机2023-12-11 07:20:51
3629🙂PerformanceI can hear my fans spin up every time I turn on path rendering. Probably something that could be optimized there :) 2023-12-11 02:03:21
3628🙂PerformanceOnce the items on the floor acumulate enough the game starts experiencing stability issues due possibly to performance. In the example below a behaviour was made in order to farm silica by taunting monsters in a ciclical manner. For a couple of days the game perfomed pretty good and dealt with the accumulation of items on the floor appropiately but on the third day of accumulation the game sudenly started hanging on and presenting strange keyboard glitches like the w s a d keys getting stuck. A system should be implemented to stop reaching this state of instability, a posible solution for this would be, in the case of resource drop items, to transform the drop items into an item resource once certain treshholds have been met since the item resource could hold a bigger amount of items with a lot less memory and overhead on the map engine. I hope that this information is usefull in keeping polishiong this game. In any case thanks for the great job you have done making the game so far.2023-12-11 00:05:04
3627😀SuggestionI love the game so far! By accident I found I could reasearch more then one catagory at a time. However there is no progress bar for the second tech. Is it poissible to get more progress bars?  2023-12-10 23:40:53
3626🙂BugScout spawned locked into the middle of an ore patch.  2023-12-10 21:09:48
3625🙂SuggestionBlight magnifiers should increase the resource node by the number of tiles the node takes up, so 2x2 nodes would be +4, 3x3 would be +9.

This would mean that 9 1x1 nodes wouldn't be better than 1 3x3 node.
 2023-12-10 18:47:03
3624😟GeneralHey! Factorio player with close to 2K hours on that game sharing a first impression here. All units look alike! Also, if ask for a new unit to be built, it appears next to the building and if I don't happen to see it the moment it appears, it just stays there among units already present in the same area, with nothing apparently drawing my attention to it, as if saying 'here's what you asked for!'. But as I said, first impression only. Possibly later mitigated by features yet to be discovered by me... Submitting using the 'unhappy' face just so the comment is appropriately categorized, not as a reflection of my satisfaction globally... 2023-12-10 16:10:28
3623🙂SuggestionWhen I am looking at the list of items a component can produce, there is sometimes a small downard triangle/arrow. I cannot find any explanation of what this means. From context I assume it marks some of the more recently researched techs, but it would be nice to have an explanation somewhere. 2023-12-10 05:10:27
3622😀Generali oped the game and left it running in the background
i love finding bugs
 2023-12-10 01:31:54
3621😠GeneralThis setup transport route 2 is not working. The language is clearly incorrect. If you want the player to do something put it in plain language.  2023-12-10 01:17:44
3620😠GeneralThis set up transport route 2  2023-12-10 01:17:04
3619😀SuggestionThe channels help segregate production groups but there are only four of them. If I really want to isolate a group i need to move it outside the main network area when I need another channel. It would be fantastice if I could set up a LAN type channel that I assign buildings/bots/drones etc to. 2023-12-10 00:52:27
3618🙂BugI think this system probably needs some overhaul in general, but one specific thing I'd like to have addressed if that's going to be a bigger issue is how transferring items to construction sites is handled.

Currently with the limitation of how Get Ingredients works (with only 3 items, not a loop, and just generally a weird implementation), using the signal register of the construction site *almost* works perfectly. It shows me only what items are needed, and updates as soon as one of those items gets filled.

The problem is that this doesn't update until the item is actually filled.

Pretty simple behavior here that I'm going for. Check all construction sites via my command center. I don't really care about resources, but if it needs components, I want to see if I've got one, if not, build it, then send it along to the construction site.

I can picture that this might be something that's not very user friendly for new players and it might eventually warrant something more specific, but as of right now, it's almost workable. The only thing that keeps it from being a perfect workaround is that when I issue the transfer order, because construction sites aren't normal inventories, it doesn't reserve the item, so it doesn't update the signal register until the item is received, making a clean and elegant solution here impossible. Yeah, I can just wait for a bit and hope it's been delivered, but if the signal could update as soon as the item is requested and on its way, that would be perfect.
2023-12-10 00:48:43
3617😟BugWhem you swap deployers between inventory spots and compnent spots the second set of aquire/deploy buttons don't line up until you drop and retarget the bot.
Leads to confustion and incorrect deployments if you use the second set of buttons to deploy.
2023-12-09 23:14:25
3616😟GeneralI have played like 11 hours to Desynced.
I have figured that geatly all the time, I run after ressources. Metal, Crystal, Silica... Most of my time, I spend it setting up ressources bot trains. And it's not fun. I want to explore, to test new buildings, new bots... But everytime I'm doing someting great, ressources deplete somewere and I have to take care of it.
Maybe it's me who don't understand something about how to play
 2023-12-09 22:36:37
3615😀General 2023-12-09 21:50:47
3614😠BugPower bug still exists that was fixed in this build. Still exists2023-12-09 18:13:07
3613😀SuggestionBonjour,

Pour la partie coop se serait cool d'avoir genre un channel 5 Qui est un channel en commun entre diferente faction, pour qu'ue l'on puisse s'echanger des ressources etc =))

Sinon merci pour le jeux :P il est cool mais je trouve compliqué la coop en l'états
 2023-12-09 16:21:56
3612😀PerformanceFPS se snižuje v závislosti na velikost base, prosím doladit UPS 2023-12-09 15:10:19
3611😀SuggestionOn Blueprints, one option for bots to oble to specify what group they are in. 2023-12-09 14:48:05
3610😠GeneralI have a small issue, I am at "set up transport route 2", it says to link the worker to the mining bot with the goto button, I keep doing something that looks like it but it doens't work ... 2023-12-09 13:51:54
3609😀SuggestionA suggestion to not change the behavior on/off state when updating existing units with that behavior.  2023-12-09 08:53:12
3608🙂BugIn the codex about logistics, it says right click to turn logistics on and off and left click for settings. This is backwards. 2023-12-09 08:24:56
3607🙂SuggestionEven if a building is taken off the network, it will still be used to supply items to a nearby requestor with a transporter. You can stop it by right clicking on the wifi icon: but the tickboxes within the wifi right click menu are all greyed out to suggest they dont have any affect... but unticking 'supply' stops the behaviour. See save: the sand for the wire building will continously jump back and forth unless i disable supply from building 2023-12-09 05:13:56
3606😟BugEek what happened here? All the menus have disapeared2023-12-09 04:33:42
3605🙂BugYou can manually drop an unpackaged drone from one port to another and it will transfer without dropping it's internal modules, however if you set the other port as a "store" location through register, the order gets created but it never moves 2023-12-09 03:16:14
3604😟SuggestionWhen replacing/upgrading a building, please make it so that it retains the inventory and slot allocation.
Upgrading a small box to the next level deletes everything for example.
2023-12-08 23:46:46
3603🙂Suggestionit would be great if we cound see if an order is incoming or outgoing2023-12-08 21:38:53
3602😟BugMy game crashed and I tried to continue after reloading. The tutorial reset to the beginning even though I'm at the research stage in the game. 2023-12-08 21:04:34
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