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IDRatingCategoryDescriptionScreenshotDate
3563😟Suggestionplease add decimal place to movespeed display, because it is misleading.
when dashbot (speed 3) is using speed module, the speed is listed as 4. but when racing against a bot that has 4 speed without the module (eg scout), dashbot loses.
2023-12-04 13:27:33
3562🙂BugWhen you copy a unit on to another group of units, it doesn't copy across the "mapping" e.g. see my "AutoMiner (coal)": it has mapping from P1 to Scan, Scan result to P2, P3 to lasers 1 and 2.... if i copy and paste one by one, those mappings are copied. If i copy, select a bunch of units, and then paste, it says "applied to XX units" but it doesn't copy the mapping 2023-12-04 10:12:15
3561🙂SuggestionA command for "loop" or "next" would be good... i.e. if you're inside a "loop for signal" and you wanna go to the next entity in the loop, currently you just have to kinda leave a node unconnected... loop or next would make the code more readable. I believe "break" breaks out of the whole loop right? 2023-12-04 09:50:23
3560🙂BugWhen you're inside a behaviour controller, you can still press your unit control group numbers, which overlays their details on top of the controller. If you hit escape it just gets rid of the overlay. If you click in the BC i think it stays 2023-12-04 09:39:31
3559🙂BugIf you drag and drop a command over the top of a 'drop down' selector, the drop down gets triggered (expected = command is still dropped, given the 'this is about to be dropped here grey box' is being shown, and that seems most intuitive behaviour)
Refer https://i.imgur.com/hi3mhU6.png
 2023-12-04 09:15:37
3558😠BugSame save, but earlier - - 11/3 build. Batteries are dropping even though there is power (3.5 million) to support them2023-12-04 07:44:06
3557😟BugWith UI scale at 125% some dialogs are off the top or bottom of screen. 2023-12-04 06:48:59
3556😠BugBattery and Capicators are not charging up as indicated when there is enough power to support charging.2023-12-04 06:43:52
3555😀SuggestionMy gamma keeps resetting to 2.44 and it's blisteringly bright for me. Having the gamma settings saved would be lovely.

Also, it would be nice to be able to turn off or adjust the brightness of the yellow circle around units functioning as a view radius.

<3 Love your game!
 2023-12-04 06:25:31
3554🙂BugIntermittently, the local energy grid in the snap is miscalculating at night and during the day. Additional discussion and other funky scenario snaps in discord: https://discord.com/channels/426249804981600259/1051082620114583604/1181078106212151397

S1: At night, 460 consumption, batts give 300, no capacitors discharging eventhough all units' capacitors are full.
S2: During day, pulls from capacitors despite their being extra energy surplus (should be charging them) (see discord for this snap)

Seems that more than 1 person is running into energy grid miscalculations based on the discord chat.
2023-12-04 04:50:37
3553😟SuggestionThese research timers are kind of ridiculous. 8000 seconds is over 2 hours. I would suggest rebalancing research time to either a fixed amount of time (i.e. 2 minutes) or inputs * multiplier (i.e. 1 minute) so 20 items in takes 20 minutes to research. 2023-12-04 02:00:11
3552😟BugIf you don't find the Big Tree until late game, you can one shot the tree making the quest impossible to complete because the bugs are destroyed after the tree. 2023-12-04 01:09:54
3551🙂BugHuman Explorer is broken, yet doesn't give me the repair option. All good! Thanks for a great game!
2023-12-04 01:07:30
3550🙂SuggestionPlease add an instruction to programatically pause or unpause and ideally even make high priority a construction via the behaviours either by entity or coordinate would be nice! 2023-12-03 23:29:06
3549😀General"POWER POWER" hehe:D2023-12-03 23:18:10
3548😠SuggestionPlease don't make units drop their drones on the "drop all" command. It's tedious enough to equip them with modules, but accidently dropping them off, having them unequip every module is really a bummer.2023-12-03 21:09:07
3547😀BugUnsure if this is a bug or not, but if you notice the transport bots (one is left of central hub, next to silicon production), when zoomed out they have a yellow arrow on them. It is not present on any other bots, and goes away if I zoom in further.

