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IDRatingCategoryDescriptionScreenshotDate
3205😟General"Ťažobný robot" je vlastne "Prieskumník", omg, to je chaos 2023-11-17 12:58:06
3204😟GeneralČeský preklad "Bežec" a "Bot" je mätúci, podľa tutoríálu neviem čo je čo. 2023-11-17 12:48:36
3203😟GeneralMám problém pochopiť ťažbu surovín z nápovedy 2023-11-17 12:44:40
3202😟Suggestionreword the first new game warning when you haven't played the tutorial. it is unclear with the way it is worded if I am clicking yes to say I understand that it is a unique game but I want to play without doing the tutorial or yes I understand this isn't like every other RTS so i yes I should go do the tutorial... Confirmed with my wife that it is indeed confusing not just me. 2023-11-17 12:28:50
3201😟BugI detectet this giant silica tree, killed all bugs around it, destroeyd the tree and the bugs again not only once, found more trees and tryed it again but somehow i am still stuck at this mission
2023-11-17 12:28:26
3200🙂GeneralGerman Translation: "Schiffsschiff" -> "Abwurfkapsel".
Note that the english text also differs from what is shown in the notification on the right, which calls it a "Drop Pod", whereas when hovering a Drop Pod, it reads "Drop Ship" - "Drop pod" seems more appropriate here, since it's a pod and not a ship.
2023-11-17 12:26:45
3199🙂GeneralGerman Translation: Translation for incoming Drop Pod: "Tropfen in X,X" -> "Abwurf in X,X"2023-11-17 12:23:35
3198🙂GeneralZákladný tutoriál trošku nezrozumiteľný, mal som problém sa zorientovať kde čo je a načo slúži. 2023-11-17 12:11:25
3197😟BugPressing Escape while editing the comment of a behavior's node causes the behavior UI to close. 2023-11-17 10:06:18
3196😟GeneralLook at the bot "Mining Shepard" and its behavior "Mining Shepard V1". Instead of eq 2023-11-17 10:06:00
3195😟GeneralIt looks like it's not currently possible to use the Get From Component node on a component that is not equipped. It will always return null. I am trying to iterate over deployers in my inventory to determine which are full. 2023-11-17 08:23:05
3194😠BugUsing the "Drop Off Item" behavior with a Coordinate as a target does not function. 2023-11-17 08:06:06
3193😠BugWhen editing a behavior, pressing the 1,2,3, etc shortcuts cause unit UI to appear on top of the Behavior UI. 2023-11-17 08:05:34
3192😀SuggestionVery nice game so far. I enjoy the programming part of it very much. However it would be nice to have a Max/Min function in behavior control. Right now it is annoying to find out the maximum/minimum of multiple numbers. 2023-11-17 06:50:09
3191😟SuggestionIt would be a good idea to allow the player to shift+click to select units out of this menu - if there is a way to select multiple units in the control center, I do not know it.2023-11-17 06:47:19
3190😟GeneralThe tutorial wants me to initiate research of Basic Structures, but that is the research I picked when I first created the antenna doohicky. No big deal, but it seems easy enough to fix, if I'm not wrong.

