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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 4106 | 🙂 | General | i cant move prouction windows, would be great if i could pull the winwods around | 2024-03-17 12:35:48 | |
| 4105 | 🙂 | General | theres a bug where a cant place fundament but i got enough ressource and bots, the animations of the bots keep repeating and its basically a timeloop considering their movement (back and forth), nothing happens though. audio is also broken, always plays the same "melody" of the bots start construct things. | 2024-03-17 12:19:59 | |
| 4104 | 😠 | Bug | Transport route 2 tutorial point doesn't progress - did everything as described, worker carries silica back to base, but it doesn't count | 2024-03-17 11:27:38 | |
| 4103 | 😟 | General | Theres no clear instructions for how to unlock alien technology tree. | 2024-03-17 04:58:33 | |
| 4102 | 😟 | Bug | transport bot is constantly getting stuck on cliff face trying to do a route that is normally reachable | 2024-03-17 00:17:01 | |
| 4101 | 😟 | Bug | the item count and compare instructions don't seem to be working if the item is a component (saved game attached this time) detailed in your discord: https://discord.com/channels/426249804981600259/1051082620114583604/1218668575011639336 | 2024-03-16 22:08:52 | |
| 4100 | 😟 | Bug | the item count and compare instructions don't seem to be working if the item is a component detailed in your discord: https://discord.com/channels/426249804981600259/1051082620114583604/1218668575011639336 | 2024-03-16 22:07:33 | |
| 4099 | 😟 | General | This game is great if you are a programmer. it's what math is to Ox not inc. It's just not very fun at all if you are not a programmer. After hitting my head on the brick wall I finally decided enough was enough and am putting this game on the dusty shelf where games go to die. Too bad really. the visuals are perfect. Game is fun but not when you can't get miners to do stuff I conveyor belt would just do, with no hassle. | 2024-03-16 19:01:14 | |
| 4098 | 😟 | Suggestion | It feels like the ore patches are depleted far to quickly. I am constantly conquering new territory and expanding my electricity network, while progressing super slowly with what i actually want to do, very tedious. I would love to see like a 5x-10x increase in ores. My base is so open and wide that it barely feels like a base at all. But overall i am loving this game, it is very nice! | 2024-03-16 15:42:46 | |
| 4097 | 🙂 | Suggestion | It feels | 2024-03-16 15:38:00 | |
| 4096 | 😟 | Suggestion | Blueprints, want to start over, it's annoying having to delete BP's one by one.. Also need better way of organizing them, the folders is nice, but not easy to move from folder to folder.. Also why are some of them not removalable.. | 2024-03-16 14:30:37 | |
| 4095 | 🙂 | Bug | Seems that infecting the AI base with a virus broke it somehow, and now it's infinitely generating construction sites, I'd leave it to run longer to see how far it goes, but I am running this on a laptop, and don't want it to liquefy XD | 2024-03-16 13:46:28 | |
| 4094 | 😟 | General | I don't know how to enable alien technology | 2024-03-16 09:28:53 | |
| 4093 | 😟 | General | Why isn't my shared storage working to requires iron ore for my bar production? | 2024-03-16 06:41:49 | |
| 4092 | 😟 | Bug | It seems that the visuals for the gate are controlled specifically by the "Shadow Quality" option, on High/Ultra it shows up, on Off/Medium, it doesn't show at all. | 2024-03-16 03:14:11 | |
| 4091 | 😟 | Bug | I'm getting some bogus transfer orders of cables and circuit boards to shared storage which can't be completed because of transport restrictions. Producers are set to item transporters only and they select a destination storage which is not in the same cluster. | 2024-03-16 03:04:44 | |
| 4090 | 🙂 | General | My 'built' gate has no graphic, doesn't appear to do anything, can't be open/closed, and Beatwho requested I submit this. 4k graphics if that matters. | 2024-03-16 02:54:44 | |
| 4089 | 🙂 | Suggestion | When programming and different lines loop back towards the beginning or other code blocks, the lines overlap each other making it difficult to see where they are connecting. This is when using snapping. Suggest having lines snap slightly above or below existing lines to make them easier to read. | 2024-03-16 02:24:49 | |
