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IDRatingCategoryDescriptionScreenshotDate
4056🙂BugBug in translation, "uplink" translated to Russian as "Восходящая линия". I didn't understand what does to mean until switched to English :)
I think it would be better translate it as "Линия спутниковой связи".

It is in a very begining of game.
2024-03-10 09:20:38
4055😀SuggestionДобрый день, уважаемые Разработчики.
Хотел бы предложить внести изменение в процесс редактирования поведения ботов, очень нахватает возможности копировать инструкции в рабочем пространстве, без необходимости выбирать из панели. А также выбирать, перемещать и копировать группы инструкций, как с нодами в Blender.
Большое спасибо за игру, очень приятно и интересно проводить свободное время за ней.
 2024-03-10 08:15:54
4054😀SuggestionДобрый день, уважаемые Разработчики. Хотел бы предложить 2024-03-10 08:02:00
4053😟BugIssue: Human Evolution datakey objective not completing on Research Labs generated before a certain update. Attached is a save with both old and new labs.2024-03-10 03:07:55
4052🙂BugIssue: Certain mods prevent completion of the Human Evolution - Human Data Key objective. Attached is a no-mod save where the Data Key has been acquired from a newly generated Research Lab.2024-03-10 02:41:53
4051😟SuggestionI set to move to a coordinate it will fail if that coordinate is occupied.
Instead it should move close to that coordinate.
 2024-03-10 01:09:25
4050😟BugWhen calling function Mine it will erroneously report success if the unit is very close, but actually cannot mine. In my case (screenshot) the unit was on the ledge right next to the resource node and now cannot properly mine it.2024-03-09 23:44:47
4049😟BugWhen calling function Mine it will erroneously return success even if the unit actually cannot mine the 2024-03-09 23:43:31
4048😠BugWhen you use a human factory to manufacture human miner mechs, they do not get assigned to your faction, so you're unable to interact with them or control them. 2024-03-09 23:22:09
4047🙂Generales gibt ein problem bei dem tutorial bei fortschrittliche Produktion geht er nicht in die nächste mission 2024-03-09 22:50:18
4046😀BugQuest Human Evolution 6/11, when i press the extract button in any lab nothing happens.
Sent first time to wrong category.
2024-03-09 22:36:09
4045😀GeneralQuest Human Evolution 6/11, when i press the extract button in any lab nothing happens.2024-03-09 22:34:18
4044🙂Bugoops I sent the wrong thing but anyways the stage 9/11 of human evolution is impossible for me to do because the anomaly re simulator won't work. 2024-03-09 20:27:41
4043🙂BugMissi 2024-03-09 20:26:19
4042😟BugDragging and dropping the Internal Storage in the bottom of the socket in the Re-simulator at 132 87 to the Storage Block at 104 87 causes a crash2024-03-09 19:07:45
4041😟GeneralDragging and dropping the Internal Storage in the bottom of the socket in the Re-simulator at 132 87 into the storage block at 2024-03-09 19:06:38
4040😠SuggestionAllow resources recovered and stored on ground after deconstruction of a building to be included in automation. 2024-03-09 15:48:37
4039😟Generalspace elevator / new human mission not spwaning, please help2024-03-09 15:31:54
4038😟BugNo room to craft it2024-03-09 13:01:41
4037😟GeneralHi, so i turned on HDR in this game with my HDR Monitor. The colors look VERY BAD and i turned it back to no-HDR. in other games i have no problems with HDR enabled. i just want to help you, thanks :) 2024-03-09 08:51:45
4036😟BugPressed "copy" in the library, closed it, then attempted to paste into the world, but ended up pasting the previous thing copied instead of the library item / blueprint. 2024-03-09 08:07:24
4035😟GeneralTrying to change the resolution of the game, it took me 4 tries to realize that little check mark is how i can confirm the change. Especially since the game didn't give me any warning that my changes _weren't_ being applied when I closed it otherwise. 2024-03-08 23:08:26
4034😟GeneralAll nodes appear to be light up, but i'm still locked out2024-03-08 22:38:22
4033🙂General 2024-03-08 14:30:18
4032😀GeneralI'm getting this error spamed in the log in the new experimental

Critical error while executing Main/ui/Codex.lua:759: attempt to index a boolean value (local 'mission_entity')
[2024.03.08-10.53.14:024][377]Error: stack traceback:
[2024.03.08-10.53.14:026][377]Error: Main/ui/Codex.lua:759: in function <Main/ui/Codex.lua:721>