If the tutorial step will be cleared upon COMPLETION of the research, that is not made clear.
2023-11-17 04:55:34
3189😀GeneralCheck out the stationary mining buildings. I had to put in portable transporters into all stationary buildings to get ore to move to storage. Before today, this was not necessary. 2023-11-17 03:45:25
3188😀Generaltest feedback2023-11-17 03:44:36
3187😟GeneralA request generated by a behavior is not being fulfilled. Look at the building "Energized Plate Material Input" and see that the reinforced plate requests are never being fulfilled. 2023-11-17 03:04:09
3186😟BugStuck in tutorial "Reinforced Plate".
Have created multiple Medimum buildings, but tutorial will not progress.
If I need to do anything else, its not obvious what that might be.
 2023-11-17 01:40:19
3184😀SuggestionAllow behaviour controller component parameters (that show up on the UI of the unit in the world screen down the bottom left with the rest of the registers) to have their names set by a behaiour text field like notify/signpost. This would be immensly useful for generalized behaviours that can take one multiple roles based on eg. the visual register or the installation of a component to determine if its a miner or combat unit for example would be able to have meaningful names for the parameters they accept/display! 2023-11-16 19:44:56
3183😀GeneralWhat a great Game! Thank you ! 2023-11-16 17:29:09
3182🙂BugWhen creating a folder in the Behaviour Library, but there are no behaviours stored in it, the folder does not seem to stay. 2023-11-16 15:01:58
3181🙂SuggestionIn the behaviour editor it would be great to allow the execution/flow path lines to be colored and/or put text/comments on them so we can denote the flow of the happy/hot path, error cases, etc. to in general make clearer the different scenarios that the code may be taking into account and how they flow, where they start and end, converge and diverge, etc. which is pretty near impossible to do cleanly with the current comment per instruction system. 2023-11-16 10:48:58
3180😟Performance我不确定是不是我计算机的问题,但是在其他游戏没有发生过这种状况,总之就是当我切换中文输入法并在游戏内输入时(比如给建筑命名时)会卡住,奇怪的是卡住的是win与输入法,而不是游戏本身,系统为win10专业版,输入法是win自带的输入法,计算机是蓝天P870TM笔记本电脑,配置为I9 10980K和RTX 2080 2023-11-16 01:19:26
3179🙂SuggestionIt would be nice if the cursorgrid would be changeable in size with the + and - Button on the num pad. This would help to position the expansion of the power grid.

Thx bb
 2023-11-15 23:38:29
3178😠BugDropping items without any reason, warning, or insight. I would love to learn your broken logic. Seriously. This is good game, but give logic. 2023-11-15 16:02:45
3177😟BugDisconnecting from the network should prevent other bots wanting to use a disconnected source to chase after a faster unit and prevent it from doing its job.  2023-11-15 10:37:11
3176😠BugTransports cant move Blight... Or is this a logic robot issue? There is no explanation on anything... :/  2023-11-15 10:27:05
3175😠BugBots ignore disconnected networked stationary miners.  2023-11-15 09:57:27
3174😠BugDisconnecting the "network" for miners still causes issues with bots stuck wanting to pick them up even when I build a freaking wall.  2023-11-15 09:57:00
3173😟SuggestionWhen I click the start behavior button, often nothing happens. The reason is simple - the game is in pause mode, but it looks like a bug and very unintuitive behavior of the game. Very annoying. Please make an automatic exit from the pause mode when i start of any behavior. (Possibly optional)2023-11-14 23:13:26
3172🙂Bugcan't progress on quest Amomaly Base.
Stuck on 5/7
2023-11-14 22:55:44
3171😀SuggestionI suggest a new item type C for Circuitry as an additional Internal slot type, to open up eg Behaviour Controller use that does not cost space. Internal slots could be broadened and balanced between AI purposes (type C circuitry), AI tools (type I Information) and type E (Equipment). 2023-11-14 22:35:22
3170😟GeneralItem Transporters (M) are not capable of handling large volumes of items 2023-11-14 21:56:26
3169😟GeneralBetter AA 2023-11-14 20:20:08
3168😟BugMissions arevery frustrating at the moment on experimental.
For example: I eiminated every tree i found for hours and still got 1/2 in the "thats a big tree" mission.
The explorer mission showed up without any chance or finding it on the map.
Had a complete playthroufh without ever finding the explorer ;(
2023-11-14 20:11:13
3167😀Generaltest 2023-11-14 02:33:24
3166😀Generalasd 2023-11-14 02:07:21
3165😀SuggestionWhen I have a group of objects selected, it would be nice to have the icon show what they look like. Quicker an easier to see which ones are prefab power or prefab mining.
 2023-11-14 01:35:03
3164🙂SuggestionI would like to see the ability to set a staging area separate from the goto.

