Desynced Feedback

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IDRatingCategoryDescriptionScreenshotDate
2615😀Generalaaaa 2023-09-27 09:48:33
2614🙂General2606 what a wonderful word "nomenclature" as I was totally unaware that it even existed. Thank you for that, I really love the English language and the vast amount of words one has to express themselves.
Greatly appreciated.
 2023-09-27 07:34:36
2613🙂GeneralPlease stop making it so difficult to add and remove Drones from their desired location.
I see no reason whatsoever why you have to manually load every single Drone in the game.(And I have thousands)
Can we not have Drone Ports request Drones directly and bypass the Inventory of Buildings?
The Drone Ports have a Request Items button but does not brings up the Items page so it is there but not being used.
Actually I suggest that you let Drones bypass Inventory completely so I can drag and drop a Drone onto a building and it installs directly like it would any other Component.
How many times I have requested and forgot to go back and install the Drone.(Way too many times let me tell you)
So often I cannot deliver a Drone to a Building because it's Inventory is full and I spend way too much time trying to sort this problem out and it becomes frustrating especially on busy routes.
This could surely be made so much easier than the present way of doing it?
That said, many thanks peeps for a great game.
 2023-09-27 07:24:43
2612😀SuggestionThere might be some update on the roadmap that has something similar to this already. This has been very fun because it reminds me of starcraft (protoss vs. zerg) Dashbots being similar to the probes you used to make everything in your base. My suggestion is either the tutorial showing you a basic ratio of buildings to get to circuit boards effeciently to make more worker bots or an even cheaper bot that can only be used for mining that can't be upgraded with internal slots. The first few steps right now to get more miners is very unintuitive, especially when someone is use to rts games. You get bottle necked right away because you can't make any more workers. 2023-09-27 00:27:24
2611😠SuggestionWhy can I not see the current instruction like I can on the behaviour controller UI box down the bottom near inventory in the main game screen when I am stepping through a behaviour in the controller editor! 2023-09-26 23:48:17
2610🙂SuggestionIt would be nice to have a way to build gates, not just walls. 2023-09-26 18:36:15
2609🙂General2608 misinformation sorry my bad.
It seems that if you have more than one bot selected then instead of the cursor turning into a hand it opens Signal or Visual page
 2023-09-26 15:36:15
2608🙂BugOk I have progressed slightly with the Store toggle on and off with a group of bots (Ctrl +number).
When I have 6 Scouts then the Store toggle works if all 6 are selected.
When I have 3 of the Twinbots selected the Store toggle off works but the on does NOT work. It takes you to the Request Item screen.
I have not tried making groups of other bots YET but will do so asap.
Thank you for the fun peeps
 2023-09-26 12:55:13
2607🙂SuggestionCan you please make the "Sort" button (the green cursor is over it) toggleable on and off with the default On as 99.9%of the time I am happy with the inventory automatically sorting itself out and when I need to do it myself I can just toggle the Sort switch.
Many thanks for a great game peeps.
2023-09-26 12:46:05
2606🙂GeneralThe Medium Capacitor should be called Medium Battery. Small Battery -> Medium Battery is a natural progression filling the same role and using the same nomenclature, unlike the Capacitor.
 2023-09-26 12:23:22
2605😟GeneralGames that use workers are often annoying because I spend much of my time either forcing them to do what I want or just manually controlling them. I wish transporters were earlier and worked better. They often don't actually transport things and I don't know why. 2023-09-26 12:01:48
2604🙂SuggestionThe ability to create comand groups - be able to bind groups of bots / buildings to Num key for ease of access and assisted with losing track of units currntly working with 2023-09-26 09:49:12
2603😀BugGamma setting is not saved on restart 2023-09-26 07:07:47
2602🙂SuggestionSeems cumbersome to interact with drones and I find the miners a little buggy. Needs some love. 2023-09-26 04:12:26
2601😠SuggestionSome way to lock a behaviour's flow path config and instruction positions for safer dragging and dropping of many variables, especially when things get large and complex there can be lag that means I accidently drag and drop the frame of the box not the box with the var and now the instruction has moved and unlinked a bunch of stuff that I have to remember how I had it earlier when all I wanted to do was (re)wire up variables/params! 2023-09-25 23:36:53
2600😀Generalsuper fun so far. 2023-09-25 21:52:32
2599😀SuggestionWhen editing behaviours and dragging and dropping values from one square to another, it would be amazing to be able to hold CTRL and release click to only drop the value or only old SHIFT and release click to drop only the item, whatever was not what I chose to drop gets left there.

