Desynced Feedback

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IDRatingCategoryDescriptionScreenshotDate
2665🙂BugWhen there are more than two folders, it is not possible (or it requires pixel perfect clicking) to access additional folders from the build menu.2023-10-01 03:17:28
2664😀GeneralI love the game so far 2023-10-01 02:44:58
2663😀Generaldsgdfsgdsg 2023-10-01 00:26:50
2662😀SuggestionHealth Modules need to not give base health - only increase max health. I'm currently sustaining 600 heals per second while stunned in my test using an unlocked behavior to unequip and re-equip small health modules in rapid succession. 2023-09-30 23:23:36
2661🙂BugProblem: I paused the game and using Request Item I requested the same items for these 10 buildings, (I also made sure that I had the 10 items in storage) and in the end the items were only delivered to 1,2,4,5 & 10. So 50% undelivered. I watched the bot drop off at 6, pick it up immediately & deliver it to 7, etc. all the way to building 10. Buildings 3,6,7,8 &9 requests were set to delivered so they were expecting nothing.
Suggest: look into a way to stop bots delivering an item & when it drops it off immediately retrieving it for a delivery of the same item elsewhere.
Why: because it is annoying to request items & have those orders cancelled while the player is busy doing other things.

Loving the game peeps
2023-09-30 22:51:43
2660😟Bugat day 17 I was attacked by a wave that is roughly 20 times larger in HP pool than the previous one. The scaling seems off for this 2023-09-30 16:56:31
2659😟SuggestionWant instruction "transfer item" gives feedback 2023-09-30 16:13:46
2658😟BugWay too heavy attacks too early 2023-09-30 15:45:29
2657😀GeneralMoin
 2023-09-30 13:44:32
2656😀GeneralI'm sorry, "Right clicking on EDIT button in behavior list allows pasting behavior to all selected unit and updating all behaviors with the same name" - works!

The problem was with mods.

 2023-09-30 12:51:30
2655😟Bug"Right clicking on EDIT button in behavior list allows pasting behavior to all selected unit and updating all behaviors with the same name" - this doesn't work.2023-09-30 12:40:03
2654😠GeneralI didnt open this window

 2023-09-30 09:19:53
2653🙂BugThe combination of "Construction" + "Unpowered" does not work. It never detects new construction outside the power grid. 2023-09-30 08:58:43
2652🙂GeneralProblem: when a player clicks on Acquire there is an audible sound and a text "Target to take in" however the cursor remains an arrow and when you click on the desired building to Acquire the cursor flashes to a "pointing hand" for an instant and then reverts to the cursor "arrow".

Suggest: turning the cursor into a pointed finger when Acquire or Deploy button is clicked.

Why: this indicates to the player that a choice is required by them

Thanks peeps
 2023-09-30 08:55:14
2651😀GeneralCouple of things noticed in the new experimental:
1. Slopes are confusing to build on, the grid shows blue squares, but the buildings/explorables i tried cannot be placed. seems like the slopes are in fact yellow grid since you can build walls and foundations there.
2. Building foundations on the edges on the plateaus (yellow grid area) builds them but they are invisible. (can turret shoot them after theyre built so i know theyre there)
Liking the update so far, can finally make automatic doors/gates :)
2023-09-30 05:59:10
2650😀GeneralCan we have something we can hover over in the behavior panel that provides a tooltip that identifies the name of the current bahavior that is loaded? Or maybe add some height to the panel and put the name above the current step.2023-09-30 05:45:26
2649😀GeneralCan we get a FoV setting of 0 or the ability to completely disable the blur factor. On ultra wide screens even at FoV of 5, a significant portion of the screen is just blurry unless zoomed all the way in. There's only a zone in the center of the screen that is crisp. 2023-09-30 05:31:38
2648😟GeneralIt gets exhausting fighting the game making it do what makes sense. 2023-09-29 21:55:52
2647😀Performancekop 2023-09-29 21:53:09
2646🙂Bugiojhuiouhuih 2023-09-29 21:52:37
2645🙂Bugpoi 2023-09-29 21:52:22
2644😟GeneralHello Dear Developers,

I currently enjoy playing the game in coop with a friend. He is the host and I am the client. However true to its name the game desyncs. A lot. And it does so silently.

This results in me telling my friend "yeah I outfitted this cub and put it over there"
To which I get the reply "Yeah, its not even built yet."

I can then disconnect and reconnect and will get his actual gamestate.

However I also lost some bots in combat that look good for me, but apparently not on the host machine.

 2023-09-29 20:50:06
2643🙂Generalasdf2023-09-29 20:19:40
2642🙂Generalales gut 2023-09-29 20:19:20
2641🙂BugI cannot seem to pickup any items from solved explorables 2023-09-29 18:30:08
2640🙂GeneralC and V are great for building quickly. Many things will prevent V though. I'm definitely never going to try to copy settings onto a scattered sand resource 2023-09-29 17:13:17
2639😀Generalапвапа 2023-09-29 12:37:46
2638🙂GeneralLeft click and dragging on the map while the Follow Camera option on the map is toggled zooms the game in/out very unpredictably!2023-09-29 12:23:41
2637🙂BugBug:
Get Ingredients currently works for items, components and research as intended and it is seemingly capable of handling Bots.
However, it does not work for buildings and throws a lua error and ends execution of the behavior.