Game is awesome by the way, love it!
2023-12-03 20:51:11
3546😟BugI don't know what I have to do to be able to craft the Re-Sim Core in the Assembler normally, but I can neither choose it as something to craft, nor does it show in "unlocked Items" in the codex.
However, when I craft the Virus or Human Core, I can link the missing ingredient (Re-Sim Core) from the recipe to the assembler, which is then crafting it.
For the virus core i was able to do so just using a building with two assemblers. (one crafts the virus core, the other crafts whatever Ingredient is missing).
For the human core i had to link the signal of the AI Research Center to its missing ingredients and then use this behavior on another building with an assembler. (which has the assembler craft its own signal).
Both work, don't know what I missed, this feels cheaty.
2023-12-03 19:41:30
3545😟BugNot sure if a bug, but if you put a small storage (small > +4 inventory) on a worker bot, it only seems to use/fill the internal storage, ignoring the small storage slots completely. 2023-12-03 17:13:14
3544🙂SuggestionSuggest some QoL features such as:
- being able to place blueprints over existing structures to replace/upgrade them
- A simple copy/paste function (rather than creating pre-fabs for everything)
 2023-12-03 12:26:53
3543😟BugNão consigo pesquisar a tecnologia gateway tenho todos os itens conforme a captura de tela.2023-12-03 10:44:50
3542😟BugNão consigo pesquisar a Tecnologia de Gateway, tenho todos os itens mas não avança 2023-12-03 10:43:25
3541😀Generalахуеннл 2023-12-03 10:20:34
3540🙂SuggestionIn the tutorial, it would be nice to understand the white squares while placing buildings are the power grid, and that building beyond the existing ones means no power for that building. I originally thought I needed to spread the buildings out based on the white squares for building expansion or such, and ended up with buildings with no power. 2023-12-03 06:23:43
3539😀GeneralRegarding the code that determines the size of the swarms that attack your base when enemies are set to aggressive, there should be some consideration to the play time spent on the map, not just the base size. I placed about ~10,000 foundation tiles to be built near my base early on. The next swarm was massive and wiped my whole base out.  2023-12-03 03:45:36
3538😀GeneralRE 2023-12-03 03:43:17
3537🙂SuggestionAbility to build larger chest sizes over the already existing smaller chest - Alittle tedious in its current state. 2023-12-03 01:45:10
3536😀Generalexamples of programming  2023-12-02 23:04:56
3535🙂Bugwhen using multiple buildings to do research, occasionally certain buildings will stop contributing to the research task, even if there are enough steps and resources remaining and available to it. the research component in that building will show the icon indicating that there is no work being done/ no task is queued, even though other buildings are currently completing research. 2023-12-02 22:40:20
3534😀GeneralGood tutorial. Intorudces the core concepts at a steady rate.

A nitpick: It's not obvious what the purpose of the scout radar is. You are told to equip it and set it to 'Unsolved', but it's not explained why you would do this.
 2023-12-02 19:21:38
3533😀SuggestionThere is a huge learning curvee, the tutorial needs alot of work. I had to go back and do the tutorial like 5 times before I even had a clue what to do.  2023-12-02 19:20:17
3532😟BugStuck on tutorial Transport Route 3. I have set ALL of my worker bots to store at the storage I built for the tutorial and it will not progress past this step. I now have to quit the tutorial because I can't progress. I hope there isn't anything important to learn after this step! 2023-12-02 19:09:50
3531😟BugStuck on  2023-12-02 19:08:08
3530😀GeneralRuns smooth - Only Issue so far is fiqure out how to send signal to another unit with radio - Think I try ervythink lol - And picking a word object in program screen kinda dont work as well - Other than thats ervythink is great ;D 2023-12-02 17:59:26
3529😟BugI've found a bug where my ruin scout will not action the 'move' node until i manually move the ruin scout first even just a small amount, to which then the scout will action the 'move' during the next loop. This completely breaks the purpose of automation as I have to constantly monitor this bot and manually intervene.2023-12-02 13:15:01
3528🙂SuggestionAudio feedback when interacting with units, e.g move commands, left click on unit, etc 2023-12-02 12:50:03
3527😠PerformanceIch habe eine Programmierung erstellt, mit denen mein Gebäude Rohstoffe anfordert, in meinem Beispiel Metallbarren. Diese daraufhin an die im Gebäude n den Drohnenhäfen befindlichen Drohnen "ablegt". Mit einem Unterprogramm liefern diese beladenen Drohnen die Ressourcen an den zugewiesenen Speicher.