So if I have the same item in 5 slots but different numbers around the place that I need to put on those items I can drag and drop the numbers directly onto the existing items in those instructions where I need them. starting to get some RSI just moving around all your params, hotkeys severly lacking. Not asking for Vim in Desynced but some help aleviating pain would be great
 2023-09-25 19:40:07
2598🙂BugThe music keeps changing and skipping randomly 2023-09-25 18:21:11
2597😀GeneralSo far I`m really liking this! 2023-09-25 17:36:05
2596😟BugDisconnecting the label from loop entities in this behavior makes other connections reconnect to the wrong place: DSCFh3ptOfI0tMgkb3aOioa14bjAI2LrizM2zBtHA1q175h4WTfez0nC1VS00pkIe1DEGGR301xEu0BcV6y3QlJhH169PKs4OUpxp3xHb821kNXvm416cC02XO2FM3q1PnA2bfWWD2Aq6sl01G1xq1NuTI72RgHx22gCR7E0VP6ec3ZKN1U4AUjBn2odZMM0ORzq21Gg4y34AOVnO15pDJh3w0EKw1tdqyB2mremY4QcV183kHkCU3GZMhg113DeY4cy2wj3a3Vad3pnvVV06dg8N4E7fK14NtHPy1TG2Tr1d1HIG07lyln0u09Fg2WCBrq3MRSpx1hV5SH2jna981CRd9K0Ekzf14J6Tg626bOZH4JAf0Q2xD1J120iLNt0vuzPz0XzkcD 2023-09-25 14:40:46
2595🙂SuggestionI made a suggestion earlier about rethinking your larger buildings as the bigger they get the less you get as far as L,M,S and inventory slots is concerned.
Now the convenience of having 1 blueprint fully loaded with all your favourite items inside and one click to make it right in your base then Aquire it and then Deploy it to an undisclosed location of your chosing but the space inside is always less then dropping 2 buildings but I am still in the tutorial having a lot of fun after 204 hours. Keep it up guys and dolls.
2023-09-25 07:30:04
2594😟Performancefps rate quite low 2023-09-24 18:44:12
2593🙂Bugland global behavious seem ineffective, as no way to get a behaviour module onto a satellite , and its not effective from amoc 2023-09-24 18:24:47
2592😀BugPicking up explored explorables with the deployer and placing them down again reactivates them. 2023-09-24 14:00:57
2591🙂BugPath is not properly found 2023-09-24 13:24:22
2590😟GeneralI programmed a Loot-Bot. But there is nothing someone could do to prevent this situation in the screenshoot. The Bot is stuck, bcs that loot is not pickable nor a way to tell befor even trying.2023-09-24 12:22:39
2589🙂Generalhink its roken2023-09-24 10:45:46
2588🙂Generaloke 2023-09-24 09:42:30
2587🙂SuggestionPlease add a behaviour instruction or some way to check if a label exists instead of blindly jumping so I can optionally perform some expensive pre-action? 2023-09-24 07:42:54
2586🙂SuggestionAllow using a modifier key (e.g. Shift) when dragging from a box to select the ground (coordinates) regardless of anything in that place. 2023-09-24 06:52:20
2585🙂BugMetal bar isn't transfering. 2023-09-24 06:22:07
2584😀BugIgnore 2579, I was using wrong variable. It actually works as expected. 2023-09-24 01:21:20
2583😟BugItems in command centre dissapear on a regular basis after creating them, different items. Not the same items. 2023-09-24 00:19:47
2582😟GeneralI really wish I could have a flat clear base with no Laterite outcrops blocking everything. 2023-09-23 22:56:56
2581😟GeneralLaser mining tool and Laser extractor are confusing. They are called almost the same. 2023-09-23 20:24:10
2580🙂Generalw-a-s-d should be able to navigate this mess, also, another key to focus the current instruction, and also focus current instruction when opening console. pretty fun, but sometimes frustrating2023-09-23 18:53:11
2579🙂BugThe result of subtracting one two coordinates SHOULD be a "coordinate" (vector)!
Right now it assumes value (0,0) for the Num variable.
2023-09-23 16:50:49
2578😀Bug=) 2023-09-23 16:34:50
2577😀SuggestionCould we get more ground plating variations? It's just cosmetic, but it would make our bases look better. 2023-09-23 15:37:18
2576🙂SuggestionHi, just a little suggestion because it cought me off guard. When you overwrite an existing save the 'delete' button is right beside the 'save' button. I managed to delete my save this way  2023-09-23 15:34:57
2575😀Generalw 2023-09-23 14:51:59
2574🙂Bugsadas 1321231 2023-09-23 13:12:24
2573😀Generaldd 2023-09-23 13:12:12
2572😠General111 2023-09-23 13:12:07
2571😟BugWhen I have an inventory slot locked to a component but the rest of the inventory is full, "Unequip Component" fails to remove the component.
It SHOULD unequip it and placed in the locked slot.
 2023-09-23 12:43:35
2570😟GeneralBonjour,
Pourquoi en mode Versus (PVP), les joueurs peuvent changer de faction ? Et prendre la nĂ´tre en plus ?
 2023-09-23 11:59:17
2569🙂SuggestionI would like to be able to set a maximum of item per stack in my building fixed slots 2023-09-23 11:28:49
2568🙂Bugusing follow cam on a flying unit like a shutt;e or transport drone will cause the cam to zoom out to infiniti  2023-09-23 10:45:43
2567😀SuggestionIt would be nice if loop-back lines (like the one going to the "Jump") would stick as close as possible to the nodes. In the screenshot, I believe it would look better going above JUST the "Jump" node, not like now (going above the "Break" node)2023-09-23 07:59:53
2566🙂SuggestionClicking the icon for a found resource node does not go to the location of it. It would be nice if it did!2023-09-22 23:50:28
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