[2023.09.29-10.20.26:970][476]Error: Critical error while executing Main/data/instructions.lua:3206: attempt to index a nil value (local 'production_recipe')
[2023.09.29-10.20.26:971][476]Error: stack traceback:
[2023.09.29-10.20.26:971][476]Error: Main/data/instructions.lua:3206: in field 'func'
[2023.09.29-10.20.26:971][476]Error: Main/data/components.lua:2694: in function <Main/data/components.lua:2666>
[2023.09.29-10.20.26:971][476]Error: Unexpected error in simulation code can result in an unrecoverable state.

To reproduce: get a Get Type and a Get Ingredients instruction and select a BUILDING from Get Type and then drag it into the Get Ingredients input and execute the behavior.


Related suggestion: (if/when you fix the "bug")
Add a filter to allow for Unit Types to be added to the Get Ingredients instruction.[2023.09.29-10.20.26:970][476]Error: Critical error while executing Main/data/instructions.lua:3206: attempt to index a nil value (local 'production_recipe')
2023-09-29 10:28:33
2636🙂General2635 any building can be rotated by holding your mouse cursor over the desired building and press R (I think it is R for rotate) :-)
Have fun
 2023-09-29 04:56:29
2635🙂GeneralPlace Construction needs a way to rotate the building being placed, most usefull for buildings that are not square like the 2x1 buildings.2023-09-29 01:50:05
2634🙂BugBehavior-ordered movement will send units into the blight 2023-09-28 23:37:19
2633😟SuggestionThere should be separate warning icons for all of the various production failure types: missing ingredients, insufficient output space, etc. Just the yellow warning triangle means you have to mouse over the slot to see what's wrong. 2023-09-28 21:05:01
2632😠SuggestionPlease add an easier way to clone an existing subroutine, I often have to go into a subroutine, save it to my library on its own, create a new subroutine, then load the save from the library into it (because for some reason just using the library copy paste leaves any call instructions blank) all just to copy a single subroutine! 2023-09-28 20:03:43
2631🙂SuggestionSeems to be a nice game. I have enjoyed playing the tutorial.
One suggestion would be to have some sort of highlights to the actions to be taken. Figuring out some things like how to place the machines into slots were kind of ambigious, but easy. But, I would think the basic mechanics should be shown very clearly.
Another example is the power grid. Though easy to understand, not enough information has been provided for first time players to understand quickly.
 2023-09-28 19:24:16
2630😀GeneralAb einer gewissen erkundeten Kartengröße ist es (zu mindest für mich) schwer den Überblick zu behalten ... ein paar Tipps oder Tools wären hier gut.

Ansonsten ein wunderbares gewusel a la Siedler ...
 2023-09-28 18:23:28
2629😀General 2023-09-28 18:00:36
2628🙂General2625 This is how to set up a conveyor system. Using a Portable Transporter in every 2nd Store block.
The reason I stagger the Storage Blocks is to allow the bots to not have to go around the run so in effect it is superior to conveyors systems as there is no hinderance to bots paths.
Might I suggest that BEFORE complaining in such a rude manner you first try to find a solution yourself.
I have taken the time to explain this to you so that you have a better experience with the game and test yourself to find your own solutions.
That said. enjoy the game as I am. (245 hours in Tutorial and still loving it)
Enjoy
2023-09-28 14:23:20
2627🙂SuggestionIt would be nice if there were data types in the behavior editor that matched the various categories shown in the assemblers/fabricators (Advanced Materials, Small Components, Medium Components, etc.). I want to be able to set up a Medium Assembler building that constructs whatever components are being requested by a different building for a prefab robot, but I have to make sure to specifically exclude things like circuit boards (because they're being mass-produced elsewhere) rather than simply specifying that I only want to construct the components themselves. 2023-09-28 14:07:00
2626🙂BugThe Store location can be set up before the Building is complete but once the construction completes for that Building it wipes the Store ionformation making it a total waste of time.2023-09-28 14:03:16
2625😠GeneralJUST F---ING deliver the stuff to the place. I do not like games that wait on workers to do things. Add a conveyor option. 2023-09-28 11:00:34
2624😠BugMy Command Center is trying to build a mining bot, but cannot build the mining laser due to the slot bing filled by the mining laser request icon.

The Assembler in the same building that is crafting the item being requested should be able to craft into the slot requesting the item.
 2023-09-28 08:34:31
2623😟BugResource Converter component is turning off. Restarting the building turns them back on temporarily. 2023-09-28 02:07:15
2622😠GeneralGive me massive deconstruction tool!!!!!! 2023-09-28 01:36:19
2621😟SuggestionPlease correct the rendering of text markup for colors etc in the library behaviours list and controller UI down near the inventory, the one at the inventory seems to do some color changes but doesn't always remove the tag that caused the color change, its weird. 2023-09-27 23:58:29
2620😀Suggestion::Get_Ticks::
Hello, Could we please get the current tick number? This will allow us to set timeouts on actions etc eg:
A=(Get_Ticks + 300); {Do_Something} While (Get_Ticks < A);

Thanks!
 2023-09-27 21:36:06
2619🙂BugNo Blue Cubes in this seed.
Seed: 1419522049
Experimental branch: v 0.1.11391-steam
Turn off puzzles, NO enemy, Infinite resources
Full game posted on twitch under JustGoFlyVinnie
 2023-09-27 21:14:34
2618😀Generalggg
2023-09-27 19:57:44
2617🙂GeneralTeilweise nicht komplett auf Deutsch übersetzt. Berechnungen der Beschleuniger (20%) stimmen nicht überein. 2023-09-27 19:07:22
2616😠BugBot tries to pick up something but there is nothing or maybe its inside that cliff.
I also had it that a resource spawns on the top without any access. I dont see a way to fix this in a behaviour right now.
2023-09-27 09:50:03
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