Desynced Feedback

Search
IDRatingCategoryDescriptionScreenshotDate
3514😀SuggestionCan you add a little mroe utility to the control panel? One of the things that I think should be added is the ability to select all units with a certain name.

Also the battery charge and power production w/ usage is a little hard to read, a pie chart with the symbols of different units that store and produce power would really help
 2023-12-01 16:08:17
3513😟GeneralBots are getting stuck where that traveller bot currently is. It has ability to go through blight, it will continue on if I tell it to. It just cant seem to work out that it can go on that way. Its the quickest way of getting to its pickup point, and the other way also has blight too. Its a pathfinding error.2023-12-01 12:22:53
3512😀BugIn "Progress" I have "Build Blight Extractor and Container" without any progress, eventhough I have built plenty. 2023-12-01 09:26:16
3511😀SuggestionIt would be helpful to put pins with labels on the map 2023-12-01 09:24:25
3510😀SuggestionMy game has a big map and it is very difficult for me to find where the resources are. It would be helpful if I could select a resource for it to be displayed on the map. 2023-12-01 09:22:42
3509😀SuggestionIt is a pity items cannot be deconstructed. I have built storage space just for them. 2023-12-01 09:20:48
3508😠BugUnable to access the Artificial Virus Core2023-12-01 03:25:39
3507🙂GeneralLarger piles or richer piles of resources 2023-12-01 02:44:36
3506😀GeneralGood game 2023-11-30 20:15:08
3505😟BugProbably a bug in the portable radar.
Nr 1, dropped item, OK.
Nr 2, in power grid, OK.
Nr 3, the radar does not return dropped items.
The order of 2 and 3 does not matter.
2023-11-30 20:03:14
3504😟BugSwitching faction unsets control groups 2023-11-30 18:17:25
3503🙂SuggestionItem Incenerator: Suggest a power generation plant that you can put unwanted items into in order to create power. This would give the advantage of getting rid of the item without the need to return the necessary components. 2023-11-30 15:50:27
3502😟GeneralI've got these bots acting as cargo transport that get stuck here. I think it's a pathing issue, since the behavior hasn't given me trouble elsewhere. I've tried blocking the "path" off, to no avail. 2023-11-30 15:43:15
3501😟BugVirus Cure does not protect nearby units as it says. It just cures them on contact, after which it does not prevent a new infection nor does it cure said new infections. 2023-11-30 15:25:49
3500😟BugLibrary has Behaviour component P1 set to Crimson colour but upon building, the "Resource Beacon", Crimson value is set into "Package" value2023-11-30 15:21:45
3499😟SuggestionMinimap zoom resets every time game is loaded from save. It will be good to save zoom info too. 2023-11-30 13:59:41
3498😟SuggestionRussian translate: "Остаток" - "Получить остаток от деления"2023-11-30 11:28:23
3497🙂Bug1. Fill a 16 Storage with crystal and give it an internal transporter.
2. Put an empty 8 storage next to it.
3. Set the 16's store register to the 8.

Result: The bottom layer of the 16-storage gets moved, letting the top layer hover.
 2023-11-30 06:51:09
3496🙂Bug1. Fill a  2023-11-30 06:50:14
3495😟General"cannot pack up while slot is full"
If a stationary mine has slot expansions, any orders on the added slot deny packing up. Orders on ordinary slots do not cause an error.
2023-11-30 05:43:30
3494😟GeneralThe sound effect for the plasma cannon is originating at the destination instead of the source of the particle. 2023-11-30 05:28:37
3493🙂GeneralThe large storage component doesn't say how many storage slots that it has. 2023-11-30 03:17:58
3492😟BugScattered resources, I left clicked on then dragged the resources out so a runner would move it; however, doing it this way, empty resource piles remain after it is depleted of resources. Either left click shouldn't be an option on scattered resources or after a drone interacts with it, it should check if empty and remove. 2023-11-30 02:47:09
3491🙂BugThe circuit boards don't seem to stack correctly in storage that has more than 8 slots. Instead of stacking on top of each other they are stacking in the same place. This results in some z-fighting where the textures are attempting to blend together. Suggest making circuit boards stack correctly with larger storage buildings. 2023-11-29 22:06:49
3490😟SuggestionRussian translate:Power - в даном случае может быть "Энергия", но не "Власть" точно.2023-11-29 22:01:23
3489😀Generalfgh 2023-11-29 19:32:51
3488😟SuggestionRussian translate: "Категория: ошибка" вместо "Категория: жук"2023-11-29 17:43:13
3487😟SuggestionRussian translate: "Силовой цветок"2023-11-29 17:42:22
3486😟SuggestionRussian translate: "Большой улей жуков".2023-11-29 17:41:39
3485🙂SuggestionAllow to set priorities to bateries 2023-11-29 16:42:55
3484🙂Generalsmall generic base using default logistics --bobucles2023-11-29 16:26:41
3483😠BugThere are apperently logistic network problems.

