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IDRatingCategoryDescriptionScreenshotDate
4156😟SuggestionYour tutorial puts me to sleep, and i hated almost every second of it.

I really don't want to be required to go through lengthy text to start playing. You tutorial would be much better with brief vioced quips about what i should do, spread out over timer instead of dumped on me all at once.
 2024-03-24 23:53:40
4155😟GeneralCan't Copy a Large Beacon2024-03-24 22:12:03
4154🙂GeneralI hacked a human research facility, which now acts like a research antenna. It is off grid so not i the logistics network, but even with logistics turned off and the building powered down, it is still being assigned research uploads, which can only be cleared by pausing and restarting the whole research task. the interface for managing active towers needs some improvement. 2024-03-24 21:46:38
4153😠GeneralЯ не понимаю, зачем разработчики пихают размытие. Ни знаю ни 1 человека, который бы не отключал ее в каждой игре при запуске. Что это за заговор разработчиков? 2024-03-24 18:56:18
4152🙂SuggestionCan we double click a product (item) while holding control to select it at infinite ammount. Such as for assemblers and fabricators. 2024-03-24 15:07:14
4151🙂SuggestionWhen i'm picking a location for a building, i want to see the power range of the current setup. 2024-03-23 17:36:47
4150😟BugCan Produce second optional argument does not seem to be functional It seem to only return true no matter the item for when you enter in an Assembler. I have tested this with items that an assembler can produce and a handful of items that are produced in other manufacturies 2024-03-23 16:00:38
4149😀Suggestionadd internal game speed alteration  2024-03-23 11:51:40
4148🙂BugServer temporarily crashed when updating a large number of behaviors on a public server
The server crashed on 3/23 at 1630 UTC because of me. Sorry.
 2024-03-23 08:02:18
4147🙂SuggestionRequest for behavior command to query execution unlocked state. 2024-03-23 02:28:50
4146😟Bugi am not 100% sure but i might found a bug by accident.
I had the drone launcher equipped with 6 miner drones in it, i was wondering if i unequipped it while the drones are in it, if i can like store them in just a single slot (by the drone launcher itself). I had the idea of having multiple drone launcher in the inventory all full with drones. By unequipping the drone launcher all items they farmed got dropped but the drones don't. after equipping the launcher again all my drones are gone and there is nothing left from them.
 2024-03-22 20:07:04
4145😀BugI cant find the start to alien technology.
No cube, no decorations. Du i need to start a new game to get blight update?
2024-03-22 15:20:42
4144🙂GeneralShields seem to be way too low priority for recharing. Shouldn't they at least draw from extra capacitors? 2024-03-22 08:26:08
4143😀Generalsda 2024-03-22 07:21:00
4142🙂GeneralMissing assets?2024-03-21 16:29:18
4141😟Bug"Idle Units" button doesn't work even though there are units with idle indicator above them 2024-03-21 14:49:31
4140😟GeneralIch suche gerade von der Siliciumdioxidenddeckung den ort meine Mitspieler dyingshadow hat die quest schon gemacht und ich finde so was einfach nicht auf meinem seed könnt ihr das mal helfen? oder gibt es nur eine auf der karte aber mehrere von dem komischen Quarz Bäumen 2024-03-20 22:35:40
4139😟GeneralRename a bot (e.g. a worker), hit enter, press A,W,S,or D: The screen starts to scoll and you are not able to stop the scrolling.

When setting the focus to e.g. a building after renaming, the scrolling bug does not happen.
 2024-03-20 19:34:39
4138🙂Generalgood 2024-03-20 14:46:31
4137🙂SuggestionMaybe there could be a way to chain transport routes, e.g. for building chains with item transporters, as chaining each individual building can be somewhat tedious as you have to select one, select store, select goto, select next one, and repeat.