Ich habe diese Programmierung mit einem eigens erstellten Unterprogramm mit den entsprechenden gleichen Parametern für den Transport für Metallplatten übertragen. Hier funktioniert die Logik jedoch nicht... Es ist für mich absolut nicht ersichtlich, warum es für die eine Ressource, aber nicht für die andere Ressource funktioniert. Vielleicht ein Bug? Ichhabe mir ersichtlich jede Möglichkeit zur Modifizierung bereits ausgeschlossen.

Oder habe ich tatsächlih irgendwo einen Denkfehler begangen?
 2023-12-02 12:06:37
3526😟Generaltutorial stuck at the advanced production 2023-12-02 12:03:02
3525🙂PerformanceI had the game crash again, but this time I was able to see the error message the caused the crash. It was something about being out of video memory. This happened after running for 73 consecutive hours. A memory leak perhaps?  2023-12-02 09:41:26
3524🙂SuggestionI'd like to be able to shift-click bots in the Faction menu to group them together.2023-12-02 06:30:39
3523😠SuggestionMultiplayer needs a ping so I can point to things :( 2023-12-02 05:08:13
3522😀SuggestionSuggestion: Circle at Range command for for example Power Bots.

Mine Nearest Uninteracted behaviour for miners.
 2023-12-02 04:19:03
3521😠General 2023-12-02 01:00:38
3520😠BugI am in peaceful mode and am having VERY nasty attacks from the bugs WITHOUT attacking them first. I hope you will look into this. Bug attack is too aggressive. Not even any time to defend, and when having shield which I dont in this instance, its useless. 2023-12-01 21:49:18
3519🙂GeneralThe option to set logistigs to only transporters may take would be nice, to keep bots from stealing deliveries ment to stay in storage for a transporter fed factory block, but still allowing said bots to serve requests.  2023-12-01 20:43:49
3518🙂BugSome research towers dont sync up with the research being done. They should all sync or be for individual research. 2023-12-01 20:28:03
3517😟BugSome research towers dont sync up with the resarch being done. 2023-12-01 20:27:25
3516😀GeneralDie Übersetzung im Tutorial für das Quarzsand könnte etwas verwirrend sein. Die Ressource heißt Quarzsand und im Tutorial wird von Silizium gesprochen. Ist zwar nicht falsch, könnte aber gerade wenn man sich nicht mit dem Spiel auskennt zu Verwirrung führen. 2023-12-01 20:13:37
3515😟PerformanceThe pathfinder likes to take long alternate routes if faced with congested 1 tile narrow paths. Very annoying as there is a platou that has it's shortest route that narrow. Even more annoying with Runners as they'll be very slow unless the alt route has power.
Also annoying is that bots don't seem to care if the route has power or foundations. It's kinda annoying if you have to expand the foundation and power grid just so the bots don't take a presumably slower direct route.
 2023-12-01 20:00:18
3514😀SuggestionCan you add a little mroe utility to the control panel? One of the things that I think should be added is the ability to select all units with a certain name.

Also the battery charge and power production w/ usage is a little hard to read, a pie chart with the symbols of different units that store and produce power would really help
 2023-12-01 16:08:17
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