| 4088 | 🙂 | Suggestion | Keep the "Category" as well as the text when leaving and returning to the Send Developer Feedback thingy. I just sent 2 feedbacks that were supposed to be in Suggestions, but I only now noticed that they reverted back to General because I left this screen to do a quick check. I hope that won't mess stuff up ;-; (they are the ones with ID 4087 and 4085) | 2024-03-15 16:12:11 | |
| 4087 | 🙂 | General | A "toolbox" type list in the Behavior editor, which is editable and always shows everything in it, so you could quickly access a bunch of different nodes without needing to change the search over and over again. Alternatively, a shortcut to start typing in the searchbar, and a shortcut to grab the first result | 2024-03-15 16:07:41 | |
| 4086 | 🙂 | Bug | ship repair missions seems buggy. i supllied all resources and get 2 AI-cores. but still. the mission is active (i supllied 10-20 frames, then i loaded all other items im backwards order. the frames then was the last missing ones) | 2024-03-15 15:59:14 | |
| 4085 | 🙂 | General | Could the zoom in the Behavior editor be changed to work more intuitively? Currently, it seems like zooming in always tries to move towards the "Program Start" node. Zooming out does something similar, but it also moves the screen away from the "Program Start" node. Ex.: if my screen is to the right and down from the start, zooming in will also move the screen up and to the left, and zooming out will move it down and to the right. Could there be an option to turn this off, and keep the screen in place? | 2024-03-15 15:54:20 | |
| 4084 | 😟 | General | 音が出ません. | 2024-03-15 14:40:45 | |
| 4083 | 😟 | Suggestion | a function which lets us find out the "tags" an object has for use with the radar | 2024-03-15 10:52:27 | |
| 4082 | 😟 | Suggestion | a function | 2024-03-15 10:52:03 | |
| 4081 | 🙂 | Suggestion | Some of the tutorial steps are a bit vague and leave you confused for a while. | 2024-03-15 02:26:28 | |
| 4080 | 😟 | Bug | The current Korean language translation of unit "runner" is not translate properly. instead of "달리는살람" as Korean it would be better as "러너". The current name "달리는사람" does mean runner but it also mean as a actual person. Using "러너" would be very confutable for people in Korea as it is just a direct sound of "runner" but in Korean. I hope this feedback goes in as that is the only curret translation problem I had with Korean language. | 2024-03-14 21:02:57 | |
| 4079 | 😀 | General | It would be really nice if : There was a button that showed EVERYTHING I could currently BUILD i can acess this through using a button on the building but some of the tech needs extra bits which i cant build and to find out how to build them i need to search the tech tree Overall rating of game is A for Awesome! | 2024-03-14 11:51:17 | |
| 4078 | 😟 | Bug | After taking a damage from flower bot stucked under ground | 2024-03-14 09:14:39 | |
| 4077 | 😟 | Bug | Puzzle didnt resolve | 2024-03-13 17:07:26 | |
| 4076 | 😠 | Suggestion | THe bright flash from firing the rocket launcher can trigger epilepsy in suspectable people. Please try and think of some other animation that does not kill people. | 2024-03-13 00:42:53 | |
| 4075 | 😟 | Bug | Minor Tutorial flow/text issue: In the Explore Using Radar section of the Tutorial, it mentions you can use the radar to "search for ruins like the one you explored before". I must have missed the tutorial stage where it talked about exploring ruins with your scout, since I've been intentionally only doing what the tutorial tells me to do. The tutorial shouldn't assume we've done this before if it wasn't part of the tutorial. | 2024-03-12 20:14:09 | |
| 4074 | 🙂 | General | my tutorial got stuck in the metal plates part, wouldn't register that I did it | 2024-03-12 19:48:19 | |
| 4073 | 😟 | Suggestion | Distributing of energy should has several different priorities, I found portable shield generator does not charge when overall battery is not full even when I have exceeding energy production, I believe things related to battle should have higher priority. I took a screenshot of this: https://steamcommunity.com/id/anothertravel/screenshot/2448340905054201169/ | 2024-03-12 15:27:36 | |
| 4072 | 😠 | Bug | Was moving when research completed and my screen kept scrolling and won't stop unless I press up (opposite direction) to stop it. | 2024-03-12 12:46:54 | |
| 4071 | 🙂 | General | A few chances to get stranded outside ther game loop, but mostly great broad strokes. Needs quite a large amount of polish. | 2024-03-12 01:48:58 | |