Speaking of tedious, maybe it could be possible to customize what is copied and/or pasted, perhaps a window with checkboxes.
 2024-03-20 03:51:52
4136🙂SuggestionUsually rotation is done clockwise rather than counter-clockwise, considering differing preferences the simplest solution would be to have two keybinds with either both or only one being bound by default. 2024-03-20 03:27:48
4135🙂GeneralIt would be nice if there was an option to have storage expansions automatically be locked. 2024-03-20 02:03:15
4134🙂SuggestionIf the the toggle for the minimap is on which makes the minimap follow the camera it should keep following it while the camera is moved via the minimap. 2024-03-20 01:40:34
4133🙂SuggestionIt would be nice if there was a way to tilt the camera without rotating it. 2024-03-20 01:38:22
4132🙂SuggestionMaybe the visual double stacking for storages could be adjusted so that the order is in stacks rather than layers as I think it is more likely that if a storage has varying item types that the same items are next to each other in their slots, so it would make sense that said same items would be stacked rather than different ones.

For example for the 16 storage the first 8 are the first layer and the last 8 are the second layer but instead it would be every 2 stacks are a double stack.

It would help with clarity if for example a storage has two types of (locked) items and one type has ran out, if the order is by layer the second layer could obscure whether the first one is empty whereas by stacks it would be easier to see if there is an empty one.
 2024-03-20 01:36:36
4131😟SuggestionIf an entity is selected the links to and from it should be highlighted in a different colour, maybe two colours to differentiate outgoing and incoming links. 2024-03-20 00:53:24
4130😟BugI can't get the AI Explorer to extract the data from the Research Center. When I click the button, the button greys out but nothing else happens. I have done this before on a save prior to the march 15 patch, so I know it is supposed to create a human datalink.2024-03-19 23:51:34
4129😟SuggestionThere seem to be two large buildings, Building 2x2 2M1L (6x storage), which seem to be identical other than their visuals. It seems counterintuitive for two such identical buildings to exist since it is just seems redundant. On top of that it doesn't make sense that they are also unlocked separately, the research required for each is Advanced - Advanced Structures and Robots - Epic Structures.

One solution would be to remove one of them (most likely the one from the latter research) since there is even another Building 2x2 2M1L but with a storage of 16, otherwise the one unlocked later would have to be made more distinct from not only its identical counterpart but also the one with the bigger storage, the best I could come up with is maybe another Internal Socket.
 2024-03-19 23:40:14
4128😟SuggestionLinks between larger buildings adjacent to each other should be more visible, they can be mostly obscured due to the size of said buildings, for example two Building 2x1 2M (8x storage), in particular if next to each other like a 2x2.

Maybe each end point of the links could be adjusted to be the same height as the highest point of each entity (excluding components), alternatively or in addition to that the arch of a link could be higher dependent on the height of an entity (maybe just the smaller one) and whether they are adjacent to each other.
 2024-03-19 23:22:53
4127😟SuggestionCan't place foundations under existing buildings2024-03-19 21:25:24
4126😟BugThe gamma option keeps resetting to the default on startup. 2024-03-19 18:36:06
4125🙂Generalit would be cool, if you could pull production windows across the screen ! maybe i didnt unterstand enough, but the ususal way to click in the top of the window and pull it doesnt work. tried it several times... 2024-03-19 18:10:25
4124😟GeneralStore Datakeys inside the AI Explorer and extract data from research Lab In the Human Ruins. So i put empty datakey to AI explorer scan and open Human ruins Research LAb and in box Intel Extractor use Extract Intel button.... and nothing happens...2024-03-19 13:14:13
4123😟GeneralStore Datakeys inside the AI Explorer and extract data from research Lab In the Human Ruins. So i put empty datakey to AI explorer scan and open Human ruins Research LAb and in box Intel Extractor use Extract Intel button.... and nothing happens...2024-03-19 13:13:54
4122🙂GeneralI am struggling with a scout that I try to make automatically scout. The issue I am having is that it seems to run into enemies or infected bots. The issue is that when scouting, it doesn't do anything to avoid danger, even if I have some other behaviour that identifies them and makes it move away at other times. I think there should be a way to make it override scouting behaviour and actually move away rather than running into danger.

