| Search |
|---|
| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 3100 | 😀 | General | In the tutorial, not the main game, the bugs dont attack. you also can not attack the bugs. | 2023-11-04 22:23:44 | |
| 3099 | 🙂 | General | For some reason the building is not building. | 2023-11-04 22:10:07 | |
| 3098 | 😀 | Performance | Opening the "Units" takes too much time, especially if game is not paused (over 30 sec, if not paused). If being fast is difficult, you can make it remember the last drop-down selected. I often use "idle bots". I set a task to a bot and to get to another idle bot I hava to wait again fro all Units to load before I can select Idle bots. Even is "idle bots" button is fixed (does not work, say no idle bots while there are + no previous-next functionality) the "Units" "Idle bots" should be fast. My PC is AMD Ryzen 7 3700X/32Gb RAM/SSD/Radeon 6700 XT | 2023-11-04 17:43:32 | |
| 3097 | 😀 | Bug | Next idle unit says "No idle units" but there are many idle units | 2023-11-04 17:37:21 | |
| 3096 | 😠 | Bug | distance from resource means you dont get any resource | 2023-11-04 14:57:19 | |
| 3095 | 😠 | Bug | capacitor discharging when full regardless of needs of power | 2023-11-04 14:49:57 | |
| 3094 | 🙂 | Bug | When reading the number of cubes in the resimulator, it only changes when cubes are added, not when cubes are expended. | 2023-11-04 13:05:06 | |
| 3093 | 😀 | General | A kind of debug read-out like a console for giving back values to test things. | 2023-11-04 12:28:05 | |
| 3092 | 😀 | Bug | I produced one robotics datacube without having the tech | 2023-11-04 10:41:08 | |
| 3091 | 😀 | Bug | I produced 1 robotics datacube without having the tech | 2023-11-04 10:40:42 | |
| 3090 | 🙂 | General | Sammelpunkte bei Produktionsgebäuden selber bestimmen | 2023-11-04 08:43:47 | |
| 3089 | 😀 | Suggestion | 请增加沙盒模式供玩家研究 | 2023-11-04 08:39:20 | |
| 3088 | 😟 | Bug | Hello! Please note that in the screenshot, the visual case displayed on top of the component differs from its image on the register panel and instead of the infinity (correct) symbol, for some reason the number of items manufactured in the inventory is displayed. I write a large factory management program and use a visual register display for debugging. The mentioned strange discrepancy confuses me. (autotranslated) | 2023-11-04 07:14:24 | |
| 3087 | 😟 | Performance | Workers don't bridge channels when delivering items between other workers and factories. I have some workers on channel 3 to mine crystal, some factories on channel 1 and delivery workers on channels 1 and 3. I'm trying to create funcional zones here, and this isn't working. I had to put the factories also on channel 3 too in order for the delivery bots to send crystal to them. This means that the end to end has to all be using the same channel, which is dumb. Delivery bots should bridge the interactions from the channel 1 and 3 zones if they're using both channels. Think about a human listening in on two or more radios, which can happen in real life!! This is annoying and please fix your code to merge channel used on units that have more than one channel being used! | 2023-11-04 07:04:29 | |
| 3086 | 🙂 | Suggestion | Ensure that infinity on a signal is always greater than or equal to any number OR have a numeric check / flow control for "Is Infinity" | 2023-11-04 04:15:36 | |
| 3085 | 😟 | General | Flyer - shuttle, they do what they want. They dont care if the logistic network is online or not. Nor if you have put settings into them. | 2023-11-04 02:55:27 | |
| 3084 | 🙂 | Bug | Problem here is not the missing ingredient. That's available. Problem is there is not enough space to produce | 2023-11-04 01:49:52 | |
| 3081 | 😟 | Bug | being able to send miners into 'the blight' to mine blight without having research to unlockblight access. steps: 1) select miner 2) get close to blight with blight crystals in sight range 3) select blight as material to mine 4) watch unprotected minor go into the blight and mine blight | 2023-11-03 20:26:12 | |
| 3080 | 😟 | Bug | Unable to trigger part 2 of Human Discovery path | 2023-11-03 17:41:29 | |
