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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 3149 | 😟 | Bug | Experimental build: anomaly particle harvest only works if mined blight crystal amount is decreasing. This does not seem to work with the infinite nodes option. | 2023-11-12 15:00:15 | |
| 3148 | 🙂 | Bug | It seems that auto-builders have the following bug: I built the left (red building). This has a code that should replicate the same building type. However, instead of replicating, a previous version of the code and bulding (previous saved version) is used. The same happens with the bext layer of buildings. here, an even older vesrion of the building is used. I am not yet sure what triggers the selection of the old version - it does render auto layers with building somewjat unusable however. Maybe the time of placement of the behaviour in the coe? It seems not to be the selection of the building or the save time of the behaviour. Cheers JOhannes | 2023-11-12 12:23:13 | |
| 3147 | 🙂 | Bug | Screenshot to my previous bug report | 2023-11-12 11:58:44 | |
| 3146 | 🙂 | Bug | Hi, I am trying to make a Auto Pole layer. When chsnging the corresponding behaviour (within the blueprint "Auto Pole", I can only enter 4 directions, into which I can build the next pole buildings. Starting with the 5th direction, the buildings can no longer be placed (the ghost image when building does not appear). This is reproducable (just change one of the Foundations I entered for the 5th -8th direction to Auto-Pole v1 building and then try to build a new building of this type. Small buildings & Foundations work as normal. Cheers and thanks for this fun game! Johannes | 2023-11-12 11:57:15 | |
| 3145 | 😠 | Suggestion | 我二个屏幕 不管是全屏还是窗口 鼠标 都 会移出游戏能改进 下吗 | 2023-11-12 05:31:14 | |
| 3144 | 😟 | General | my bots keep getting stuck and not doing anything | 2023-11-12 03:10:13 | |
| 3143 | 🙂 | General | In the automation help page it says you have to left click for advanced options of logistics network. But is is right click instead. | 2023-11-11 17:23:57 | |
| 3142 | 🙂 | General | 2023-11-11 16:50:12 | ||
| 3141 | 😟 | Performance | Camera render distance has a diagonal cutoff when zoomed out to max distance. See the top right of the posted screenshot where it cuts through the base diagonally | 2023-11-11 15:05:59 | |
| 3140 | 😟 | General | See the little cells I cooked up for cables and green circuits. They're balanced and were fun to make, but I was unpleasantly surprised to discover that I couldn't copy-paste them everywhere to rapidly scale! Instead, they're a pain to replicate manually. It also feels pointless. It's less effort to replicate a few of the same factory connected to one storage box for the inputs and another for the outputs. Less interesting, but more practical. | 2023-11-11 10:53:38 | |
| 3139 | 😟 | Suggestion | 1. To have that heady feeling of power you get in Factorio, players need the ability to save entire layouts of factories - multiple buildings - as a blueprint. It's very satisfying to perfect it for one recipe then copy-paste it when you need to expand. 2. The logistics network seems to make a lot of recipes trivial compared to Factorio - the only restriction is the bot traffic jam. I laid out little balanced cells (I <3 the ALT info that tells you the balanced prerequisite recipes), but then I realized that it didn't particularly help the flow. | 2023-11-11 10:49:30 | |
| 3138 | 😟 | General | Not sure why, but sometimes the data analyser has the error "Not enough space" even though it has all the space. Changing any of the settings seems to fix it so it might not happen when loading the save, in which case it will happen again eventually. | 2023-11-11 10:21:43 | |
| 3137 | 🙂 | Suggestion | are bugs supposed to follow me to base now? | 2023-11-11 09:53:48 | |
| 3136 | 🙂 | Suggestion | Hallo zusammen. Das Spiel gefällt mir schon sehr gut. Leider habe ich immer wieder Probleme damit, dass ich nicht genau weiß, wofür ein Gegenstand genutzt werden kann. Auch fehlen mir Angaben zu Programmierung und Verknüpfungen (z.B. habe ich es nicht verstanden, wie das Funksignal für Sender und Empänger für die Logik genutzt werden kann). | 2023-11-11 07:42:58 | |
| 3135 | 😀 | General | ok | 2023-11-11 04:05:45 | |
| 3134 | 🙂 | Bug | Just noticed that when I want to go into the blight with a drone when I do a mouseclick in it, it refuses to go in.. but when I click across the blight field sometimes they go true it anyway. only works close to a cliff/wall most of the times I seen this happening. Have a nice weekend tho! :) | 2023-11-10 23:42:13 | |
| 3133 | 🙂 | Suggestion | Maybe it would be a nice idea to give the powergrid overlay a darker color when projected over the snow. white on white never was a good combinattion :D | 2023-11-10 23:37:31 | |
| 3132 | 😟 | General | es el juegs menos intuitivo que he probado | 2023-11-10 22:58:58 | |
| 3131 | 😀 | Suggestion | I would really like a sandbox mode. Somewhere that I can build and test behaviours | 2023-11-10 20:57:44 | |
| 3130 | 😀 | Bug | The dark soil on the left of the hounds, when the hounds are moving it flashes and changes size and shape (I suppose it should not be there) | 2023-11-10 20:57:10 | |
| 3129 | 😀 | Bug | A not-visited (black) area is show as visited. When it is visited the map is different. | 2023-11-10 20:53:25 | |