If I could stage the bots in one spot while they wait instead of being in front of the storage they are waiting to use I would be happy. Currently I have many bots unable to move so I select the lot and say GoTo someone. Then realize I have reset the transport rules.
 2023-11-14 01:14:10
3163😟SuggestionThere's a missing step in the tutorial. You're told to deploy your command center, then progress bars pop up for crystal and metal bars.

However, to advance you need to build an Assembler and then an Uplink, at which point Research is unlocked.
2023-11-13 23:42:27
3162😟BugNot attaching a save game, as the mod is currently a WIP and not on steam.

The bug itself: A "hidden" behavior controller that is added to all bots cannot be set with a default program from the library editor.

More details:
So, recent changes in experimental allow me to create a mod that adds a "hidden" behavior controller to all bots. I used the "hidden" component, because it's not remove-able and thus feels like it's attached or just a part of the bots (like the hi-grade capacitor). However, when a component is added as hidden, it's not accessible in the blueprint screen. I kind of understand why, but for behavior controller in particular, it's annoying as you can't set a default behavior program for newly made bots. I also feel that having a full list of components that you'll see in FrameView be listed in the Library editor view is also slightly less confusing.

In a recent discussion with BeatWho on the discord, there were a few bug fixes regarding "hidden" behavior components and click-ability and the behavior controller box (the one that shows up to the right of the inventory when a behavior controller is in a socket). I missed spotting this deficiency at that time.

The desired outcome would be that "hidden" components that show in FrameView would also be shown in the Library Editor with the same functionality (give or take) as what is available in FrameView. In particular, the behavior controller would need to be visible, click-able (to edit the program), and the registers would need to be shown to allow default values to be added or register links to be made.
2023-11-13 21:14:23
3161😠Bugon the same power grid, items that are a significant distance away are not getting their automatic request fulfilled. I have a something being manuactured that requires object A, and there are a lot of object A on the other side of the power grid, but it never gets fulfilled. 2023-11-13 20:21:35
3160😀GeneralHi, awesome game! I am currently missing a few quality of life features that would make the game more intuitive :) and a few general features that I fell like they should exists.
1. something + click to directly equip something in a building or swap it out (maybe shift + e.g. 2 + click for slot 2 etc.)
2. Loops over items and lists/lookup tables are missing the first one can already be achieved with recipy loops and switch case but a more direct option would be welcome.
3. Make the variables deletable instead of listing them from front to back
4. Make the names of the variables not overlap
5. show the item icon in the programming environment.
6. Make building sites have an inventory where I can prealocate machines that will be installed in that building
7. Make building sites have a network or make robots realise they cannot reach the building site
8. Make the networks freely namable/increase the number such that I can implement production cells that are not dependent on transporters to isolate them from the network.
9. Make visible what tasks are queued for a worker.
10. allow for multiple storages to be added with a priority list (might be possible with programming but haven't done that yet, so might not be necessary ;) )
11. Maybe this is already in the game, but allow the allocation the numbers for quickselection of a unit.
12. Add a togglable visual aid like an arrow or crystal that you can activate to see which type of drone is where as I lose my dedicated explorer all the time XD

Thank you for the new appraoch to a game, it is nice to see how my playstyle changes with each fresh start :)
 2023-11-13 20:12:37
3159😀SuggestionControl Centre:
1. Please let it close if I click off it.
2. I would like to see grouping by unit/building with a count. So I can quickly see how many bots I have, how many prefab of each, and then expand to see all if possible.

Thanks. Great game.
 2023-11-13 19:45:00
3158😟BugThe "Package" button hides the parameter buttons after P3.2023-11-13 18:35:24
3157😀SuggestionWe should be able to save beacon+behaviour as we can the other buildings. 2023-11-13 18:33:11
3156😟BugExperimental: friendly scale worms still destroy you foundation when walking over it 2023-11-13 17:43:21
3155🙂SuggestionAutosave timer should not count paused game time. 2023-11-13 10:49:05
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