| 4070 | 😠 | Bug | Cannot copy paste blueprints from steam guides, forum or reddit when using steam link or moonshine, as none of these remote solutions offer copy paste. makes the game unplayable, as I only play remote. Please program ingame blueprint libary for people to share instead of webpage based copy/paste guides and blueprints | 2024-03-12 01:10:12 | |
| 4069 | 😠 | Suggestion | Tuutorials needs to be made ASAP. Unable to get those drone to carry silica sand from miles away to base despite having setup all the logistics for it. they refuse to work. You game is tediouus and unfun. Finding blue cubes to be able to create blue cubes ?? WTF ?? Have you an idea of how progression works ? It is like i need red science to be able to make red science in factorio. That needs to change | 2024-03-11 16:13:58 | |
| 4068 | 😟 | Suggestion | mini game is not possible. No idea how to finish this or whats even happen there. its blocking my progress | 2024-03-11 16:07:31 | |
| 4067 | 🙂 | General | I played the tutorial and learned about making parts for buildings etc. after reinforced plates I'm sure there were messages that said the tuorial was over. I started a new game and got decimated by bugs before I could figure out how to use the turrets. I started a new game, have turrets everywhere (no bugs this time of course) and built far enough that I need to issue better commands so I built a programmable module (I think thats what its called) and it looks super complicated. there should be something about this in the tutorial. (also I see no way of finding the worker bot that has the module I made to look at it again) I see now you start off with a turret. the tutorial should have you place it somewhere. the game is EA so hopefully there is a chance to modify the tuorial, or make quests for different aspects of the game which would serve as a tutorial when people are ready--and if that alrady exists you need to add that to the default tutorial :p | 2024-03-11 04:20:12 | |
| 4066 | 😟 | Bug | Human Data cubes doesn't seem to get used in the Re-simulator | 2024-03-11 00:19:30 | |
| 4065 | 🙂 | Suggestion | Problem - Right click drag scrolling seems to interfere with right click movement of units. I thought my mouse was having issues until I disabled the drag scrolling, then my movement issues went away. Suggestion - increase the amount of movement before the game assumes you are trying to drag scroll, otherwise perform unit movement. Game looks great so far, no other issues to report at this time. | 2024-03-10 23:31:31 | |
| 4064 | 😟 | Bug | I'm under attack, but I can't figure out how to find where on the minimap or in general. Clicking the notifcation just closes it, and there's no indicator on the minimap, either. It seems buggy to not at least have the notification move the camera to the location of the alert. | 2024-03-10 21:58:40 | |
| 4063 | 😟 | General | The tutorial didn't tell me that I needed to place the command center close to the drop pod. I placed it between the two resources like it asked, but too far from the drop pod, so now I can't reach the circuit boards | 2024-03-10 21:14:41 | |
| 4062 | 😟 | General | i believe that when i cancelled a prefab vehicle when the secondary parts that were already created dissapeared | 2024-03-10 20:27:31 | |
| 4061 | 😟 | General | Repairing the human exploration vehicle allows you to put more items in than are needed or are not even required for the repair and when it is repaired all items in its inventory dissapear | 2024-03-10 20:23:17 | |
| 4060 | 😟 | Bug | the packager button overlaps with internal components with many parameters, see the beacon with the radar in the save game | 2024-03-10 13:42:52 | |
| 4059 | 🙂 | Suggestion | pathfinding is terrible inside the base (maybe my own fault or i just dont understand shit...). really like the game though, but you seemed to copy & paste dsp alot. just played like 2 hours, and tutorial sometimes was broken. did exactly what was told, but nothing happened. kinda frustrating. but will looking forward and will continue playing for sure ! | 2024-03-10 13:00:25 | |
| 4058 | 😟 | Bug | the tutorial name: set up transport toute 2. does not work regardles how many times i do it | 2024-03-10 12:28:20 | |
| 4057 | 🙂 | General | Scout is a "Лазутчик", he is "Разведчик" or "Исследователь". But "Разведчик" is better | 2024-03-10 09:24:16 |