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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 2713 | 😀 | General | Hmm, could you revisit the 'deploy' - 'aquire' handling for buildings with additional internal storage modules. The current handling does not allow to 'aquire' the building when the additional storage spaces have items in them. I tried to reposition 30+ buildings and it got quite tedious :) . Not sure what a solution would be here - maybe just let grab the building and drop the storage on the ground - like a normal building does. Just a suggestion - no problem and maybe it helps a bit. | 2023-10-05 19:11:14 | |
| 2712 | 🙂 | General | Save file from just before crash | 2023-10-05 05:11:26 | |
| 2711 | 🙂 | Bug | 1) Using Update Units under Library->Behaviors correctly updates live units, but does not update unit templates which also use that behavior. 2) Saving in behavior editor allows saving with the same name as an existing behavior. If intended, this is confusing. Should at least force a rename ie: Behavior(1) | 2023-10-05 01:41:15 | |
| 2710 | 😟 | Bug | Complains that multiple mods with the same name are found in the same mod zip file: Multiple mods with id 'BehaviorManager' found ('D:/SteamLibrary/steamapps/workshop/content/1450900/3032236055/behavior manager.zip' and 'D:/SteamLibrary/steamapps/workshop/content/1450900/3032236055/behavior manager.zip'), loading only the first | 2023-10-04 22:10:56 | |
| 2709 | 🙂 | General | wir haben ein wirklich gutes Spiel gemacht ich spiele es wirklich gerne jetzt sind es nur noch zwei Komponenten die man dringend in der Mitte des Spiels entweder auf Kosten gewaltiger Energiemengen oder durch Umwandlung von Ressourcen dringend irgendwie bekommen müsste und zwar Kristalle und latariterz diese beiden Komponenten würden nämlich sonst wenn man das Spiel weiter spielt definitiv die Spieler in den Wahnsinn treiben wenn sie die ganze Zeit danach suchen müssten weil irgendwann ist die Karte so groß dass man nicht mehr weiß wo man zuletzt aufgehört hat als Spieler wenn man sich auslockt | 2023-10-04 19:51:06 | |
| 2708 | 😠 | Suggestion | better | 2023-10-04 17:06:33 | |
| 2707 | 😟 | General | wtf is this game i mean it playes well at first but then wtf xD i cant continue/progress i mean what to do. :/ | 2023-10-04 17:06:14 | |
| 2706 | 😟 | General | The traslation for chinese in guide scene is not completed. | 2023-10-04 11:42:10 | |
| 2705 | 😀 | Suggestion | Chinese please | 2023-10-04 11:00:00 | |
| 2704 | 🙂 | Bug | there is an unreachable anomaly currently present in the save file | 2023-10-04 09:45:19 | |
| 2703 | 🙂 | Suggestion | When beating the first tutorial, there's no clear "complete mission" button or something -- I vaguely remember reading it but didn't read the comments popping up too closely beacuse I'd rather learn by doing. | 2023-10-04 08:41:31 | |
| 2702 | 🙂 | General | Strange things be happening - Save | 2023-10-04 05:36:00 | |
| 2701 | 😟 | Bug | Fails to render mothership repairs UI. | 2023-10-04 03:20:20 | |
| 2700 | 🙂 | Bug | After using "N" to focus on a unit or building, the Home button no longer goes home but zooms out ever so slightly | 2023-10-04 00:47:26 | |
| 2699 | 😟 | Suggestion | Please makeüpdate to a "blueprint" function, so if I want to make all my workers to become Miners I could just pick a blueprint ant they will request everything they needed to become a Worker with Mining tools | 2023-10-03 20:27:34 | |
| 2698 | 😟 | General | i don't understand why there's no energy left and how i can fix this. There are no tips | 2023-10-03 20:16:00 | |
| 2697 | 😟 | General | Why do I see the following message in the log console when running with both -moddev and -log? "[2023.10.03-17.07.37:971][944]Warning: ... Skipped writing 33 more lines to the in-game log, run with -log to see all lines" Does it mean that I have to add -log startup argument several times? | 2023-10-03 17:24:31 | |
| 2696 | 😀 | General | כע | 2023-10-03 09:39:12 | |
| 2695 | 😠 | Bug | Insekten verschwunden | 2023-10-03 08:39:48 | |
| 2694 | 😠 | General | vierenforschung ist verschwunden | 2023-10-03 08:39:06 | |
| 2693 | 🙂 | Suggestion | The health modules show the hitpoints as '250 (+350)' when you hover over the bot info. It should show '250 (+100)' - I guess. I thought the bots have 600HP :) . Maybe just a mior issue but mayybe worth a change. Good Luck | 2023-10-03 08:35:13 | |
| 2692 | 😠 | General | es gibt keine Insekten mehr und Erkundung von bauwerken bringt keine würfel für aktive Forschung! | 2023-10-03 07:04:08 | |
| 2691 | 😀 | Suggestion | Can we get behavior instructions for bitwise operations: AND, OR, XOR, and NOT. It would also be nice to know if the number portion of a variable is 32 or 64 bit. I'm looking to bit pack flags into a single number to convey multiple states simultaneously. For instance, I have a delivery system based on signal registers that simulates channels. It would be great to register as a source for multiple channels by turning on individual bits in a number. You could also register as a destination for multiple channels by reserving the high order bit to indicate destination and the remaining bits for which channel(s) to receive from. | 2023-10-03 04:18:19 | |