Due to some intermediate resource shortage I stopped production of some high end items and paused research.
After all output containers filled and base turned almost idle (since there is nothing more to produce) I resumed research and turnned power on for all facilities.
There are very few logistic orders (about 1-2 pages), a lot of idle logistic bots, but orders at reseach facility are not fullfilled for more then 5min (I just got bored to wait longer).

Safe file attached.
2023-11-29 15:27:23
3482😟BugI'm trying to remove dust from my engineer's inventory, but every time I drag one to the storage container another one appears. Duplication glitch?2023-11-29 13:03:43
3481😟Bugeven though the supply items is turned off in the logistic, items are sometimes being transported through the item transporter. 2023-11-29 12:49:18
3480😟GeneralCable production just doesnt want to work?2023-11-29 10:26:15
3479🙂Suggestionadd "send to shared sotrage" on-off option 2023-11-29 10:08:54
3478😟SuggestionGet rid of the puzzles on exploreables. They do not seem in-line with the style of the rest of the game and don't seem to serve any purpose that I can tell.

If you want to have an element of difficulty or requied knowledge to unlock it request more materials or tie it to a research level of some sort to unlock them.
 2023-11-29 07:00:31
3477😠BugAI Research Center only has 1 slot. Not sure if it is supposed to have 2 or not.2023-11-29 02:11:15
3476🙂General
 2023-11-29 01:26:32
3475😟BugReporting to add to bug report 3417. I have found an empty "Dropped Items" container on my map and am including a save game of it. These empty containers are detected with portable radars and will cause problems with 'vacuum drones' that are made just to pick up loose items. 2023-11-29 00:00:59
3474😠BugCurrently i am unable to eject the AI Core cube from the mothership.2023-11-28 23:56:53
3473😀GeneralPlease list the map name along with Version, Since Last Save, etc., so it's easier to know which save file to select, thanks. 2023-11-28 23:44:56
3472😟Bugweird missing slot2023-11-28 23:33:39
3471😟SuggestionImprove path-finding. When bots travel to a destination they do not take the fastest way. Instead they seem to go by a simple path-finding algoritm. (On a way to a destination to the south-southwest the bot went 3 squares southwest then south instead of taking a faster southgoing track with foundation. Both alternatives was equally long but foundation should be 20% faster). Maybe create road-tiles for connecting outposts. These tiles could be more expensive but faster.2023-11-28 22:19:22
3470😀GeneralAm I playing a spreadsheet?!?! 2023-11-28 19:52:34
3469😟SuggestionLogistic network still perform bad, when the base grow a bit above newbie size of 10 buildings total.
There should be either easier means to organize some dedicated mass transporters, without target container to another container route.
Currently, I have input containers for any factory group with 3-4 slots locked for each imput resource. And endless request made by behavior script.
But bots tend to bring resources sill in smal amounts. This increase order queue to 11+ pages and make everything perform very bad and slowly.

Producing a lot of dedicated bots with 2-4-8 slots to assign thm to each route between containers will likely solve the problem, but I do not feel that it's a good idea for automation mass production game.
I'd perefer to have an abiltiy to make some resonable cargo size and speedy bots, and assign them to trnsport particular resource, inside grid only. They should load always full at production facility and run around serving requests for items in cargo.
This might be possible to implement using behaviors, but so far it looks quite complicated, and often do not work.

As I remember game manual or wiki says, that a lot of thing should work without behavior scrips. I think this mean, that the game should have easier means to organize mass transportation more effective way. Because for now, almost for any task, even simplest one "how to make a requestor container" there is only one amswer: use behavior scripts.
2023-11-28 16:58:12
3467🙂SuggestionI would like to see the Power output registers on generators be linkable to other registers such as Visual.2023-11-28 08:37:26
3466🙂SuggestionDesignate an 'idling' zone for runners 2023-11-28 07:58:50
3465😟Generalwhy dosen't this solve the puzzle?2023-11-28 05:50:04
3464😟BugUnits without "Deliver Items" enabled will not grab more than 1 item when click "Take All" on an explorable. Instead it grabs the first item and creates a logistic job to move the rest, which will 99% of the time never get filled because the only thing around to fill it is the unit itself. 2023-11-28 05:48:55
Previous Page - Next Page

EULA    |    Privacy Policy    |    Presskit


© 2025 Stage Games • All rights reserved