The save is old and ultra-moded, so it may not load.
 2024-03-08 10:56:06
4031😀SuggestionAutosave the custom game settings (seed value, resources settings, etc.) so they can be used as default values for futur custom games. 2024-03-08 10:00:39
4030🙂BugGamma Settings are always reset when restarting the game. 2024-03-07 19:12:49
4029😟BugCan't find new Human Explorer after losing AI explorer on Human Evolution 6/112024-03-07 15:45:38
4028😟Generalanomaly re-sim was captured by other player
human evolution mission stuck as it didn't interact with it
after shooting it (suggestion from beatwho) it didn't respawn
explored a bunch, but no luck
the instability warning still pops up from time to time, but doesn't jump to anything if clicked
 2024-03-07 15:02:41
4027😟BugNo matter what I do the game seems to start in passive mode. 2024-03-07 04:40:49
4026😟BugTypo in the mission text - "Take your AI Explorer to Human*d* Ruins and ..."2024-03-07 01:33:29
4025😠SuggestionWhy cant reuse subroutines in other behaviours, what's the point of the creating subroutines than. Even craftomation has this functionality. 2024-03-06 23:08:15
4024😀BugKaiju running back n forth without attacking 2024-03-06 19:37:48
4023😀BugKaiju is running back and forth but doesn't attack 2024-03-06 19:37:21
4022😟BugBug with the unit transporter. I have 2 transporters set up. When the target register is set directly, bots are able to use the unit transporter. However, when I set one leg to link the store register to the target register (as in the screenshot below), it stops working. Setting the target register back to the building directly fixes it.

If you can't replicate it, I'm already on the discord ("mortmort").
2024-03-06 16:40:10
4021😟BugThe selected unit is trying to path to an inaccessible teleporter2024-03-06 16:39:14
4020🙂SuggestionCan we get suggestions on how many blight extractors (for the gas, same as how many miners for blight ore) we need per refinery making blight plasma? 2024-03-06 10:00:55
4019😟BugI put human research cubes in the resimulator and they came out as virus cubes in the resim core? 2024-03-06 09:47:47
4018😟Suggestiontoo increase more people playing disable mini puzzel, THe switch keep reseting back to enable. Some of use do not like stopping play to do puzzels 2024-03-05 23:13:54
4017🙂GeneralNeed more documentation, instructions are not clear. 2024-03-05 21:29:55
4016😀GeneralGreat game 2024-03-05 20:16:37
4015😟GeneralBeacon description should include that they have an item transporter included 2024-03-05 12:33:22
4014🙂BugI tried the Vacuum cleaner bot tutorial and used the provided script. it works great except that the unit ALWAYS goes back to the storage to drop off the single item before picking up another item. I even tried inserting stop and move commands and nothing works. 2024-03-05 03:26:32
4013😟General飞行机器人在再模拟器里呆了半个小时都没有转化为人类飞行器2024-03-04 03:37:20
4012🙂Bugprobably an edge case for the path finding, moving from the plateau south east to the meet the other units of the squad seems not possible as some are kinda stuck on the ledge of the cliff.
you have to manually move them around...
 2024-03-03 02:59:47
4011😟SuggestionNo matter how hard I try I cannot wrap my head around the bot programming. Even watching others' tutorials. It's just so convoluted on how the GUI is setup to assign things. If I could do raw coding it would be done within minutes rather than hours. 2024-03-02 15:21:28
4010😟GeneralThe scout radar and the small range radar have the same stats but different artwork. Maybe differentiate them somehow? If they are different in any function this should be clear via the tooltip 2024-03-02 12:17:27
4009🙂Generalübersetzung in deutsch etwas gewöhnungsbedürftig soltle man dran arbeiten 2024-03-01 22:34:08
4008🙂SuggestionAdd an easier ability to deconstruct buildings. it looks like I have to build a deconstructor, but it has to be in range of a building. so, the only way to deconstruct a building is to build a building with a deconstructor in range and deconstruct the building, but then how do you deconstruct the new building with the deconstructor? 2024-03-01 12:24:41
4007😀Suggestionpls make it, so that behaviour controllers are reset/emptied when their location/owner is switched. very annoying to have old removed controllers being put in storage and assigned to new units with the old behaviour on it still.
thx! love ur game <3
 2024-03-01 02:09:46
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