| 2690 | 😠 | Bug | https://discord.com/channels/426249804981600259/1051061659596238948/1158471176427950090 Details missing from discord explanation & tooltips do not make it clear to players why they should use different components, and trolling the players with tart answers that aren't clearly explained creates frustration in the playerbase. If the garage component does something different than a repair unit, that information should be in the tooltip for the component. | 2023-10-02 21:05:01 | |
| 2689 | 😟 | Bug | Rock bots created before current experimental version do not get upgraded inventory space. (Tooltip says Rock should get 8 slots, but pre-existing Rocks only get 4, which was standard in last build.) | 2023-10-02 20:53:16 | |
| 2688 | 😠 | General | Fehler bei der Produktion von Metallbarren nach Anleitung im Tutorial. Es wird nichts produziert obwohl Metallerz verfügbar ist in der Kommandozentrale. | 2023-10-02 20:52:35 | |
| 2687 | 😀 | Bug | I have the bot "Single Miner (0.0.1) Auto Initialize" In the behavior, it requests the item Signal Reader. It doesn't get the signal reader but finishes with setting the correct values.... | 2023-10-02 20:28:42 | |
| 2686 | 🙂 | General | i hope you add some video control what i see definitely doesnt match the minimap i feel it might be because i dont have a good system for playing Dyson sphere | 2023-10-02 20:04:06 | |
| 2685 | 😟 | General | On passive mode. These gigakaiju keep attacking?? | 2023-10-02 18:30:55 | |
| 2684 | 😀 | General | Man This game is awesome. I think yall are doing a great job. | 2023-10-02 14:34:19 | |
| 2683 | 🙂 | General | To make things easier for me I will say that the Visualisation Mode (VM) has 3 states: 0 - off, 1 - Display Visual Registers only & 2 - as 1 but with Status Icons & Ranges. Problem: when having a bot use the Transport Route to transfer items the green path shows perfectly on VM1 but when the player uses VM2 the green route disappears and only the Store path shows. Suggest: have the Transport Route show the green path on both VM1&2. Why: so that I can see at a glance which of my bots have a Transport Route on both VM1&2 when checking my bases. Thank you peeps | 2023-10-02 12:12:44 | |
| 2682 | 🙂 | General | All feedback has disappeared please fix this as it teaches me the game when reading them. If you feel you are getting too much feedback then I feel sorry for you developers but I did request a Thumbs Up next to each feedback so that instead of many people reporting the same thing many times the person giving feedback agrees that they too have an issue indicating to the developers that this should be solved first due to it affecting most players. It is possible that you have taken this page down to implement new changes but if this is the case then perhaps a little communication with your community as to what you are doing would be extremely helpful. As always a great game peeps | 2023-10-02 11:41:10 | |
| 2681 | 😟 | General | Please make "deploy base" for command center be able to turn off, if I place Behavior controller with more then 3 parametrs in second internal slot, come parametrs are not visible. | 2023-10-02 11:10:15 | |
| 2680 | 🙂 | Bug | Problem: when the player requests an installed component to be transferred there is no visual indication that component is due to be picked up. Suggestion: make the component to be transferred have a striped foreground (as with all transferring items) indicating that it is due to be moved when the bots find free time is their extremely busy schedules. Why: the player can instantly see that the installed component is being transferred because at the moment there is no visual indication of what is happening to that component. Many thanks for a great game peeps. | 2023-10-02 10:10:22 | |
| 2679 | 😠 | Bug | Finally managed to find a fix to the weird bug in using jump to labels for equality checking. I had this ternary funtion for a while but realized it was bugged when both the first params (the A and B to compare) were empty it would give the wrong answer. For some reason putting in an empty label linking to the equal path fixes it but I don't understand why this is even neccesary without declaring a there to be a subtle bug in what a jump and label considers "empty"... Here is the behaviour, Basically is a strict equality checker, I often put two variables I want to compare in A and B then a Green color and C and red in D so the final output E is green when they are identical otherwise red since there is no instruction that does this for all types/entities and takes into equality considerations the number on the value. DSC9q2biIdE1BX12f3HLBn21WKZ7w1Bzwi940nnFh2vmsAr1ILqcn4WvCzh2wsmRD3Ih2hQ0TgBgp1C9G5W0Kw0Hv0wQHLN3ugFQY1UmNCw38ytvw1zKHHJ0fJzTn0iyHiO0Ut6X02Sfwzm1GvRKI31Zx6t4bndjl1nstvr2RoVZ30HBTNa2BaN7d2O8m373vnOdz1pvQw70bsXjc0jvAVH4PTipL3veAK21VLtgz1Gq7AM3vbMKJ40Ojbm12w8FX1slfYP1JQEZK0fWoOa2Y3b0T3LxjEF3KUcRy2JKQmQ2xoPsl2JHClE1FKC0D0HxPYA2iXBkn4SYaUN33iucj13SM3N0Nhak22XJT3z1xGhUV1r5 | 2023-10-02 09:38:44 | |