| 3128 | 🙂 | Bug | Clearing a parameter (with the right mouse button) that only stored a coordinate will not clear the coordinate display. Changing to a different frame and coming back (to force a redraw of the frame's UI?) will properly show the empty parameter. | 2023-11-10 19:53:13 | |
| 3127 | 😀 | General | There is a bug with the loottable, cant abbort transfer od manage transfer. its experimental | 2023-11-10 19:13:59 | |
| 3126 | 😀 | Suggestion | It would be nice to have behaviour actions to set/clear individual parts of the Logistics settings (Deliver/Supply/Request/Channels/Construction/Transport). | 2023-11-10 18:56:46 | |
| 3125 | 😀 | Suggestion | I find it difficult to find the bots I need. A way to select bots via a search or filter process would be helpful. | 2023-11-10 03:14:16 | |
| 3124 | 😟 | General | My GPU is at 100% and the fans are struggling to keep it cool. Loving the game but it needs optimising badly. I have : AMD Ryzen 7 5800X3D Radeon 6700 16GB Ram | 2023-11-09 19:15:34 | |
| 3123 | 🙂 | General | It would be nice to add some quality of life improvements, such as being able to give orders over a large area (e.g. pickup items, demolish buildings). Other than that, having options to smooth orders (not having bots delivering 1 item at a time, but only allow for ordering / bringing stacks, etc. | 2023-11-09 19:02:34 | |
| 3122 | 😟 | Bug | Bug: Human Tank's fixed turret no longer appears on its model. | 2023-11-09 18:35:23 | |
| 3121 | 🙂 | Suggestion | Can there be a way to select portions of the base/factory and make that a blueprint with more than one building and save the links and behaviors already set and ready? | 2023-11-09 14:23:15 | |
| 3120 | 😠 | Performance | There is a large performance problem with bots and miners with using bot miners making it so much worse for large factories. If you try to make everything you need with all of the component elements you wind up with a large factory that needs tons of raw materials and the miners to get this bogs the game down. using bots adds a performance hit that is noticable for each bot after the fist handful. Using behavior scripts to lower the number of bots and turn factory parts on and off so that everything gets built just slower is actually a larger performance drag than just having more bots and miners. It makes the game stop motion by the time you get to the third tier robot tech tree and faster when using other tech trees as well. Please do some performace improvements for bots, miners, and behaviors to make the game enjoyable and not just an excersize in frustration after the begining and the only way to enjoy is start all over and see if there is another way to make your base to avoid the bad optimization. | 2023-11-09 14:22:15 | |
| 3119 | 😟 | Bug | Unable to change resolution an window size. | 2023-11-09 08:37:41 | |
| 3118 | 🙂 | Suggestion | I'd like to be able to identify land that does not have construction on it through behavioral programming. | 2023-11-09 05:56:48 | |
| 3117 | 😀 | General | 1x1[1M] Foundation should have three inventory. Without three the assembler cannot fucntion properly when making things with two materials. As it needs a third space for the finished product to go into. Thank you for your hard work and such a wonderful game! I look forward to what this game has to offer. | 2023-11-09 01:12:54 | |
| 3116 | 🙂 | Suggestion | Please, make sets of buildings blueprintable. Great game, btw. | 2023-11-08 23:49:16 | |
| 3115 | 😀 | General | XD | 2023-11-07 18:31:48 | |
| 3114 | 😠 | Suggestion | 函数 能不能有介绍啊 | 2023-11-07 11:57:24 | |
| 3113 | 🙂 | Bug | Blight deals damage to buildings, scouts and some other units even after researching 'Blight Stability'. runners and flyers seem to be immune. | 2023-11-07 00:22:30 | |
| 3112 | 😟 | General | I cant find blue data Cubes? | 2023-11-06 21:04:37 | |
| 3111 | 😠 | General | Das Minigame bei der Erkundung ist absolut nervtötend. | 2023-11-06 20:44:43 | |
| 3110 | 🙂 | Suggestion | Add a way to cycle between different power grids on the display and to move the camera to them. | 2023-11-06 17:09:08 | |
| 3109 | 🙂 | Suggestion | Units should prefer to path inside the power grid, at least strongly enough to go "around" the edges in an equilater orthogonal triangle, instead of cutting throught. | 2023-11-06 16:26:38 | |
| 3108 | 😠 | General | 基地出生在矿堆里,无法出来,也无法与侦察机进行任何交互,没有办法进行游戏 | 2023-11-06 12:31:38 | |
| 3107 | 😟 | General | 建築物太多會明顯卡頓 | 2023-11-06 11:43:26 | |
| 3106 | 😟 | General | Не могу доставить ресурсы к ПЕРЕЛОТНОМУ МОДУЛЮ. Спутники и маяки есть. Спутники загружены. Исследования все есть | 2023-11-06 00:18:29 | |
| 3105 | 😟 | Bug | Tutorial tabs have a footer that says "click anywhere to minimize" though the windows are minimized by clicking on the top part of their window rather than anywhere. | 2023-11-05 22:26:46 | |
| 3104 | 😟 | General | I do not enjoy the new more intense music. | 2023-11-05 21:45:04 | |
| 3103 | 😀 | General | Being able to set values to icon of a blueprint like a register would be nice. Just a QOL that makes it less tedious than combing through the popups just to see the name of the blueprint | 2023-11-05 16:24:41 | |
| 3102 | 😀 | General | so far everythins is running real smothe | 2023-11-05 13:28:20 | |
| 3101 | 😀 | General | The game is good, keep doing good work. Sorry for clogging up your feedback area with nonsence. :) | 2023-11-05 11:14:46 | |
| 3100 | 😀 | General | In the tutorial, not the main game, the bugs dont attack. you also can not attack the bugs. | 2023-11-04 22:23:44 |