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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 2762 | 😀 | General | The tooltip at "check blightness" should read "Checks if a unit is in the blight", but it states something else. (to manage all this different tooltips is not easy....) Great game!!! | 2023-10-08 06:49:44 | |
| 2761 | 🙂 | Suggestion | Please add an in-game setting to change peaceful mode and the minigame on/off while the game session runs. | 2023-10-08 02:01:47 | |
| 2760 | 😟 | General | Human miner shown at (456,24) appears not actually there. It shall be working on silicon sand mining nearby. | 2023-10-08 01:45:17 | |
| 2759 | 🙂 | General | Gameplay feels needlessly complex at times. What I mean by this is that default drone logic is very complicated. If they are set to mine via right click they will mine until they run out of power, then they will return to base to get power and forget what they were doing. In order to work around this, I would have to install the programming tool on each drone and describe that they should return for power then return to mining. While this is neat, it's also hard to understand that I need to correct this drone behavior. | 2023-10-08 00:47:49 | |
| 2758 | 😀 | General | So far so good. love it! a bunch i dont understand yet but am loving learning the game. keep up the good work. | 2023-10-07 22:54:14 | |
| 2757 | 😟 | Bug | Unobtainable through ground explore | 2023-10-07 22:43:35 | |
| 2756 | 😟 | Bug | I'm the guy from feedback 2755, and I think I forgot the savegame. Also, to test it, just delete the parameter Move Buffer and start the behavior. | 2023-10-07 20:37:50 | |
| 2755 | 😟 | General | on ecperimental the distance on dropped items seem to be broken. As you can see in the behavior sent in selected unit MowMowCow, it returns distance 0 leading to immediately trying to pick up items and moving of robot | 2023-10-07 20:11:00 | |
| 2754 | 🙂 | Suggestion | Allow players to set default channels for all buildings and bots are built. So if I'm in a co-op game, I set my default to 2. If I give an order to produce a bot or build a building, it's immediately set to channel 2 instead of 1. | 2023-10-07 20:04:22 | |
| 2753 | 😟 | Suggestion | I'd love a to have a way to be able to make a new network and assign specific bots onto that network without having to just have them in another power grid. That way I could have multiple networks that overlap in the same power grid, with specific bots assigned to those networks doing their tasks. I find it cumbersome having everything all on the same network. (I know that there are already four channels, but I'd love to be able to make more, name them maybe too) Thank you! | 2023-10-07 19:49:23 | |
| 2752 | 😟 | Bug | in the latest update a new bug appeared where any deployer that existed inside an internal slot will acquire other buildings and bots but will delete them when it completes. remaining in the acquire and empty state and able to delete more buildings. unless they are put into an inventory and then back into an internal slot, then they behave normal again. there are 3 buildings with such deployers in this save file, right where the screenshot is. game version is also shown. | 2023-10-07 19:29:06 | |
| 2751 | 😟 | General | 太复杂了!这什么操作! | 2023-10-07 19:24:26 | |
| 2750 | 😟 | General | The overall screen is blinking brighter and darker when i move around.. That wasn't happening in previous versions.. not sure what changed.. | 2023-10-07 18:29:30 | |
| 2749 | 😠 | Bug | If you rebuild 2x1 2M building over existing biulding (with CTRL button) you lose 10 reinforced plates, new building will have 20/30 plates in project | 2023-10-07 17:27:50 | |
| 2748 | 😀 | General | On the idle drones indicator ... it would be QoL to have it display the number of drones that are idol .... if it's 1 or 2, I don't care ... if its 25 I have a problem. Hopefully a problem I'd notice, but if its on the other side of map .... | 2023-10-07 17:22:46 | |