| 2678 | 🙂 | Suggestion | Problem: having to scroll down (just about) every time I Request Item Suggest: putting a "collapse/expand"(right arrow, down arrow) button next to each catagory that is saved untill changed. Why: so that I dont have to see the entire inventory available and having to scroll down to find an item. If the player was able to collapse catagories then there will be MUCH less scrolling to find items. Many thanks peeps. | 2023-10-02 09:18:43 | |
| 2677 | 😠 | Bug | Please for the love of all things automated! please implement this so I don't have to copy these few lines of lua to fix the behaviour editor every time the game is updated! https://steamcommunity.com/sharedfiles/filedetails/?id=3036817133 | 2023-10-02 08:52:11 | |
| 2676 | 😟 | Bug | Gamma constantly resets every time I launch the game back to 2.2 but its bad and always needs to go back to about 1.6 | 2023-10-02 08:51:13 | |
| 2675 | 🙂 | General | Problem: when using Visualisation mode (suggest capital M for Mode) - Displaying Visual Registers, Status Icons and "Ranges" - the Drone "ranges" are NOT included. Suggest: please add the Drone ranges as well Why: so I do not have to keep mousing over each installed Drone in order to see which Buildings are in Drone range. This would also be helpful to the player if there are no Drones in that Building then it can be seen immediately without having to open each building. It already does this if I mouse over the Drone so I see no problems in adding this to the Ranges in Visualisation Mode. Many thanks peeps. | 2023-10-02 08:49:30 | |
| 2674 | 🙂 | Bug | 2661 update: When there is only one of an item available to be delivered then 1 bot drops off the item and picks it up immediately and delivers it to the next building and immediately picks it up all the way up to building 10 where it deposits the item in effect cancelling each request for buildings 1-9 a 10% delivery cancelling 90% of the requested items. Please repair this as Request Item becomes quite useless unless you do 1 at a time and wait for each delivery. Many thanks | 2023-10-02 08:28:13 | |
| 2673 | 😀 | Suggestion | Hi. Please can we have the option in the Library to toggle whether a behavior controller starts running or stopped when the unit/building is constructed. Thanks. | 2023-10-02 07:47:17 | |
| 2672 | 😀 | General | We either need construction requests to be locked to channel 1 or we need to be able to tell the logistics network what types of tranportation we are supplying to. For example, instead of the only item transporters setting it would be "supply to ground", "supply to item transporters", and "supply to air (drones)". All the ground units in the picture are trying to obtain metal plates from the storage in the middle of the production block. The order gets made, attempt fails, and then it starts over. I have other storage areas that ARE accessible and have ample metal plates in them in other locations further away. There's no way to avoid this situation currently. | 2023-10-02 03:36:02 | |
| 2671 | 😀 | General | Can we have the option to put a distance limit on the scout instruction? Also, can we be able to add negative filters to the scout instruction. We could say scout but not into blight or off the power grid. | 2023-10-01 22:59:18 | |
| 2670 | 😀 | General | Trying to create a resource cleaner that scouts around and destroys non infinite resource nodes. It would be great if there was a version of the Radar instruction that was a loop over the matching elements instead of only finding the nearest match. This would allow skipping the infinite nodes but still cleaning the rest. Once only infinte nodes are left and the loop ends, a Scout instruction would be used to relocate to a new area. | 2023-10-01 22:37:07 | |
| 2669 | 🙂 | Suggestion | Bug atacks should come from the nearest bug hive, not the nearest ruins | 2023-10-01 21:36:17 | |
| 2668 | 😠 | General | I had no clue how to equip components to drones. I had to google it. The way is extremely user unfriendly - there should never be a requirement to have to pause the game to be able to do something. This needs to be changed to a much more intuitive way, and much easier to do. | 2023-10-01 20:00:38 | |
| 2667 | 😀 | Suggestion | Have a device that will be able to tell if you have something idle. IE a bot is not working it would tell you where the bot is. | 2023-10-01 16:48:08 | |
| 2666 | 🙂 | Bug | Enemy doesn't find path | 2023-10-01 11:40:13 | |
| 2665 | 🙂 | Bug | When there are more than two folders, it is not possible (or it requires pixel perfect clicking) to access additional folders from the build menu. | 2023-10-01 03:17:28 | |
| 2664 | 😀 | General | I love the game so far | 2023-10-01 02:44:58 |