| 3079 | 😟 | Bug | Error when collecting the dropped components: [2023.11.03-17.31.10:212][343]Error: Error in profile table: Unable to process table with more than 20 levels of nesting ({ [2023.11.03-17.31.10:212][343]Error: [num]: 100 [2023.11.03-17.31.10:212][343]Error: }) [2023.11.03-17.31.10:212][343]Error: stack traceback: [2023.11.03-17.31.10:212][343]Error: [C]: in method 'TransferFrom' [2023.11.03-17.31.10:212][343]Error: Main/data/frames.lua:699: in function <Main/data/frames.lua:694> [2023.11.03-17.31.10:212][343]Error: Error in profile table: Unable to process table with more than 20 levels of nesting ({ [2023.11.03-17.31.10:212][343]Error: [id]: foundationplate [2023.11.03-17.31.10:212][343]Error: }) [2023.11.03-17.31.10:212][343]Error: stack traceback: [2023.11.03-17.31.10:212][343]Error: [C]: in method 'TransferFrom' [2023.11.03-17.31.10:212][343]Error: Main/data/frames.lua:699: in function <Main/data/frames.lua:694> [2023.11.03-17.31.10:213][343]Error: Error in profile table: Unable to process table with more than 20 levels of nesting ({ [2023.11.03-17.31.10:213][343]Error: [num]: 40 [2023.11.03-17.31.10:213][343]Error: }) [2023.11.03-17.31.10:213][343]Error: stack traceback: [2023.11.03-17.31.10:213][343]Error: [C]: in method 'TransferFrom' [2023.11.03-17.31.10:213][343]Error: Main/data/frames.lua:699: in function <Main/data/frames.lua:694> [2023.11.03-17.31.10:213][343]Error: Error in profile table: Unable to process table with more than 20 levels of nesting ({ [2023.11.03-17.31.10:213][343]Error: [num]: 20 [2023.11.03-17.31.10:213][343]Error: }) [2023.11.03-17.31.10:213][343]Error: stack traceback: [2023.11.03-17.31.10:213][343]Error: [C]: in method 'TransferFrom' [2023.11.03-17.31.10:213][343]Error: Main/data/frames.lua:699: in function <Main/data/frames.lua:694> [2023.11.03-17.31.10:213][343]Error: Error in profile table: Unable to process table with more than 20 levels of nesting ({ [2023.11.03-17.31.10:213][343]Error: [num]: 1 [2023.11.03-17.31.10:213][343]Error: }) [2023.11.03-17.31.10:214][343]Error: stack traceback: [2023.11.03-17.31.10:214][343]Error: [C]: in method 'TransferFrom' [2023.11.03-17.31.10:214][343]Error: Main/data/frames.lua:699: in function <Main/data/frames.lua:694> [2023.11.03-17.31.10:223][344]Warning: ... Skipped writing 2460 more lines to the in-game log, run with -log to see all lines | 2023-11-03 17:35:30 | |
| 3078 | 😠 | Bug | power expansion does not work as pictured | 2023-11-03 17:14:22 | |
| 3077 | 😠 | Bug | Unable to use Human Research Lab (even in newer locations) | 2023-11-03 08:13:55 | |
| 3076 | 😠 | Bug | The Unequip Component Instruction does not unequip the component into a locked slot. (It does not unequip at all unless there is a fully empty, unlocked free space) | 2023-11-03 05:39:05 | |
| 3075 | 🙂 | Bug | Possibly glitch bot save | 2023-11-03 04:37:53 | |
| 3074 | 🙂 | Bug | If I solve the puzzle, the "Transfer Item" button will change to "Complete" without the item actually disappearing from my inventory. | 2023-11-03 01:32:22 | |
| 3073 | 😠 | Bug | Unable to unpack via behavior OR through right click | 2023-11-03 00:07:43 | |
| 3072 | 😠 | Bug | Unable to find power flower or anything that unlocks tanks or flyers | 2023-11-02 23:42:03 | |
| 3071 | 😟 | Suggestion | "are not currently not accessible" should be "are currently not accessible" | 2023-11-02 21:42:00 | |
| 3070 | 🙂 | Suggestion | Loop Entities with infinite range actually works. I think it should limit the maximum range to the visibility range of the frame. | 2023-11-02 18:56:22 | |
| 3069 | 😟 | Bug | "Store Crystal" goal only fulfilles on mined Crystal Chunks, not those gathered from loose pickups. | 2023-11-02 16:08:50 | |
| 3068 | 😟 | Bug | "Store Crystal" goal not completing properly with gathered Crystal Chunks. | 2023-11-02 15:59:32 | |
| 3067 | 😟 | Bug | Why does the drop off command not supply the construction? | 2023-11-02 15:16:11 | |
| 3066 | 😟 | Performance | experimental build, 4080 DLSS on results in blurred and somewhat invisible units when they move | 2023-11-02 13:09:03 | |
| 3065 | 🙂 | Bug | img id for several components seems to be missing, eg infected circuit board, blight plasma etc | 2023-11-01 23:10:45 | |
| 3064 | 😟 | General | Switch case doesn't work with objects. Only numbers are accept | 2023-11-01 22:30:00 | |
| 3063 | 😀 | Suggestion | Get one nativ german speaker for your translation. | 2023-11-01 20:42:53 | |
| 3062 | 😟 | General | Generated platform is inaccessible. | 2023-11-01 19:46:29 | |