| 2747 | 🙂 | Suggestion | Allow the assignment of a logistics channel for allies, so you can mesh networks to supply and request resources. Allow the assignment of logistics channels as part of blueprints, and for construction itself. My friend and I play co-op and find the logistics of transferring supplies to be tedious, so we've started playing a joint base using a mod that gives us extra starting units so we can split off. We've had to move a ways apart to prevent our bots from going all over the map to do construction for eachother's projects, so now we've gone more isolated. | 2023-10-07 17:18:56 | |
| 2746 | 😠 | General | Stuck on the very first tutorial step. It told me to place the command center, i did that. Now nothing is happening. No next steps, no instructions at all. This needs a lot of work.. | 2023-10-07 17:16:08 | |
| 2745 | 😀 | General | So here is a scenario guys (and ladies), I had a storage that was manually set to transfer to a storage next to it. Then I came back around later and added one of those internal modules that allows for automatic transfer (no drone involvement). It was at this point I realized two of my items (ore) were locked. They wouldn't allow for automatic transfer ... I was like what the hell? Then it dawn on me one of my drones had it locked and just wasn't getting around to it. Well, that was exactly what was happening. I had a drone that was blocked behind some terrain and some working drones. Now, I am not going to get into why drones sometimes won't get out of the way ... I'm certain you're working on that. But what I want to suggest is, if a drone is blocked for a certain length of time ... I get notified someway. That blocked drone was on the other side of the map which I wasn't paying any attention to ... and it was showing me the blocked symbol, but I have no idea how long it was blocked and just sitting there. | 2023-10-07 17:15:08 | |
| 2744 | 😟 | Bug | If an inventory has an item fixed, even if that slot has nothing in it other than the "ghost" of a fixed item. if you attempt to request that item it will fail as "there are no available slots". This means that you must always leave an empty slot in your inventories to allow requests for it to function. See my metal plate production for example. | 2023-10-07 17:07:41 | |
| 2743 | 😟 | Suggestion | 我工人损毁了,但是没有地方查看损毁的原因 | 2023-10-07 15:50:17 | |
| 2742 | 🙂 | Bug | Unequip component will not move a component into a slot which is locked with the correct type. Example: Building has an installed fabricator and an inventory slot locked to "fabricator". All other slots are locked to empty. Unequip component will not unequip the fabricator. If you give a blank unlocked slot, it will unequip and prefer that unlocked slot. | 2023-10-07 13:37:12 | |
| 2741 | 🙂 | General | I just love your game so much!!! But please can you test that it works inside of Crossover for Mac because I really really want to play it on my new Mac Mini! Just think of how this will open up so many more potential sales for your brilliant game! Crossover is free with a 14 day trial and allows Windows games to run on the new Apple silicon M1 and M2 chips. | 2023-10-07 13:24:36 | |
| 2740 | 😟 | Suggestion | An empty component slot should be a request button. So a component could be requested directly into position. For now, you have to request it into an inventory slot and drag it to the component which does not work if the inventory is full. | 2023-10-07 10:58:03 | |
| 2739 | 😀 | Suggestion | The beacon could have more functions, for example, it is pretty common to use beacon to show icons or texts in minimap. | 2023-10-07 08:48:35 | |
| 2738 | 😟 | Bug | After the patch to the deployer, acquire eats units that disappear into nothingness it seems? | 2023-10-07 08:16:36 | |
| 2737 | 😟 | Bug | When upgrading to the | 2023-10-07 08:15:59 | |
| 2736 | 😟 | Suggestion | 没有删除建筑物或设施的选项 | 2023-10-07 06:16:26 | |
| 2735 | 😀 | General | 部署装置失效,我的一些玩法与部署有关,希望尽快修复 | 2023-10-07 04:36:54 | |
| 2734 | 😟 | Bug | Using the deployer just deletes buildings out of existance for me now. Tried several buildings and they are just gone. | 2023-10-07 04:07:00 | |
| 2733 | 🙂 | General | Balance issues in current experimental version (Oct 7, 2023) 1. AOE repair is a bit overpowered. Might cost more energy when activited. 2. Game is quite difficult on normal/low resource, especially on blight crystal shortage. Cay be better with increased magnifier range, or increased resource spawned far to map origin (like factorio resource overhaul mod). | 2023-10-06 23:11:13 | |
