Desynced Feedback

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IDRatingCategoryDescriptionScreenshotDate
3609😀SuggestionA suggestion to not change the behavior on/off state when updating existing units with that behavior.  2023-12-09 08:53:12
3608🙂BugIn the codex about logistics, it says right click to turn logistics on and off and left click for settings. This is backwards. 2023-12-09 08:24:56
3607🙂SuggestionEven if a building is taken off the network, it will still be used to supply items to a nearby requestor with a transporter. You can stop it by right clicking on the wifi icon: but the tickboxes within the wifi right click menu are all greyed out to suggest they dont have any affect... but unticking 'supply' stops the behaviour. See save: the sand for the wire building will continously jump back and forth unless i disable supply from building 2023-12-09 05:13:56
3606😟BugEek what happened here? All the menus have disapeared2023-12-09 04:33:42
3605🙂BugYou can manually drop an unpackaged drone from one port to another and it will transfer without dropping it's internal modules, however if you set the other port as a "store" location through register, the order gets created but it never moves 2023-12-09 03:16:14
3604😟SuggestionWhen replacing/upgrading a building, please make it so that it retains the inventory and slot allocation.
Upgrading a small box to the next level deletes everything for example.
2023-12-08 23:46:46
3603🙂Suggestionit would be great if we cound see if an order is incoming or outgoing2023-12-08 21:38:53
3602😟BugMy game crashed and I tried to continue after reloading. The tutorial reset to the beginning even though I'm at the research stage in the game. 2023-12-08 21:04:34
3601🙂Suggestion母舰太难找了 2023-12-08 20:04:53
3600🙂Suggestionmu 2023-12-08 20:04:19
3599😟BugCant craft Dense anomaly 2023-12-08 18:30:30
3598🙂SuggestionThe interaction between scouts and glitched bots is very unclear, they keep being transformed into those chips. Instead of a virus going into the containment thing.
The quest can be vague i guess, for story purposses, but the item should be a little more clea i think.
 2023-12-08 13:52:47
3597🙂SuggestionIt would be nice to see the path of shift clicks for for example the scout, similar to games like sc2 or aoe4 2023-12-08 13:14:22
3596😀GeneralUnderstanding the Tutorial the first time around was tough. I wasn't exactly sure where I should be looking at first. It was a little frusterating. It took a couple of days to fully understand how to get started. Once I figured out what I was doing with the buildings I was able to actually expand enough to hit the next checkpoint of chaotic bots. I quickly figured out how I wanted to adjust some bots. I eventually made my way online to see other setups and what I could do to improve my gameplay. I got a lot of new ideas and learned things I didn't know. Overall it has been a fun time playing the game. I think the tutorial could use some option to highlight certain aspects to help me understand where I should be looking, or what to look for. I really like the online, though I probably won't play much until I learn how to quickly start production. I just wanted to write a little bit and say I like how this is going to far. 2023-12-08 05:20:44
3595😟GeneralThe ground looks pretty strange here, and the phase flower sent my bot somewhere he can't get back from.2023-12-08 02:13:54
3594😟Bugstill powergrid issues as it seems. latest experimental2023-12-08 01:32:24
3593😟General b  2023-12-07 20:41:06
3592😀BugShuttlebots fullfill orders regardless of the grid. This one just flew a distance of ~1k to another unit to pickup stuff2023-12-07 12:58:52
3591🙂BugYou can right click to clear a register, but you can't right click to clear a coordinate from a register (at least, not in the behaviour controller, maybe other places) 2023-12-07 08:49:47
3590😟General最好有建筑升级功能,相同尺寸的建筑可以通过补交一定量资源的方式进行升。比如:存储块,8格的可以升级到16格或者24。 2023-12-07 05:43:13
3589😟GeneralTransport Route 3 tutorial doesn't seem to be progressing despite following instructions, that or instructions aren't clear enough2023-12-07 04:42:06
3588😀BugAnomolous Signals Are Not Persistent

Got an anomalous signal, saved and checked it out. Human Exploroe iwth hostile bugs, got smashed. So I reloaded with the intent to come back later with a proper military force.

The anomalous signal coordinates won't show. They should be stored as a mission variable, or they should reseed. I can't get the Human Re-Simulator core now, so I can't uprgade my mining drones, which was he big goal for this playthrough. I'll have to restart, and keep a military force to respondto anomalies fast, but I normally play with reactive bugs.
 2023-12-07 01:22:22
3587🙂SuggestionInventory management easily gets in the way of switching from one form of production to another making automation far more difficult.
The limited inventory slots prevent switching to a production that uses different resources. This could be partially fixed by allowing the building to designate resources for collection.
 2023-12-06 21:05:13
3586😟BugReplay seems to be completly broken. i just tried to get back into a game (i'am not using factions). i ended up with a base full of uncompleted construction sites.
also i'am not able to move the replay progress bar, would be awesome if i would be able to do so, putting speed to >100000% froze the game
2023-12-06 20:25:19
3585🙂Suggestion"Can Produce" should have an optional argument for a unit/component 2023-12-06 20:24:52
3584😀GeneralFirst gut reaction: Unresponsive/slow zoom

To clarify, still excited to play more but required some tuning of sensitivy options (awesome that that's a thing)
 2023-12-06 18:49:16
3583😟BugI lost power, causing my PC to shut down, and on reloading the game the game seems to have lost my user data. My blueprint and behavior libraries are empty, the "Continue" button is gone, and starting a new game populates the tutorial prompt as if I haven't played. 2023-12-06 14:51:28
3582🙂BugThe wall appears to be an energy field, but when you power off a segment, the field still stays up 2023-12-06 09:26:26
3581😠SuggestionInstead of the way it is now, make AMAC inventory slots effectively be the same as mothership inventory slots where it does a launch animation every time supplies are sent up, then there's a delay where the AMAC can only receive more goods, and when the delay timer concludes, it does the land animation.