| 3061 | 🙂 | Bug | Bug generation | 2023-11-01 17:53:59 | |
| 3060 | 😟 | Bug | I made 3 shortcuts (you can see them near the mini map) but I can't do new shortcuts. | 2023-11-01 16:04:23 | |
| 3059 | 😀 | General | Very nuie vbery drunk right now pls make drunk frendly tutorial | 2023-10-31 21:10:07 | |
| 3058 | 😟 | Bug | Good evening again. In the local power grid with a Crystal power plant, the shields of some bots are not charged. The bots have additional capacitors installed, and other similar bots with the same configuration, the shields are charged. The shields stopped charging after I removed them from the inventory and then installed them back into the connector. Moreover, if you go to the main power grid with solar and wind power generation, the shields will be charged. But after returning to the local network with the Crystal Power Plant and taking damage, they do not charge again. Replacing with other similar shields does not help. It helped once when I replaced these bots with others of the same and with the same equipment, but with normally working shields. But if they also remove the shield in the inventory and immediately install it back, then it will also no longer charge until it gets into the main power grid. Although the same bots, but which did not remove the shield, it will charge normally in this local network. In general, thank you for playing! I really liked the programming of the units. Automated many things in the game, including an autonomous squad of fighters to sweep the plateau. They themselves change the necessary components depending on the presence of enemies in the field of view and the level of their health. They keep the necessary distance from each other and from enemies, based on the range of their weapons. Along the way, they collect chitin themselves, as well as crystals for their Crystal Power Plant. That's just the problem with shields :( | 2023-10-31 17:35:48 | |
| 3057 | 😟 | General | Good afternoon. I found that the length of the day does not change after changing it in the settings of the new game. It always remains the same: sunrise at 2:20, sunset at 21:30. PS Wrote through a translator, I hope he translated my message correctly. | 2023-10-31 16:14:15 | |
| 3056 | 😟 | Suggestion | I reached a new development branch and realized that I needed an item recycler or the ability to upgrade current ones | 2023-10-31 14:53:11 | |
| 3055 | 🙂 | General | Behavior Controllerに関して Behavior Controller無しで動作している初期の動きをBehavior Controller内にダウンロードできるようにして欲しい(採掘、アイテム供給) そこから変更を加えることで最初のプログラムがやりやすくなる Regarding Behavior Controller I would like to be able to download the initial movements running without the Behavior Controller into the Behavior Controller (mining, item supply). From there, changes can be made to make the initial programming easier. | 2023-10-31 11:55:58 | |
| 3054 | 😀 | General | Would be nice if there were a handful of examples of basic programs to understand how to mix and mash the code for the given task. Something like return home on low battery/health, run and pick up items, scout, fight enemy, ect... | 2023-10-31 05:42:58 | |
| 3053 | 😟 | General | The take all button in the explorables is not working. | 2023-10-30 21:33:20 | |
| 3052 | 😀 | Bug | eqfgt | 2023-10-30 10:17:06 | |
| 3051 | 😟 | Suggestion | The game mechanic and graphics are amazing, but bots commanding is very frustrating. I'm a 2000h+ automatic/sandbox player, still find the game is so unfriendly to play even I know what to do the next. (30min playtime beginner) 1. The bots are always got stucked. 2. I can't find a way to demolish the building, and bots cannot reach blocked building, which causes stuck. 3. The automation seems tedious, it might be interest and fun to play with afterwards, but in the beginning it's not really fun to click and drag too many things, only to fulfill some really simple goal. | 2023-10-30 03:20:30 | |
| 3050 | 😟 | Suggestion | f | 2023-10-30 03:10:03 | |
| 3049 | 😀 | General | In the L tab for creating presets, could "high priority" setting for the building be added to the options in the preset. I find myself struggling at times to get power poles and mining buildings setup quickly having to manually tick high priority on all of them, would just be easier if that could be saved into the preset | 2023-10-29 21:37:59 |