And another thing that would be awesome is if you could have a move away command that works at a greater range, like when using a radar to detect something. I have had my scout stay still because I detected something on radar, and told my scout to move away from it, but it already was outside of the range, but still close enough for radar to pick it up, and that made it get stuck on that command.
 2024-03-18 23:25:42
4121😀SuggestionThere are 2 issues with behaviour programming
issue 1: if i have 0 of an item i cannot add 1 to it
issue 2: there is no self targeting for units

issue 1 means that i MUST have 1 of something to produce it, and the stuff that i want more of is obviously stuff i dont have 1 of

issue 2 means i can't automatically set a building to be a rescourse drop off point
(i can't have it auto self target and send signal of (X) so carriers can be built to go to and from (X))

 2024-03-18 23:21:19
4120😀Generalpretty serious issue that when i [TAB] through i cant actually see the transport route that are from far away, if a bot is close(ish) the line reappears
this make it really difficult to make a big base
 2024-03-18 22:01:18
4119😀SuggestionTutorial to teach first time multiplayer players that they can chat in K 2024-03-18 17:08:08
4118🙂BugAi Anomoly base, started mining crystal, but the wait tick or something prevented it from mining correctly, it would tag the rock 3 times with mining laser before trying to bring it's "cargo" to base, but it requires mroe than 3 tags of the rock to mine it, so it's cargo was nothing, i fixxed by giving it 40ish crystal, but now the bots and stuff are all frozen 2024-03-18 12:27:04
4117😟SuggestionMore tutorials on how to program the bots for different types of aspects (mining/combat/scouting). 2024-03-18 12:00:40
4116😟BugFound a data cube and transferred it to my Scout - it's dissapeared completly!2024-03-18 08:58:26
4115😟BugNext idle units does not point to clearly an idle unit 2024-03-18 07:09:21
4114😟General希望可以增加內部空間或是物品的拆解 2024-03-18 01:50:29
4113🙂SuggestionI would love to have Hotkey for "request items" 2024-03-17 23:41:56
4112😟BugIn the options menu is a hotkey, "f" by default, for "command center" this opens the ui CONTROL CENTER. Command center is the main base building. The wording is misleading2024-03-17 23:40:52
4111🙂SuggestionIt should be possible to move buildings and/or replace one type with another of the same footprint (e.g. 1x1, 2x1, 2x2).

It would be nice if it was also possible to transfer connections from one entity to another, for example all units which have a goto or store would switch to the new unit. Specifically said connections as copy+paste exists for the other data.

As it is it can be very tedious when unlocking new buildings and wanting to replace the older ones which requires a full deconstruction and un-/re-linking all connections to/from the old one to the new one.

Also worth mentioning here might be the option for an advanced copy, if a unit is missing a component it would automatically request it. It could be further expanded upon by having checkboxes for which things to copy in case some things might want to be excluded.
 2024-03-17 22:28:29
4110😟BugCertain behavior nodes ('Copy' and 'Set To Component' are the ones I found, there may be more) can't seem to handle coordinates, and instead treat them as empty variables 2024-03-17 20:11:58
4109😟Suggestion研究時間過久 2024-03-17 19:52:02
4108😀BugA hard to replicate bug has happened 2 times now.
When groups 6/7 get into radar range of a plateu (i think this is why its happening) my whole computer grinds to minimum speed - stuff still runs but at 0.5 frames/second (1f/2s)
if i save the game, quit out, and restart my pc it runs fine from then on
 2024-03-17 16:36:36
4107🙂BugJust as a follow-up, I made two crash reports on startup after there hadn't been issues in the prior session, now it started (twice) without crashing. 2024-03-17 14:09:41
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