The game was relatively easy to understand up to this point but this whole supply the mothership process is ridiculous.
 2023-12-06 05:55:20
3580😠SuggestionEverything associated with repairing the mothership is atrocious.
1) It is not obvious how to even load a satellite.
2) It is not communicated that each AMAC only needs one satellite and that the satellite can be landed.
3) Attempting to load anything into a satellite (i.e. putting a small cargo container on it to increase capacity) is a convoluted, difficult process.
 2023-12-06 05:51:32
3579😟Buglatest experimental, buildings will randomly 'drop out of the grid'. In this case the beacon that is 5 tiles from a power pole, went off the grid and has no power. Had it happen to different other buildings at different times (seems random). Loading a save from this state always loads correctly, so not sure how to share a reproducible case. 2023-12-06 03:12:23
3578😟Suggestionnot enough tutorial information to play on your own 2023-12-05 21:22:30
3577🙂GeneralWHile I did not care for the puzzles, glad to see them with option to remove them, I felt they were emershion breaking. I would have liked the repair challenge remain, they seemed to be a game based challenge. Please make option to remove just the puzzle for the first prize, but leave the repair requirements to get all the stuff. 2023-12-05 20:34:47
3576🙂Suggestionwhile editing behaviors the "pause" overlay doesn't show, it only shows when you pause the game while having the behavior screen opened.
i think the information if the game is paused is quiet relevant while having the screen opened (i.e. to know that the stepping debugging actually preceeds a step).
maybe adding something a little smaller in the behavior UI would be a good idea
2023-12-05 15:55:06
3575🙂GeneralRESEARCH AT MAIN BULDING KEEPS STOPPING AT NEAR COMPLETION OF RESARCH EVEN THOUGH ALL PRODUCTS AVAILABLE IN FACTORY2023-12-05 14:08:29
3574🙂BugI recently discovered that the satellite claims to have 5 storage spaces, but if you increase the storage space of the amac building by 1 to take advantage of all 5 slots the satellite will still only take 4 items.  2023-12-05 09:48:24
3573😀GeneralIf you stay near alot of things mining, the music will reset over and over. Sometimes the same one sometimes it tries another one. Soon as you move away its fine.2023-12-05 08:19:11
3572😟Bugチュートリアルの輸送ルート2の設定がなにをやっても進行しない 2023-12-05 01:45:37
3571🙂Bugexploit: Assigning blight crystals to the miner will allow bots to enter blight zones, when normal commands forbid it.2023-12-04 23:35:28
3570😟GeneralBoring!!!!!!!!  2023-12-04 23:17:05
3569😀SuggestionThe recipe screen covers the resource icons making it difficult to do calculations as there is no view of the on-hand resources. 2023-12-04 20:27:58
3568🙂BugHuman Flyer going into high orbit.  2023-12-04 19:18:24
3567🙂Bugthis is second report because the first one didn't have picture.

the problem is in the middle of the screen
2023-12-04 16:46:33
3566🙂BugSome kind of weird graphics glitch, the terrain doesn't appear to have a ramp, but the drones definetely use that road to traverse :)
BTW huge thanks from Poland!
 2023-12-04 16:45:27
3565😠BugWhy this building researches nothing, while next one near it works?2023-12-04 15:57:20
3564😟Suggestionaluminum is painful.
it is 2x more rare, the big ones give half amount of metal big ones,
mining is 2x slower and take 10x more power.
to produce 1 alurod take 5 alu ore.

despite all that why would conversion tech convert aluore into metalore? no one will use that. are you sure its not reversed?
 2023-12-04 15:50:37
3563😟Suggestionplease add decimal place to movespeed display, because it is misleading.
when dashbot (speed 3) is using speed module, the speed is listed as 4. but when racing against a bot that has 4 speed without the module (eg scout), dashbot loses.
2023-12-04 13:27:33
3562🙂BugWhen you copy a unit on to another group of units, it doesn't copy across the "mapping" e.g. see my "AutoMiner (coal)": it has mapping from P1 to Scan, Scan result to P2, P3 to lasers 1 and 2.... if i copy and paste one by one, those mappings are copied. If i copy, select a bunch of units, and then paste, it says "applied to XX units" but it doesn't copy the mapping 2023-12-04 10:12:15
3561🙂SuggestionA command for "loop" or "next" would be good... i.e. if you're inside a "loop for signal" and you wanna go to the next entity in the loop, currently you just have to kinda leave a node unconnected... loop or next would make the code more readable. I believe "break" breaks out of the whole loop right? 2023-12-04 09:50:23
3560🙂BugWhen you're inside a behaviour controller, you can still press your unit control group numbers, which overlays their details on top of the controller. If you hit escape it just gets rid of the overlay. If you click in the BC i think it stays 2023-12-04 09:39:31
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