| 2732 | 😟 | General | Multiple time after i log off teh game comeback and pick continue, many of my bots setting are disrupted. like today 5 of my transfer bots we missing, drop off points and 1 have it's transfer setting disabled. | 2023-10-06 23:08:24 | |
| 2731 | 🙂 | Suggestion | Allow immediate mounting of requested component instead of going to storage, requiring extra user action. | 2023-10-06 21:51:03 | |
| 2730 | 😀 | General | I like where things are heading! Keep up the great work! | 2023-10-06 21:47:23 | |
| 2729 | 😟 | Suggestion | Hey folks! I'll keep it simple: needs more keybinds. There's a lot of drag'n'drop, be it unit controls, building stuff etc which feels like sorting my meme folder (and lets be honest, nobody does that). Either way, game's got lots of potential, keep up the good work! | 2023-10-06 21:22:45 | |
| 2728 | 😠 | Bug | Deployer won't change from aquire to deploy. Not allowing me to continue the save. | 2023-10-06 20:49:07 | |
| 2727 | 🙂 | General | I would not consider bots that i use as portable refinerys as idle, they are not moving, but they are creating stuff. | 2023-10-06 20:46:32 | |
| 2726 | 🙂 | General | s | 2023-10-06 19:21:35 | |
| 2725 | 😀 | Suggestion | Nevermind, I literally just found the mouse rotate! | 2023-10-06 18:53:38 | |
| 2724 | 😀 | Suggestion | Can we get a mouse rotate of the map? Seems to only pan up, down, left, right and zoom in and out. TY! | 2023-10-06 18:52:39 | |
| 2723 | 😟 | General | 需要加速功能 3倍速 | 2023-10-06 17:12:32 | |
| 2722 | 😟 | Bug | In the progress tab, one of the things to do is to deploy command center. I just had that complete without actual deployment. Just finished the unloackable puzzle thing south of units. | 2023-10-06 15:03:32 | |
| 2721 | 😟 | General | The Build buttom in the right bottom corner must be above the Research button. | 2023-10-06 14:52:49 | |
| 2720 | 😠 | General | Sigh I was enjoying the game until you messed with the Deloyer. Using the Deployer I Acquired 3 Storage Blocks in a row with no way of knowing what is in the Deployer and what isnt or even if there is anything to be Deployed as in Always remains on Acquire and now I am confused as to how this item works now. If you have removed the ability to be able to Acquire and Deploy buildings then I am really with you developers as I cannot phathom as to WHY you would mess with things that were working fine and are now broken. Did you not have time to test this before releasing this to your community? I for one am EXTREMELY disappointed in your patch and will stop playing the game until you guys sort yourselves out and STOP messing with things that made the game good. WOW talk about losing me as a contributor. Very upset peeps. | 2023-10-06 14:10:31 | |
| 2719 | 😟 | General | Remove the minigames they're tedious and add nothing to gameplay | 2023-10-06 13:29:36 | |
| 2718 | 😟 | Suggestion | The request wait command is overridden by the bots "goto" location | 2023-10-06 08:56:25 | |
| 2717 | 🙂 | General | Alien Terraformer dosnt seem to work correctly | 2023-10-06 08:49:45 | |
| 2716 | 😟 | Bug | My deconstructor refuses to destroy my building | 2023-10-06 08:01:38 | |
| 2715 | 😟 | Bug | I am wondering how is power connected to the southern part of my base. | 2023-10-05 21:28:35 | |
| 2714 | 🙂 | Suggestion | Make the white path overlay arrows (that show "Storage" attachment) arc up taller on short runs. On buildings larger than 1x1 it is nearly impossible to see them when they go North/South | 2023-10-05 19:22:30 | |
| 2713 | 😀 | General | Hmm, could you revisit the 'deploy' - 'aquire' handling for buildings with additional internal storage modules. The current handling does not allow to 'aquire' the building when the additional storage spaces have items in them. I tried to reposition 30+ buildings and it got quite tedious :) . Not sure what a solution would be here - maybe just let grab the building and drop the storage on the ground - like a normal building does. Just a suggestion - no problem and maybe it helps a bit. | 2023-10-05 19:11:14 |